stef

July/August Update!

 

Mixtape

3 hours, no achievements
4/10 parties

Played on Game Pass

Mixtape is a story-driven interactive game. You play as Stacey Rockford, a music enthusiast who is spending one last day with her friends before moving away.

Mixtape is completely linear. There aren't really choices and the story cannot branch in any direction. The gameplay is very minimal. Mostly walking, skateboarding, minigames, talking, and observing things. It is supposed to take place in the 90's, but none of it feels 90's. The music is more 80's, and the dialogue and setting feels like someone trying to evoke nostalgia, but not quite hitting the mark.

I didn't really connect with any of the characters. I didn't like the music. I didn't feel nostalgic. I am a fan of story-driven interactive games, but this one didn't connect with me. I did like the artstyle. There were a couple moments that made me laugh. The coming-to-age plot will always be relevant and hit its mark for a lot of people. Personally, I was looking for a game to capture the magic of Life is Strange one and this one wasn't it.

I'd only recommend this game on a very steep discount.


The Quarry

10 hours, no achievements
7/10 camp councilors

The Quarry is a choice-based horror game. It is made Supermassive Games, who made "Until Dawn" and the "Dark Pictures" games.
The story follows nine teenage camp councilors. They become stranded at camp and realize that they may not be alone…

I skipped this game at first. Supermassive can be very hit or miss. After beating House of Ashes, I wanted to give this a shot. This isn't as good as House of Ashes, but I really enjoyed it!

The quarry is single player only. There is a two-player mode but it has you pass the controller to a friend, and the sections are uneven for playtime. This game also plays just like their others. It doesn't stand out as far as gameplay goes. You control each of the councilors and make choices on their behalf. Any of them can die. All of them can survive. You walk around, make important choices, and always prepare to have a QTE thrown at you. There are a lot of cutscenes.

The quarry can branch in different directions based on your choices. Most lead to a character dying or surviving. Some of the good choices do require you to think ahead or remember something from before. When I first started, I really hated the characters. They were so embarrassing to listen to that I I almost stopped playing. I'm glad I stuck with it, because they do get better as you progress. Every decision was nerve wracking because I was terrified of getting any of the characters killed!

I think the story was very neat and it had a perfect mix of horror and comedy. It does a great job at slowly building the suspense and mystery, and its a really fun time if you go in completely blind. It's also very rewarding to the players that really pay attention the the dialogue and story.

Unfortunately, even with its great setup and story development, The Quarry has a super rushed ending. The ending is serviceable, but doesn't feel satisfying. You don't feel like you got the closure you wanted and it should have been longer.

The game is intense and has a good story. They didn't quite stick the landing, but it's still worth playing. There is also a cosmetic DLC that adds a rewind feature. You can reverse three deaths if you own the DLC.

I recommend this game on discount, not the full price. I really enjoyed it, but I wouldn't have paid $60 for it.


The Complex

2.0 hours, 8 of 20 achievements
4/10 antidotes

The Complex is a short FMV choice game. The cutscenes are live action.

The game has a lot of potential. The acting and production was very good. It never felt cheap. The acting never took me out of the story. I game mainly takes place in one room, but I was fully engrossed. The problem is that It felt like a demo to an interesting story that didn't quite feel complete. Not to mention the choices were not very good and the biggest choice was confusing/misleading.

By the time the story really got interesting, the game was over. There is also no way to go back and make different choices without starting the whole game over. It is short, but since there is no gameplay, I'd rather not watch the whole thing again to see the other endings.

I didn't dislike The Complex . It's a fun sci-fi thriller, and they put a lot of work and effort into it. The actors did a great job and it felt like I was watching a well budgeted film. Would I recommend it? Not full price, personally. I'm new to the FMV space, but I have played much better ones for the same price.


Distance

2.9 hours, 5 of 31 achievements
3/10 gravity flips

Distance is a driving platformer with parkour elements. It also has an interesting sci-fi cyberpunk like story.

I'm going to be honest here. I did not like this game. When I first beat it, I was like, hey.. that's pretty good! The driving felt fluid. The levels were well designed, and the game was very atmospheric. I also love games that have a small hint of psychological horror.

But truthfully, I was not having fun. And to be honest, it was mostly my fault.

Do not make the same mistake I did. Do not play this game on keyboard.

I tend to play all my games on keyboard and mouse. Even ones that are much better suited for controller. This game should be played with controller. It was my stubbornness and laziness that drew out my suffering. I was led into a false sense of security when it started, but once I learned the gravity flips, it was downright painful.

Driving games are also not really my thing. Even with it being one of my disliked genres, I do really think Distance had a unique quality and spin to it that separated it from other driving games.

Would I recommend this? No. I was very bored and frustrated. Reviews are good though, and I don't think it's a bad game at all.


007 First Light

27.7 hours, 22 of 37 achievements
9/10 attempts to guess "M"s name.

007 First Light is an action adventure game, where you play as James Bond before he becomes 007.

This game was crazy fun. It reminded me a lot of Uncharted, which is one of my favorite game series. I've never played Hitman, but apparently it plays similar to that series as well. Every mission has multiple paths you can take to complete it. You can also stealth or go in guns blazing, and the game doesn't penalize you or try to shame you on your playstyle. As long as you have that license to kill.

James Bond is a fun character. He does remind me a lot of Nathan Drake, or like the many other snarky charming wise cracking characters you see in media. I've only seen the Sean Connery and Pierce Brosnan films, but I enjoyed how different he was to those Bonds and how he stood out.

There are so many different ways to stealth through the game. You can even use gadgets to aid you. The settings and action sequences were top notch. I thought the story was incredibly engaging. You can also just walking up to any random npc and they are probably having a detailed conversation with other npcs. The world feels lived in.

I really loved First Light. Loved the characters, the story, the production value, the settings, the gameplay, the variety of gameplay styles. I'd highly recommend it.


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Retro Game Corner

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Pokémon White

Another retro game done! I feel like my opinion on this one is going to be very controversial. Especially because I had zero nostalgia going into this.

The last Pokemon game I beat was in 2004 and it was Pokemon Emerald. I was obsessed! I didn't have a Nintendo DS growing up, so I missed out on an entire generation of highly rated Pokemon games. That's why I decided to play my first one, which was Pokemon: White.

I have some critiques. I'd actually love to hear from you guys if these critiques are valid, or if Pokemon games are just no longer for me. First of all, I felt like the gameplay didn't add anything new from when I played in 2004, even though this game came out six years later. There were tiny things added like triple battles, but the rest of the gameplay felt exactly the same. It also felt like there was a lot more battling than usual.

In between every single new area, there was a very long stretch of trainers you had to battle. That's nothing new, but there weren't fun things to discover or fun locations to explore. It was just town one, 10 trainers, town two, etc. There was also an egregious amount of wild Pokemon popping up. Once again, nothing new I know. You walk in grass, you get wild Pokemon. It was just the sheer amount of Pokemon. I'd run into 5 wild Pokemon going across 10 grass spots. It got worse as the game went on. I had to carry repels just to walk across a thin stretch of grass. There was even a cave in the game that took me 30 minutes to get out without the trainer battles. I forgot to stock up on repels going in and it was like walking through hell. Every single step was an encounter.

The formula is the same. Collect from every gym leader and then battle the Elite Four. The game was less about becoming a Pokemon champion and more about fighting off the new villain group. This actually leads me to the topic of the story, which started out very strong but then promptly tripped all over itself. The villains are stealing Pokemon from their trainers because they firmly believe that Pokemon should live free. Pokemon aren't happy being used for battle and shouldn't be imprisoned just because people enjoy having them. They didn't use those words, but it's a rough paraphrase.

I actually loved the direction they were going with this story. The villains suddenly have depth. They aren't just thug #1 and thug #2. They are doing something legally wrong, but with the belief that they are doing something morally right. It would have been really impressive if the game had the player question if it is morally wrong to carry these Pokemon throughout the game or if the bond you share is truly real. Unfortunately it's ruined when you discover that the villains are hypocrites that also use Pokemon for battle. They act like they are in a brainwashed cult, and the main villain never actually cared about Pokemon rights. He just wanted to rule the world and made the entire moral dilemma up as a means to an end.

Pokemon games were made for kids. They never had deep stories or interesting characters. I wish the creators would realize that kids can understand depth and not every piece of dialogue had to be simple and childish. Kids can understand a complex story and the adults playing it would enjoy it as well. Movies like The Incredibles, Inside Out, or The Iron Giant are perfect examples of kids' movies that have complex emotions and themes.

I'm going pretty hard on this game, so let me say what I did like. I respected their decision to only have new Pokémon in the game. I also liked the new Pokemon. The designs were neat. I thought some characters were very interesting, like the character N. I just really wish we expanded on him, since his story felt cut short. There were also a lot of cool multiplayer options that I unfortunately couldn't use, but loved the option regardless. The ending felt a little abrupt, but the final battle was very cool. I liked the cutscene animation. Also, the Elite Four actually felt difficult. They were much harder than the other games I've played.

I know a lot of people loved this game, so I'd love to hear from you. What parts am I misunderstanding or not appreciating? What game (if any) would you recommend I play next?

 

Next Time:

I’m currently playing through Death Stranding 2 on the PS5. I’m starting Dragon Age Inquisition for my PoP. Hopefully I can beat it this upcoming month. Lastly, I’m playing Chrono Trigger (Ds version) for the first time for my retro corner.

Thanks for reading! I hope everyone has a great September!