Sv. Prolivije

For Screenshot Sunday #23 I’m going back to a classic — Assassin’s Creed. While the game is a bit clunky and plays more like a tech demo, there were signs of an assassin sim-like in the making. Sadly, Ubisoft abandoned it and steered the franchise into a more mainstream genre, action-adventure. I still love the franchise, but seeing how fun Dishonored is, “What if? always comes up when I think about the franchise and it’s changes through the years.

One thing that hasn’t changed from the first game, is the exceptional rendition of the world. It’s a joy just walking through the streets of these towns, taking in all the scenery and scaling real monuments. Hopefully, I’ll get to filtering out my thousands of screenshots from these games and post some more. Until next week my peeps.

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Arbiter Libera

First AC was mindblowing back in the day. An entire rendered city with masses of people you could parkour all over the buildings to assassinate your targets. Having gotten to Origins so far I wish the “social stealth” wasn’t so quickly thrown out beyond some very basic elements.

Sv. Prolivije

Indeed, it was, and still is an amazing game. I did hear Mirage is a good return to stealth for the series. But in all honesty, no AC game really focused on stealth (even AC 1 had many action moments). For me, Unity was peak AC, as it blended new and old vibes perfectly. Then we got Syndicate, which was a clear shift towards a more RPG-esque experience and now we have what we have. Still, I’m glad they returned to a more compact game and more stealth focused with Mirage. Hopefully the one set in Japan further builds on that foundation.