UlverHausu

Coming back after 3 months, I think i will spend more time reading than writing. But at the very least i’ve taken a look at my last 5 beaten games

Momonga Pinball Adventures

Date: 2016 | 2 of 10 achievements |
★★☆☆☆ </a>

Neon










I could have played something better. It's a cute looking game with some busy work.
Its a Pinball adventure game, im sure everyone as seen them. Those games that are not so much about having a believable board or real physics, But then have huge creative maps, with alot of minigames, challenges and collectibles.
Still, it needs to be balanced, for the pinball portion to work, for it to be addictive.
This game was so boring and so frustrating, i didn't even do anything else besides finishing each map. Im so done with it. Its going to rest in the depths of my library, and hopefully i can pretend it doesnt even exist
For starters, what they did to compensate for the short length was, to have this SM64 approach where you can only do one challenge at a time
The ball is huge, both bumpers can hit it, same with objects
Then there's broken physics, it just glitches inside objects, i've also had get stuck on borders once. had to restart the map, thank you vey much
It's also heavy but for whatever reason, it doesn't slide down as fast as i hoped for, maybe the map is not that inclined. But it sure is noticeable when it hits the bumper, because those things can only trow it towards the oposite side. If you cant be precise than you have to be lucky as hell to complete some of these sidequest
It's unfair, it's boring and frustrating, and gives you too little of a range to where you can actually throw the ball.
Quite honestly, i like SMPinball, pokemon, even SonicSpinball. those are so much better, for such a weak device like the GBA, it surprisingly offers better gameplay

BioShock Infinite

Date: 2013 | 22 of 80 achievements
★★★★☆ Screenshots

Neon












Base game only, though i think im going for the Dlc in the near future. Im not sure yet, i think the 1999 mode does explain the weird,rather pointless death system for the entire series
For the ones that never noticed, because, well it's practically impossible for it to happen, without actually trying to, but the game does reload a save point, if you dont have enough currency to revive
1999 fixes that, but also ups the difficulty of enemy encounters, which is a bummer. In any case, it's not necessary to beat the game, it should unlock with the Konami Code.
This was actually my least favorite Bioshock, it still is. It's the furthest they have gotten from System Shock, in terms of structure.
Idk, i feel like there is less to play with. Which well it is true, for a good portion of the game, early levels dont offer that much of a range when it comes to Plasmids.
</p>

STRAFE

Date: 2017 | 7 of 36 achievements
★★★★☆ Screenshots

Neon












Well...i did enjoy it considerably more than the vast majority. Though, i do love Rogue-like in general, or just elements of it
I do understand that, whoever hoped for either Roguelike or Quake, got both, and none to the full extent of the genre
Im fine with, a lot of them elements are well implemented, there are a huge chunk of reasons to go back, including the constant learning of the games mechanics, and the multiple secrets and references to other games. It possible to strafe and bunny hop, which does not end well for me
I only have major problem:
Its easy and considerably short. If it was longer it would probably help, in particular if it had boss fights, which it doesnt, it has an arena, in my opinion the laziest end boss one can get. Status upgrades don't really fit in that well, part of the fun is the RNG and multiple unknown items. Love it or Hate it, at least Devolver games have a kickass OST

MiniZRacersTurbo

Date: 2016 | Broken achievements |coolegion
★★☆☆☆ </a>

Neon












It's a mobile game, all of their games are. What's interesting is that it looks like an old cereal box game. That's it...aside from that it's a very simplified rip off
It works, you can plug a controller. That's probably more than half of Steam DIrect games. But who would complete a superficial version of Mario Kart, without any of the mechanics?
Also the achievements are broken and the devs are long gone

Tomb Raider I

Date: 1996 | No achievements
</a>

Neon












There are a few versions of this game for PC. If you dont need the controller, dont even look at this one, or maybe buy it and install a mod.
This is the original DOS game, and i dont know how but it manages to look worse than the PS I version. It's also not the Gold edition, so, no expansion here
The thing is, my DS4 wont work correctly on any of the other versions of this game.
The original tomb raider is not something i would recommend these days, i was just curious. I knew of it, but from seeing a neighbour playing in his sega saturn, Segas where popular in Europe
In general, its not a constantly satisfying playthrough, too much back and forward. But it has its moments.
The level design that leads to Lost valley is just absurd. It's a place that exists and it's a dead end. But from there Dinosaurs do become an enemy even outside of that map, good job not wasting those models
Also i can't believe someone looked at the original trilogy and adapted it to a movie. Its just like Mario, somethings are beyond belief


Narayan

I already had this conversation with someone else, but why not play the Anniversary version of the Tomb Raider for the first game experience? It’s basically the same, just made on newer engine (from Legend)?

Lately I’ve been thinking of getting back to Bioshock Infinite for the story DLCs too. :) Those are supposed to be more in line with the first Bioshock, so hopefully better. Although I quite liked Infinite, for the gameplay, some characters (the “twins”) and few innovative elements/ worldbuilding. I also had issues with many things, but I wasn’t expecting it to be System Shock or anything :)

Congrats on your progress! :D

UlverHausu

I never expected them to be, it would be a huge flop in modern gaming, its definitely more streamlined, but In plot structure they do recycle elements from System Shock, thats about it.
As for the Anniversary, the plan is to check each and every one, plus i do feel i own the people who sent me the original trilogy that much, and if i had gone straight to the remake, i would probably never TRI less than an hour of playtime