Putting the "pro" in procrastination. Lucky Thirteen’s profile
Joined my fellow backlog assassins on this website and so the slow war against my dusty backlog has officially started.
UPDATE NUMBER UNKNOWN +17, ABOUT LONG TIME NO SEE O.o
So I’ve been away for more than 6 months. At first, I was too busy playing Warframe to do anything else. Then there was a long, annoying event in one of the clickers I play, so that ate a lot of my time. And then, I was just plain lazy. I’ve been meaning to start posting here again for a long while now, but subconsciously I was kinda waiting for a “good opportunity” to do so. The start of a new year is a pretty damn good opportunity, so I have no further excuses :D
Here are some of the games I played in the past three months or so:
⁉️ STATUS: Beaten
✔️ LIKED: The graphic style and the gore. Many people found it cringy, but I liked the game’s (and the protagonist’s) attitude. Violence is golden!
❌ DISLIKED: The black and white graphic along with the isometric view sometimes made it a little difficult to see who’s shooting at you and from where. Speaking of which, some enemies would often shoot from off-screen. Bloody annoying!
⁉️ STATUS: Beaten
✔️ LIKED: Very pretty sceneries. Blasting enemies with powerful magic felt very satisfying, even with all its flaws. There’s necromancy, too!
❌ DISLIKED: The crafting system was an overwhleming mess. They tried too hard to make it feel complex, but they only made it needlessly complicated and confusing. The constant need to stop to manage your inventory and spells felt out of place in such a fast paced game. Sometimes, I found it hard to “keep up” with the enemies due to the player character’s fairly slow speed.
⁉️ STATUS: Completed
✔️ LIKED: Everything. Great relaxing story-driven game with an interesting plot twist. Great graphic style, too. Nice and easy, just how I like it.
❌ DISLIKED: Some achivements don’t unlock properly - I got one achiev that I shouldn’t have gotten, and had to do three playthroughs for some achievs to finally register. Plain weird.
⁉️ STATUS: Completed
✔️ LIKED: Pretty much everything. A very enjoyable puzzle game with some light platforming. Nice and fairly easy, though a couple of rooms took me a long while to figure out (which isn’t a complaint, mind you).
❌ DISLIKED: A lot of backtracking, but you unlock the fast travel feature quite early in the game.
⁉️ STATUS: Beaten
✔️ LIKED: Charming visuals. Gameplay was engaging right from the start, with fairly enjoyable combat and some light puzzle solving. You play as the villain.
❌ DISLIKED: One dungeon was horribly glitched - had to restart that level like 4 times because either my character or the object needed to solve a puzzle got stuck somewhere. The descriptions of items weren’t exactly informative.
⁉️ STATUS: Beaten
✔️ LIKED: Satisfying melee combat. Surprisingly well-written and meaningful story, good pacing as well. Geniunelly funny remarks from the protagonist. And our demonic companion Hoji <3
❌ DISLIKED: Bullet sponge enemies - there were plenty, often two or even three at once!
⁉️ STATUS: Beaten on GOG
✔️ LIKED: Pretty sceneries. The ability to customize your playstyle thanks to the upgrades (see the dislikes about that, though). Enjoyable if you are just looking for some demon-slaying action.
❌ DISLIKED: Much less interesting story than in the previous game. Much less satisfying gameplay. Pseudo-open world level design that didn’t really suit the game, coupled with less-than-ideally handled checkpoints. No manual saves. The upgrades (in the form of figurines found in containers or dropped by enemies) kind of felt like they existed just to justify the open world; should have been handled like in the previous game, only more “in-depth”. Disappointing if you loved the previous Shadow Warrior and wanted more of that.
⁉️ STATUS: Completed
✔️ LIKED: One of the good visual novels out there. The art is not too anime-like. Coherent writing, aimed at a mature audience. Interesting idea.
❌ DISLIKED: Very slow pacing during the first half(?) of the game. Takes quite a while to get to know the characters so we have little reason to care until much later. The game sometimes focuses too much on the “novel” part and too little on the “visual” part, so we often stare at pictures of empty rooms or streets. I feel that they could have done more with the idea of the protagonist’s “sickness”.
Update number unknown + 16, or scrambling to keep up with my schedule.
|Pillars of Eternity
⌛ ~110 hour | ✪ 12/48 | ☑ In Progress
I created a deligfuly cruel Death Godlike priest of Skaen, the god of resentment, secret hatred and deception, because of course I did <3 Enjoying the vairous choices and consequences, Obsidian came very close to nailing it in my opinion. I intend to replay the game one more time, playing as a honest, benevolent Monk and if I ever find the time, I'd love to play it for the third time as a Bleak Walker paladin. We'll see how that turns out.
|Deus Ex: Mankind Divided
⌛ N/A | ✪ 0/81 | ☑ N/A
|? ? ?|
|Life is Strange: Before the Storm
⌛ N/A | ✪ 0/34 | ☑ N/A
|? ? ?|
|The Shrouded Isle
⌛ N/A | ✪ 0/16 | ☑ N/A
|? ? ?|
|The Secret Order 6: Bloodline
⌛ ~3 hours | ✪ 28/28 | ☑ Completed
Update number unknown + 15, about the bad and the ugly.
⌛ ~1 hour | ✪ 0/9 | ☑ In Progress
I really like the noir style and I could live with the ridiculously stiff character animation, but the gameplay is simply unbearable. The controls are extremely unresponsive, the movement extremely sluggish and then there are the puzzles. The puzzles go like this: You select a ghost, then you press ENTER to activate it, then you slowly perform the needed action with the ghost (mostly flipping light switches), then you press ENTER again to "record" the action, then you press ENTER yet again for a slow replay of what you just slowly did... What in the holy hell?
Yes, manipulating ghosts is a thing. No, the game doesn't explain why.
|Catacombs of the Undercity
⌛ ~4 hours | ✪ 4/19 | ☑ In Progress
|Close Your Eyes
⌛ ~4 hours | ✪ 8/8 | ☑ Completed
|Story Of the Survivor: The Escape DLC
⌛ ~1 hour | ✪ N/A | ☑ N/A
The bit that I was able to play, before the first boss, was pretty bad as well - the protagonist has to constantly eat and drink, because the hunger/thirst meters go down super-fast, as is often the case with shitty survival games.
It's really baffling, as far as I recall, the original game (Story of the Survivor) was decent.
⌛ ~14 hours | ✪ 6/6 | ☑ Completed
And a little bit of good, played for theme:
|Please Close the Doors
⌛ ~3 hours | ✪ N/A | ☑ Beaten
⌛ ~19 hours | ✪ N/A | ☑ Beaten
|Cook, Serve, Delicious!
⌛ ~32 hours | ✪ 43/52 | ☑ Beaten
⌛ ~25 hours | ✪ 40/53 | ☑ In Progress
Freebie. It's an RPGMaker horror/thriller in which you are trapped in an elevator with 7 other people and need to find out who the murderer is before it's too late. An alright game actually, though somewhat buggy.
Freebie. One of the cutest games I've ever played. Enjoyable hack-and-slash-y experience with basic stealth. Beautiful in-game world. Has several flaws, but is worth playing if you own it.
Cook, Serve, Delicioius!
A gift, forgot from whom 🙁 A restaurant/cooking simulator. Enjoyable to play but some foods are perhaps unnecessarilly difficult/annoying to cook at later stages.
SG win. A hidden object game that was clearly meant to be free to play on Facebook or perhaps mobile devices, but costs 4,99€ on Steam. Kind of worth playing if you can get it as a freebie, though.
Update number unknown + 14, about a bit of horror.
⌛ ~5 hours | ✪ N/A | ☑ Beaten
The game's in early access though, so while it's perfectly playable and mostly bug-free, there are some minor annoyances (somewhat clumsy controls, camera occasionally getting stuck at a fixed angle, things like that).
|Friday the 13th: Killer Puzzle
⌛ ~10 hours | ✪ 47/60 | ☑ Beaten
The game puts you in the role of Jason Voorhees and sends you on a quest to chop, slice and slash your way through many levels, under the guidance of Jason's loving mother. The base game containing 8 different scenarios is free, so go right ahead and immerse yourself in this murder marathon ;)
⌛ ~2 hours | ✪ 12/12 | ☑ Completed
⌛ ~2 hours | ✪ 17/17 | ☑ Completed
|One Eyed Kutkh
⌛ ~1 hour | ✪ 8/8 | ☑ Completed
Bulb Boy has a horror vibe to it, you play as a little lightbulb in a scary world inhabited by other lightbulbs, zombie plants, murderous plush rabbits and your lovely moth dog.
Planet RIX-13 is kind of a sci-fi adventure about a lonely astronaut stuck on an alien planet, where he finds abandoned labs left by a team of researchers who were stationed there. Something is clearly amiss!
And finally, One Eyed Kutkh is a bit confusing artistic adventure about an alien whose spaceship broke and he crashlanded on a mysterious planet. A lot of the reviews complained that it feels very slow, but the pacing was just fine in my opinion.
|Mercury: Cascade into Madness
⌛ ~15 hours | ✪ 54/58 | ☑ Beaten
The game seems to be set in the same universe as City of Chains; you play as the vigilante Michelle (alias Mercury) who made it her quest to destroy the gang that harmed her some time ago, hopefully saving the city in the process. Once again, you are able to influence the outcome of the game with your actions - maybe you'll leave a trail of corpses in your wake, or maybe you'll go out of your way to be a pacifist, harming as few people as possible?
If you played some of Astronomic Games' other RPGs, you know what to expect. If you haven't, I suggest you give them a try, they're really good (especially City of Chains and Atonement 1 & 2) ;)
|Swordbreaker The Game
⌛ ~5 hours | ✪ 67/67 | ☑ Completed
It's... deadly. You will die a lot and that may be a bother at first, but luckily the stuff isn't randomized so once you learn which choices lead to death, you'll most likely have a fun time exploring all the different scenes within the castle. The game has three different endings, depending on your playstyle (you can be deemed a coward if you run away from fights a lot, a killer if you murder the hell out of everyone or a "human" if you tend to be friendly and helpful). The Killer ending is by far the best one, in my opinion - certainly the most badass one! I was a little disappointed that I couldn't become the Lord Necromancer's evil minion, though ;D
One thing to keep in mind if you decide to play the game (which you might want to, it's really fun) - it will probably start in russian. Don't be put off by that, just skip the intro and switch to english, the intro will play again when you next start the game and the translations are pretty decent for the most part ;)
|The Warlock of Firetop Mountain
⌛ ~35 hours | ✪ 49/60 | ☑ Beaten
There are also some achievements that are currently unobtainable (and will most likely stay that way), so that's another downside of an otherwise great game. Takes a special kind of genius to implement achievs for stuff that doesn't even exist in the game O.o
Update number unknown + 13❤, about the ups and downs of stealth.
⌛ ~38 hours | ✪ N/A | ☑ Beaten
I was pleasantly surprised that the game can be finished without killing a single person, save for one scripted occasion where the protagonist throws a bad buy in front of a moving vehicle. Your pistol can shoot tranquilizers, fist fights are always considered non-lethal and after each boss fight, there is a dialogue with some meaningful choices including the option to either execute the character or to let them go. Of course you also have your trusty stealth takedowns, but that goes without saying ;)
The aforementioned choices & consequences are very worth mentioning as well: almost every conversation changes something, be it just a bit of dialogue, your reputation with the NPC in question or even the whole output of a mission!
The game has many flaws, but all in all, the pros seem to outweigh the cons.
⌛ ~30 hours | ✪ 32/32 | ☑ Completed
It's a pretty alright game with a pretty alright story and a pretty bellow-average stealth mechanics. After playing Alpha Protocol with all its stealth perks and meaningful choices, Dex feels a little bit disappointing. It's probably unfair, but I can't help it, I just... expected more?
Much like Deus Ex, Dex also touches the topic of human augmentations and that got me thinking: if the (ab)use of augmentations became a reality, I think I'd actually be very much against it. I'm not a religious person, I'm not a fan of "natural beauty" (being ugly as hell, myself :D ) or anything, but I believe we shouldn't alter our bodies too much unless we suffer some medical condition that requires it. That applies to plastic surgeries, too. What do you guys think?
|Qasir al-Wasat: International Edition
⌛ ~16 hours | ✪ 13/26 | ☑ Beaten
The game has two rather big flaws though: 1) if you decide to play as a pacifist, you're gonna have a rather unpleasant time on two or three occasions when carrying a key (YOU are invisible but the key is, obviously, not and the guards will very much wonder why is there a key floating around). That leads me to: 2) the pacifist achievement is fucking broken! It annoys the hell out of me that I put the time and effort into beating the game 3 times, making 110% sure I didn't touch anyone, and the achievement refuses to unlock. I was *THIS* close to just unlocking the fucker with SAM. With that said, I still recommend Qasir al-Wasat to all stealth lovers!
Update number unknown + 12, about the games I played (who would have guessed!).
⌛ ~10 hours | ✪ 25/28 | ☑ Beaten
I can wholeheartedly recommend Serial Cleaner to fans of the stealth genre, it's very worth the time and money, although there is one "minus": the store page advertises trading cards, but the game doesn't drop them.
⌛ ~7 hours | ✪ 15/36 | ☑ In Progress
I mean, the game is playable with a mouse, but there are some issues with the cursor disappearing on close-ups or just feeling unresponsive while trying to rotate objects... As you can imagine, that's quite a problem in a point and click adventure. There's a message that the game is "best played with a controller" on the starting screen, but I call bullshit. Who in their right mind would want to play a point and click adventure, on their PC, with a controller?
|The Ghost of Joe Papp
⌛ ~1 hours | ✪ 4/4 | ☑ Completed
⌛ ~5 hours | ✪ 28/53| ☑ In Progress
The hidden object scenes themselves are perfectly fine in my opinion, but I just can't recommend paying money for it, because games like this are meant to be free to play.
⌛ ~38 hours | ✪ 11/22 | ☑ In Progress
Your goal in Monster Slayers is to slay three legendary monsters (=bosses) at the end of three short, randomly generated dungeons. You can choose from 14 classes in total randing from a knight to a beastmaster to a dragon. Yes, a dragon would also like to join the Monster Slayers' guild, it seems. You do that by building your little deck of cards and playing those cards against AI opponents. It's a very enjoyable game, can very much recommend :)
Update number unknown + 11, about lucky number thirteen.
|Small Town Terrors: Galdor's Bluff Collector's Edition
⌛ ~3 hours | ✪ N/A | ☑ Beaten
Small Town Terrors is a trio of HOGs: Livingston, Pilgrim's Hook and Galdor's Bluff (I played the other two before the theme was announced). All three are good HOGs, Livingston is the weakest one and Pilgrim's Hook is the best one, in my opinion. If you bought the Fanatical bundle and are still unsure whether you should activate these games, go right ahead ;)
|Twisted Lands Trilogy Collector's Edition
⌛ ~11 hours | ✪ N/A | ☑ Beaten
Again, these are pretty nice HOGs, although there's a lot of backtracking, especially in the first one. I liked how interactive it is though, you can open and close some drawers/cabinets, you can ring a bell repeatedly, honk a car horn etc... I kinda like little details like this :D The games have quite nice stories too, about a mysterious island where people started turning into fish-like monsters and we get a little glimpse into how it started in Twisted Lands: Origin.
|Weird Park Trilogy
⌛ ~12 hours | ✪ N/A | ☑ Beaten
⌛ ~20 hours | ✪ 50/81 | ☑ In Progress
By the way, the game is perfectly playable solo, even though it also features a coop mode ;)
From me | To you
Update number unknown + 10, about
pride and accomplishments.
|The Dark Eye: Chains of Satinav
⌛ ~15 hours | ✪ 34/36 | ☑ Beaten
The animations are quite terrible, but the story is just as intriguing as it was in Memoria. Easily one of my favourite point & click adventures, I'm happy we played it :)
By the way, I haven't participated in any mothly theme for a looong time, hence the aforementioned accomplishment. It truly felt great to... well, accomplish some kind of a goal for a change :)
|Battle for Blood - Epic battles within 30 seconds!
⌛ ~25 hours | ✪ 14/14 | ☑ Completed
⌛ ~5 hours | ✪ N/A | ☑ Beaten
|Deep Dungeons of Doom
⌛ ~4 hours | ✪ 16/46 | ☑ In Progress
Update number unknown + 9, still about teamwork.
⌛ ~25 hours | ✪ 45/60 | ☑ Beaten
I admit that I wouldn't get anywhere without a walkthrough and though Dandey was doing better than me, they had to resort to a walkthrough as well. All those puzzles were pretty tricky! Despite the difficulty, Shadowgate is an awesome, dark point and click adventure and I liked it a lot.
One huge disappointment (at least for me) was that at the end of the game, we got an intriguing teaser for another Shadowgate game that was planned to come out in 2016, but apparently was since cancelled, because I couldn't find any mentions of it anywhere :/
⌛ ~10 hours | ✪ 31/31 | ☑ Completed
I was quite concerned about Memoria, as I've read that it's pretty much neccessary to play Chains of Satinav first in order to understand the story, but I'm happy to report that I was able to enjoy and understood Memoria just fine. In fact, I enjoyed it a lot. Nice graphic, good story, smooth gameplay... I'm most definitelly going to buy and play Chains of Satinav at some point as well!
⌛ N/A | ✪ 0/23 | ☑ N/A
|The Incredible Adventures of Van Helsing: Final Cut
⌛ ~27 hours | ✪ 20/50 | ☑ In Progress