devonrv

If you’re thinking of getting Kero Blaster, it would be a good idea to try out these free games first.

  • Pink Hour

    8 minutes playtime

    no achievements

  • Pink Heaven

    16 minutes playtime

    no achievements

Like Kero Blaster, these are action platformers with the same momentum physics. The main difference is that you can’t get any upgrades since there are no coins or shops, meaning you’re stuck with the default short-range gun for the entire game. There is one point in Pink Heaven where you get asked whether you want more strength or gentleness, so choosing strength probably upgrades your gun, but this isn’t a very intuitive decision; you might think that picking “gentleness” would upgrade your health (represented by hearts), but it actually gives you an umbrella unique to that game that slows your falling speed while holding the jump button. Pink Hour lasts one level and Pink Heaven lasts two levels, but both games will send you back to the beginning if you get game over. Also, just like Kero Blaster, making it to the end unlocks hard mode, and unlike other hard modes I’ve seen, this one actually changes the level design to provide a genuinely different experience (as opposed to merely increasing enemy HP like other games do). Both games also have better level design than Kero Blaster, but you can still experience the “hazards that move too fast” part of Kero Blaster if you make it to the mini-boss unique to Pink Heaven’s hard mode.

Overall, if you liked Kero Blaster (or you’re a fan of action platformers who doesn’t have it), I’d recommend checking theses games out.

Blue Ϟ Lightning

so cave story is one of my favorite games and these were all made by the person who created it as a quick thing he did
just wondering if you’ve played cave story if you’re playing all his small games

devonrv

I beat Cave Story a few years ago, and I thought it was an okay game. I don’t remember it having any “faster than you” hazards like Kero Blaster, but then again, it has been a while since I played it, so I may be forgetting things. Plus, I never played the Hell level since it requires a bunch of permanently-miss-able unintuitive nonsense simply to unlock it, so there could be poor level design hidden away there and I’d never know it. Heck, the unlock requirements are already an exemplary example of poor design: how many people have unlocked that level without using a walk-through, etc.?

But yeah, for a free game, I thought it was pretty fun.