Amitte

Progress report: April ‘25 (a.k.a. Horror-Lite! …Kind of.)

So because I have a load of horror (according to Steam, at least) games in my backlog, I came up with the idea of making April “the other Spooktober.” (Y’know, ‘cause it’s exactly six months away from October?) This came out… fiiine? I always end up not feeling October anyway, so, uh… Scare-pril… was not it even more so.
That being said, I did use this as an opportunity to complete one really good game (you’ll know it when you see it), so it’s not all bad. On we go!

Half-Life 2

A Sexy Tour With Fiona

0.1 hours
7 of 7 achievements

Dude… if you're gonna make a game about finding differences between images of landmarks that actually exist, you can use real photos of them.
Your game doesn't need to be made entirely with AI to count as slop.

Half-Life 2

Bonds of Ecstasy

0.6 hours
no achievements

A small flash game where you're in a master-slave relationship with your girlfriend. Though I'm not into BDSM, this was serviceable.
Despite offering an option to change her eye color, she always has blue eyes in her portrait and it's the only option that always resets in the customization menu.

Half-Life 2

Dark Fear

4.0 hours
32 of 32 achievements

A blend of point-and-click and RPG, Dark Fear seeks to recapture the magic of classic adventure games.
While for the most part an enjoyable experience - the story isn't anything groundbreaking; the fighting easy, yet satisfying - I found it bogged down by the need to hunt and/or fish to earn money for new equipment. Still, seeing as it only took me 4 hours to complete (and it could take even less if you're pixel-perfect during fights), I managed to get through it in one sitting.
It's an old SG win for me (one I wasn't too hot about, initially) and now, I wish I had played it earlier.

Half-Life 2

Dark Heritage: Guardians of Hope

3.1 hours
25 of 25 achievements

I think my play time for this one may not track correctly due to my internet connection nope-ing out…
Anyway, in this one, you're tasked with investigating the mystery of the Philosopher's Stone and the community built around its power, which your professor had been researching before he went missing.
One way Dark Heritage: Guardians of Hope definitely sets itself apart from the rest of Artifex Mundi's catalogue is the use of FMV sprites (as opposed to the usual 2D animated artwork), as well as some live action cutscenes. Hilarity ensues as none of the characters look what they sound like (or sound what they look like, whichever you prefer) and do not successfully convey much emotion in their faces (most of them are supposed to be traumatized by past events.) One of my pet peeves when it comes to HOGs is clicking into the same scene as before only to realize that the items I previously removed from it are back again and this game falls victim to it as well.
That being said, I think it made up for it well enough with its bonus chapter, which lets you explore part of the map, now rejuvenated after defeating the villain.

Half-Life 2

Deadly Premonition: The Director's Cut

47.0 hours
60 of 60 achievements

I first picked Deadly Premonition up right after completing D4: Dark Dreams Don't Die back in 2021… and never went anywhere with it. (If I had to guess, something broke on me and I wasn't interested in fixing it.)
When I picked it back up last October, I learned that you don't actually need all the graphical patches and other fixes that have been long prepackaged for download on the forums for the game to run fine… well, for the most part, anyway. After tinkering with various compatibility modes, backing up a dozen saves and experiencing multiple crashes, I can confidently say that Deadly Premonition is the best game you've never played ('cause you probably didn't care to get back into it after it started crashing, just like I did back then.)
If you've read anything about DP, you don't need me to tell you, but it borrows from Twin Peaks so heavily, it's like the homework meme. (I've never seen Twin Peaks, so this particular recommendation works in reverse for me.)
In hindsight, the solution to the mystery at hand seems rather obvious (though maybe that's because I was willing to spoil myself in favor of following a guide to avoid missing out on collectibles or side quests), but still, no spoilers here. And speaking of side quests, there are 50 (!) of them to find and complete all around Greenvale, which is a treat, as you get to spend a lot of time mingling with all the quirky residents.
Perhaps looking at a guide will betray this, but the reason most side quests are only available up to episode 3, chapter 18 is because that's when the investigation really picks up, to the point that it's pretty much on rails; I didn't think of that and because I didn't trust the game to save properly at… well, any point so deep into the story, I just kept going and hoo, boy, that ended up being one long play session. But it was all worth it!
It feels weird to be done with it now, after all the blueballing from watching multiple unfinished playthroughs before picking it up for myself. And also, because it's made its way into my favorites, this write-up is destined not to make sense.
Just keep in mind that SWERY has nothing to do with the PC port. And that there's an annoying amount of spelling mistakes and missing words throughout the script.
I've seen a lot of complaints about the sequel, but ever since I managed to get it on a deep sale, I've been growing more and more curious.
…until October, then?

Half-Life 2

Doodle Cats

0.1 hours
100 of 100 achievements

This game tried to innovate by not launching properly for me on the first try. (lol)
I like the… well… doodle-like art style. The celebratory music was really nice, too.

Half-Life 2

Good Night, Peregrine

0.9 hours
no achievements

Bought this one just before the dev removed it… and you know what? I get it. They don't think the writing measures up anymore and they've changed their characters somewhat since the game has first released. Their art style looks messy, though I assume that's not due to lack of skill.
The backgrounds are all photographs with a halftone filter over them, which makes them hard on the eyes. The UI, as far as I'm aware, is the TyranoScript default and the soundtrack, though sparse, consists fully of royalty-free tracks.
The story… much is up in the air, I think. For close to an hour, you follow Perry, a self-harmer NEET who struggles with painful memories of his mother and her death. It's unclear how long he has been traumatized or unemployed and whether or not his trauma is the sole cause for his shut-in lifestyle. To say I didn't relate to him at all would be a lie, but for the most part, I don't share his experience and the metaphor used here - people becoming flesh creatures with no distinguishable features - was, to me, mostly obtuse.
Even though this game can now be officially declared abandoned, I can't help but be a stickler for consistency and/or tidiness, and so I think that the script could use an edit. Quite a few lines spill out of the text box and in Perry's case, "ahaha" and "lol" are used to indicate laughter interchangeably.
Even if a character uses a lot of slang or some alternate form of speech, I think they should be written consistently.

Half-Life 2

Journey of a Roach

2.7 hours
12 of 18 achievements

Why, oh, why would I ever play a game in which I have to control a cockroach? I don't know! But I did!
In a post-apocalyptic world, the two cockroaches, Jim and Bud, find a single blooming flower. To get to it, they go down to the bomb shelter (part of which they've started calling their home), fully intent on traversing its depths. As they meet other denizens, hijinks ensue. The big gimmick here is Jim's ability to walk on walls and ceilings, with the perspective shifting to accommodate for it. This is utilized a fair deal, so I've seen a fair amount of players say they've gotten seriously nauseous from it; if you're prone to nausea, you might want to watch out for that. Despite the game not having any dialogue (which, if you know me, you know I hate), I'm pleased to say I got through most of it without any hints.
Now I just have to get the leftover miscellaneous achievements for playing the game again, playing it in November, playing without saving or loading…

Half-Life 2

My Boss Leidi

0.2 hours
no achievements

It's exactly what's being advertised on the Steam store; nothing more, nothing less. Short and straight to the point.

Half-Life 2

Russian Horror Story

2.2 hours
12 of 12 achievements

Just a story of a seemingly regular guy living in Russia who finds himself increasingly bothered by his downstairs neighbors watching TV very loudly.
Based on your choices, he can die, be declared insane or simply escape by moving back home to Finland.
Easily one of (if not the) stupidest horror games in my library; it's your usual Russian flavor of doomerism with a bonus shoddy minigame to make sure some players won't refund it. It's since been removed from the store - good riddance.

Half-Life 2

The 39 Steps

4.7 hours
20 of 20 achievements

The 39 Steps is the first digital adaptation of the John Buchan novel, originally published in 1915.
In it, we follow Richard Hannay, who has just arrived in London after having made a satisfying amount of money as a mining engineer in Africa. Finding his life in England uneventful, he's just about ready to leave the country for good, when one of his neighbors, Franklin Scudder, knocks on his door in a panic. Hannay could not have known then how busy his life was about to become.
This particular adaptation spreads the story over 19 short chapters (I hadn't heard of the original novel before, and so am unclear as to whether or not this directly emulates the original structure), which makes it easy to read at your own pace and pop in and out of the game, should you want to do so. The painterly art style of the visuals is definitely nice to look at, although I wish the characters hadn't been portrayed as transparent sillhouettes. Considering the existence of the extras, which feature collectible cards with proper designs, the choice to not include them within the story seems inexplicable. As a voice acting enthusiast, I am also disappointed to say that only the dialogues are voiced. That being said, I found the acting itself consistently good.
What most intrigued me about this particular game is its attempt to innovate on the VN formula (the fact that it refuses to call itself a VN aside) by introducing a new control scheme. Drawing a clockwise circle with the mouse advances the text, while drawing one counter-clockwise returns to a previous textbox. Browsing the Steam forums will reveal that a surprising amount of people found this confusing (some, I would say, to the point of absurd), even broken, but I had not once had trouble with it, so I think it's safe to assume whatever may have been the issue has long since been fixed. Drawing with the mouse is also sparingly used as a way to make actions such as opening a door or flicking through a notebook interactive, which I can't be bothered to complain about; if you've played a Telltale game or a HOG, it's the same kind of effort.
As for my thoughts on the story… despite being a "man-on-the-run" narrative, I have to say I didn't find it all that thrilling. Personal tastes aside, I am fully intent on blaming this on its age. (It is, after all, 110 years old.)
That being said, considering it ranked below Angus, Thongs and Full-Frontal Snogging in The Big Read back in 2003, I don't feel terribly bad about it.

See you next month! :)