Sv. Prolivije

I finally finished a new game, yay. So, for Screenshot Sunday #28 I’m going to post one of my better shots captured during my six hours with Mirror’s Edge, DICE’s gem that I think not many newer gamers know about. After all, DICE is all about Battlefield, and the two Star Wars games they made in the past, what, 10+ years. The game holds up incredibly well, with the parkour platforming mechanics still being top-notch (even if sometimes it can be just a tiny bit clunky). But the combat is just outright horrendous, especially when forced on the player to use it. Mirror’s Edge is best when I was moving, and combat would often just hamper that. Still, I think the pros outweigh the cons, and I would recommend you set the difficulty to Easy, because even some segments where you can run past enemies can require a lot of trail-and-error due to how fast they make a swiss chees out of you, even on Normal. And since the difficulty doesn’t really affect anything other than how many bullets you can take before having a dinner date with death, I’d say go for it so you can fully enjoy the star of the show, the parkour.

The game is visually stunning and has a very unique style. The city buildings coated in white are nicely contrasted by bits and pieces of color sprinkled throughout the levels, and this works wonders when it comes to Runner Vision, a way DICE guides the player without using any sort of map marker or mini-map. If you see an object that is color coded bright red, you can interact with it by jumping, swinging, or opening it. It can look a bit out of place at times, but overall, it’s a great way for the environment to guide the player and to have their eyes focused on the game, not the mini-map at the bottom of the screen.

So, sit back, relax and take in view of the sunset in The City
Mirror's Edge

Amitte

The aesthetics of Mirror’s Edge are one of a kind, but the gameplay… my brain just short-circuits, and it’s so easy to forget how to play if you stop for a while, it’s insane. Correct me if I’m wrong, but I seem to have heard the controls were improved in the sequel… but at the same time, I don’t think many people played it…

Sv. Prolivije

I didn’t play the sequel sadly (plan to do it now). I heard they removed the guns, which I love the sound off. Easily the worst part of a game about parkour is being forced to stop and fight police with clunky combat.

Amitte

Seems like the best time to start playing it too, I heard the online part is getting shut down at the start of December. And I agree about the combat, it didn’t fit in with the rest of the gameplay (heck, there’s even an achievement for not firing a single shot).