Lucky Thirteen

UPDATE NUMBER UNKNOWN +17, ABOUT LONG TIME NO SEE O.o

So I’ve been away for more than 6 months. At first, I was too busy playing Warframe to do anything else. Then there was a long, annoying event in one of the clickers I play, so that ate a lot of my time. And then, I was just plain lazy. I’ve been meaning to start posting here again for a long while now, but subconsciously I was kinda waiting for a “good opportunity” to do so. The start of a new year is a pretty damn good opportunity, so I have no further excuses :D

Here are some of the games I played in the past three months or so:


HATRED
🕒 ~30 hours
⭐ 49/74

⁉️ STATUS: Beaten

✔️ LIKED: The graphic style and the gore. Many people found it cringy, but I liked the game’s (and the protagonist’s) attitude. Violence is golden!
DISLIKED: The black and white graphic along with the isometric view sometimes made it a little difficult to see who’s shooting at you and from where. Speaking of which, some enemies would often shoot from off-screen. Bloody annoying!

LICHDOM: BATTLEMAGE
🕒 ~65 hours
⭐ 44/59

⁉️ STATUS: Beaten

✔️ LIKED: Very pretty sceneries. Blasting enemies with powerful magic felt very satisfying, even with all its flaws. There’s necromancy, too!
DISLIKED: The crafting system was an overwhleming mess. They tried too hard to make it feel complex, but they only made it needlessly complicated and confusing. The constant need to stop to manage your inventory and spells felt out of place in such a fast paced game. Sometimes, I found it hard to “keep up” with the enemies due to the player character’s fairly slow speed.

PINSTRIPE
🕒 ~9 hours
⭐ 12/12

⁉️ STATUS: Completed

✔️ LIKED: Everything. Great relaxing story-driven game with an interesting plot twist. Great graphic style, too. Nice and easy, just how I like it.
DISLIKED: Some achivements don’t unlock properly - I got one achiev that I shouldn’t have gotten, and had to do three playthroughs for some achievs to finally register. Plain weird.

POCKET KINGDOM
🕒 ~8 hours
⭐ 16/16

⁉️ STATUS: Completed

✔️ LIKED: Pretty much everything. A very enjoyable puzzle game with some light platforming. Nice and fairly easy, though a couple of rooms took me a long while to figure out (which isn’t a complaint, mind you).
DISLIKED: A lot of backtracking, but you unlock the fast travel feature quite early in the game.

RACK N RUIN
🕒 ~21 hours
⭐ 24/31

⁉️ STATUS: Beaten

✔️ LIKED: Charming visuals. Gameplay was engaging right from the start, with fairly enjoyable combat and some light puzzle solving. You play as the villain.
DISLIKED: One dungeon was horribly glitched - had to restart that level like 4 times because either my character or the object needed to solve a puzzle got stuck somewhere. The descriptions of items weren’t exactly informative.

SHADOW WARRIOR (2013)
🕒 ~38 hours
⭐ 60/92

⁉️ STATUS: Beaten

✔️ LIKED: Satisfying melee combat. Surprisingly well-written and meaningful story, good pacing as well. Geniunelly funny remarks from the protagonist. And our demonic companion Hoji <3
DISLIKED: Bullet sponge enemies - there were plenty, often two or even three at once!

SHADOW WARRIOR 2
🕒 ???
⭐ 51/64(?)

⁉️ STATUS: Beaten on GOG

✔️ LIKED: Pretty sceneries. The ability to customize your playstyle thanks to the upgrades (see the dislikes about that, though). Enjoyable if you are just looking for some demon-slaying action.
DISLIKED: Much less interesting story than in the previous game. Much less satisfying gameplay. Pseudo-open world level design that didn’t really suit the game, coupled with less-than-ideally handled checkpoints. No manual saves. The upgrades (in the form of figurines found in containers or dropped by enemies) kind of felt like they existed just to justify the open world; should have been handled like in the previous game, only more “in-depth”. Disappointing if you loved the previous Shadow Warrior and wanted more of that.

SICKNESS
🕒 ~14 hours
⭐ 10/10

⁉️ STATUS: Completed

✔️ LIKED: One of the good visual novels out there. The art is not too anime-like. Coherent writing, aimed at a mature audience. Interesting idea.
DISLIKED: Very slow pacing during the first half(?) of the game. Takes quite a while to get to know the characters so we have little reason to care until much later. The game sometimes focuses too much on the “novel” part and too little on the “visual” part, so we often stare at pictures of empty rooms or streets. I feel that they could have done more with the idea of the protagonist’s “sickness”.



Mskotor

Damn, liked Shadow Warrior 1, and thought that 2nd part is “more of the same or better”.

I get it for free on GOG, so own’t complain much though.

Lucky Thirteen

Yup, I got it free on GOG too :) Was pretty happy about it then, but yeah, I personally found it inferior to the previous Shadow Warrior game :(