Can’t get more Noir than strict black and white
White Night is a short-ish adventure horror game. Set in (where else?) a haunted mansion, you spend most of your time solving adventure-style puzzles, and reading notes about the history of the place and its inhabitants
The unique feature here is the art style, which is (almost) purely black and white. The gameplay is fundamentally designed around this too, requiring you to constantly light matches in order to navigate around. Some of the puzzles get creative with this mechanic of light and shadow, but not really as much as they could have
The dark atmosphere is well done; claustrophobic design & moody soundscape, backed by limited character actions and restricted saving. Unfortunately, the jank cuts in to this with frustration, mainly centered around controlling the main character
The fixed camera angles is the main - but not the only - cause of this. It's a shame, because i understand that fixed camera angles were probably so useful for crafting the oppressive atmosphere here, but so often it felt like i was fighting to control the main character between those camera angles
Overall, a decent game, with good atmosphere, but with some frustrating controls, and perhaps a bit bare in the "stuff-to-do" area
