86maylin

2026 May update

  • Super Mega Neo Pug
    Super Mega Neo Pug

    1.6 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Fall of Porcupine
    Fall of Porcupine

    10.2 hours playtime

    14 of 19 achievements

    Rating: ★★☆☆☆

Fall of Porcupine

10.2 hours of playtime, 14 of 19 achievements
Personal rating: 3.5/10, Date of finish: May/31
Click for review

So this game started off pretty nicely. The art style is charming, the dialogue is pretty ok, and we're a doctor that somehow got a concussion trying to help a patient, and there's some mysteries surrounding the abandoned top floor, ohhhh fancy. But then it kinda just didn't do anything with that for the majority of the game, and it turned into a slice of life game where you talk to the people in the town, go to your shift to take care of patients and all that, it's all pretty nice, albeit I'll admit a bit boring for me.

I'm not one that usually like slice of life stories, and tbh slice of life story needs strong writing and especially strong characters to make it work imo, and for this game...it's decent, but not fantastic. The characters I like the most are definitely the patients. You're kinda naturally incentivized to listen to what they're saying, and hearing about their life or just a little bit about what happened that lead them in the hospital is very interesting. But there's a large chunk of time that you're spending outside of that and talking with either the towns people or your colleagues Mia/Karl. And the main 3 characters are not really that interesting. Our MC Finley kinda just gets pushed by events, and although him talking to inanimate objects and acting out their dialogue is charming at first, it becomes a chore that I habitually check just in case there's interesting dialogue in there, which there rarely are. Mia is...just a generic straight A student that's nothing special. Karl is more interesting, but I didn't spend as much time with him because I chose Mia's choices for all of them, thinking I'll do Karl's in the next playthrough(spoiler alert, I'm not gonna). And he also isn't the type of characters I personally like. Too impulsive and sometimes stupid, kinda gives off the same vibe as Chloe from Life is Strange which I also disliked.

Now I'll admit, the game did get me emotional because of one of the patients and I cried a little, I'll give the game that. But what transpired after that emotional event was a total trainwreck. I hated, not just dislike, hated the ending. Spoiler ahead btw: Giuliano was a real dick for kicking Finley out of the pub for Irma's funeral when folks started saying stupid shit, considering everything Finley did for Irma. Irma would freaking whoop his ass if she was alive and saw that. The protest and what followed is whatever I don't really care, but the fact that when the hospital got overcrowded and Karl came in and was like "Oh you know the abandoned 5th floor where there's definitely no electrical hazard or tripping hazard with leaky pipes, that floor? We should reopen it so we can take in more patients. Nothing will go wrong hurr durr let's just risk all the patients' and staff's health for reopening a floor that hasn't been used in a few years". I begrudgingly went along murmuring to myself "I do not approve of this", and then when the electricity went out cuz of the strain on the grid opening that floor did, I rolled my eyes, and then when the fucking fire started I rolled my eyes even harder. Who would've thought? Yada yada evacuation ensue, and when the fucking chief doctor guy that got blackmailed and had to allow insurance fraud to happen said "I'll stay behind and check, go on" to Finley I rolled my eyes hard enough it probably did a 360 and came back. I called out "he will die in the fire and then everything will be alright like nothing happened", and what do you know in the ending scene we see his memorial. That's the most cowardice thing to do, to die in that fire and not face the consequences of his action. Idk if I'm just weird, but dying is not as horrible to deal with, sometimes living on is the hardest thing, because you can just..."let go" if you want to die, but living on is an active choice.

The game is also quite riddled with bugs, like one of the minigame requires you to hold down 3 keys but it could bug out and only allow you to hold down 2 which results in a failure, or in the festival I had Pina actually bug out and disappear on me, making me unable to continue a section so I had to restart from checkpoint which is the start of the festival. The ending section of having to deal with a lot of patients is also very annoying because the minigames are not the game's strong suit and they're boring after a while, and yet here I am being forced to do them with no end in sight, I guess to simulate real doctor work? Idk, but I did not like that. lol It really is a shame, the game seemed cute and I liked it at first.

Time played 68 hours
Achievements gotten 21
Games 100% completed 1

As expected, a low backlog killing month. And I didn’t get as much writing as I wanted to either, kinda been dealing with some family bullshit that made me not able to write much, just not in the right mindset.
But hey, I did do quite a bit of Cyberpunk modding this month, although it is on and off. I also went back to Palia wiki and became an Extended Editor which is nice. :3 Means my contributions were seen~ Hope next month will be better, especially for writing cuz I wanna write dammit brain why you no work!

fernandopa

Ohhh Porcupine, I remember getting excited to read your report when you said you were playing it! I’m sorry it didn’t do much for you, but from what you described still sounds like the kind of game I would enjoy, so I’ll keep entering GAs for it hehe