devonrv

A WITCH!

I guess this is a 3D platformer, but the platforming is so bland, there’s barely ever any challenge. Honestly, it’s just as much a hidden object game since one of your objectives in the levels is to touch every grey object to color it in, but it’s so easy to overlook a tree or flower that there’ll be a couple times you reach the end of a level with only 99% (thankfully, you don’t need 100% to beat the level). There’s a drum powerup where you hold left-click (no controller support) to charge and release it to color in objects as well as freeze water for one second, and sometimes the game has a row of water where you’ll need to do that in rhythm so you don’t fall in, but that’s the extent of the gimmick; there’s nothing else in the game for it to build off of. There are crystals that prevent you from coloring objects around them until you touch the crystal first, but again, that’s the extent of the gimmick; they ultimately don’t add anything except a bit of backtracking in already boring levels that sometimes also already have backtracking of their own. Levels are also quite long on top of being dull, further de-incentivizing going back to look for that 1% you missed (especially if you can’t see it from the goal’s platform), let alone replaying any levels.

You’ll still fall off platforms, but only because controls and physics are awkward. Letting go of WASD while on the ground will stop your character, which is good, but if you change your trajectory while still holding a movement key (e.g. forward to forward-left), your character will steer towards the new trajectory instead of snap, which can cause you to slide off of non-ice platforms. If you hold the jump key at all when you land on a platform, you’ll jump again, but you still need to hold the jump key to use the wings powerup to float down, and there are quite a few times the game has platforms just long enough where you’ll land on one edge after gliding but need to jump from the other edge to reach the next platform. There are also slopes that’ll constantly push you down, even if they don’t look that steep. Plus, you have to color in owls so they can fly somewhere and act as platforms, but it’s quite difficult to see your drop-shadow on the owls since it only displays on their very top instead of the spot where two owls are beside each other (made worese when combined with the auto-jump/floating-power issue).

The only level I felt had any real challenge was the postgame level I unlocked after collecting all the birds (there may be other postgame levels, but I’m not replaying those boring levels again to find out). This is what world 2’s or world 3’s difficulty should’ve been. Unfortunately, this level has its own problems. One of the first jumps has a forward draft (literally the only time one of these shows up in the game besides slides in the ice world) right on top of the platform you need to jump onto and immediately jump off of in order to reach the next one, making it extra annoying to time the jump (and said platform is a lone owl). Then, when you get the wings powerup, you have to backtrack throughout the whole level, doing everything a second time, since there were areas you can’t reach without it, and said areas have owls you need to activate to use as platforms to reach the goal. Then, when I finally made it to the end…99% cleared.

Not recommended. That one level isn’t worth the rest of the game.

Zelrune

Congrats on your assassination! Sorry it wasn’t as good as you hoped. It’s always super annoying to find an interesting game and then you end up hating it. ):