Lucky Thirteen

UPDATE NUMBER UNKNOWN +23, ABOUT THE GLORIOUS RED.

Much like the last month, I managed to beat some games for the Ruby theme. That just feels so good!

The (JUL) label indicates games played for the July monthly theme.

ASURA: VENGEANGE EXPANSION
šŸ•’ ~31 hours
ā­ 45/65

ā‰ļø STATUS: Beaten (still playing though)

āœ”ļø LIKED: A great rogue-like with a bit of perma progression. Worth noting is the randomized skill tree which I quite like even though it ads another layer of RNG. The game greets you with a ā€œbest played with a controllerā€ message which is usually a bad omen, but luckily KB+M works perfectly fine.
āŒ DISLIKED: Every time you want to scrap a dropped piece of equipment, you have to equip it, open your inventory, scrap it and then re-equip the item you were using. Thatā€™s quite inconvenient. The map sometimes rotates on its own (usually after fights with bosses and champions) even with the Dynamic Camera option disabled. Thatā€™s obviously not a major issue, but it bugs me just a little bit :D

PLAGUE INC: EVOLVED
šŸ•’ ~65 hours
ā­ 160/199

ā‰ļø STATUS: Beaten (JUL)

āœ”ļø LIKED: A masterfully handled mobile port where your goal is to destroy humanity by unleashing a variety of deadly diseases. Offers a lot of symptoms to choose from to build your own plague. Comes with a pretty complex level editor.
āŒ DISLIKED: Greenland is ridiculously hard to infect and in most cases, there isnā€™t much you can do about it. Some achievs rely heavily on RNG, to the point where you have to sit there for an hour and a half, reloading the same bit of a mission in hopes that the one random occurence finally happens. Iā€™m not kidding, thatā€™s how long it took me to get one of those random bastards - 90 minutes worth of reloading!

POSTMORTEM: ONE MUST DIE (EXTENDED CUT)
šŸ•’ ~2 hours
ā­ N/A

ā‰ļø STATUS: Beaten (JUL)

āœ”ļø LIKED: I like the idea, the game goes kind of deep with its ā€œOldagers vs Newagersā€ philosophy and you can express your opinion on the matter and even slightly influence the outcome (depending on whom you choose to kill - you play as Death).
āŒ DISLIKED: Unfortunatelly, itā€™s a bit of a wasted potential. This was meant to be just a small experiment, but if they made it bigger, longer and more complex, it could have been much more, because the foundation is there.

RED HOT VENGEANCE
šŸ•’ ~10 hours
ā­ 10/15

ā‰ļø STATUS: Beaten (JUL)

āœ”ļø LIKED: Surprisingly well-made ā€œstory drivenā€ top-down shooter with stylized graphic and decently voiced cutscenes. Seriously, donā€™t let the graphic deceive you, this game is legit! Itā€™s also free to play.
āŒ DISLIKED: The last level of NG+ is perhaps a bit too hard because of all those enemies who come at you all at once. I would prefer if the drawings in cutscenes were also done in the stickman fasion, but thatā€™s just a personal preference of mine.

RUSTY LAKE PARADISE
šŸ•’ ~5 hours
ā­ 50/50

ā‰ļø STATUS: Completed (JUL)

āœ”ļø LIKED: An alright point & click adventure depicting the 10 plagues of Egypt. Chapters are short and you can replay them separately, making it easy to obtain missed achievs. I think Iā€™ll be buying the other ā€œRusty Lakeā€ games.
āŒ DISLIKED: An obvious mobile port. The Steam overlay only works half the time and the game doesnā€™t offer much in terms of graphic and volume settings. Thereā€™s not even a ā€œquitā€ button for fuckā€™s sake - you have to switch to windowed mode and close the window.

SUMMER NIGHTMARE
šŸ•’ ~1 hour
ā­ 5/5

ā‰ļø STATUS: Completed (JUL)

āœ”ļø LIKED: Nicely drawn gore scenes.
āŒ DISLIKED: Itā€™s a laughable mixture of shallow story, idiotic characters and hilariously bad dialogues. Very clearly someoneā€™s first attempt at writing, an attempt that failed spectacularly.

TO BE OR NOT TO BE
šŸ•’ ~14 hours
ā­ 33/33

ā‰ļø STATUS: Completed (JUL)

āœ”ļø LIKED: A well written gamebook - genuinelly amusing without making you feel upset about turning such a classic piece of literature into a comedy game. The humor is spot-on most of the time and the author seems to have a fair understanding of Hamlet (the book this is based on), resulting in even the most silly scenes not feeling completely out of touch. The narrator did a pretty good job with his voice acting.
āŒ DISLIKED: The text auto-advances a bit too fast, some kind of option to adjust speed would have been useful. The game does have checkpoints, but you canā€™t place your own ā€œbookmarksā€ which is a bit inconvenient when you just want to mess around.



šŸ—’ļø NOTE: Being at least vaguely aware of Hamletā€™s plot probably helps a lot. For example, I imagine the ā€œstabbing Polonius through a curtainā€ joke is about 100% less funny if you donā€™t know what the deal is.

ninglor03

I donā€™t know what the deal was. It WAS less funny ;(
I now feel like I missed something. But! Alas! I still enjoyed To be or not to be! :]

And so many pretty, red games! <3

Lucky Thirteen

Glad to hear you enjoyed the game nonetheless :)
Basically, Hamlet in the original stabs the person hiding behind a curtain in his motherā€™s bedroom, believing it to be Claudius. But it was Polonius, so another needless death, more tragedy and all that. So it was quite funny when there was a conscious choice in the game to ā€œGo stab Polonius through a curtain.ā€ :D

Haha yeah, it does look quite pretty when all the thumbnails have similar colors. I went through some peopleā€™s lists for the Ruby theme (you had a pretty one too, if I recall) and it was rather pleasant to look at.

ninglor03

Oooooh! I see! Well, yeah, I guess that makes it way more funny :D

Indeed, mine wasā€¦ pretty red as well. But massive :D
But hey, Iā€™ve beaten a few, so thatā€™s alright :)

Traqie

Wait, so how exactly does it work in Asura? You use a new save slot and you get randomized skill tree? And how far is the randomization, is it just the order you can unlock stuff or the skills/buffs are randomized too?

Oh and sorry to say that but your colours on the bars a re a little eye-fuckery to me D: When I read the text between the bars I feel like itā€™s moving and I get a slight eye strain from it. Maybe you could use different colour or use a single colour for the whole bar, instead of the fade to white?

Lucky Thirteen

The skill tree in Asura works similarly to the usual rogue-like stuff, itā€™s randomized everytime you start a new run, along with the dungeon layout and the loot (both skills/buffs and the order in which you can unlock them) ;)

Well damn, Iā€™m sorry to hear that my posts are hurting your eyes. No one complained so far, so I assumed it was all good :/ I like this fade to white though, perhaps I could make the other end of the bar lighter so the difference isnā€™t so big? You think that would help to make it more comfortable to read?

Traqie

Ah, my fault, when I read perma progression and skill treeā€™s, my mind instantly jumped to Rogue Legacy which has something like that in place.

Yeah I think it could help, or other way around, make the fade not so light on the right ;P Itā€™s up to you!

stef

Nice reviews! I have never read hamlet so most of the references went way over my head. I enjoyed it but I wish I understood them.

The rusty lake games are good but I recommend playing them in order or watching a letā€™s play of the cube escape/rusty lake series. Only because the story does start to connect later. But they are fun by themselves as well!

Lucky Thirteen

I recommend playing them in order or watching a letā€™s play of the cube escape/rusty lake series

Alright, Iā€™ll try to keep that in mind, thanks for the tip :)