My name's Davide (1985-?), native of that beautiful island called Sardegna.
I like to draw, write, play/listen to music and a lot of other things (just ask and you'll be answered). And, of course, videogames =P
I'm here because I'm casually trying to beat my backlog.
Don't mind these symbols, they're here for my convenience as they're not available on my keyboard ` ~ — ¬
How I plan to do itI've spent some time sorting my library to have a draft to follow when I have to choose a new game.
|Age (# in library) 1||1-100||101-200||201-300||301-400||401-500|
|Wishlist||Wishlisted||Removed from wishlist||Almost wishlisted|
|Hype 3||WOOHOO!!||Amazing||Look promising||Interesting|
Even so, I'm giving high priority to short/easier/less time consuming titles, as I'm only one exam away (plus the final thesis) from finally graduating. So, RPGs and such are on halt until then.
- Monthly themes look a nice idea to me, help in the mission and strenghten bonds in the community, so I'll try to join whenever I can. You should be able to see the current month's list on the right with all my potential plays.
- When I'm not I'll probably be trying to beat one of these games.
- I also play those neverending titles in between.
- Games started before I joined BLAEO have a bit of high priority over the backlog because I've them already installed. 4
- Lastly, there are games I've already beaten but seem 100%-able to me, which I'll try to do someday.
( #tot_games - #game_position ) ÷ 100. Keeping the row in the table for reference.↩
2. Based on howlongtobeat times. Thinking about changing the range to 2,4,6,8,10 hours. I'm also thinking about give negative points to too long games, to lower their priority and beat short ones first. (Update: atm I'm using
10/h ∀ h<20and
-h/20 ∀ h≥20)↩
3. This is not mandatory, more like a bonus to send games in a higher position. ¯\_(ツ)_/¯↩
4. List removed once I realized it was an almost overlapping subset of
Fictitious achievement:2018-02-27 : [BLAEO] 100 games finished
2018-02-04 : [Steam] Reached level 37
2017-12-13 : 3500 total achievements unlocked
2017-08-21 : 50 Perfect games
2017-08-21 : [BLAEO] 75 games beaten
2017-08-01 : 3000 total achievements unlocked
2017-06-29 : [Steam] Reached level 34
2017-06-05 : 25 monthly-theme games beaten
2017-05-24 : 2500 total achievements unlocked
2017-04-14 : [BLAEO] 50 games beaten
2017-02-16 : 25 steamgifts-win beaten
2017-03-15 : 1000 games owned
2017-02-02 : 50% Avg. Game Completion Rate
2017-02-02 : 100 total games beaten
2017-01-01 : 2000 total achievements unlocked
2016-10-09 : [BLAEO] 25 games beaten
2016-07-17 : 10 monthly-theme games beaten
2016-07-14 : 10 steamgifts-win beaten
2016-07-03 : [BLAEO] 10 games beaten
2016-06-02 : 1st monthly-theme game beaten
2016-05-29 : [BLAEO] 1st completed game
2016-05-27 : Joined BLAEO (thread request and first post)
Estimated reading time: 1 minute, 34 seconds. Contains ~314 words.
Crossed "Cross of the Dutchman" off the batch, man!A nice game game based on a true (and not-so-nice) story. You play as a farmer who leaves his fields and family to fight against the oppressors.
The gameplay reminded me of Driftmoon, even if here you basically only go around killing Saxons.
You move and attack with the mouse yet the controls are not very accurate. Example of this can be seen if you get stuck somewhere or during battles, where clicking correctly is everything or you miss hitting the enemies.
Even so, the game is not very long so I think it's rather easy to bear with those flaws.
There really is not much more to say about this title.. go here, kill saxons, go there, kill some more, etc. etc.
Other than idling time, playtime could be lower.. I just died a couple of times during huge waves of enemies (until I noticed that your health auto-regen after a while if you don't get hit.. after that I was invincible!) and a couple more during the stealth parts, mostly because I needed to figure out the right path.
Oh, and run across the whole map a couple of times because the end game was close and I hadn't unlocked the achievement for opening all the chests yet. Luckily, I eventually noticed that the map shows you how many chests you already opened in each area, so I able to find that last one :)
How long could've that taken? 15-20' at most? well, not that much, sure ^^; ..still, not a long game :)
Title: Cross of the Dutchman Developer: Triangle Studios Publisher: Triangle Studios Release date: 2015-09-10 Regular price: 8,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☑Yes ☐No
After roughly 35h, I’ve finally beaten the game featuring Emma Watson!
It’s far from completed though, as there are 9 more characters waiting to beat the dungeon (btw, I didn’t beat it with Emma) and I’m still missing 34 achievements.
Don’t know if I’ll ever 100% this.. the game is good but it’s a bit too slow :\
I’m talking about animations and some questionable design choice.. but also the “character progression” (if we call it so) feels slow.. things which could prevent me to stick with the game long enough to complete it.
I mean, there are still upgrades and characters to unlock, gods to meet, modes to try.. If I needed this long to beat it a single time, who knows how long I still need!
If you like the following genres
ROGUELIKE | TURN-BASED | ROLE-PLAYING | DUNGEON CRAWLER
do give it a try without doubt! :)
oh, it’s also available for Android and iOS if you prefer to play these games on the go :)
In this case, I think it could be a good choice :) ..I’ve played on PC basically because I’ve won it on sg ;)
Since we are at it, in January I’ve started and completed AER Memories of Old. Got some nice screenshots, but haven’t posted any yet ^^;
The game is quite nice and all that flying is kind of relaxing :)
It isn’t very long, I just needed some more time to find a couple of hidden things.
- I think Max is the one I’ve progressed the most so far. Quite nice and well thought, good for kids and grown-ups ;) ;) I’m struggling a bit when I have to act fast with the marker, but could be a mouse issue.. should really try with a controller.
- PDTA is harder than I thought D: I’ve managed to get about half of the endings because I’ve more or less inadvertently read too much and spoiled me a fundamental part of the game ^^; but now I’m kind of stuck.
Don’t want to spoil anything (there’s a lot around if you want to know) ..if I’d have to tell you how it is, I’d probably say a mix of The Stanley Parable and Pony Island.. that probably could do, not really sure, sorry ^^;
- RR is kind of disappointing so far. It promises to mix RPG and Pinball and, hey! I love those two genres! ..so I’m surely going to like this one too, right? Well, apparently math doesn’t work on videogames :\
Hopefully it will get better later *fingerscrossed*
Estimated reading time: 1 minute, 32 seconds. Contains ~307 words. Doesn't include images.
Another 2018 recap
Ended the year in positive, with 21 games won and 28 sent.
I think I had started 2018 with a +3 and went super lucky in march (as you can see from the graph) which briefly pushed me to +7, setting my new record! throughout the following months I descended to -2/-3 but then september came and evened out everything.. so I've finished the year at 0.
Played much less than the 2017 (had finished 60 games vs only 20 in 2018) but that is understandable given that I’ve finally graduated1 and started looking for a job, my laptop suddenly broke and didn’t have time to fix it for a couple of months, and also because I’ve started a working trial that keeps me 12h out of home.
Even so, percentages of game categories remained basically the same.
|#games||never played||unfinished||beaten||completed||won’t play|
|2017||1291||932 (72.11%)||161 (12.47%)||71 (5.50%)||85 (6.58%)||43 (3.33%)|
|2018||1438||1042 (72.46%)||177 (12.31%)||79 (5.49%)||97 (6.75%)||43 (2.99%)|
Achievements increased from 3666 to 4225 (+559) and Avg. Game Completion Rate didn’t move from 57%.
Glad (am I? really?) to see that last year tentative to call our mascotte () Mr. Assassin didn’t catch on =P
And since last year seemed you liked it, here’s again the cloud with all the games I’ve played in 2018 (only 53..2017’s had 123).
LEGENDA: [unfinished] [beaten] [completed] [Such game, wow, much liked] [..not really]
had an achievement streak ongoing since december ‘17 which ended (after 137 days) exactly on the day of my graduation.. pretty sure it’s my longest streak ever but, as you can easily imagine, I wasn’t able to play that day =P ↩
Estimated reading time: 1 minute, 59 seconds. Contains ~399 words
YAY for holidays! :D
After months of basically no-playing, I spent a night awake to finally fix my laptop. I was lacking time so these past few months I put some patches here and there to let it run but now it’s back to the same state it was in summer :) (or so it seems)
The first thing to test, of course, was videogaming! =P
I would’ve liked to play more but there are relatives and friends who want to have social interactions.. can you believe it!? :v
Even so, I managed to complete 3, albeit short, games :)
All of them were ranked pretty high in my to-play list :)
- was as good as the first.
Being very focused on puzzles, there’s no wandering around thus the conveying of the story is kinda weak. That is the only negative aspect of the game, but the rest is so good you can forgive them for that =P
I’ve only played it with a mouse but I think it would be better with a touchscreen. Even better with a VR set (sadly, I don’t think these games support it)
- I was expecting a bit more from .
I don’t mean it’s a bad game, and I don’t know what I was expecting that the game misses, but I had this impression. Perhaps I was just too hyped from the trailer (I even traded for it; it was, like, my third trade of a game ever)
In the end I’ve enjoyed it, it was silly to a turn and it wasn’t long enough to become boring. Negative aspects to me were the lack of subtitles (if they were present I totally missed ‘em!) and a bit too much backtracking. Given the nature of the game, all the rest can be forgiven, as it usually blended with the mood.
- was nice but a bit short. not short per sè but short for the elements introduced during the game and left unexplained. Surely it has been made like that to leave room for a possible sequel, but I doubt it will ever see the light.
Had some problems with camera placement and entering/exiting shadows, which led me to repeating easy parts of the game more than I should have.
@mandrill: spoilers still don’t work correctly: This should be totally\ covered ~
It’s been a while, a long one ^^;
Can’t you recall when I last posted? See? told you it was long ago.. back in february, and it was a recap post for 2017 ^^;
After that, a “lot” of stuff happened; I continued to play now and then, yet didn’t post anything about it, until the time there was too much to write that it was scaring/overwhelming..
Started to think how to organize the things.. a single, giant, post or a post per month or a post per game.. wanted to also include some info about the games as I used to but to do that I needed to write more that a couple of words (mainly to not have too much empty space), but I didn’t know if I were able to for the “oldest” games I had played.. and so, more time passed..
In the meantime, I (finally) got my master’s degree! :D
Got my share of problems along the road but I managed to finish, even if really, really late ^^;
“Now’s the time to make those posts! and to play some games! and to relax!” - I thought.. HA! What a fool!
I think I said something about it on sg.. in my cakeday’s post just checked: yup, I did but nothing more, because I started doing job interviews here and there, not a nice thing to do with the late-spring/summer heat (and occasional downpours) :\
Anyway, after some months I’ve finally started a “trial period” :D It was hard ‘cause I’m older than the average graduate but this company doesn’t seem to care.. hopefully they’ll hire me after these couple of months *fingerscrossed*
oh, and my old laptop, fellow of thousands adventures, is giving me hints that he may be too old to continue.
one day it suddenly stopped working properly and didn’t had the time to investigate the matter the above-mentioned company is not close to my house, not even in the same city, so I spend about 1½h commuting per trip, which leads to 13h far from home.. add eating, sleeping and chores to that and you get why it took me close to 3 months to make it work again it’s working now, but the hard-disk seems close to leaving me for good. and since it’s about to turn 9 y.o., I can’t decide if buy only a new HD or a whole new PC (the problem with the latter is that I can’t afford it atm.. but will this last until I can?)
if you missed I’ve also made a thread where I do totally-not-professional drawings for users (who request them) on their birthdays.. it was obviously on hold these months but it should start again if no new problems arise.
And a group for those who likes to draw but most of times don’t know what to draw (or that just want some challenge or to step outside their comfort zone). We are not many, and even fewer active =P Have a look if you think you may be interested: sg thread - dA :)
oh, right! the games! XD
Here’s a list of all the games beaten up to now.. just ask if you want info about any, I’ll try my best :)
They are in alphabetial order for easier search, the numbers between the square bracket are in chronological order.
 Adam Wolfe
 Doodle Mafia
 Last Day of June
 Link Twin
 Midsummer Night
 Missile Cards
 Oceanhorn: Moster of Uncharted Seas
 Pixel Traffic: Risky Bridge
 Plox Neon
 Puzzler World
 Road to Balhalla
Well then, with my previous post I’ve finally finished talking about games slained in 2017.
Before I start to talk about those in 2018, lemme show you a cloud map of all the 123 games played in 2017: hoping I didn’t forget any
It should be easy to understand as it is but, just to be sure:
▪ the bigger the name, the more I’ve liked it;
▪ the colours, of course, follows this site rules: orange=unfinished, green=beaten and blue=completed
In the first comment to this post you’ll find some variations (or a W.I.P., if you prefer) of the cloud which didn’t win =P
If you want more stats I’ve added some more in this post watch out if you have data cap on your downloads as there are a lot of images, don’t want to leave you dry :( real link here. Not much ‘cause everytime I plan to add a billion things and, as usual, end up with unfinished stuff -_- (see 2016)
I’ve also changed the style of each monthly comment (you can see them if you scroll down), I think this new version is a bit better as each month should, on average, take less space, giving you the possibility to expand what you’re interested in. Also added some quick link to each game:
up to 2017, finished games linked to their respective posts, while started and new addition linked to nowhere.
Now, finished games have quick links to their post, store, achievements and screenshots pages; new and started links to store page.
In the unlikely case that someone other than me check this page, hope it’ll be more useful now :)
If you quickly want to find a post about a specific game, you can always use the alphanumeric list of all my posts :)
These, and some more links, are available in my profile under the agenda icon (the agenda, not the notepad)
Title: Year Walk Developer: Simogo Publisher: Simogo Release date: 2014-03-06 Regular price: 5,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☐Yes ☒No
Estimated total reading time: 2 minutes, 57 seconds. Contains 590 words.
Lost twice what I had wrote about this game so I’m gonna scratch that and quickly write a new post with the first things that come to my mind, let’s see what we get.
Was curious about this title and started looking at its store page. Has an interesting style and it’s based on some tales from swedish folklore. Don’t remember if I was looking at the achievements page or reading some reviews or what; the important thing is that I’ve discovered there’s an achievement that can be unlocked only in a certain date. blahblahblah wasting space to not let guess what’s under here to those who don’t want to know. btw, I had set an alarm to not forget to play it at the right time.
Game on, game off, time passed until the day I finally was ready to play it. Being tagged as horror, I waited until night, turned off lights, put my earphones on and launched the game.
At first I didn’t know what to expect so I was very cautious in every movement, but the strange atmosphere the game emanated was strangely calming. I then started to relax.. HA! FOOL!
..don’t worry, it’s not very scary, it’s just me that get scared easily =P
I won’t get into the details, just know that there’s close to no action, there mostly are puzzles to solve. One in particular needs you to have the sound turned on to be solved. Either that or you can look at some guide =P
At first I wasn’t fond of how you move around but then I got used to and little by little I was wandering around so naturally without even realizing it :)
All in all some puzzles were harder than others but nothing too brainwrecker. Sound really helps setting that weird/eeire mood/atmosphere. Once you know what to do, you can beat quickly but it took me an hour (perhaps two) to beat it the first time and I was on my toes the whole time.
Well, it took me that long because I knew about that achievement I’ve mentioned at the beginning and thus looked at the others too; so I made my first playthrough 1) without hints; 2) never looking at the map and 3) without solving one puzzle, to unlock their three relative achievements. Toward the end I couldn’t move forward and I was cussing the devs until I luckily passed it! Once finished I was too curious about it and read a guide.. well, turned out that the puzzle I had skipped held the solution to the puzzle I couldn’t solve. Its relative achievement even have the word “cheat” in its name but I can be very stupid at times :v
Another thing I think it needs to be said is: watch out after you end the game as it’s not really ended. This is not hidden as it’s not really a spoiler, more an advice to help you not miss out on another part of the story. Said “another part” because you could play only the “base” game and you won’t feel like you’ve missed anything, but imho you’d be really missing out instead.
“Happy” year walking, everyone!
Some characters of this story
Title: Pixel Traffic: Circle Rush Developer: For Kids Publisher: For Kids Release date: 2017-08-30 Regular price: 1,99 € Bundled: ☐Yes ☒No Achievements: ☑Yes ☐No Cards: ☐Yes ☒No
Estimated total reading time: 4 minutes, 9 seconds. Contains 830 words.
Grabbed this during the last xmas sale, I admit I had put my eyes on it since they released it but I had not intention of buying it at such high price. Instead, the night of the 23rd I was at my parents’ home and didn’t want to make too much noise as they were already sleeping (and my laptop can be quite noisy when I play “heavy” games) so I had to say no to Rise of the Tomb Raider (which I had just started) and, don’t know how, I ended up buying this (for 0,49€, not the best of the discounts..) and played it immediately.
Idea is nice: you control a car that doesn’t fully stop, you can only accelerate or brake based on your guts to avoid incoming cars. (There are motorbikes too but they are “enemies” only, you can’t unlock them)
Base map has two circular roads that cross in two points, one road is only for you and the other is for other cars. The tricky part is at those intersections =P
As time passes, more cars appear, making it more difficult for you to survive. My best so far is 29 laps, don’t remember which difficulty I was in when I reached it and the game has only one highscore for both difficulties. Clever, right? :v
The other cars, true, can’t appear on your road but they appear randomly on the others: this means that a car can spawn right next to you when you’re crossing the road and you can’t do anything to avoid it :(
Every lap you also collect 2 coins; this was the worst performing part as the game freezed whenever I was close to the coins. Sometimes it was very brief (almost unnoticeable) sometimes longer, with the car that didn’t collect the coins and “reappeared” too close to the intersection to avoid crashes.
Every lap you make,
every coin you take,
every time you brake¹
every car you break,
I'll be freezing you.
¹ It doesn't freeze when you brake, I couldn't find any other word :v
And we arrive at the worst part of all: when you lose, there’s no restart button! D:
You have to go to main menu and start a new game.. very comfy in a game whose matches are usually short.
You can’t even buy more cars at once; buy one -> main menu -> shop -> scroll back up to the point you were seconds ago.
«HEY! What are you doing? I said SCROLL. With your mouse. Not with the wheel. Click – and now drag. Doesn’t matter if it doesn’t work well, arrows are not allowed.»
So, on the store they advertising as having the following Features:
Simple and easy controls
TRUE. Yet they don’t tell you which these controls are, you have to figure it out by yourself -_-
meh, if you say so..
Tons of game difficulties to choose from
FALSE. Game has only two variant: an easy mode (which consists of said two circular roads that intersect each other) and a hard mode (which adds a straight road that horizontally cross those circular ones).
A wide variety of different cars
TRUE. Unfortunately, only their appearance is difference, their engine is the same -_- Which is even more stupid if you think that other cars in game go at different speeds!
Lots of amazing achievements
Lots = 39
30 of these are assigned to each car; everytime you buy one you unlock one. You unlock 1 more when you buy alk the cars.
3 are awarded for collecting coins (which you can use only to buy cars..) they aren’t even tied up with the total you need to buy them all (I would have made top-tier higher than the total cost anyway). And they said they also lowered prices because people were complaining they were too high. mah!
The remaining 5 (finally!) are awarded for completing some challenges. Not really hard but still something :)
From what I’ve seen so far, it looks more like a company better at marketing than at making games, a pity because some look nice timewasters. I mean, their games don’t even have cards so they must be truly trying.
I think they either need better programmers or better playtesters; the problem lies in one (both?) of those areas.
Little spoiler: between the time I played this and the time I’m writing this review, I’ve also won and played Pixel Traffic: Risky Bridge; review will come but I can already tell you it has all the negative perks of this one.
If you’re wondering why such a simple game requires 240MB of your HD, it’s because it dowloads Windows, Linux and Mac versions -_-
My favourite car
Title: Passpartout: The Starving Artist Developer: Flamebait Games Publisher: Flamebait Games Release date: 2017-06-06 Regular price: 9,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☑Yes ☐No
cards idling: 0'
Estimated total reading time: 1 minute, 39 seconds. Contains 332 words.
There is no action in this game, only you, your colors and a white canvas waiting.
Oh, and people that come by your place to look and judge your works. Try to make something they like ad they’ll buy it, allowing you to buy more wine and baguettes. Oui.
For this, you may find the game repetitive and boring but, hey, which game doesn’t require you to do the same things over and over?
This game has infinite replayability, especially if you like drawing :) the only limit being your imagination =P
There are different endings but everytime I played I ended up getting the same one :v
I’d like to get them by myself but if it turns out to be impossible I may look at some guide someday.. until then I think the only solution is to experiment more and widen my artistic horizons, eventually refining/improving my painting skills =P
It doesn’t get an higher score because options are kinda limited if I want to seriously try to draw something, I might as well use deviantART’s muro, which is free and has more options so, as you may notice looking at my screenshots, I often found myself repeating a theme and making variations of it :\ (must be this that led me always to same ending, because I tended to copy styles of painting that got sold, while perhaps I should have tried more variations..)
Also, there were some small things I would have implemented a bit differently..
Before we part, lemme show you my most paid painting so far, they bought it for 23311€! °O°
What a masterpiece, eh? =P
Title: Bardbarian Developer: TreeFortress Games Publisher: TreeFortress Games Release date: 2014-04-01 Regular price: 7,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☑Yes ☐No
cards idling: 2.3h
Estimated total reading time: 1 minute, 35 seconds. Contains 318 words.
Oh, look, a sg win! :D been a while since I beat one. =P
At first I had misinterpreted this game and thought it was some version of snake.. well, you can see it like that but is not really correct. It’s more based on tower-defense but you do not place towers all over the map, you use your hero to lead other warriors around the map to kill the various waves of mobs.
Obviously hard at first but that’s the spirit of the game, since you’ll earn money each run to buy upgrades.
Metal riffs at every corner but they repeat too quickly becoming annoying not before long. Oh, I have turned off the music only and the hero’s solos disappeared too. weird, I would have made those as SFXs.
There’s a bit of grinding involved if you want to unlock everything; I started playing in normal mode and then switched to hard (because there are achievements related to this difficulty) and, yes, it’s more difficult, but not too much; so, if you want to play, I suggest you to skip the easy mode and start with the hardest one directly.
What I didn’t like is how from the menu you go right into the shop and from there you can start to play or, going back, to the menu. fuck, it misled me so many times I was gargling anger mixed with hate whenever the menu popped up.
oh, being a lightweight game, I may have left it running in the background while doing other things, so gameplay may be wrong.