killergege

Monthly Report - November 2020

  • Won : Metro Last Light Redux
  • Free : -
  • From bundles/gifts/sales : -
  • Action Henk

    14 hours playtime

    10 of 21 achievements

Action Henk - unfinished

I had this game for a while and had played it a couple of hours, I felt like revisiting it again.
I liked this game, although this is haaaaard ! Well, the medals are ok (although I generally needed a bunch of tries - which is expected), but the rainbow medal feels impossible.
I checked a bunch of guides about “advanced” techniques but I can’t pull them off consistently (or at all ^^). I might keep trying but I doubt I’ll be able to grab any medal above gold :).
I don’t have a lot to say about it. It was fun :).

Achievements : I doubt I can get all bronze (city levels are very hard, I can’t even finish some), and I’m sure I can’t get all rainbow… So some of those are REAL achievements :). And the “The 1%” achievement is crazy (the best I got is 97% so… maybe ?)


  • Staxel

    6 hours playtime

    5 of 28 achievements

Staxel - unfinished

I won this one on SteamGift.
This is interesting but I’m a bit disappointed. This was released years after Minecraft, and although it takes a lot from it, it manages to have less than ideal controls.
Building things (the heart of the game) is often a pain (can’t build quickly, targeting system is not great and fixing a mistake is slow, which happens a lot).
The crafting system is powerful but a bit annoying (you have to put the items on a bench instead of what does most games : select a recipe and it takes components in your inventory).
I didn’t play that much so far, but I explored a bit the world and so far it feels a bit empty (not a lot of interesting things found), but it still can change.
So : the basic idea is nice, but the implementation is not great, but it’s not that far ! The annoying this is that they keep releasing content without having changed that, so it probably will never change :).
Anyway, I’ll keep playing that one, at least a bit.

Achievements : Looks like a lot of things that will unlock just by playing, maybe grinding a bit, but nothing seems impossible. We’ll see.


  • Automachef

    5 hours playtime

    2 of 11 achievements

Automachef - unfinished

I love this kind of game, I love cooking games, and I love “factory” game. Mixing them, awesome !
I didn’t play a lot, but I’m really liking it. My only real complaint is that the UI could be greatly improved : more keyboard shortcuts, less scrolling…
This should be easy to fix, as the mechanics are great, only the UI needs some change, but I see that the last release was almost a year ago so I doubt it’ll change, too bad.
I’ll keep playing this one too though and probably finish it.

Achievements : Nothing crazy, but I hate those “publish something to the workshop” achievement. This is best way to have a workshop full of shitty levels…


Garcias

Do you think Automachef is hard/too hard or is it easily accessible/playable? I got it and the concept is really interesting, but I’m afraid of starting it with that fear.

killergege

I only played a few hours, but I’d say that this is not a hard game, except if you try to optimise it to maximum (max efficiency…), if you’re okay with just finishing the levels, you should be able to handle it. The only hard level I encountered so far is an optional level.
There are some complicated machines (basically programmable computers) but it may only be necessary to optimize things, I can’t tell right now, I didn’t unlock them.
Anyway, you should still play it and stop if it becomes too hard! Give it a chance :)

Garcias

Yeah, I’m okay with just finishing the levels and only playing the mandatory ones xD
But thanks for your answer. I’ve added it to the queue and will try to play it soon (this month) :D