sallachim’s profile

Bought my 1st computer game in early 2000s, bought my 1st Steam game in 2010. Then, around 2016, I discovered game bundles and my library of games keeps swelling more and more even to this day. Time to ease its suffering.

My ambition is to play games starting from the oldest titles I have, but my cravings and SG events turn me away from it, so my backlog assassination plan might vary from month to month. Real life also happens, so I probably won’t play every hour of every day.


Report #2

Dreadnought

4.6 hours, no achievements

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1st failed F2P multiplayer YAGER game of this post.

A long time ago (August 7th, 2019), I tried out this game. Premise was nice - controlling giant starships of differing types in 5v5 battles. Execution was mediocre, and progression wasn't great either, with tiers and number boosts. I think it could have been a really nice game, but hey, let's take a nice concept, and make it a niche multiplayer title with dying player population, am I right?

Of all elements of this game, graphics and ship aesthetics were probably the best, which says a lot, I think.

Someone came up with an idea to shut down the servers in 2023. Then someone else came up with an idea to add achievements, which I knew would take a massive grind to complete, so I didn't even bother to start up this game one more time before it died.

Servers dead -> Won't play


The Cycle: Frontier

32.2 hours, no achievements

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A PvPvE extraction shooter. Very mixed feelings about this one (see my review). 2nd failed F2P multiplayer YAGER game of this post.

It's a game I rushed to play because its servers were due to close at the end of September of 2023. I managed to get 32 hours of game time, a very incomplete chain quest story lines, a lot of exploration for 1 out of 3 maps, and overall a decent progress into what the game offered.

I really, really, REALLY like a certain extraction shooter called Hunt: Showdown. This game is also an extraction shooter, so I picked it up to check out if I like Hunt, or if I like extraction shooters in general. Turns out, that it's Hunt.

Cycle was a decent game to play, but there were too many things about it that I didn't like, of which first and foremost were the extraction shooter elements. I once died to an enemy player, and got so fed up with it, that I stopped playing for a week. Basically, other players will bother you during gaming, and it can be really such a bullshit. Especially since they can be end-game players with super weapons and armor, while you run around with practically trash level equipment in comparison, still stuck in early game.

Servers were closed before I finished the game -> won't play category. Not much of a loss really. Imho it would be a great base for a single player game, but hey, everybody wants a multiplayer only live service game with microtransactions. Look at where it got them :|


Bulldozer

0.7 hours, 27 of 27 achievements

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An SG win. Not really recommended as it's a bland, short game focused on couple basic mechanics.

Nothing to write home about, but hey, at least it's a completed SG win! \o/


The Silent Age

6 hours, 24 of 24 achievements

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My 2nd ever SG win - now 100% complete! \o/
Also my 1st finished game out of 60 I plan to do in 2024.

A fantastic game in my humble opinion. Read the review if you want.
Played through it in one sitting in around 5 hours, and I am reminded again, that the adventure genre of games really can make you feel like you are on an adventure. :3

Wholeheartedly recommended and added to favourites <3


Hmmmm…
After 2,5 years of nothing, I’m back! \o/
I played some games in the meantime, but didn’t bother to properly finish most of them. I kind of want to write some reviews, so I have an urge to replay even those I 100%ed for that reason.

Also, decided to play and finish 60 games this year - which will DOUBLE my number of finished games. :v
The numbers here and in stats below mismatch, because I still didn’t update my blaeo library fully. I’ll get there, one step at a time though.

Additionally, I made 2 categories of games I’d like to prioritize playing, due to them being apparently good and/or relatively famous games. The are called “Games I’d like to play” and “Series I’d like to play”. They seem to be widely known or amazing experiences in our gaming world, and tbh, I wouldn’t want to miss out on them. If you think I missed out on anything really important in those, you can always point the missing game out to me. Obviously due to blaeo limitations, the lists include only Steam games, but I have other stuff in mind as well.

Decided to post some stats in reports for the future. You have nice graphs? I have nice numbers! \o/

BLAEO
Total: 6 (+4)
Completed: 4 (+2)
Beaten: 0
Won’t play: 2 (+2)

SG wins: 2 (+2)
Gifts: 0
Multiplayer: 3 (+2)
Games I want to play: 0
Series I want to play (games): 0
Series I want to play (series): 0

Done everywhere
Total: 7 (+5)
Steam: 6 (+4)
EA: 0
Uplay: 0
GOG: 0
EGS: 1 (+1) (The Silent Age)
Amazon: 0
Blizzard: 0
Mobile: 0
Other: 0

2024: 1/60

Report #1

Sector's Edge

68.5 hours, 13 of 13 achievements

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This game is free to play FPS. But it's not just that. Destructible voxel-based environment combined with ability to place your own structures or blocks made it more complex than I could have predicted before trying it out. Supposedly, the idea isn't new, having predecessors such as Block N Load and Ace of Spades - of which I've never heard before, showing me that checking out new things once in a while is a good thing. Which hopefully excuses my first impression of it being "FPS Fortnite".

Anyway, game feels good to play when treated simply as FPS. However, tactical thinking, clever structure placement or environmental destruction followed by dedicated offensive action will most definitely change the flow of a match. Teamwork also helps greatly, because numbers advantage is very effective in this game. Sneaking around enemy position only to break the wall and get the element of surprise is one of the tactics I enjoyed using, even if it wasn't always successful. I admit to be a bit lacking both in tactics and shooting skill department when compared to some amazing players that I was playing against, but I usually carried my weight and then some.

All in all, it's pure joy to play for action oriented players, and even despite 100%ing the game, the fact that it's still being developed, updated, patched and reworked will make me come back to it in the future, even if only to check out new maps and gamemodes.


Idle Monster TD

2707.3 hours, 24 of 24 achievements

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Evil. Pure evil.

Back when I was still in middle/high school, I remember cookie clicker being all the rage on mobile phones for a day or three. I laughed at people who played it, as it was just stupid. Turns out, I'm probably more stupid. Tempted by prospect of "easy 100%" I played this game, and now, a bit more than 5 months later I am free. And maybe equally as important, I am slightly wiser.

Idle games take a lot of time just to grind resources, I knew about it. But this game was initially released on mobile phones, so the fact that regularly engaging with it in short intervals brings extra in-game progress, (now obvious in hindsight) caught me off guard. And as student of university in online learning, I have a lot of time to burn, even during my classes. The result was that this game got more and more of my attention, all excused by my thinking that I'll be able to finish it sooner thanks to all my "work". True, I did, but the time cost was tremendous.

Now, to be perfectly honest, I did enjoy some aspects of optimizing my gameplay habits, increasing my efficiency purely by power of thought. There is a depth to this game, because it's a combination of tower defense, and idler. But when new progression gamemode was made available around April, it was one that required not couple seconds of attention, but almost 20 minutes wih merely 2 breaks to be most effective. When I tried it out, I realised the horrible truth - when actually played, this game is horrible. Gameplay is mostly sitting around waiting for perfect circumstances, so that player can spring the trap of powerups combination with proper tower placement and gain the greatest gain, in order to progress slightly faster, and slightly farther. And it's the same gameplay as normal gamemode, offering merely slight differences and new resource as a reward. At that moment, I realised I should have never started this game in the first place, for reasons of it being a time sink, and me not enjoying the type of gameplay. I can enjoy tower defense games, but not when they last months with so little to gain.

Anyway, I'm done with it now. The upside to this whole debacle, is that now I'll be more careful of what type of games I'll be playing in the future, being especially wary or idle games.
I know I have one more idler to finish (Idle Champions of Forgotten Realms), but it's not nearly as (actively) time consuming as this diabolical game, so when I play it by not playing it, I lose little.


I played more games between January and May, but these are the only ones I can condifendtly cross out of my backlog. I play more Rocket League nowadays, also finding myself to be very much into Hunt: Showdown (although grinding event tokens was a pain…). Still, university and studying comes first, so I’m not all that worried about my poor assassination performance.
For now, it’s 2 down, many more to go! :3

Report #0

Well, here goes nothing.

Hi everyone. Happy to join you all here (since June of last year actually, but real life happened, so I mostly lurked here from time to time instead of doing something).
Anyway, backlog is big, life is busy, and I am a slow gamer, so I don’t expect to pull more than 20 games per year in next couple years. Given that my library size is slowly, but steadily approaching 4 digits, I’m gonna be doing this for a while…
I suppose I might start putting out some assassinations quite soon, so if you know any resources to make posts as awesome as some people here manage to do, I’d appreciate if you’d send me a link.