Report 51: I’m so tired of working
We have an inspection going through our documents and I was working six days per week for a second week now. Haven’t had many chances to actually relax and play some games, so that report is coming a bit late. I’m not sure if I’m gonna get my ABC Lightning Round 2 done this year, but eh. I set the rules for myself, I might as well break them myself, no one’s judging.
I’ve randomly decided I don’t really feel like playing this anymore. I’ve sunk quite a few hours into it. It’s pretty fun, but achievement-wise it reached that level where it needs way much more dedication than I’m ready to provide. And it’s not like you can “beat” it besides getting all the medals for all the maps or doing all of the achievements, but that would be a tremendous chore to accomplish.
Overall, it’s a surprisingly addictive and fun tower defense game.
I’m still dipping my toes in horror genre, so my opinion may not be much to rely on, but I think it’s a pretty decent horror game. It’s not exactly difficult and there’s actually just a few jumpscares. All the threats are pretty obvious and easily avoidable by running or sneaking by (or both). It looks okay, the voice acting and sound design were pretty good. I wasted too much time on chapter 4, but other than that, it’s really straightforward and short.
Overall, if you want a small horror game that doesn’t feel too lazy, check this one out.
Phew, that was longer than I thought it would be.
INFRA is a walk-sim-ish game with tech puzzles and exploration where you play as a structural engineer recording the damage on various city objects and fixing whatever he can, meanwhile revealing the huge conspiracy.
This game originally came out in three parts, and it sure shows, because the end product is really, really big if you’re trying to explore everything. The game’s puzzles can be pretty hard and unclear at times, and I had to use a guide more times than I would like to admit. It was really interesting and engaging, although there’s stuff that was way too incomprehensible to perform without knowing what you’re doing (as in, using a guide).
The only achievement I didn’t get is to get the ending that requires you to almost ignore photographs and documents you find along the way, and even though a second playthrough would take much less time, I don’t really want to do it.
Overall, it was a really solid game.
This was really nice. At first I thought it’s going to be something like Ori, and it has some similar vibes and genre traits, but it’s pretty different. While Ori can be pretty hard, Seasons After Fall is a very relaxing experience. There is no threat or enemies in this game, you just solve simple puzzles by changing seasons and accessing previously unavailable areas with your powers in metroidvania-style. The art and music is good, and I liked how fluid it felt to control the fox. It was surprisingly enjoyable.
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