Update 160: August 2026
I’ve returned from my vacation, had a lot of fun, but also that took a toll on my gaming.
Lost in Play is a nice point-and-click adventure—it honestly feels like you’re playing through a Saturday morning cartoon.
Following two siblings through their wild imagination, the vibrant art and goofy, dialogue-free animation pull you right in. For the most part, it’s a super smooth ride with fun, intuitive logic that doesn't overcomplicate things. I did hit a couple of head-scratchers along the way that had me staring at the screen some time, but nothing that ruined the flow.
It’s just a cozy, heartwarming time that captures that pure childhood magic without taking itself too seriously.
Space Run Galaxy is a really fun twist on tower defense, taking the action to space as you build up your delivery ship on the fly.
The missions offer great variety to keep you on your toes, but I wished for a way to save weapon layouts. But I guess with the changing ways the ships/cargo are build it is not possible. My only other real complaint is the multiplayer achievements—the player base isn't active enough to clear them easily. Wasn't in the mood to try to cheese them or wait around for other players to transport my cargo.
Despite those friction points, it's a solid, engaging strategy game that’s well worth playing!
Fort Solis is a decent sci-fi walking simulator with incredible visuals and an engaging narrative, but the moment-to-moment gameplay really drags it down.
The most frustrating issue is the protagonist's abysmal walking speed—he moves at a painful crawl, making backtracking through the base a complete chore and actively harming the game's pacing, even when you are "running". The action QTEs don't fare much better; they swap button prompts so frequently and unpredictably that they feel more annoying than thrilling. Those might have been better with a controller.
It’s worth a look if you’re purely here for the atmospheric story, but the sluggish movement and messy controls make it hard to fully enjoy.
And definitely not going back to collect all the missing poster, log files and video files that they have left all over the station
Ikonei Island: An Earthlock Adventure has a lot of charm and potential, but it can be a bit frustrating to navigate.
The world is lovely, and the companion pet mechanics are genuinely cute! However, the game relies heavily on backtracking and crafting, often leaving you to figure out recipes and material locations entirely on your own. Combat feels a bit clunky given how frequently you encounter monsters, and progress can feel stretched out—especially if you're a completionist trying to clean up every flower and quest.
It’s a lighthearted, casual adventure, but it definitely requires some extra patience with its lack of direction.
-
Coloring Pixels Onion Pack
20 hours playtime
21 of 21 achievements
-
Coloring Pixels Space 2 Pack
18.6 hours playtime
21 of 21 achievements
Overall Backlog Progress: -0,04% change to last times unfinished/never played games (58,32% unfinished games)
Overall SG Wins Progress:-0,16% change to last times unfinished/never played games (48,29% unfinished games)
-
WooLoop
-
Lucky and a life worth living
-
Dreamstones
-
American Truck Simulator
-
Dragon's Dogma: Dark Arisen
-
Pixel Puzzles Ultimate Jigsaw Puzzles
-
Coloring Pixels
-
PlateUp!
-
The Dark Pictures Anthology: Man of Medan
-
Pixel Puzzles Traditional Jigsaw Puzzles
-
Bully: Scholarship Edition
1.6 hours playtime
no achievements
-
Evoland Legendary Edition
-
Sherlock Holmes: Crimes and Punishments
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to BlueLightning42 & Nunya for challenging me


















Congrats on winning Dungeons of Hinterberg! that was a really fun experience and I’m fairly confident you would like it. ᓚᘏᗢ
Will you play it this September?