tubberware

December 2023

Time to switch year. Backlog counter increased from 383 to 425. Bars remained quite same so it was mostly playing games as they were added. The year included some big ones (e.g. Monster Hunters, Batman Arkham Knight), some long waited (e.g. Hollow Knight, Running with Rifles), some disappointments (e.g. Bloodstained, Dragon’s Dogma), and some surprises (e.g. Spiritfarer, Necrosmith).

The quest for the year 2024 remains the same: clear the backlog. Happy new year everyone!

Finished

God Of Weapons

26.6 hours, 72 of 93 achievements

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This one was a strange combination of VS clone and inventory management. Game consists of 15 short rounds and you get new slots based on how many levels you get on each round. More inventory means more stuff means more damage/buffs means easier game. Basic gameplay is good. Would be nice to have still some additional meta progression and more content e.g. enemies.


Nobody Saves the World

19.7 hours, 29 of 41 achievements

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You play as shapeshifting mage meaning you got a lot of different characters to choose from each having their own specialties. Nice idea but I found its implementation to be lacking. They could have squeezed more stuff from this. Story tries to be funny, and has its moments, but isn't that memorable. Drops into okay-ish category.


The Gunk

4.7 hours, 14 of 17 achievements

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Short action platformer with more emphasis on the characters. You play as space cleaner with a vacuuming hand cleaning out corruption dirt. Short enough as they clearly did not have ideas for more.


Batman: Arkham Knight

36.2 hours, 70 of 113 achievements

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Proper end for the trilogy. Everything is bigger and better. Same solid gameplay. You play as the dark knight, breaking bones of baddies and brooding all over the screen. Took me quite a while to finally play this one out after the first two.


Midnight Fight Express

11.7 hours, 25 of 40 achievements

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Had severe technical issues with this one that basically drained most of the fun. Finished the campaign, though. Fighting felt good but added gunplay kinda breaks the flow.


Graveyard Keeper

61.0 hours, 61 of 125 achievements

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Wow, this certainly took time. Core gameplay loop (one game day) goes so fast, and you got so many chores to do, that time easily flies. It is quite grindy but because of previous reason, it does not feel as heavily for a long time. Really well designed because as they got so much game time out of relatively little content.


Ongoing

ENDLESS™ Dungeon

2.4 hours, no achievements


Halls of Torment

25.8 hours, 213 of 254 achievements


Ghostwire: Tokyo

3.0 hours, 8 of 66 achievements


Progress

12
8% (36/425)
80% (340/425)
5% (21/425)
2% (8/425)
5% (20/425)
11
9% (36/419)
80% (334/419)
5% (21/419)
2% (8/419)
5% (20/419)
10
9% (36/417)
80% (333/417)
5% (20/417)
2% (8/417)
5% (20/417)
09
9% (36/415)
79% (328/415)
6% (23/415)
2% (8/415)
5% (20/415)
08
9% (36/411)
80% (327/411)
5% (20/411)
2% (8/411)
5% (20/411)
07
9% (36/407)
79% (322/407)
5% (21/407)
2% (8/407)
5% (20/407)
06
9% (36/404)
79% (321/404)
5% (19/404)
2% (8/404)
5% (20/404)
05
9% (36/393)
80% (316/393)
5% (20/393)
1% (3/393)
5% (18/393)
04
9% (36/391)
80% (313/391)
5% (21/391)
1% (4/391)
4% (17/391)
03
9% (36/385)
80% (309/385)
5% (20/385)
1% (3/385)
4% (17/385)
02
9% (35/384)
79% (305/384)
5% (21/384)
1% (3/384)
5% (20/384)
01
9% (34/383)
79% (303/383)
6% (22/383)
1% (3/383)
5% (21/383)
Zelrune

Congratulations on all of your assassinations!!! ᓚᘏᗢ
Clear the backlog! you can do it!! Sad you didn’t like Dragons Dogma, Bitterblack Isle was my favorite location and it was so unlike the other RPG’s I’ve experienced.
Wishing you the best with Ghostwire!!!