Vito

Report #18

Almost a month went by since my last review as I (still) don’t have as much time for gaming as I would like. I am nonetheless quite satisfied with my progress: I finally have less than 100 games in my unfinished category. Only a few more and I’ll reach my goal for 2018 (95 unfinished games) way earlier than anticipated. Hooray!

I decided to include the release date of a game in my reviews, since for me that’s always an interesting fact. I’m not sure how to best implement the information, but I think the current way is okay. I have one problem though: which release date to choose for multi-platform games? E.g. ‘Brütal Legend’ was released 2009 for console and only a few years later for PC. Which is the better date to pick? I decided to go with the earliest of the release dates as long as there were not significant changes to the game. What do you think? Do you care about release dates? Do they influence your opinion of a game?

In addition I want to structure my reviews better. For this I included clearer section markings in my reviews. One for achievements, since not everyone cares about them, but others very much do so. And one final verdict for those not interested in the whole review. Maybe I’ll stick to this, maybe there’s too much in bold now, maybe it’s only a one time thing, let’s see.

Brütal Legend

19 hours, 48 of 59 achievements
★★★☆☆

Release date: 2009

'Brütal Legend' is a third person open world game with some minor RTS elements. You play as the roadie Eddie who gets thrown into a fantasy world, heavily inspired by Heavy Metal. Eddie helps to fight the demons, which oppress the humans living in this world.

The game is full of references to heavy metal. Metal icons like Ozzy Osbourne, Lemmy Kilmister and others appear in the game as NPCs. A plethora of heavy metal songs are featured as the soundtrack of the game and I'm sure there are a lot of references which I probably missed because I'm no expert for heavy metal. As I enjoy listening to heavy metal from time to time I thoroughly enjoyed the general theme of the game. While that's of course the major appeal of the game, I sadly think it's about the only one as well.

The game features an okay-ish, but very linear and quite short story. Similarly it has okay-ish, but very repetitive gameplay. While there are a lot of good ideas and funny incorporations of metal into a fantasy world, this does not translate into the gameplay itself. This is especially true for the smaller RTS parts: They are always very similar and on top of that they just don't really work that well. It's quite hard to get your units to do what you want them to do. Another big letdown is the complete absence of a fast travel system and remember that this is an open world game! Therefore you spend a lot of time driving from A to B for some tiny collectible or mission. At least you get to listen to great music in the meantime.

Achievements: Most are quite easy to obtain, the collectibles are a lot but later in the game you get kind of a radar to show you where they are. Since the game's fairly easy, make sure to start the game on Brütal difficulty right away to get all difficulty related achievements in one playthrough. The achievements I am missing are MP or best be done in MP.

Verdict: I cannot recommend the game for story or gameplay. These are okay, but you'll find much better games in this regard. The metal theme however make this game quite unique and if you like metal, I can give a recommendation to try it out.


The Whispered World Special Edition

7.3 hours, 20 of 20 achievements
★★☆☆☆

Release date: 2009

A point-and-click adventure game from Daedalic. The story is nice and there are some funny and witty dialogues in the game. Kind of a spoiler: It features a big twist at the end, which I didn't see coming in the slightest. I don't mind the twist, but I was left wondering whether that was really necessary.

However, I wasn't enjoying the game too much. It had some really hard and absurd puzzles in it, which I couldn't solve by myself more often than I liked. So I relied heavily on a walkthrough at times. I'm however not the most proficient point-and-click player, so you might have an easier time.

Note that I played the game in German, so the following paragraph might not be true for the english version. I normally play everything in English, but since the original version is in German, I went for my native language as an exception. The biggest criticism I have is concerning the voice-acting. The dialogues were probably spoken and recorded separately sentence by sentence. Unfortunately, one then forgot to insert pauses between the sentences. In any case, they now merge seamlessly into one another, which in part leads to the first consonant or vowel being swallowed up in the following sentence. And that definitely makes everything sound very artificial. It was almost unbearable to listen to. Also there were many comma and some spelling mistakes in the subtitles. Maybe that's nit-picking but I don't think this should be the case for a good product.

Achievements: All are obtainable in a single playthrough. There is one achievement for skipping all puzzle mini-games though and separate ones for doing them. So save before you do them, solve them to get the corresponding achievement, load your previous save and skip them.

Verdict: While not really bad, I think there are much better games of the genre.


Disciples III: Renaissance

33.0 hours, 41 of 57 achievements
★☆☆☆☆

Release date: 2010

The Disciples franchise is a series of turn-based strategy games, very akin to 'Heroes of Might and Magic'. And by akin I mean basically exactly the same. Only in much worse. There are quite a few things wrong with this game, I only want to point out some:

There are almost no hotkeys. You have to do everything with your mouse. The savegames are sorted alphabetically, so it really makes it hard to spot your most recent save sometimes. And the automatically generated names for your saves are too long to be fully displayed so that you really end up guessing which is the correct save… ugh!

Achievements: The achievements are a mess. 10 are marked as broken on AStats and another 6 I could not get to unlock even by following a step-by-step guide. If you care about your AGC, don't start the game. (Even if you don't, don't start the game).

Verdict: Just don't…


This got longer than I thought. Thanks for reading through it. I hope for some better games for my next review :)

So long,
Vito

tsupertsundere

Knowing a game’s release date does matter, I think - it helps put the game more in context if you know what the state of the genre was like during development/release, ditto current events that the game might be influenced by and/or responding to. It’s important! I’d think it’d be fair to say its original release date, and then the release date of the version you’re playing.

As for influencing my opinion? Yeah, I’d say they do. Again, it’s all context - I can’t super criticize a game on, say, janky graphics or quality of life options if, when that game came out, that was the best they had available or was the standard. It becomes less a ‘this is a failing of the game’ and more of ‘this is a failing of the time’. A game from 2005 and a game from 2015 committing the same mistakes just feels very different.

Oo, I liked thinking about this. Thanks for those questions!

It looks like you had a spread of meh-to-not good games this month. I passed over the Whispered Word (I’m… really done with ye olde fantasy point n clicks) and your review makes me believe I’m not missing out on anything.

I played Brutal Legend around the time it first came out, and I really wanted to like it more than I did. If it had been a straight hack n slash-athon I think it’d be a fun as hell romp, but those RTS segments MURDERED me. I have very good impressions still of the art, the design, and the animations, and it’s been… holy shit, nearly ten years. (see? release dates being influential!)

Vito

Glad you liked thinking about it and thank you for your detailed response. You make a good point, that some aspects are rather to be attributed to the time than to the game itself. Gaming has developed and so have we with it. Some standards from 15 years ago just don’t hold up anymore but were perfectly fine for its time. So yeah, your answer reassured me in keeping the release date as a part of future reviews.

It looks like you had a spread of meh-to-not good games this month.

Well, you know how it is, not everything can be absolutely awesome. It was okay playing through some mediocre games since I knew I’m mopping up some games left unfinished for years. That was quite the satisfactory feeling and made my gaming month still okay(-ish).

I agree, ‘Brütal Legend’ would have been much better without the RTS segments…And I really like RTS normally! But the controls were so awful and it felt so … unnecessary. Sometimes it’s better to stick to just one thing btw, a hint at my next review :o

Happy gaming!