Trilled Meow’s profile
- OKAMI HD
- The Hex
- Frostpunk: The Rifts
- Night Call
- Book of Demons
- Pathfinder: Kingmaker Explorer Edition
- SHENZHEN I/O
All links should open in a new tab besides the category tags.
Nancy Drew: Curse of Blackmoor Manor
I really waited to long to post about my plays this time. This is the second time I've played this Nancy Drew game. It's the first to take place outside of the US. It's not totally clear why you're at this aristocratic English mansion, but apparently it's to solve a mystery related to a woman there who is refusing to see anyone.
I have to say, this one had you repeat some things too many times. Let's just say there's a certain parrot I wouldn't mind to see follow its master, a girl whose toy chest I would burn, a couple of doors I would jam open permanently, and a series of passages in which I would install lighting. Thankfully among the centuries of riddles found in the mansion, a more interesting puzzle involved using runes (and had me writing stuff in runes in my notebook).
Doki Doki Literature Club
An odd game that gets more odd about a small literature club where the members start sharing their poetry. You see the poems, so it's an interesting way to add characterization. It's free, so you may as well play it yourself.
I mainly played this because cats and Paris. I went through more than once for different endings, so it is shorter than my time shows.
- Nothing...? But only because I haven't had the heart to go through a Humble Monthly I accidentally bought a couple of months ago.
All links should open in a new tab besides the category tags. I might add that I've finished categorizing my unfinished games by length, and in the process I found around 20 games to delete (looked like crap or abandoned and not even any trading cards).
This isn't really a game, so there's not much to say. I played it because I was categorizing my games by length and figured I'd let it run while doing that and reading Le comte de Monte-Cristo. I have more to say about what I was doing while the game ran than the "game" itself. So, I categorized all my unfinished games over like a 3-day grind. I rediscovered a lot of stuff I've already forgotten, much like the objects on my mountain. I've also been reading, as I said, Le comte de Monte-Cristo in the original French for the year-long reddit read along.
Dark Fall 1: The Journal
I recommend this to anyone who likes point and clicks and ghosts. It's sad to think this game from 2002 with the crappiest save system ever felt innovative, but it did. You go to a hotel and old station in a town in Dorset, England after getting a strange message from your brother. It is reputed to be haunted and is associated with several disappearances. Like any point and click, you'll explore the area. You'll also be able to make use of ghost-hunting equipment, as well as sound files, images, etc. that have been captured.
It felt more like a Nancy Drew game to me than most other point and clicks, which is a good thing. But what I really liked was the inclusion of ways to communicate with ghosts. You can type out questions to ask via a ouija board, and the ghost will move the planchette around in response. You can even speak to some more directly, still by typing out questions or responses to them. While most of the game was spent doing other things, I thought that felt really immersive, and I'm interested to see if they develop that more in later games. They will mostly only respond to relevant topics, but I was able to ask some things that weren't directly relevant ("What year is it?" "How old are you?").
"Are you dead?" "Yes."
There are a couple of annoyances: low resolution and the save system. Saving and loading brings the Windows file system up. You are literally naming and saving a text file in whatever place you choose. The problem is that your screen will likely be too huge to view the files. I was relying on pressing the enter key to save since I couldn't see the button and seeing the file name as a contextual suggestion after I started typing it. I'm on Windows 7. It has no Steam overly integration, either, while I'm at it being critical, so I had to manually save the screenshots under these crappy conditions.
Rock of Ages
I usually don't like puzzle games or anything that is divided into repetitive levels very much. Nor have I ever had much desire to play anoter tower defense game after playing one. But for some reason Rock of Ages was fun, even though it was basically a puzzle game with elements similar to tower defense. On the contrary, this was fun, quirky, and just the right length. Thanks to one of my Play or Pay pickers for recommending it.
You're Sisyphus, rolling it out against various historical figures through time. The idea is to roll a ball and hit your opponent's door/gate at the end of the path with as much force as possible. That means you need to be going quickly and to have taken as little damage as possible on the way down. You get a bit of time in between rolls to set up obstacles for your opponent, aimed at slowing them down and destroying their ball. The game's tone is in the same vein as the Lego games or Stacking--silly, physical humor.
I'm working on a house for a new resident (she already moved in--it doesn't require a complete roof) based on the fairy castle from the Spring event. That was motivated, in part, by the source of free furniture from the event castle.
The last screenshot shows something I started building as a loft, but to be honest it kind of sucks like that because you can barely see below. I'm thinking of just roofing off the exposed part of the lower floor and keeping this "loft"as an outdoor (windowless) window.
That's about it. I've started digging out a spot for the foundation of the next person's house. I believe/hope this is the person who will finally sell me chocolate chip cookies so I can finish the quest to get a different person to join the town.
- Graveyard Keeper
- Two Point Hospital
- Whispers of a Machine
- Mages of Mystralia
- Edna & Harvey: The Breakout - Anniversary Edition
All links should open in a new tab besides the category tags. I'm currently about to finish the long process of categorizing my games into short, long, medium, etc. to help people picking for Challenge Me and Play or Pay. I keep a million other lists, so I figured I didn't have an excuse not to make ones that are more likely to be helpful, long as the process has been.
The Cat Lady
I was wanting to finish some of the short games I'd started and never finished. So I set out to play The Cat Lady as it fit the January theme. I beat most of the game several years ago, so there wasn't much left to do. Because of the way I played it, I only vaguely remember most of the game, but there were some things that stuck with me, like an impressive/surprising scene early on, the cats <3, etc.
The gameplay is pretty weird. You use the arrow keys to move left and right (it's kind of a sidescroller, I guess), and also the up arrow to pick up items or interact with things. So it's technically not a point and click in the normal sense, but it wasn't hard to get used to and fit the game well.
Saints Row: The Third
I don't really have much to say because I think everyone knows how this kind of game is. My expectations were met. I liked that you can unlock abilities to eventually take no damage, unlimited sprint and ammo, auto/no reloading. It was fun using deadly falls as a means of escape.
Just killing an old guy by walking into him against a car.
Unlike GTA, which tries to tell somewhat serious stories, Saints Row is just silliness, and because consistency and realism weren't important here, missions incorporate different themes or genres. Apart from the expected shooting and driving around, there is a zombie mission, a text-based choose your own adventure, and acting out scenes for a film, among others.
Nancy Drew: The Secret of Shadow Ranch
This is one of my favorite Nancy Drew games and my second time playing it. It's the 10th game in the series, which I'm playing in order. When I wrote about Ghost Dogs of Moon Lake (7th game, which had also been an old favorite, I mentioned that it didn't hold up quite as well. Fortunately, that wasn't the case here. Fyi, my actual playtime is probably more like 10-12 hours.
You are staying on a ranch in Arizona, where the appearance of a "phantom horse" accompanied an accident. You have to help out with some ranch chores, which is something I was looking forward to because of nostalgia. While some chores are one-offs you only do once (fixing wiring for chicken fence, preparing animal food in proper proportions, baking a cake), some you do each day (3 days). The daily chores are collecting chicken eggs and vegetables. Different variety of vegetables are picked at different stages, which you can read up on in an in-game website from your phone.
When you finish with your chores, you can work on solving the phantom horse mystery, which turns into a local history treasure hunt. You have to get help from a writer of cheesy historical fiction novels for some info about daily life to help solve clues. I feel like the characters of this game are particularly good and memorable, especially the ranch cast.
Oh wait, did I forget to mention the pictograph search and ghost town?
This game marked a fan-favorite quality of life upgrade: the portable checklist. In a couple of the games immediately preceeding this one, you get a text file checklist on a computer. As mentioned above, the keyword searches using a web browser on your phone is back in this entry, as well. That is good from a story-telling perspective since it helps space the content more appropriately than just having 10 books you can pick up and read from the beginning.
Educational content seems more focused on domestic/craft/DIY type stuff. In addition to the basic farm stuff, there is measuring ingredients for a cake (and even having to guess at correct baking time and heat), learning about knitting patterns and how they're made, redoing historic beadwork according to a pattern. You also get some helpful tips about surviving a downed powerline (hint: don't run, shuffle away) and rattlesnakes. You learn not to be cruel to Bob, the horse you ride to different locations, as you will be scolded and guilt-tripped if you don't take the effort to remove his saddle when back at the ranch. You also have to make sure the straps on the saddle are tightened or you'll fall off.
This is my 2nd Staxel update (first is here). Once again, I somehow don't have the most up-to-date screenshots, but I still have some work to do on the building I started after this stuff, anyway. Last time I was finishing up the first house I built (had previousy built a depressing and borderline abusive barn and pet store. The castle was pretty much finished but needed a roof.
Did anyone wonder why Oscar spends all his time outside?
So after finishing the castle house for Oscar, I got to work on the task to build a museum. It was my first attempt at a normal roof. It was really straightforward and honestly I'm not sure I've improved much since or as a result. I plan to take apart some other roofs that came in the game and see how they were made at some point. I made the center/top point flat so a large flying dinosaur skeleton would fit and dominate the town. If there are any lava blocks in the game, I was thinking of making it look more like a volcano.
The dinosaur skeletons were too large for the interior, so most became outdoor decor.
- Titanic: Adventure Out Of Time
- Barrow Hill: The Dark Path
- Corpse Party: Book of Shadows
- A Little Lily Princess
- AMPLITUDE: A Visual Novel
- Four Last Things
- Broken Sword 4 - the Angel of Death
- Dark Fall: Lost Souls
- Dark Fall: The Journal
- Dark Fall 2: Lights Out
- The Lost Crown
- Nancy Drew: The Captive Curse
- Broken Sword 3 - the Sleeping Dragon
- The Infectious Madness of Doctor Dekker
Apart from Staxel, these were my purchases during the Steam sale. The last two I got with the $5 coupon. I decided to just get a bunch of cheap, probably mostly short games this time.
All links should open in a new tab besides the category tags.
Nancy Drew: Danger on Deception Island
The Haunted Island, a Frog Detective Game
Fits the monthly theme. I started this before I got Spyro from Humble. I decided against going for 100% in this one, as the way to get some collectibles is really frustrating. Particularly the mine kart challenges and one of the arcade minigames suck. I can't waste my time on that kind of crap when I'm not a kid anymore and have a backlog of like 800 games. The boss fights seem dragged out, especially the last one. They have multiple phases, and it sucks doing a long, easy phase repeatedly if you have trouble with a later one.
That all sounds really negative, but the game had its moments, and I was really into it my first few play sessions. You progressively unlock new abilities, allowing you to reach things in previous worlds that you couldn't get to before and keeping the gameplay fresh.
Nancy Drew: Danger on Deception Island
This was my first time playing this Nancy Drew game (currently playing them all in order). It is set on a fictional island in the San Juan Islands in Washington State. The storyoline is that a baby orca has shown up, and everyone is mad. There's also an upcoming election for harbormaster that has become heated due to the orca issue. My biggest disappointments are that they invoked famous sea monsters and included a Scottish-themed pub and never did anything with those. Some parts of the game felt too segmented. Especailly the whale center, because you can go there and do everything at once, and then have little reason to go again. But the game has other stuff going for it: whale facts, orca, kayaking to hidden beaches and caves, learn about knots and identifying the sex of a type of crab.
You'll also use GPS to locate coordinates you find in bottled messages and learn nautical terms. This time around, they let you search the game world's internet for certain keywords you'll acquire throughout the game.
You can die, become injured, or otherwise get a gameover in Nancy Drew games (you can choose "Second Chance" from the menu to immediately get back to the point just before you f'd up, so it's no big deal). In Nancy Drew games, dying and losing are an education experience. That was particularly noticeable in this game, as you must always remember to put the helmet on before riding your bike out to the whale center/museum or the local tavern.
The Haunted Island, a Frog Detective Game
I'm not sure that I found this as great as others did, but it wasn't a bad thing from a dollar bundle. It's a goofy little game that isn't demanding on your time, but as a consequence there isn't much to it. Some parts/dialogue were pretty funny, especially the sloth king guy who has called in help to deal with a ghost that started haunting his island.
Howdy. I have mouthwash.
I haven't "beaten" this yet, but I figured I'd post an update of my progress so far. It's a SteamGifts win for the Playing Appreciated and Play or Pay groups.
Unfortunately, I don't have a screenshot of the first thing I built right now, which was a horrible barn. It is a small wooden box with a low roof and is very dark inside. I hammered out the top corner blocks for "style." One cow isn't able to leave, and the other cow isn't able to enter. But winter is coming, and I don't know yet if the free-roam cow will still be able to graze then.
Then I built an almost equally dreary pet store. I read that I was supposed to be able to buy pets after I built it, but I don't see that option so far. I put the animal playpen outside because I thought I'd set up a nice outdoor area with it, but now I'm wondering if it needs to be inside.
I plan to spruce up the outdoor area with the animal playpen, I swear.
I had a lot of quests to build things, so I cheated on the next one and put the Farm Fan girl's mailbox in front of a nearby abandoned farmhouse basically identical to the one I was given. Now I'm building something somewhat more abititious for someone named Oscar. I'm not fully sure what I'm doing for the roof yet as I'm not even sure how to build them correctly, although I did add "towers" (i.e., higher blocks at some sections of the outer wall) since taking this screenshot.
- The Haunted Island, a Frog Detective Game
- ART SQOOL
- Battle Chef Brigade
- Flipping Death
- Randal's Monday
All links besides category tags should open in a new tab.
Nancy Drew: Ghost Dogs of Moon Lake
2nd or 3rd time playing this one. It's one of my favorites for the storyline. As Nancy Drew, you stay in a cabin on a lake in Pennsylvania that was once owned by a Prohibition-era gangster. Local legend has it that his four dogs still haunt the property. A state park operates in the vicinity, and you can go to its visitor center. While there is a real Moon Lake State Forest, it doesn't seem to be related to the game as the game places itself in a fictional county.
"Are you saying Sally's house is haunted by ghost dogs?"
Playing it again in my current playthrough of all the games in order, I liked it a little less. I think that's because it was so memorable, the pleasant surprises weren't so surprising (I still didn't remember who the culprit was--as usual, everyone is damn suspicious. I have to admit, though, that the puzzles weren't as satisfying. The best was probably the one where who have to put files in order by year, except those years are written in Roman numerals. Most other major puzzles revolved around finding nature-related items in a forest maze. Finding the birds to photograph would have been fine, but it became overused the moment we had to trudge around there looking under specific rocks to find several bugs. On the other hand, the well/water pump puzzle was too simple and I feel like an interesting educational opportunity may have been missed there.
Probably one of the most American sentences I've seen.
Nancy Drew: The Haunted Carousel
My experience replaying this game was significantly more surprising to me. This was the game that caused my Nancy Drew burnout ~10 years ago. It seemed boring to me, probably because there wasn't as much of a history focus outside of the history of carousels. This time around, I thought it was a pretty strong entry to the series. I learned (or possibly relearned--it's a long time since I've been on a carousel) about grabbing the brass ring. It paid off, because earlier today I was reading an article that used that phrase metaphorically.
Info about regional carousel styles.
I remember having some trouble with the puzzles then, which I breezed through this time. As you need full access to the park to carry out an investigation, you receive a handbook that covers various topics relevant to puzzles throughout the game, including use of a lathe, Ohm's law, soldering, and more. I think the handbook seemed overwhelming the first time, but it's really not. There was a small programming-related puzzle, too. I learned a bit of programming since the first time, so I wasn't confused by that puzzle except that it didn't actually make much sense (you had to write a game update into the code, which was done by making the update name the parameter of the gameover function). It was a nice thought, but that could have been a better puzzle that taught more than it did.
A puzzle highlight were the stenography lessons you take on your in-game computer, which turned out to be fun and interactive. I remember writing out words and the marks for sounds in a notebook the first time I played. It was late when I played it this time, and I would have had to get up and look for a notebook, so I just studied the lessons hard and memorized, lol.
Funny bird version of Phoenix Wright with Sherlock Holmes vibe that also deals with some serious themes. While there are small changes that can occur based on decisions you make (one of those is actually pretty significant), there are 3 main ending routes.
After breaking and entering: "Some kids did it. Little weasel types. We saw them."
There was a lot of Frenchiness to this game, which I loved. The setting is Paris. It uses art from a 19th-century French artist called J. J. Grandville and music from 19th-century French composer Camille Saint-Saëns. Most people are probably familiar with his Danse macabre (youtube). Those choices worked and help make the game stand out.
There is no option to skip through text you've seen, but there is a system that lets you load from each day, which worked well enough to see the three routes.
- Shenmue I & II
- The Turing Test
- Forgotton Anne
- Black The Fall
- Children of Zodiarcs
Nancy Drew: Secret of the Scarlet Hand
This was my first time playing this one. It's set in a museum featuing a Mayan exhibit in Washington, DC. The exhibit is focused on K'inich Janaab' Pakal. There are several locations within the city you can go to outside of the museum.
Typical hunky Mexican Consulate guy teaching history in a Nancy Drew game
This game had its ups and downs. As for the downs, there is a lot of annoying back and forth when you are trying to answer trivia questions based on infomation in the museum. Lots of phone calling and alarm setting, too. I seriously think I spent more time talking to people on the phone than talking to actual, physical characters. On the other hand, I learned how to count like a Mayan and sent morse code messages over a ham radio.
Mayan body modification
While this game predates the checklist, as an intern, you do have a task list at your desk that covers the early parts of the game.
First of all, I left this on at some point--it didn't really take as many hours as my time shows. It was alright as a story-based game, but it wasn't much of an RPG. It's divided into three short chapters. You don't keep anything between those chapters--levels, items, equipment all goes away and you start each chapter fresh. On the other hand, none of that stuff matters much and will be easily reacquired. The chapter scenarios were interesting and had the feel of fairytales.
Richard & Alice
I went into this blindly. I didn't even know the premise, which turned out to be a pleasant surprise. While this is a point n click game, it felt more like a visual novel sometimes. I played it for the Noirvember monthly theme, but I'm still not sure how noir it is.
If you have this sitting around your library unplayed like I did, I recommend starting it up without reading the description on the store page. It's a good winter game and only takes a few hours, though there are multiple endings (a guide on Steam indicates where to make saves to get all endings efficiently).
"Look, Barney, there's a shoe on the ground."
- Kingdom Come: Deliverance
- Dead Age
- Blood Bond - Into the Shroud
- Spyro Reignited Trilogy
- The Invisible Hours
- The Lion's Song: Season Pass
Decent point and click that seemed to have a few nods and references to the Nancy Drew games despite playing differently. The story is related to family and local/town mysteries. To be honest, I waited too long to write about this (I finished it in July).
You can smoke in this game. I endeavored to be rude about it, and the game rewarded me.
The game has unique dialogue for a lot of invalid item combinations, such as taking your lighter to all sorts of things, like the church brochure a minister gives you.
Black Sails - The Ghost Ship
This one I beat in August. It could have been better and creepier than it was, but ended with a contrived story. The best part was the end, when you could effect the outcome to some extent and talk some mad shit. I played through that part a few times just to see where it went.
Barrow Hill: Curse of the Ancient Circle
I played this one in October, at least. Though I didn't really play it anywhere near 17 hours. Maybe it took 5 hours or so. I always think of this game in association with Rhiannon. They're made by different developers, but they have a similar look and gameplay and both make a mystery based on local folklore (Wales in the case of Rhiannon, and Cornwall in Barrow Hill). I posted about Rhiannon last year here.
I like the feel, setting, and set up of Rhiannon more (the house-sitting instructions). In Barrow Hill, it seemed like I spent half the game at a gas station, though there are several adjoining areas. My favorite location in Barrow Hill was a roadside well you pass within the first minutes of playing. In "The Making of Barrow Hill," the developers discuss features of Cornwall that inspired their creation of the game and reveal that the well was based on St. Keyne's Well in Cornwall. Robert Southey, the guy who wrote Goldilocks, also wrote a poem about the Well of St. Keyne
A game I won on Steam Gifts (Blood Bond - Into the Shroud) isn’t showing up on my BLAEO list of games. This was from the last big community train, so it’s been at least a week. Any ideas? The other game, Dead Age, which I won the same day, is showing up properly.
- ENSLAVED: Odyssey to the West
- Impact Winter
- Little Nightmares
- GET EVEN
- Tokyo Dark
- The Temporal Invasion
- Rusty Lake Hotel
- Assassin's Creed Unity
- .hack//G.U. Last Recode
D4: Dark Dreams Don't Die
Time to make a post, I guess. I beat this way back for the Golden Month monthly theme, then continued to play it a bit for more of the achievements (I missed a bunch of "extra cases" the first time).
I'm looking for D!
This game is both good and bad. Hindered by the motion-detection gimmick and the fact that the series was cut short. Helped by its characters and strangeness. On PC, it basically plays like a point and click. When you look back at this dev's previous project, Deadly Premonition, with its large open world, the closed spaces of this game were surprising. For example, you spend half the game walking up and down an airplane aisle.
The story is unfinished because the next "episodes" never came out. I was so confused it didn't really matter. I was only there for the "looking for D" jokes and nods to Twin Peaks.
Worst fortune cookies ever: "Just because someone is fat, it doesn't mean they eat everything they see. Fat people can be picky too!"
Short Play or Pay game. I actually was asleep for about 8 of the hours of playtime. I played and lost early on a couple of times before I realized the tactics this game was going to make me employ. At first I was trying to make an honest go against whatever came up with what I had. Don't do that or your best trained champions will die. It's okay to lose them by sending a single unarmed slave you just got (iirc you can buy them for like 1 gold, but tons are given free).
Eventually I reached the end but wasn't prepared. I don't think I had anywhere near enough trained gladiators. I didn't do most of the pit fights because I didn't really realize I needed to or that I was supposed to. Saddest moment was when I accidentally got my lion slaughtered. I honestly thought it would do better. :(
- Nothing? Technically I bought that Humble Bundle with Tokyo Dark but haven't felt like going through it as far as what I want to keep yet.
Shantae and the Pirate's Curse
May Monthly theme and Play or Pay. Metroidvania game heavy on the platforming. Most wasn't very difficult. There are some frustrating moments, but practice makes perfect. There are two endings and things you can go back to collect after you unlock all of the abilities.
I played this for the monthly game. It's on my ABC list, too. A point and click comedy with pirate dogs. I wasn't expecting much, but I liked it, especially the voodoo spells you learn.
Doing some voodoo.
Through the Woods
I won this from a BLAEO member who was destined to also challenge me to to play it
this last month (I'm late in getting my post out). It's mostly a horror walking simulator, but there are some action sequences (avoiding mythological creatures trying to kill you). I liked the story focused around folklore and mythology.I didn't realize it at first, but some of the collectables you get tell a story if you look at them in the menu. These prompted me to read more about Askeladden, a character that appears in several Norweigan folktales, one of those unlikely winner types.
The Shrouded Isle
SG Win, Play or Pay, and Challenge Me. It took several failures before I "beat" this game, still getting a technically bad ending. Few appear to have done better, though. In my "successful" run, I killed so many people that I could no longer function in the game as far as keeping stats up to sufficient levels. A little thing I liked was that the game let you choose between several color themes.
- PoP--Short 344
- PoP--Medium 171
- PoP--Long 75
- PoP--Very Long 94
- Won on SteamGifts 68
- Next Up 24
- ABC List 27
- Achievement Clean Up 61
- Favorites 35
- England, My Lionheart 24
- Scotland 7
- Wales 1
- France 11
- Scandinavia 10
- USA 44
- New England 8
- West 11
- O Canada 4
- Japan 12
- Ancient World (Greece, Rome, Persia, etc.) 13
- Medieval 22
- Renaissance 4
- Colonial 11
- Victorian 15
- World Wars Era 10
- "Archaeology" and Anthropology 26
- Arthurian Legend 2
- At Least Somewhat Historic 43
- Cool-looking 19
- Crafting 5
- Detectives! Mystery! Murder! 52
- Dress Up 16
- Dystopia - The World Gone Wrong 21
- Educational 39
- FFFFFUUUUUUU 16
- FMV 12
- Folklore & Mythology 27
- Food 10
- French Voice Acting 26
- German Voice Acting 23
- Fun RPGs 31
- Ghosts 30
- Good Reads 14
- Halloween and Horror 29
- Kitty Cats 17
- Literary Ties 41
- LMAO 27
- Make Believe - Simulated Lives 46
- Noticeably Good Music 21
- Pirates, Hacking, & the High Seas 21
- Player Homes 13
- Post-Apocalyptic 19
- Probable Junk or Won't Like 194
- Quirky 32
- Road Trips & Travelogues 6
- School 14
- Time Travel and Loops 10
- Vampires 6
- Witches 8
- Winter 22
- Short 6
- Medium 2
- Space 8