Fnord

Far Cry: Primal

9 hours, no achievements
Non-steam version

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It's impressive how short Ubigames are if you skip most of the side content!

FC: Primal was given as a gift to me by a friend. Making a FC game set during the stone ages was a good idea… in theory, but in practice it's a missed opportunity. If you've played FC 3 or 4, you know roughly what this is about. Big-ish open world, lots of side activities, outposts to capture, and a mostly forgettable main story (that sadly this time around does not have a fun main villain). Still, the fact that this is set during the stone ages does mean that a few things are changed. For one, animal encounters are more frequent and more dangerous, and you also don't have automatic weapons.

The lack of automatic weapons is something that makes the game a lot easier than the previous games in the series. Enemies simply can't dish out damage fast enough to be a serious threat, and in most cases they'll not even be able to chip away at your health. It's actually a bit disappointing how easy the game is.

One thing that I was a bit impressed by was the language they speak. It seems like they've made a simple, yet functioning language, that follows consistent rules. Well, most of the time. The "deluxe edition" character that gets added seem to break these rules when he speaks, and it's really distracting (speaking of which, don't bother with the deluxe edition, or apex edition as it's called here, the small quest line it adds is bad).

In closing, FC: Primal is not bad. It's a post FC3 FC game, and it sticks very close to the FC formula, even if it looks a bit different. It's also a bit less buggy than you would expect (not bug-free though, I got stuck in the terrain 3 times had had to fast-travel to get out, enemies fell through the ground a bunch of times, and animals fell from the sky quite often). But overall, it's a disappointment. It does not do a whole lot with its interesting setting, and while I was not bored while playing the game, I won't be remembering much of it in a years time. It's just another Ubigame.


Child of Light

10.5 hours, no achievements

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I really wanted to like Child of Light, but I did not…

Child of Light is a JRPG made by Ubisoft. It has a beautiful watercolour art style, a nice soundtrack, and a simple but cute story. But the actual gameplay really did not appeal to me.
Combat in Child of Light follows the typical JRPG-style, with active time battles similar to Final Fantasy 4. That is to say, that the game is not purely turn-based, instead depending on the characters speed, there's a bar that fills up, and when it's full the character gets to act. So what's wrong with it? Well, when you attack, a new bar fills up, and depending on the speed of the attack, this might take a little while. The issue is that if you get hit, you get knocked back 2/3 of the way to the bottom of your "normal" active time battle bar. In theory this sounds like a system that should add some interesting choices to battles. Do you think you have enough time to use a slower and more powerful ability? In practice the enemy attacks are generally staggered in such a way that using anything other than fast attacks means that you'll just have to hope that the enemy don't hit the character that's currently charging up a strong attack. It's just annoying. The game is, even on the harder difficulty, still really easy (I did not even die once), so this system really just adds frustration and annoyance to the game.

And that's a shame, because everything outside of combat is really nice.


Macbat 64

0.6 hours, no achievements

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Macbat 64 is a super short, and really easy game where you're moving around a 3D world as a low-polycount bat. The graphics is clearly inspired by the N64 era of 3D games (hence the name). All you really do in this game is collect things, once you've collected the things needed to do something, you hand them in to someone who will then give you something else, and finally you'll get a key. Rinse & repeat. The game is short enough for this to never become annoying though.
Overall, I was pleasantly surprised by Macbat. It's hardly a masterpiece, but it's a cute little diversion that has a fair price.


Lew Pulsipher’s Doomstar

0.6 hours, 7 of 14 achievements

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It's Stratego, IN SPACE!

Really, that's almost exactly what this is. It does a few very minor tweaks, that makes it a little bit more involved than regular Stratego, but really, if you like Stratego, you'll like this game, if you don't like Stratego, you won't like this one. If you've never played Stratego, here's a video on the game: https://www.youtube.com/watch?v=3R7d0A9ymwQ Now make the board a little bit bigger, and have a class of units that allows you to move two in one turn (thus revealing to your opponent what they are), and make it so that the "water" in the middle are now black holes that lets you make an extra move and you've got Doomstar.


Tompi Jones

0.2 hours, no achievements

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An awful platformer full of bugs, Tompi Jones really stand as one of the worst games of its kind that I've ever played.

During my 15min of playtime I had:
2 crashes
1 case of respawning on top of a deathtrap repeatedly, causing a death loop (this is a game with fixed checkpoints, there's no excuse for this)
1 case of managing to go outside the level
1 case of sounds "stacking" and repeating after a death, with each loop of the sound adding yet another instance of it, with a slight delay
1 case of the camera borking out, giving me a constant zoomed in view of my character, with the camera being placed slightly above him, pointing diagonally down (this is a side-scrolling platformer, why is this even happening?)

And also, to just put a cherry on top of this mess, the music does not loop properly, and the UI is awful.


POP: Methodology Experiment One

0.1 hours, 0 of 12 achievements

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Headache, the game. This game is full of flashing lights, annoying sound effects and generally obnoxious things.


Ku: Shroud of the Morrigan

0.1 hours, 0 of 21 achievements

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Why does the main character's footsteps sound like a handful of small firecrackers in a metal tin? Why can't I pick things up when using my gamepad? Why can the game only handle playing one sound effect at once, so when I walk, all other sounds effects cut out, and when something else happens that makes a sound, then, you guessed it, only that is heard? I guess some things will forever remain a mystery.


EvilBlackSheep

That wasn’t a lot of hours indeed to finish FC primal. Do you mean that you left all side quests aside, or that there were just not many things to do? O.O It feels like I did good skipping on that one after all (the premises sounded interesting but i had other stuff to play at the time)

Fnord

I did every type of side activity once, and then never again. I know how these Ubigames work at this point, they basically copy-paste the same quest all over the map :P There were a lot of side quests scattered all over the map, with identical descriptions, apart from the difficulty rating.

It’s a shame that they did not dare to commit more with FC Primal. They’ve got the basis there for a really interesting game, but they just made it into a lesser Far Cry, but where you can have a pet.

Also, something I forgot to mention, but the progression is quite poorly paced in FC Primal. You’ve got your standard leveling up to get minor improvements, and you’ve also got a weapon upgrade & crafting system. But after 3h, I had the best possible weapons in most categories.After that, it was mostly just upgrades for larger bags left.

The game feels a bit like a filler project. Something they put together quite quickly to fill a release slot, or because they had people who currently did not have a whole lot to do, so they put them to work. Someone on the team obviously cared about the game though, because there are things in there that shows a lot of potential. It’s just that none of the good ideas that they put in there, none of the interesting things, end up getting properly developed.
Again, it’s not a bad game, but it’s kind of a painful one to play, because it could have been so much more. But instead, it just ends up being another Ubigame.

EvilBlackSheep

Thanks for the extended feedback. It’s a shame they didn’t do a better job with such a cool idea. I guess I’ll play Far Cry 5 + New Dawn for now since they’re sitting in my backlog.