sallachim’s profile

Bought my 1st computer game in early 2000s, bought my 1st Steam game in 2010. Then, around 2016, I discovered game bundles and my library of games keeps swelling more and more even to this day. Time to ease its suffering.

My ambition is to play games starting from the oldest titles I have, but my cravings and SG events turn me away from it, so my backlog assassination plan might vary from month to month. Real life also happens, so I probably won’t play every hour of every day.


Report #3 - Multiplayer progress

Deathgarden: BLOODHARVEST

119.6 hours, 5 of 5 achievements

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I played Deathgarden shortly after it went F2P in November of 2019. Game was made by creators of Dead by Daylight, but I haven't played that game even until today, so I can't make any good comparisons.

Still, we have a multiplayer only game about 5 survivors facing a hunter in an arena. Survivors were sneaking around while trying to activate the exits, while hunter was doing as his name would suggest - hunting.

Gameplay was obviously deeper than that with parkour, detection, hiding, running, counters to certain plays, various gadgets and skills and a GLORIOUS 2v10 mode that for some reason was always fun to play despite being chaotic opposite to the usual stealthy and nervous 1v5 hide and seek.
All in all, game had that something that made it fun.

Unfortunately, devs decided to go back and focus on their cash cow - Dead by Daylight, and this game started steadily losing population. Even though I have almost 120 hours of gametime in it, in later months the chief part of gameplay was waiting for enough people to start a match at all, sometimes just 10 minutes, sometimes even 30.

Still, the game was one of my favourites and I miss it.


Spellbreak

62.6 hours, 11 of 11 achievements

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Oh man, what an experience. I had been eyeing this game for a while, but it was news of the servers shutting down that prompted me to give it a shot while I still could. And so I did, starting on January 4th, 2023, with only a week until the game's shutdown on January 11th.

I was fresh after moving, so with my desk still unassembled I played the game on a giant cardboard box for 63 hours in about 5 days all for that sweet, sweet 100%. Surely you understand, 12 hours of gaming a day leaves little time to assemble a working desk…
So worth it, and yet, it was an exhausting sprint marathon of gaming.

Still, this mad dash left me with very jumbled memories of the game. I remember so little, 6 classes, multiple elements and their special skills, and rest of it being mostly run of the mill Fortnite-like Battle Royale formula.

Oh well, at least I had fun with it. Probly wouldn't play much more of it though, even if I could. I had my fill and then some.


Winning Putt: Golf Online

32.2 hours, 11 of 37 achievements

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Winning Putt was a simple golfing game me and my friend used to hop in on every Friday to talk over. Gameplay was so mindless that it did not cause any trouble with thinking about other stuff and talking in a way that made sense.

Pick a stick (range), direction of shot, power and try to hit the sweet spot of accuracy.

It was however a F2P MMO-ish game, and once Bandai Namco realised it wasn't bringing in the cash, they cut off the servers.

It has this silly grindy achievement that I'm sure I would have never managed to complete without some sort of autoclicker, since it would take me around 600 days of gametime to finish according to my current gametime to cheevo progress ratio. Still, I'm sure I'd have completed the rest of the content if it was possible, but since it's not, see ya my first golf game. I'll miss you. o/

Servers shut down = won't play


Gloria Victis

0 hours, 0 of 79 achievements

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Not much to say here. An MMO game I got from a bundle in 2022 - and game shut down in 2023. I was busy with other stuff back then, so there was no chance for me to play it. I don't really regret it, it feels like a grindfest and I saw some other complaints about it in the reviews.

Servers shut down = won't play


This is a long overdue report, with games I’ve been done with since at least a year. It’s also a reminder to play your multiplayer games when you can. Devs and publishers rarely care about making an option for the players to set up their own servers and run the game even after official support is gone…

BLAEO
Total: 10 (+4)
Completed: 6 (+2)
Beaten: 0
Won’t play: 4 (+2)

SG wins: 2
Gifts: 0
Multiplayer: 7 (+4)
Games I want to play: 0
Series I want to play (games): 0
Series I want to play (series): 0

Done everywhere
Total: 11 (+4)
Steam: 10 (+4)
EA: 0
Uplay: 0
GOG: 0
EGS: 1
Amazon: 0
Blizzard: 0
Mobile: 0
Other: 0

2024: 1/60 (all games from this post were done in 2023 or before)

Report #2

Dreadnought

4.6 hours, no achievements

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1st failed F2P multiplayer YAGER game of this post.

A long time ago (August 7th, 2019), I tried out this game. Premise was nice - controlling giant starships of differing types in 5v5 battles. Execution was mediocre, and progression wasn't great either, with tiers and number boosts. I think it could have been a really nice game, but hey, let's take a nice concept, and make it a niche multiplayer title with dying player population, am I right?

Of all elements of this game, graphics and ship aesthetics were probably the best, which says a lot, I think.

Someone came up with an idea to shut down the servers in 2023. Then someone else came up with an idea to add achievements, which I knew would take a massive grind to complete, so I didn't even bother to start up this game one more time before it died.

Servers dead -> Won't play


The Cycle: Frontier

32.2 hours, no achievements

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A PvPvE extraction shooter. Very mixed feelings about this one (see my review). 2nd failed F2P multiplayer YAGER game of this post.

It's a game I rushed to play because its servers were due to close at the end of September of 2023. I managed to get 32 hours of game time, a very incomplete chain quest story lines, a lot of exploration for 1 out of 3 maps, and overall a decent progress into what the game offered.

I really, really, REALLY like a certain extraction shooter called Hunt: Showdown. This game is also an extraction shooter, so I picked it up to check out if I like Hunt, or if I like extraction shooters in general. Turns out, that it's Hunt.

Cycle was a decent game to play, but there were too many things about it that I didn't like, of which first and foremost were the extraction shooter elements. I once died to an enemy player, and got so fed up with it, that I stopped playing for a week. Basically, other players will bother you during gaming, and it can be really such a bullshit. Especially since they can be end-game players with super weapons and armor, while you run around with practically trash level equipment in comparison, still stuck in early game.

Servers were closed before I finished the game -> won't play category. Not much of a loss really. Imho it would be a great base for a single player game, but hey, everybody wants a multiplayer only live service game with microtransactions. Look at where it got them :|


Bulldozer

0.7 hours, 27 of 27 achievements

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An SG win. Not really recommended as it's a bland, short game focused on couple basic mechanics.

Nothing to write home about, but hey, at least it's a completed SG win! \o/


The Silent Age

6 hours, 24 of 24 achievements

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My 2nd ever SG win - now 100% complete! \o/
Also my 1st finished game out of 60 I plan to do in 2024.

A fantastic game in my humble opinion. Read the review if you want.
Played through it in one sitting in around 5 hours, and I am reminded again, that the adventure genre of games really can make you feel like you are on an adventure. :3

Wholeheartedly recommended and added to favourites <3


Hmmmm…
After 2,5 years of nothing, I’m back! \o/
I played some games in the meantime, but didn’t bother to properly finish most of them. I kind of want to write some reviews, so I have an urge to replay even those I 100%ed for that reason.

Also, decided to play and finish 60 games this year - which will DOUBLE my number of finished games. :v
The numbers here and in stats below mismatch, because I still didn’t update my blaeo library fully. I’ll get there, one step at a time though.

Additionally, I made 2 categories of games I’d like to prioritize playing, due to them being apparently good and/or relatively famous games. The are called “Games I’d like to play” and “Series I’d like to play”. They seem to be widely known or amazing experiences in our gaming world, and tbh, I wouldn’t want to miss out on them. If you think I missed out on anything really important in those, you can always point the missing game out to me. Obviously due to blaeo limitations, the lists include only Steam games, but I have other stuff in mind as well.

Decided to post some stats in reports for the future. You have nice graphs? I have nice numbers! \o/

BLAEO
Total: 6 (+4)
Completed: 4 (+2)
Beaten: 0
Won’t play: 2 (+2)

SG wins: 2 (+2)
Gifts: 0
Multiplayer: 3 (+2)
Games I want to play: 0
Series I want to play (games): 0
Series I want to play (series): 0

Done everywhere
Total: 7 (+5)
Steam: 6 (+4)
EA: 0
Uplay: 0
GOG: 0
EGS: 1 (+1) (The Silent Age)
Amazon: 0
Blizzard: 0
Mobile: 0
Other: 0

2024: 1/60

Report #1

Sector's Edge

68.5 hours, 13 of 13 achievements

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This game is free to play FPS. But it's not just that. Destructible voxel-based environment combined with ability to place your own structures or blocks made it more complex than I could have predicted before trying it out. Supposedly, the idea isn't new, having predecessors such as Block N Load and Ace of Spades - of which I've never heard before, showing me that checking out new things once in a while is a good thing. Which hopefully excuses my first impression of it being "FPS Fortnite".

Anyway, game feels good to play when treated simply as FPS. However, tactical thinking, clever structure placement or environmental destruction followed by dedicated offensive action will most definitely change the flow of a match. Teamwork also helps greatly, because numbers advantage is very effective in this game. Sneaking around enemy position only to break the wall and get the element of surprise is one of the tactics I enjoyed using, even if it wasn't always successful. I admit to be a bit lacking both in tactics and shooting skill department when compared to some amazing players that I was playing against, but I usually carried my weight and then some.

All in all, it's pure joy to play for action oriented players, and even despite 100%ing the game, the fact that it's still being developed, updated, patched and reworked will make me come back to it in the future, even if only to check out new maps and gamemodes.


Idle Monster TD

2707.3 hours, 24 of 24 achievements

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Evil. Pure evil.

Back when I was still in middle/high school, I remember cookie clicker being all the rage on mobile phones for a day or three. I laughed at people who played it, as it was just stupid. Turns out, I'm probably more stupid. Tempted by prospect of "easy 100%" I played this game, and now, a bit more than 5 months later I am free. And maybe equally as important, I am slightly wiser.

Idle games take a lot of time just to grind resources, I knew about it. But this game was initially released on mobile phones, so the fact that regularly engaging with it in short intervals brings extra in-game progress, (now obvious in hindsight) caught me off guard. And as student of university in online learning, I have a lot of time to burn, even during my classes. The result was that this game got more and more of my attention, all excused by my thinking that I'll be able to finish it sooner thanks to all my "work". True, I did, but the time cost was tremendous.

Now, to be perfectly honest, I did enjoy some aspects of optimizing my gameplay habits, increasing my efficiency purely by power of thought. There is a depth to this game, because it's a combination of tower defense, and idler. But when new progression gamemode was made available around April, it was one that required not couple seconds of attention, but almost 20 minutes wih merely 2 breaks to be most effective. When I tried it out, I realised the horrible truth - when actually played, this game is horrible. Gameplay is mostly sitting around waiting for perfect circumstances, so that player can spring the trap of powerups combination with proper tower placement and gain the greatest gain, in order to progress slightly faster, and slightly farther. And it's the same gameplay as normal gamemode, offering merely slight differences and new resource as a reward. At that moment, I realised I should have never started this game in the first place, for reasons of it being a time sink, and me not enjoying the type of gameplay. I can enjoy tower defense games, but not when they last months with so little to gain.

Anyway, I'm done with it now. The upside to this whole debacle, is that now I'll be more careful of what type of games I'll be playing in the future, being especially wary or idle games.
I know I have one more idler to finish (Idle Champions of Forgotten Realms), but it's not nearly as (actively) time consuming as this diabolical game, so when I play it by not playing it, I lose little.


I played more games between January and May, but these are the only ones I can condifendtly cross out of my backlog. I play more Rocket League nowadays, also finding myself to be very much into Hunt: Showdown (although grinding event tokens was a pain…). Still, university and studying comes first, so I’m not all that worried about my poor assassination performance.
For now, it’s 2 down, many more to go! :3

Report #0

Well, here goes nothing.

Hi everyone. Happy to join you all here (since June of last year actually, but real life happened, so I mostly lurked here from time to time instead of doing something).
Anyway, backlog is big, life is busy, and I am a slow gamer, so I don’t expect to pull more than 20 games per year in next couple years. Given that my library size is slowly, but steadily approaching 4 digits, I’m gonna be doing this for a while…
I suppose I might start putting out some assassinations quite soon, so if you know any resources to make posts as awesome as some people here manage to do, I’d appreciate if you’d send me a link.