Bangledeschler

October 2025

    Half-Life 2

    Amanda the Adventurer

    8/10
    2.3 hours
    19 of 19 achievements

    A sort of analog horror where you watch a kids tv show to uncover horrifying secrets. The interaction between watching the tapes and being able to interact with them and the world around you is pretty neat. There is unfortunately not much backtracking as moving onto the next tape will remove previous tapes and bar your way for past puzzles, but it’s sort of the idea to start a new game with the knowledge you have from a previous run. Scares are decent enough and the uncanny and analog horror to build suspense.

    Recommend? Yes, a decent and short game with reasonable enough puzzles… though some secrets may require a guide as there is some out of the box thinking.

    Half-Life 2

    Captain Firehawk and the Laser Love Situation

    3/10
    4.6 hours
    32 of 32 achievements

    Captain Firehawk and the Laser Love Situation
    Another Deep Space waifu-like, another disappointment. I saw the reviews for this but was still drawn in by the 90’s anime style. That’s all it really has going for it though as the game really fails on all parts. Levels feel repetitive, all bosses recycle the same attacks, no particularly engaging music, boring animation, and awful writing. The writing in particular is bad as it will often have characters repeat almost entirely what the other person said feeling a bit like AI scripts and even then the actual exchanges are boring immature exchanges. Also, unlike DSW you HAVE to destroy all of the clothes before defeating the boss or you just lose. It’s really annoying as you are just casually buying time until the camera brings you to the spots you missed.

    Recommend? 90’s anime aesthetic aside, the game is just bad.

    Half-Life 2

    Hades

    10/10
    76.7 hours
    49 of 49 achievements

    Well… this game took me over completely… With the release of Hades II I thought I would give the first game a try. After all, SuperGiant Games always did solid work with amazing art. Though the rogue-like aspect always threw me off until now. Man, this was addictive. Engaging gameplay with a multitude of weapons and abilities at your disposal. The various boons you could get from the gods helped vary the gameplay, though some did feel mismanaged. Even with the limited number of bosses I couldn’t stop myself from immediately starting another run, just one more room, just gotta see what I can get, what dialogue I can trigger, quests complete, and what modifiers I can overcome with which weapons. Though this is rogue-like/llte it is very much on the “lite” side as you carry over a lot of progress and bare minimum can advances quests without even finishing a run. Speaking of dialogue… there is SO MUCH. Like a lot a lot for every character, for ways you do runs, weapons, boons, etc. All voice acted brilliantly, mind you. Each character is stylishly designed and matches their voices well.

    Recommend? Despite the low boss variety and occasional confusing quest progression, it is a crazy addictive game that will have you invested in both it’s gameplay and characters.

    10/10 Would go to the Underworld again. Need Nyx, Meg, Alecto, and/or Than in my life (or most of the cast really).

    Clock Tower: Rewind

    Clock Tower: Rewind

    6.5/10
    PS5
    0 4 7 5

    Classic Point and Click horror adventure that has you running from a scissor man in an unknown building. The sprite work is pretty smooth and surprisingly effective in the horror sense. It’s pretty easy to get softlocked, particularly on the first time through where you run into a dead end. This is where the “Rewind” feature comes into play but I often found that by the time I’m at a dead end… the rewind just doesn’t go far back enough to save me. Luckily the game is pretty easy to run back and the use of saves will help you mitigate this. Like any point and click, the game has some pretty obtuse solutions and some interactions aren’t always clear. Add the fact that you can easily transition into different ending paths that moderately change how you progress without much clue as to how. Still, it’s an interesting and relatively short adventure. The enhanced port does have an amazing animated intro along with some great music.

    Recommend? Generally, yes. Though I preferred Clock Tower 3, this is a fun little adventure that more or less holds up all things considered.

    Parasite Eve

    Parasite Eve

    7/10
    PSX

    Replayed

    Coming back to this reminds me of just how unique it was for the time in terms of combining horror and RPG. It also makes me realize how messy the game is. Dungeons and maps that get closed off when finished, limited inventory of a survivor horror in a item drop heavy RPG, enemy encounters being location based instead of random, a lack of direction in the overworld, and more. Still, I can’t help but love it (likely some nostalgia bias there) and I’m excited to finally play the sequels in the coming October.

    Recommend? Kinda. Gotta love Active Time Battle RPG’s and wacky horror games.

    Silent Hill 2 Remake

    Silent Hill 2 Remake

    9/10
    PS5
    0 0 2 25

    Pleasantly surprised despite Konami’s and Bloober’s history. A fairly faithful near 1:1 recreation of one of the most influential survival horror games in history now with modern graphics. What the game does best, which is arguably the most important, is sound design. It’s what Silent Hill does best and really immerses and disturbs you as you play. I remember just simply admiring the opening sequence of the game with all of the little sounds you could hear in the fields and town, and that was just the opening. The game is also visually stunning though in some areas the darkness may obscure that. The combat is also more focused which maybe a problem for some classic fans and makes the one combat trailer make more sense. We now get dodges and accurate aiming. With this improvement, enemies are now far more deadly as their attacks now track. It almost seems impossible to do a combatless run because of this.

    Though it remains fairly faithful, there are some changes outside of graphics. Some puzzles and battles have been changed to fit the more modern control scheme while some story elements are a bit more straight forward as to maybe alleviate some confusion for newer players. For anything that has been changed, the game lets you know as there are interactables that callback to previous puzzles and encounters. The characters are pretty true to the original. Some are as prominent as they used to be while others are far more disgusting. One of the other big new changes are there are new endings to get, though you’ll have to go through the game at least one time before getting them.

    Recommend? Yes, a wonderful comeback that gives hope for the future of the Silent Hill series and the rest of Konami’s IPs alike. Though it’s a shame it takes a remake to do it. In no way does it replace the original but it is a nice new way to re-experience a classic.

stef

You played some nice games! I love seeing Silent Hill 2 Remake get praise. Admittedly, I’ve never played the original but the remake was such an experience! I’ve been playing the games since