November Assassination #3 (Backlog)
The inspiration for Balatro. Finally managed to play it. It's fun, in a kind of brainless way. It feels that most of your decisions are micro-decisions, like "Should I pick another symbol or skip?", "Should I remove a symbol?", "Should I re-roll?", and it might seem the game is limited because of that, because of the limited choice of verbs you have to interact with the game. But when you learn how to make combos and start to try your hand at building them, it gets really funny.
My first two runs were blind, one on Floor 1 and one on Floor 2. I lost on Floor 2 and decided to read a guide, and the tips helped a lot to beat it in my third run. After all, it's not a super stimulating game, but it's a game I can see myself playing while I have Youtube running in the back, since it doesn't require a lot of attention. I'm playing on itch so luckily I can only see the cheevos in game, otherwise it would bring me severe anxiety hahaha

I didn’t know this was the inspiration for Balatro. It looks really neat. Its a bummer the choices are limited
I haven’t played Balatro but from what I know about it, I can see how this game inspired it hehe the choices are limited but that’s not necessarily a bad thing - it makes the game super simple to pick up and not super demanding mentally, while still delivering a satisfying payoff when the combos happen. I tend to like mental games a bit more but the simplicity of this one worked well :)