Estimated reading time: ~4' (or more, if you spend times on graphs)
Title: Shelter 2 Developer: Might and Delight Publisher: Might and Delight Release date: 2015-03-09 Regular price: 14,99€ Bundled: Yes Achievements: Yes Cards: Yes
I had planned to do a post with graphs and such about these 6 months I’ve been part of this great group right for the first day of 2017 but on 31st I was home alone and played a bit instead of celebrating the arrival of the new year =P
And so, I finished Shelter 2, which is both an sg win and a valid entry for december’s theme , right on the nick time, as any good action hero.
does it count? :)
To tell you the truth, I had already unlocked ‘em before but they only popped up when I closed the game.
Well, I was expecting something different.. it gets kind of repetitive fast ‘cause you have to keep getting food for your cubs or they won’t live enough :’(
I read that it’s kind of different from the first, perhaps that one is more “enjoyable” game-wise.
What attracted me was mainly the original graphic style which really catches the eye. I’ve had some problem in certain circumstances where one of cubs was well camouflaged by its surroundings and thus hard to spot. This was partly fault of the game’s style and partly of the camera movement system, which I didn’t quite like it.
Also, the tag survival interested me. Turned out it was more of a long rescue/escort mission, where the survival element is focused on the cubs. Again, read that this worked better in Shelter but I can’t really say anything about it. My impression was that there wasn’t much to do, and even it there was, I was feeling constantly pressed to hunt by the fear of seeing my offsprings die.
There are a few things which were spot-on, and make the experience worth:
the whole “mom” (parent) experience: perhaps the survival part was a lil’ disappointment but, isn’t this what parents actually do for their children? They put their children above all, and try to give them the best they could. I totally could imagine the game’s characters being humans instead of lynxes. And that was very touching :’(
Also, I was kind of disoriented by the open-world formula, I didn’t know what to do, where to go. This again was kind of a let-down (it wouldn’t have been one per sé but joined with the constant need of food was what put anxiety on me). But the game starts with mom-lynx being chased by wolves and if we assume that to get away she ends up in a new place, it fits perfectly! All the fears of the unknown, not knowing where to find food/enemies make sense; even the fact that from second playthrough you know where to go: because you play as one of the cubs that were born and raised there and of course they know the place.
Back to the stats!
This covers only the period I’ve been in this group (May 27 - Dec 31) not the whole 2016
When I joined, unplayed wins were 88-90%, now they are “only” 74%.. not much but it’s a start ^_^
AVG completion has risen from 44% to 49% (I hoped for more, damn unfinished!)
Achievements gained: 500 (ooh, round number!)
As you can see here, there hasn’t been a single month in which I played more games than added.
(Notice: I’m saying “played” but only beaten and completed games are taken into account, unfinished are considered still part of the backlog)
But if you look at the two pie-charts below, you’ll notice that half of the games added were “free” ones, while half of the removed games are sg win :)
Of those 16 wins finished, 13 were wins from 2016 (with 7 won while I was already here), don’t know if this is a bad or a good thing though :\
UPDATE: 22 out of the 34 finished games were because of monthly themes. Looks like it works :D
You’ll find more detailed data in this other post. I have to warn you though that it’s not complete yet and that there are a lot of images to load (so you may want to avoid it if you have a limited connection).