
Report #422: A Plague Tale: Requiem
Hardware hungry
Oh boy, this game had me frustrated for quite some time. Staying there in the list of shame games, which I uninstalled withouth finishing it.
The game started nice, but in maybe Chapter 3 or 4, right at the end of a cutscene, the game just crashed to desktop. Unable to start the save game I uninstalled it. A little later I installed it on my steam deck and to my surprise I was able to continue.
So back to PC played a couple of more sections until it crashed again. Rage quit. Again after a while decided to start again on steam deck, but this time the controls were completely broken on Steam Deck. So uninstalled and almost dropped it again. But then had the idea to disable my controller and switch to mouse+keyboard. And suddently it worked.
Also I was in constant fear that it will just kill my PC hardware (AMD Ryzen with 8 core @ 3.8Ghz and GeForce RTX 3070) which I consider a solid setup. But all fans turned on to max all the time and stutters here and there got me worried.
So here I am, played it to the end and played 13/17 chapters again in NG+ to get the remaining collectibles, upgrades and misc achievements.
Recommended, if you liked the first game or are into games with mixes of combat, cut scenes, quick time events and sneaky sections.
The end of Batch #41
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Tiny Tina's Wonderlands
49 hours playtime
47 of 47 achievements
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Dying Light
115 hours playtime
78 of 78 achievements
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Syberia - The World Before
20 hours playtime
30 of 30 achievements
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Submerged: Hidden Depths
8 hours playtime
14 of 14 achievements
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The First Tree
6 hours playtime
14 of 14 achievements
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Moonlight
5 hours playtime
12 of 12 achievements
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The Inner World
17 hours playtime
23 of 23 achievements
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Assassin's Creed Mirage
44 hours playtime
50 of 50 achievements
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Hamlet or the last game without MMORPG features, [...]
4 hours playtime
no achievements
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A Plague Tale: Requiem
37 hours playtime
35 of 35 achievements
Ohhh I’m super interested into it. I loved the first one, and I was particularly impressed when I learned more about the dev (Asobo Studio) which apparently doesn’t have a lot of experience but managed to land a really solid title on their first rodeo. Sad to hear about all the issues you had, hopefully it’s a bit more stable by the time I eventually get to it