Report – November 7, 2025
Action RPG / Soulslike
Right, back into the Iron King DLC.
Adventure / Story-Rich / Episodic
Continuing onto Episode 3 of Season 1.
Simulation / Strategy / Airline Management
The core mechanics are very simple: you manage airline routes and handle passenger traffic. I had a good amount of fun with it, and it’s satisfying when everything runs smoothly. However, there’s one downside — the Campaign mode feels nearly impossible to finish. The game doesn’t have any difficulty settings, and from my experience, Campaign might as well be set to Hard/Brutal by default. In Campaign, you have 6 minutes to unlock a random country. When you unlock it, the time gets extended by another 6 minutes. The problem is the randomness: If you unlock a small, nearby country, the new routes are cheap and easy to manage. But if you unlock a large country, several airports appear at once, and you need to connect them immediately — otherwise one airport overloads → game over. On top of that, there are random events like: Airports shutting down • Airport level reductions • Sudden suitcase “bankruptcy” events All of these can collapse your economy instantly. I eventually found a pattern to survive the early game, but I still couldn’t get past around ~15 countries before the randomness caused a fail. Overall, the game is enjoyable — just don’t take Campaign too seriously. Play Free Mode, build your airline network at your own pace, and you’ll have a much better time.
Action / Supernatural / Third-Person Shooter
The storytelling and visuals in this game are amazing — together they create a strong, surreal atmosphere that really pulls you in. The NPCs are surprisingly lively too. I especially liked Ahti the Janitor — the moment I met him, I honestly thought he might end up being the final boss 😂 I do wish the Service Weapon had more form variations, or at least looked a bit more impactful in some modes. Also, the map design can be confusing — the layout often feels like a maze. Personally, I think the game might have been even better if it leaned more toward a linear structure, or at least clearer navigation. But even with those issues, the experience as a whole is excellent. Great atmosphere, great style — I really enjoyed it.
Horror / Time-loop / Narrative
It’s a time-loop story, where you die over and over again until you reach the end. I really love this concept — funny enough, my first ever win on SG was Life is Strange, which also plays with time loops. What a coincidence! The game’s horror aspect isn’t too scary (the devil creature’s design is a bit tame — maybe due to budget limits), but the gore feels disturbingly real. The story, choices, and atmosphere are all done really well — they kept me curious the whole time. The plot twist was solid too, even though I could kind of see it coming. I got 1 of the 4 endings, but sadly, there’s no option to replay from key decisions, so you’ll need to start over to see the others. Hopefully, they’ll patch that in later. Overall — recommended!
Nice games.
I wonder, have you played Alan Wake? How would you compare it to control?
If you havent played it, I would recommend it.
Alan Wake, not yet. The horror genre is still a challenge for me. I’m currently training my “horror immunity” so I can eventually enjoy great horror games like that.
Understandable, though I would say Alan Wake (at least first game, havent played the second) is rather chill for an horror game. But gameplay wise and narratively is amazing. And apparently most of Remedy games are kinda interconnected so it sure must be fun finding some references here and there.
True, Remedy game are greats. Alan Wake 1 seems like I can handle, Alan Wake 2, I watch some vid about it, look scary for me :3