RikkiUW

May '19 Play Log II

With Telltale games leaving stores, possibly permanently, I caved and got the remaining ones from my wishlist. Sadly I was to late to get Minecraft Season 2. Either way, my backlog has sadly grown instead of shrank. Also, for some reason I randomly thought of Staxel and started watching a Let’s Play, which of course meant I had to play it too. So that is currently hampering progress on my backlog. Oh well, games are supposed to be fun right? And it really is fun.


Alpha Protocol

Alpha Protocol

6/10
21 hours playtime
no achievements

This game definitely falls into the ‘maybe’ category as far as recommendations go. It has a lot of potential but there are a few things that ruined it for me, primarily the final mission which I didn’t enjoy and it ended up causing the most bugs. Up until then though the game is really quite good. If the bugs were fixed and the final mission more balanced/stealthable this could easily get an 8/10 instead of just a 6.

Pros:

  • Good voice acting
  • Enjoyable characters with their own personalities
  • I liked the conversation and relationship between characters aspect, allowing you to give your player a unique personality
  • Can choose multiple playstyles (e.g. stealth vs guns blazing)
  • You can make choices that can affect how individual missions or in some cases how parts of the game go
  • The above two points mean that multiple playthroughs can feel genuinly different, so it definitely has replayability
  • You can collect intel on people and factions. This gives you info on how to approach things and also expands the story, which I enjoy.

Cons:

  • It’s not possible to do stealth exclusively - there are some parts that have to be firefights, which is a problem if you do a stealth build
  • The final mission is much harder than anything before and most of it can’t be stealthed. Since playing stealth means you don’t really need health increases this makes it harder still if you chose that route.
  • The final mission has a ‘choose which path to take’ sort of thing, but doesn’t make it clear which is which. I wanted to take option A so I turned right, but it turned out option A was to the left. Arg.
  • The reason/background for the final mission wasn’t clear to me, despite having played all possible missions and read all of the intel. It seemed there was some sort of significant discovery that I somehow missed.
  • You’re given very little time to make a decision how to respond during discussions. I get the ‘go with your first instinct’ thing they’re going for, but the result was that it was nearly the end of the game before I realized what the ‘dossier’ option was, and realized I should have used it much more. I generally just ended up defaulting to the same response types because you barely have enough time to read 4 options let alone consider them
  • Some of the conversation options were unclear/misleading. E.g., one time I chose an option expecting more insight into the conversation topic but ended up making a bad joke instead.
  • Buggy. The inventory menu bugged out sometimes; reloading most recent checkpoint causes the game causes it to glitch; loading a previous checkpoint caused the game to freeze half the time.
  • I understand the idea of taking more time to aim causing a better shot, but I think the time it takes is a bit extreme, especially for the assault rifle. This does get better as you level up but I don’t think I should have to stand there for over 5 seconds being shot just so that I can take a decent shot myself.

Play or Pay pick. I quite enjoyed this game up until the final mission. Apart from making no sense to me, having a game that allows and mostly rewards a stealth build but then making the final mission twice as difficult as any before and unstealthable is incredibly bad design. Add in having to restart the game every time I died (which was frequent) and it kind of ruined it for me, which is unfortunate because it had a lot of potential otherwise.


Recent Acquisitions

(I feel like a Ferengi using this phrase :P)

Arbiter Libera

One thing Alpha Protocol really does well is replay value. Not necessarily those typical RPG milestones that change the story, but playing the game in different order and dialog choice consequences only really become apparent when you replay it. Not to mention small stuff like wearing appropriate gear or tackling missions in specific fashion, like going full ghost mode, will get responses from characters making the game feel alive in return. You are supposed to use the Dossier, though. This is one of those games where knowing about characters will actually help you make informed decisions because some prefer professional, casual, etc approach and will react more favorably. Mechanically it’s a mess and I’ll definitely agree with that. Character buld-wise it’s really a game built for pistols, sneaking and hacking. Then Obsidian remembered they have to add more variety.

Telltale games

You heard about the recent news that their games are disappearing from storefronts? I think Minecraft one will totally disappear until rights are resolved.

RikkiUW

Yeah the character are done very well, and I did read the dossier and attempted to use the information to prepare for missions and character responses (not sure I did a good job on mission prep though). Sometimes when you are in a dialogue though and there’ll be the typical professional/casual/aggressive responses, and sometimes ‘dossier’ will be an option as well. I felt pressed for time during dialogues so didn’t end up trying it until the end, and as soon as I tried it I realized it actually made a big difference. I suspect you’re right regarding replay value, but I don’t tend to replay games often. I prefer to try new things, especially given the size of my backlog.

Yeah I heard, hence buying the ones I’m missing. I’ve also downloaded them all in case the news that that’ll be disabled is correct, though it definitely strikes me as illegal. I really hope they do get the rights resolved because I’ve heard great things about Minecraft and would have liked the Adventure Pass and Season 2. I’m skeptical they will though.

Arbiter Libera

Honestly I can understand the timed dialog issue, but the fact I’m used to reading subtitles and getting on with it faster than characters deliver lines meant the timed aspect of it never really got in the way of things. It helps they designed the response system in such a way that you only have to take in one word to get the gist of the response. Telltale pullback surprised me because I figured someone acquired the rights considering Final Season got finished, but I guess that’s the problem with licensed products aka there’s always someone higher up who actually owns the property.