tubberware’s profile

The never ending struggle of beating the backlog.

I intend to beat all the (acceptable) games in my library. This promise has taken me way too many years and is still in progress. I don’t intend to complete games. Aiming to get 100% rate is not worth it for me. Completing the main campaign (or similar) and getting as many achievements on the way counts as beating the game for me.

Generator link for me


January 2022

New year, same task. Managed to complete two bigger games. Will now take a break from gaming this spring. Trying to do other things and focus more on well-being. See you in summer!

Ongoing

Zombie Army Trilogy

6.4 hours, 23 of 68 achievements

Click to expand

Zombie Hitler doing hitlery stuff. Won this just before my break and couldn't finish it in one day. I guess it would be much better played with friends. Will solo the campaign and perhaps try multiplayer after it.


Monster Train

67.7 hours, 35 of 53 achievements

Click to expand

Still hunting for achievements. Have finished the game (hardest covenant/difficulty) now with three out of five factions. I still want those two and perhaps some of the boss ones. Perhaps they are easier to get once I can lower the difficulty.


Changes

Hitman

31.5 hours, 47 of 69 achievements
Baldy MacBald really loves strangling people.

Click to expand

HITMAN had been on my backlog since 2018. Started playing then but got stuck in the first bigger mission. Then Linux got busted and lost permanently internet connection. Took years until I reinstalled it and finished the game. I felt that this game (reboot) was more puzzle oriented than previous titles. I recall earlier games having more connected story with more action oriented take on assassinations. This one had few big maps filled with different types to approach the tasks. Most of the maps had the same goal: kill two different persons which made things a bit repetitive. The game was enjoyable.


Horizon Zero Dawn

72.2 hours, 74 of 79 achievements
Aloy Croft digs hunting mecha dinosaurs.

Click to expand

This one took quite awhile. Kept hunting those achievements which was much easier once hitting that sweet max level and opening the whole map. If you enjoyed Tomb Raider reboots, it hits in the same alley with similar style of gameplay and theme. Following a heroine climbing in lovely landscapes while hunting enemies with bow. It is a well made game with very little to complain for. Too long with the expansion? Also had some technical issues as I had to play this game on Linux as it didn't work on Windows. :D Proton has made life easier. It is still quite not there but close enough to start lighting that cigar.


Progress

01
7% (24/365)
78% (285/365)
6% (23/365)
1% (3/365)
8% (30/365)

December 2021

Year is over. Finished 18 games during this year, got 18 new ones. What a failure for backlog. :D Still, some of the currently unfinished games are in good progress so hopefully numbers drop in January.

Ongoing

Horizon Zero Dawn

48.0 hours, 39 of 79 achievements

Click to expand

Has been my main game lately. Good one but takes quite a while to finish this one. Already closer to the end, though.


Monster Train

41.7 hours, 31 of 53 achievements

Click to expand

Running through the covenants (game's difficulty levels). Don't know how hard the last ones will be but hopefully I get all cleared.


Neon Abyss

33.8 hours, 18 of 35 achievements

Click to expand

No progress on achievements.


ONE PIECE PIRATE WARRIORS 3

3.1 hours, 12 of 40 achievements

Click to expand

Tested this one but will take time before I can return on it.


Gunfire Reborn

5.9 hours, 27 of 102 achievements

Click to expand

Managed to beat the main campaign on normal difficulty.


Changes

Maneater

12.3 hours, 32 of 44 achievements

Click to expand

The game is basically a glorified Pacman. You go for the smaller fish. Eat them. Grow stronger. Eat bigger fish. Grow stronger. Eat crocodiles, other sharks, humans, boats, whales. Become the alpha female hunter of the ocean. Queen of waves that unleashes her fury to all and everyone. It outstays its welcome slightly too long. As I said, the game mechanic is quite simple. More varied enemies and more things to do would have been better. Luckily, it does not try to push for 20+ hours. But overall it was fun eating everyone and everything.


Progress

12
7% (24/365)
78% (283/365)
7% (25/365)
1% (3/365)
8% (30/365)
11
7% (24/364)
77% (282/364)
6% (23/364)
1% (5/364)
8% (30/364)
10
7% (24/357)
78% (278/357)
6% (23/357)
1% (2/357)
8% (30/357)
09
7% (24/354)
78% (276/354)
6% (23/354)
1% (3/354)
8% (28/354)
08
7% (24/353)
78% (275/353)
7% (23/353)
1% (3/353)
8% (28/353)
07
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
06
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
05
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
04
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
03
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
02
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
01
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

November 2021

This was pretty bad month. Started trading so got a bunch of new games. Backlog bloating!

Ongoing

Neon Abyss

31.0 hours, 18 of 35 achievements

Click to expand

Still hunting some achievements. Latest (v1.4.5) update was quite bad though. Introducing placement bugs and it reworked gun upgrades in a way which took most of the fun. Instead of getting more interesting upgrades you get bland upgrades like fire rate + 1 or damage + 1. It feels that guns don't upgrade as fast as they used which takes fun out of it because now they feel more like generic gun #123.


Monster Train

19.6 hours, 21 of 53 achievements

Click to expand

I guess this one will take quite a more rounds to get achievements.


Gunfire Reborn

1.3 hours, 10 of 96 achievements

Click to expand

Got this one for co-op action. Still waiting for our first session.


Changes

Atomicrops

34.0 hours, 17 of 26 achievements

Click to expand

Didn't play this last month so I guess achievement hunting for this one is over and marked as beaten. It is nice stick shooter with slight farming/tower defense vibe on it.


Moonlighter

25.9 hours, 48 of 67 achievements

Click to expand

Find your inner capitalist and leech all that delicious gold from adventures and town grannies. Gameplay mechanic works well as long as your keep progressing in same rate as you keep buying things. Many things become quite pointless once you have bought every upgrade but before that it is fun.


Project Wingman

18.8 hours, 34 of 40 achievements

Click to expand

Had fun with this one. Short, good gameplay and had nice views. Solid package. Has been long since I last played flying combat game.


Metal Gear Rising: Revengeance

22.5 hours, 38 of 60 achievements

Click to expand

Have had this one on my backlog for years. Bought it in some winter sale when we still had Steam gifts. Didn't like the gameplay feel at all in the beginning. There is no common dodge/dash mechanic as the game relies on "parrying". This made movement feel sluggish compared to the typical genre representative. Nice soundtrack (if you enjoy rock) and it makes you feel like a true slasher at times.


Progress

11
7% (24/364)
77% (282/364)
6% (23/364)
1% (5/364)
8% (30/364)
10
7% (24/357)
78% (278/357)
6% (23/357)
1% (2/357)
8% (30/357)
09
7% (24/354)
78% (276/354)
6% (23/354)
1% (3/354)
8% (28/354)
08
7% (24/353)
78% (275/353)
7% (23/353)
1% (3/353)
8% (28/353)
07
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
06
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
05
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
04
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
03
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
02
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
01
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

October 2021

Update 2021-11-02: Added GOD EATER 2 that I left out.

Ongoing

GOD EATER 2 Rage Burst

66.3 hours, 33 of 47 achievements

Click to expand

Main campaign over but still hunting some final achievements before quitting.


Atomicrops

34.0 hours, 17 of 26 achievements

Click to expand

Still hunting some achievements.


Neon Abyss

26.0 hours, 16 of 35 achievements

Click to expand

Already beat the final boss but will keep hunting some additional achievements.


Moonlighter

8.3 hours, 12 of 67 achievements

Click to expand

Two of the five dungeons completed.


Changes

No Man's Sky

109.8 hours, 25 of 27 achievements

Click to expand

This took a while. First have was quite enjoyable. Just going to a new planet to scan everything, grinding resources and finding new things to do was fun. After that the random algorithm started to lose its edge. It was easier to see the repeating pattern. New planets were no longer wonderful new visits. They were the same dust ball with slightly different name. Quests were the same. Money lost its meaning when you had hundred of millions in bank and nothing to do with. Nonetheless, I enjoyed the game at first even if in the end, galaxy so full of stars ended up empty.


Kingdom Two Crowns

32 hours, 22 of 36 achievements

Click to expand

I think I understood the minimalism aim the devs had with this one. It kinda works but the basic gameplay loop isn't that fun after first couple hours. I guess everything is designed for co-op sessions as managing everything by self is tedious. It also has strange race with time. Monster waves get harder after each day but it is better to expand without taking risks. Otherwise you get wiped out. Not that it matters as there is no game over in this game. Each loss just means couple more hours of grind. The game gets very repetitive. Five islands where you keep doing the same stuff. They even copy their own boss fight design. In the first island, the fight has "one round". With each island, the number of rounds increases by one. So imaginative. Would have hoped for some variation or even different fights. Might be more fun with company.


Progress

10
7% (24/357)
78% (278/357)
6% (23/357)
1% (2/357)
8% (30/357)
09
7% (24/354)
78% (276/354)
6% (23/354)
1% (3/354)
8% (28/354)
08
7% (24/353)
78% (275/353)
7% (23/353)
1% (3/353)
8% (28/353)
07
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
06
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
05
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
04
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
03
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
02
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
01
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

September 2021

Ongoing

No Man's Sky

100.5 hours, 22 of 27 achievements

Click to expand

New update brought settlements. Had some with it. Still got couple achievements left to do in the main game.


Atomicrops

28.3 hours, 14 of 26 achievements

Click to expand

Already beat the main game (level 10) but trying to get couple more achievements before quitting on this one.


Kingdom Two Crowns

19.7 hours, 16 of 36 achievements

Click to expand

Finally understood how to get to the end. Finished couple islands but still some to go.


Changes

Heat Signature

33.4 hours, 63 of 70 achievements

Click to expand

Interesting concept. Game has pausing system where you can plan your actions. The idea is that you likely do something that makes the situation go really bad. Then you start using your equipment/items to solve the situation you are in. For example, teleport into group of enemies. Melee hit first, disable shields on the second and shoot him after and throw your weapon against the third one which is too far away for another melee hit.

You will die and go through multiple characters but that is alright. Game kinda forces you to retire anyway once your characters gets too good. I think the main campaign it too long though. I would have wanted more varied content as it got a bit repetitive even with different modifiers. Had fun though.


Progress

09
7% (24/354)
78% (276/354)
6% (23/354)
1% (3/354)
8% (28/354)
08
7% (24/353)
78% (275/353)
7% (23/353)
1% (3/353)
8% (28/353)
07
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
06
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
05
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
04
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
03
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
02
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
01
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

August 2021

Ongoing

Kingdom Two Crowns

9.8 hours, 9 of 36 achievements

Click to expand

In the beginning this felt like a nice little game but the more I play it, the more tedious gameloop becomes. Perhaps I just don't get it? Felt a bit better when playing with a friend. Also, it seems many of the achievements are broken as it keeps popping them in random times.


GOD EATER 2 Rage Burst

39.4 hours, 24 of 47 achievements

Click to expand

A bit more progress in this one. Perhaps slightly over halfway.


Changes

Wasteland 2: Director's Cut

58.3 hours, 26 of 46 achievements

Click to expand

I kickstarted this so feels good to get another one down. It is kinda old school western RPG but somehow it didn't hit that hard even if I enjoy the genre. Perhaps the world and lore (nuclear western) just doesn't do it for me even if Fallout felt nice? Audiovisually the budget shows (not very good) but it had its moments.


Swords & Souls: Neverseen

24.0 hours, 39 of 39 achievements

Click to expand

First completed game on Steam (with achievements)! It is a glorified Flash game but was surprisingly fun for its content. I kinda liked that training required the player to train and keep doing harder and harder tasks to get better. It actually felt a bit like improving yourself and not just increasing numbers. Last couple achievements were a chore but easy/certain enough that I took the time to grind for them.


Progress

AUG
7% (24/353)
78% (275/353)
7% (23/353)
1% (3/353)
8% (28/353)
JUL
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
JUN
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
MAY
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
APR
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
MAR
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
FEB
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
JAN
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

July 2021

Ongoing

No Man's Sky

79.1 hours, 21 of 27 achievements

Click to expand

Universe is a pretty large place.


Changes

Griftlands

22.5 hours, 0 of 13 achievements

Click to expand

Completed all three campaigns. Achievements are pretty hard to get in this game. Tried couple times to get one but stopped as it wasn't fun.


Warhammer: Vermintide 2

39.3 hours, 17 of 26 achievements

Click to expand

Better mechanics than in the first one but I consider maps to be more interesting in Vermintide 1.


Progress

JUL
7% (23/350)
78% (274/350)
6% (22/350)
1% (3/350)
8% (28/350)
JUN
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
MAY
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
APR
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
MAR
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
FEB
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
JAN
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

June 2021

Ongoing

Wasteland 2: Director's Cut

20.5 hours, 8 of 46 achievements

Click to expand

Reaching the state that I had in original game. I switched to Director's Cut but stopped playing for a long time.


No Man's Sky

30.1 hours, 16 of 27 achievements

Click to expand

Universe seems to be a pretty big place. Basic gameplay loop is simple but feels still fun. Gotta collect 'em all.


Changes

Darkest Dungeon

73.9 hours, 60 of 120 achievements

Click to expand

Finally done with this. I kickstarted this game so took a while to actually finish the campaign. Stopped playing it for years. Came back couple times and now squeezed it through. It is a solid game from niche genre I don't like. RNG has too much impact and the difficulty is purely artificial. Game is as hard as an idle clicker. There is no game over in this game. You cannot fail. Losing just means more hours to grind timer. Once that psychological illusion vanishes, game becomes mind numbingly tedious. You just want to get it over but enemy gets two criticals in row and kills one of your heroes. Now you have to spend hours to grind another max level hero. Fun maximized.


Majesty 2 Collection

29.1 hours, no achievements

Click to expand

Completed the main campaign but not touching the additional ones. Gameplay is pretty hard. You cannot directly control your units but place instead markers and they either accept it or not (you can affect likelihood by increasing bounty on marker). Most of the missions are actually hard-ish because of either this passive control mechanism or game's age. It has FPS related bug which causes enemies to spawn at much higher rate on modern computers. Found luckily some fixing later on campaign for that.


Progress

JUN
7% (23/348)
78% (272/348)
6% (22/348)
1% (3/348)
8% (28/348)
MAY
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
APR
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
MAR
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
FEB
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
JAN
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

May 2021

Ongoing

Darkest Dungeon

66.5 hours, 54 of 120 achievements

Click to expand

I still got two bosses left and two rounds of Darkest Dungeon to clear. It is a good game but not my cup of tea (anymore).


Changes

Stardew Valley

163.1 hours, 34 of 40 achievements

Click to expand

I quit. Completed enough to stop taking more this farming drug. Nice little farming game but horrible time sink.


Progress

MAY
7% (23/349)
77% (270/349)
7% (25/349)
1% (3/349)
8% (28/349)
APR
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
MAR
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
FEB
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
JAN
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)

April 2021

Some progress last month. Stardew Valley is rapidly rising to be one the lengthiest games in my library. Hopefully getting it done next month. Vermintide 2 was a new addition so backlog is +-0.

Ongoing

Stardew Valley

157.5 hours, 32 of 40 achievements

Click to expand

This game never ends, does it?


Warhammer: Vermintide 2

24.8 hours, 14 of 26 achievements

Click to expand

Mole hammer simulator. Got this as new game for co-op sessions. Been playing it more as solo, though.


Changes

SYNTHETIK

52.2 hours, 24 of 27 achievements

Click to expand

This one was hard. Finally managed to beat it but it required help from other player. Gameplay is solid and fun. Don't know if I get the sequel, though.


Progress

APR
7% (23/348)
77% (269/348)
7% (24/348)
1% (4/348)
8% (28/348)
MAR
7% (23/347)
77% (268/347)
7% (25/347)
1% (3/347)
8% (28/347)
FEB
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
JAN
7% (23/347)
77% (266/347)
8% (27/347)
1% (3/347)
8% (28/347)
Statistics
365 games (+9 not categorized yet)
1% never played
6% unfinished
78% beaten
7% completed
8% won't play