malabagaa
Degree of appreciation — 10% — 20% — 30% — 40% — 50% — 60% — 70% — 80% — 90%
Title: Bardbarian
Developer: TreeFortress Games
Publisher: TreeFortress Games
Release date: 2014-04-01
Regular price: 7,99 €
Bundled:      ☑Yes ☐No
Achievements: ☑Yes ☐No
Cards:        ☑Yes ☐No
  • Bardbarian

    18 hours playtime

    22 of 22 achievements

cards idling: 2.3h

Nightmare
Complete the night chapter.


sg win!

Estimated total reading time: 1 minute, 35 seconds. Contains 318 words.

Oh, look, a sg win! :D been a while since I beat one. =P

At first I had misinterpreted this game and thought it was some version of snake.. well, you can see it like that but is not really correct. It’s more based on tower-defense but you do not place towers all over the map, you use your hero to lead other warriors around the map to kill the various waves of mobs.
Obviously hard at first but that’s the spirit of the game, since you’ll earn money each run to buy upgrades.
Metal riffs at every corner but they repeat too quickly becoming annoying not before long. Oh, I have turned off the music only and the hero’s solos disappeared too. weird, I would have made those as SFXs.

There’s a bit of grinding involved if you want to unlock everything; I started playing in normal mode and then switched to hard (because there are achievements related to this difficulty) and, yes, it’s more difficult, but not too much; so, if you want to play, I suggest you to skip the easy mode and start with the hardest one directly.

What I didn’t like is how from the menu you go right into the shop and from there you can start to play or, going back, to the menu. fuck, it misled me so many times I was gargling anger mixed with hate whenever the menu popped up.

oh, being a lightweight game, I may have left it running in the background while doing other things, so gameplay may be wrong.