JapaniKatti

16: June 2025

L I M B O

13/13 (100%), 10.6 hours

I played it for Pay or Play 2nd Cycle of 2025 and it was picked for me by Stanik.

I played Inside first and absolutely loved it—the art, the atmosphere, the storytelling without words. So naturally, I had to go back and try Limbo, and I’m really glad I did.

Limbo has this haunting black-and-white aesthetic that immediately pulls you in. It’s eerie, lonely, and mysterious in all the right ways. I love how the game doesn't tell you anything directly—no dialogue, no tutorial, you just wake up in the forest and start moving. It’s up to you to figure things out, which I really appreciate in a game like this.

The puzzles in the first half were great—clever and rewarding without being overly punishing. But I’ll be honest, the second half started leaning more into trial-and-error and super precise timing, which was less fun for me. I prefer the more think-it-through puzzles over ones that require me to perfectly time a jump multiple times in a row. Still, it wasn’t enough to make me quit.

It’s definitely shorter than I expected, but that worked in its favour—it’s tight, focused, and leaves an impression. And considering it came out in 2010 (Steam release in 2011), it really holds up incredibly well. You can definitely see how Limbo paved the way for Inside, which refined a lot of the same ideas.

If you’re into atmospheric puzzle-platformers or just love that slightly creepy, melancholic vibe, Limbo is 100% worth experiencing—even if just to appreciate how far these devs have come.

P O C K E T I D L E R : F I S H I N G P O N D

23/23 (100%), 26.8 hours

I got this from a friend and gave it a shot—it’s a pretty decent idle game if you’re looking for something super chill to run in the background. I liked the auto stock and auto open/close features, they worked perfectly and made it easy to just let the game do its thing.

That said, it definitely lacks depth and engagement after a while. The upgrades are fun to unlock, but it would’ve been more interesting if they actually changed up the gameplay a bit more or gave you more to interact with. As it is, you mostly set it up and watch the numbers go up.

If you grab it on sale or for really cheap, I’d say it’s worth a try—just don’t expect to sink tons of active hours into it unless you enjoy these kinds of low-effort idlers. I had a pleasant enough time with it! 🎣

D O K I D O K I L I T E R A T U R E C L U B P L U S !

19/19 (100%), 20.7 hours

I played it for Pay or Play 2nd Cycle of 2025 and it was picked for me by Stanik.

Doki Doki Literature Club is one of those games that really sticks with you. I played the original ages ago and absolutely loved the experience, so I was curious whether the Plus version would be worth picking up—and honestly, it was. The extra side stories, music, and little behind-the-scenes details add a lot of depth to the characters and the world. It feels like a proper love letter to fans of the original.

That said, this is absolutely a game you want to go into completely blind. Don’t Google anything, don’t read spoilers—just play it. It’s a really unique experience that plays with expectations in some wild and clever ways. It might be a tad overhyped (it got a lot of buzz back in the day), but it’s still very, very good and unlike anything else I’ve played.

Whether you're new to the game or revisiting it for the extras, DDLC+ is well worth checking out.


And remember...
Just Monika.

G I B B O U S - A C T H U L H U A D V E N T U R E

48/48 (100%), 14.5 hours

Gibbous - A Cthulhu Adventure was such a lovely surprise! It’s a point-and-click adventure packed with cosmic horror, cults, cursed tomes... and a very sassy talking cat. The hand-painted art is gorgeous, the animation is super polished, and the voice acting is genuinely impressive—especially considering it’s an indie game with a smaller budget. The humor hits really well too; I found myself laughing out loud at more than a few lines.

The characters are fun and memorable (Kitteh is obviously the star), and I really enjoyed bouncing between the three different protagonists and unraveling the mystery across a Lovecraft-inspired world with a Transylvanian twist.

That said, there are a few nitpicks. There’s no hint system, so some of the more obscure puzzles can be a bit frustrating. A few areas feel less polished than others, and the ending felt a little rushed—maybe setting things up for a sequel? Also, there are some unnecessarily long conversations with side characters that don’t really add much.

But honestly, the cons are pretty minor in the grand scheme. The overall experience was fun, weird, and charming in all the right ways. If you like classic adventure games with a dash of cosmic horror and a lot of personality, Gibbous is definitely worth a play!

June 2025 -  7 New games, 4 Completed
Adelion

All achievements. This means you did the “Die less than five times” run as well. Which was the most annoying one. Took we some tries to do that. Still, five times dying is much better than other zero death achievements. And while i agree that some jumping needs precision, there are very few scenes which are super hard to reproduce continuously (one of them being the ending though).

You also went through the secret section. That was a very interesting experience :P The sound of that buzz saw ……

JapaniKatti

the die less than five times almost ruined me and made me not do the 100% XD but i managed it, eventually haha