Trilled Meow’s profile
- Nothing? Technically I bought that Humble Bundle with Tokyo Dark but haven't felt like going through it as far as what I want to keep yet.
Shantae and the Pirate's Curse
May Monthly theme and Play or Pay. Metroidvania game heavy on the platforming. Most wasn't very difficult. There are some frustrating moments, but practice makes perfect. There are two endings and things you can go back to collect after you unlock all of the abilities.
I played this for the monthly game. It's on my ABC list, too. A point and click comedy with pirate dogs. I wasn't expecting much, but I liked it, especially the voodoo spells you learn.
Doing some voodoo.
Through the Woods
I won this from a BLAEO member who was destined to also challenge me to to play it
this last month (I'm late in getting my post out). It's mostly a horror walking simulator, but there are some action sequences (avoiding mythological creatures trying to kill you). I liked the story focused around folklore and mythology.I didn't realize it at first, but some of the collectables you get tell a story if you look at them in the menu. These prompted me to read more about Askeladden, a character that appears in several Norweigan folktales, one of those unlikely winner types.
The Shrouded Isle
SG Win, Play or Pay, and Challenge Me. It took several failures before I "beat" this game, still getting a technically bad ending. Few appear to have done better, though. In my "successful" run, I killed so many people that I could no longer function in the game as far as keeping stats up to sufficient levels. A little thing I liked was that the game let you choose between several color themes.
- Strawberry Vinegar
- One Small Fire At A Time
- This World Unknown
- Dead End Junction
- Cursed Sight
- Without Within 2
- 11-11 Memories Retold
Hot Tin Roof: The Cat That Wore A Fedora
Playing Appreciated SteamGifts win. There were good times, and there were bad times. It was easy to get lost in the maze-like platforming sections, especially at the end. You get different bullet types that let you do different things, such as ones that set fires or reveal hidden objects. If you aim knockback rounds beneath you and shoot as you just into the air, you can keep shooting yourself upwards until the clip empties. I think I somehow broke the left stick of my controller in half during a difficult section that required you to be precise about it, though.
Challenge Me! game from March-April that fits the monthly theme. I don't know what to say without spoiling except that there is more to this than the rather short character routes. It's important to play the whole game. I previously played Purrfect Date, and I can see how that probably took some inspiration from Hatoful Boyfriend while taking it further. Now I think I have Aviary Attorney around here somewhere...
Pathologic Classic HD
I won this from a BLAEO member in a Playing Matters giveaway. This game is crazy and hard. There are time limits. A plague. Prices soar. The street layout is infuriating and causes you to have to go a long way around because of fences. You have to deal with progressively more violence from a progressively larger number of sources while desperately becoming a night burglar so you can trade knives to children for ammo and sketchy drugs to keep the plague at bay. I think I have a generally good understanding of the overall story, yet most of the time I had no idea wtf the characters were talking about. At one point I managed to kill like 10 guys in a warehouse because (after many reloads) the game bugged and made it so they didn't detect me as I killed them somehow.
Typical view outside in Pathologic.
- Hot Tin Roof
AER: Memories of Old
Challenge me from last month. I found this to be kind of boring. You could fly around various areas, but it's basically an empty world with only a few things to interact with. Aside from that there are a few light platforming sections. It seems more like an experiment than a full game. Nice character art, especially for the main character.
SG/Play or Pay win. I played the first game a few months before this, so the story was still pretty fresh. Both games had stories that felt mysterious to me, rather than generic. The characters are fun yet don't take away from the themes of the story. I don't want to spoil either game, so I will just say that in this one, you switch between Geron the bird catcher from the first game, as well as a new character, Sadja, whose story presents a riddle that could solve Geron's problems.
"If you want something from me, you'll have to come and get it." *drops items into abyss*
Midnight Mysteries 4: Haunted Houdini
Challenge Me! for the current month. And no, the game does not take as long as my playtime says. Have I said enough times how much I love the Midnight Mysteries games? While as games they are just simple HOGs, they are really fun for history and classic literature buffs with lots of little easter eggs. I've previously read about Sir Arthur Conan Doyle's naive/enthusiastic belief in spiritualism. He increasingly believed in ghosts, mediums, and various other occult or supernatural phenomena. There's also his adorable belief in the Cottingley Fairies, which the game also makes a reference to by including one of the faked pictures in a HOG scene at his house.
Serious Doyle business. I bet that's his real signature, too.
Maybe you wonder why I'm writing about Doyle in a game called Houdini. Well, they were friends for a while, but Houdini was a skeptic. He wanted to publicly expose mediums as being performers just like himself. This upset Doyle. The game centers around how Houdini really died (which isn't seriously debated--he died of a ruptured appendix in a Detroit hospital, which incidentally appears in the game). The game presents multiple possibilities for Houdini's death, including the possibility that he was killed by spiritualists, which at first I thought was totally made up, but the devs didn't disappoint: a 2006 book called The Secret Life of Houdini: The Making of America's First Superhero actually makes this as well as other unsubstantiated suggestions.
Part of the story is focused on working out the secret code Houdini and his wife Bess agreed on as a test for mediums. I knew about this because of a Kate Bush song:
Everybody thinks you'll never make it
But every time you escape
Not even eternity
Can hold Houdini"
- The Shrouded Isle
This was such a bad month for me (no reason, just doing other stuff), that I'm only now writing about this game a month after I finished it. As a result, I don't remember it so specifically. I had fun "interacting" with the characters. I especially liked teaming up with a random guy on a dating app to help brainstorm how to find a missing person. Classic. The story stayed interesting to the end. FMVs, voice recordings, and some one-sided phone calls make the game a little more alive than being all text/phone-interface based. Going back for different outcomes and achievements was tedious even though conversations were sped up.
This was my first "lost phone" game, since that's of course a thing now, and I wasn't disappointed.
LEGO Jurassic World
SteamGifts win and medium Play or Pay game. It can get tiring playing Lego games near in time to each other, but I hadn't played one in a while and had a blast with this. The first Harry Potter one is still probably my favorite (with the recognizeable hub world). I don't remember the old games locking you into story characters when not in a level until you finish the story, but this and I think the Lord of the Rings/Hobbit ones do. On the other hand, sometimes I felt the Lego games got too long trying to cover so many films, but the length of this one felt okay to me.
Not to cop out on the idea of letting you play all the characters, you can unlock and play as the dinosaurs in this one. Hell, there's even a dinosaur creator, so you can make dinsoaurs that don't even exist, like a raptor with a T-Rex head (which transfers the T-Rex roar ability to the raptor) and a stegosaurus tail of any color, including metallic ones. You can even play as the giant Mosasaurus sea predator in its arena.
This game takes place in Québec, which is the subject of a lot of my historical/genealogical research, and I went there this summer, so I was excited about that. I also watch a lot of stuff to learn French culture while learning French for years, so I was able to pick up on a lot of cultural stuff hidden around. I saw a cooler with cretons, the surnames, a book about La Corriveau (accused of killing multiple husbands and the subject of many tall tales), World's Fair 1967 Expo posters (took place in Montréal), and a Joe Dassin album on a TV. I also noticed how the game, since it takes place in 1970, has the old motto on license plates -- "La belle province" instead of the current "Je me souviens" (I remember). A couple of things I know I didn't get, like the song(s?) that played on the radios, but it was rewarding to understand other references.
I initially started to play in French with the better main voice actor but then freaked out because I almost froze to death near the beginning and switched to English, but it didn't end up being that hard or with confusing gameplay mechanics. Ah, well. I'll do it when I replay for that last achievement, and I did play the Lego game in French, which seems absurd to say since those games used to have no voices/dialogue, let alone multi-language support. The hardest thing is not being able to look at where you are at on the map at the same time you're driving, and it can take a while to get places. You do have to kill or run from wolves sometimes, but they go down in two axe hits.
- LEGO Jurassic World
- Deponia: The Complete Journey
Nancy Drew: The Final Scene
Besides a few racing games that include St. Louis, this is the only game I know of that takes place where I live. Previous Nancy Drew games seem to make up more about locations, but in this they even included a character who goes to a real school here (Washington University in St. Louis -- and characters call it by its nickname among locals and students, WashU), and that student's press pass has the real name of the student paper, Student Life. The streets mentioned are all real streets, and the area code for phone numbers was correct. It was kind of funny calling the St. Louis police in the game.
So, looking for things like that was fun on it's own for me. The story in this one is that a historic theatre with connections to Houdini is set to be bulldozed. Predictably, not everyone wants that, and shenanigans ensue. While the theatre in the game is fictional, St. Louis has a poor record in preserving its history, and the game was likely inspired by the destruction of the Ambassador Theatre in order to create an outdoor plaza for a bank about 5 years before this game's release.
"I'm surprised the city of St. Louis isn't more interested in preserving it."
This is a standard Nancy Drew game. Everyone is suspect, colored by shades of grey, which is something I appreciate about the series.
But to Paint a Universe
Relaxing puzzle game in the vein of Bejeweled, but easier for the most part except that you have limited number of clicks. Each level has a different twist on gameplay--if you don't like one, just wait to the next level. The last level had epic music, although it was (to my surprise) the easiest of the game. The achievements don't seem to work.
How to Cope with Boredom and Loneliness
Just a short, funny little free game. You can choose up to three objects to feature in a documentary. Each run through of the game only takes a few minutes, but you can choose different items to hear some...interesting things.
"2 fish swimming away from each other."
Banyu Lintar Angin - Little Storm -
I waited too long to write something about this. Honestly, I think this type of game isn't for me. Certainly the art is charming, but I don't know why I'm downloading it as a game instead of watching a video or animated slides. A Raven Monologue at least had a moment that was justifiably interactive, but this didn't seem to take advantge of the medium at all.
Challenge Me! game and SG win. If this taught me anything, it's that I have no idea how to play most games correctly. It's a visual novel set in the 60s. You play as a 10 year old babysitting a younger child named Kimmy. Kimmy doesn't have friends, so you take her around to play with other kids. You buy toys from the corner store and have to choose the right options when teaching the rules to the kids. Each character has their own story, but you won't have time to play with everyone everyday. It's sort of a bittersweet coming of age story that I think is pretty good.
7 Grand Steps, Step 1: What Ancients Begat
Challenge Me! game. Unfortunately I had to shelve this. Not because it's a terrible game, but I feel it takes too long doing the same thing repeatedly. Then I automatically died and lost hours of "progress." I just can't even. The fact I don't want to keep playing is arguably even part of the point of the game, in which, much like life, you play the mechanics of the game correctly and do everything right, but can still lose randomly. That said, there is an initial appeal and good concept under the long tedium. It's relatively easy to get into with a very brief tutorial--a lot of things are left for you to figure out, which is kind of bad, yet that, too, goes along with the concept. There is some light management system if you reach the highest social class, but doing so only extends the length of doing the same things by hours. If I ever picked it up again, I don't think I would bother rising from subsistence farmer.
- My Time At Portia
If you're interested in this, gamebillet has it for like $12.90. It's leaving early access and the price will increase in a few days.
Katamari Damacy REROLL
Here's some Katamari music to get you in the right mindset (the soundtrack is great, btw). It fit the monthly theme, so I played it right away. The Steam release came up in a discussion with a sibling during the holidays, and this game is so memorable that even our mother (who thinks games are poorly written and therefore for children, and so never paid much attention to what we were playing) said "Is that the one where you roll a ball?" when she heard Katamari. And why not? After all, the King of All Cosmos remains one of the most quotable video game characters of all time. Katamari makes me feel like I have all the 90s kids' infomercial stuff like Amazing Elastic Plastic and Floam all at the same time.
I'm so in love with you. I wanna wad you up into my life. Let's roll up to be a single star in the sky.
So, yeah. The King of All Cosmos, your father, accidentally destroyed the cosmos, so you need to replace stars, constellations, and even the moon by rolling everything you see on Earth into a progressively larger ball as he alternatively belittles you and shows you affection. There are various levels with different requirements. It's satisfying to start out barely being able to roll up a small tack to being able to roll up that dog that chased you around, or even the house that dog lived in.
I love everything about this game, but I forgot how short it is. Technically you can spend a lot more time trying to collect every item, present, and cousin (you can't play as other cousins in single player in this one). I spent some time doing that, and some people claim it comes naturally, but it really doesn't. They screwed up on the port by not letting you change to full screen until you finish the tutorial and get to the options, so hopefully they fix that, but you only have to deal with it the first time you start the game. I saw some posts that said they couldn't use a controller until after the tutorial, but I was able to use mine fine (it's an XBOX 360 one...I don't know what the others had).
Short Play or Pay game and SG win. I had a blast playing this and looked forward to finding out more about what was going on every time I played. So you play a series of characters who go to an island of cats to intern as a research assistant for a short term. You can choose to get to know one cat per character while carrying out research and gathering information (all visual novel/text based--I don't mean to imply it's more than it is). Honestly, this could have easily accomodated more exploration with maybe hidden cats to catalog. The "romance" is really more light-hearted close affinity than actual romance (thank god), even though I thought that was still weird. I guess there's enough reason in the context of the story to justify it. Despite its amusing appearances, the story can get pretty serious and sad when its not funny, examining the way humans mistreat animals, even unintentionally. That's part of the reason I haven't finished the bad endings/choices yet, but honestly the larger part is because this game doesn't have a skip feature. The developer promised he had something ready to release in the next update...over a year ago.
Challenge Me! and SG win. Good concept, but it's more of a puzzle game than an RPG. You play as a witch named Cassandra. While most magic users have flashier abilities, Cassie is only a clairvoyant, and her co-workers doubt the usefulness of her abilities. In Greek mythology, a woman named Cassandra had a similar problem, and this character was, evidently, inspired by her to good effect. The puzzle aspect of the game adds some difficulty but can make you restart the day if you get too low on health to fight a boss, or if you mess something else up. It was actually pretty fun because of the spin it put on turn-based RPG battles...despite not actually being an RPG. Cassie can predict the likliehood of an enemy using a certain type of move by drawing cards, so you can counter appropriately (via rock, paper, scissors). I would have liked to have more freedom building my deck, but then the puzzles wouldn't have been puzzles.
- Katamari Damacy REROLL
Katamari on Steam...the day I was waiting for came so unexpectedly I found out about it going through my queue for cards. I already beat it before I could post that, but I'll leave it for my next post.
Nancy Drew: Message in a Haunted Mansion
The Sexy Brutale
Nancy Drew: Treasure in the Royal Tower
Nancy Drew: Message in a Haunted Mansion
The second Nancy Drew game I'm playing and the third in the series. I'm skipping the second for now because I don't have it, it's not on Steam, and I'm not really keene on spending $10 on a 20-year-old game that takes only a few hours when I can buy the others for $2.
This is the first time I'm playing this one. It takes place in San Francisco, but you spend the whole time in a Victorian mansion that a friend of a friend is trying to renovate to turn into a B&B. Something I like about the Nancy Drew games is how they try to incorporate the history and culture of a place. This one features a bit of Wild West/Gold Rush history (with made-up characters for the game) along with the influence of Chinese immigrants. In fact, get a notebook out if you play this, because a game-long puzzle has you collecting Chinese characters (which the game told me are called hanzi) that you will need to be able to distinguish. My Chinese handwriting is way better than my handwriting with the latin alphabet, but I also spent like 10x the time and effort.
Challenge Me! game. I really liked this by the end. I didn't expect it at first, but the strange FMV scenes turned into a surprising story. You're a limo driver who has a weird mechanic: you revolve in circles everywhere, leading to a different type of planning around obstacles. You can also unlock various powers, can jump on buildings, buy different paint and decoration for your limo, etc. I don't think I have the patience to 100% this, but I still have some things I am willing to do when I feel like it.
The Sexy Brutale
Challenge Me! and SG win. Fun game, but I was confused at first because I stopped a murder by chance without knowing what was happening. Fortunately since the day repeats endlessly, you can see things again and can't miss anything. There is some great music in this game, and some really distinctive pieces play as you go about in certain areas. There is also a huge amount of depth to the story and characters. Everything seems to have a meaning or explanation somewhere. My only complaint is that the doors seem a little buggy.
Nancy Drew: Treasure in the Royal Tower
I decided I could sneak one last game into December, my best month so far, with another Nancy Drew game that meets the monthly theme. I had this game when I was a kid and it was my first Nancy Drew game, so there is a lot of nostalgia for me. This time you are in a castle turned ski resort in Wisconsin, but a blizzard has trapped everyone inside. Intriguingly, one of the (fictional) towers came from France and had once been frequented by Marie Antoinette.
I like the setting, story, characters, and French connection in this one. The downside is that getting to certain places can take a lot of time, and you have to go back to your room to set an alarm (to change the time) frequently.
|14||games beaten or completed||Best month ever!|
|7%||won't play||no change|
- Pathologic Classic HD
- DRAGON QUEST XI: Echoes of an Elusive Age - Digital Edition of Light
I have to play Pathologic within 3 months, and my boyfriend got me Dragon Quest. I actually won Pathologic from JaffaCaffa, so thanks again!
Another FTP 2018 game I played because it was on the BLAEO awards. Pretty solid walking sim for being free. The voice acting is decent and tells an interesting story.
Challenge Me! game. I do genealogy, so playing this felt a lot like doing that, only less innocent. Orwell deals with its topic of surveillance well and presents conflicts such as subjectivity and choice in building databases on people through indirect information taken out of context. The choices you make and the data you decide to add matters, since it can cause people to be arrested, die, affect their jobs, or your choices can allow them to carry on in peace with sketchy activities. The game did a good job of incorporating all of these possibilities of what could happen, as well as things that are already happening as a result of things like posts on social media.
Viscera Cleanup Detail: Santa's Rampage
Played this for the monthly theme. I stayed up until 3:30 AM when I had to be up at 7:10 for work to build a tower of 10 stools for an achievement. Your goal in this game is one of those things that is way more fun to do in a game than irl. Cleaning up Santa's workshop of the dismembered elves and reindeer was like having a little project. At some point I even began to take pride in my work. I started clueless with no experience cleaning up viscera of any magnitude but was running an efficient ship within a couple hours.
- The Sexy Brutale
- Purrfect Date
Just a short game I played because I saw it qualifies for the monthly theme (winter). It's so short, in fact, that half my play time is idling for cards. The puzzles are pretty easy. It's nice to play a point and click without obscure achievements to worry about sometimes. Diary pages you find just sitting around on the floor tell you the story for the first half of the game, and the story told in the diaries is actually pretty good.
The Dark Eye: Chains of Satinav
Play or Pay game for this month and SG win. A former Challenge Me! failure, too. An interesting Daedalic game in the context of their other games. This one is a little more serious. The main character is a bird catcher in a dingy medieval-ish town. A dark prophecy surrounds him and he is seen as bad luck. The story in a way is a twist on the idea of a doomed fate we saw in the Whispered World. The gameplay gimmick is that one character can break things, and the other can repair them. Of course, knowing when to use those abilities to make some unforeseeable thing happen is another matter. But I forgive it.
A Raven Monologue
Counts for the monthly theme (2018 game). I saw this and another free game that sounded interesting in the BLAEO game awards voting form, so I decided to play them. I haven't played other games from this year, so now I can at least vote in one category.
Anyway...I wasn't so pleased with this. From what I can tell, it requires reading the store description to know the premise of the game. Even then, I struggle to find a solid connection between that description and what the Raven was doing. Of course, it isn't really a game, though there is one part that takes advantage of being a game in a rather significant way. It was also the only part I kind of understood.
- Won on SteamGifts 64
- Play a Game You Won on SteamGifts 0
- Next Up 15
- ABC List 27
- Achievement Clean Up 56
- Favorites 30
- O Canada 2
- England, My Lionheart 20
- France 6
- Japan 10
- New England 7
- Scandinavia 6
- Scotland 7
- USA 38
- Wales 1
- Ancient World (Greece, Rome, Persia, etc.) 11
- Colonial 10
- Medieval 20
- Renaissance 3
- Victorian 12
- "Archaeology" and Anthropology 22
- Arthurian Legend 2
- At Least Somewhat Historic 31
- Cool-looking 15
- Detectives! Mystery! Murder! 40
- Dystopia - The World Gone Wrong 21
- Educational 31
- FFFFFUUUUUUU 14
- FMV 4
- Folklore & Mythology 21
- Food 6
- French Voice Acting 23
- Fun RPGs 30
- Ghosts 21
- Good Reads 10
- Halloween and Horror 23
- Kitty Cats 11
- Literary Ties 29
- LMAO 24
- Make Believe - Simulated Lives 44
- Noticeably Good Music 17
- Pirates & the High Seas 19
- Quirky 24
- Road Trips & Travelogues 6
- Time Travel and Loops 9