misterhaan’s profile

track7 :: player.me :: twitch :: youtube

currently playing: eufloria hd

i have my unplayed steam library categorized by which bundle they came from plus a general unplayed category for games i acquired by themselves. for the most part i choose my new games from the oldest bundles but i let some i’m more excited about skip ahead, and ignore some that don’t look interesting.

  • The Ball

    13 hours playtime

    5 of 17 achievements

the ball starts out showcasing its weird storytelling and not-so-good voice acting, but then it shows off its nice (though mostly the same color) graphics and gives you the titular ball. then the puzzles start, and the puzzles are the part that kept me wanting to play almost all the way to the end. it was a little too long to hold my attention the whole time. i played all the way through the campaign but then didn’t have any interest in trying out the survival mode.

it almost feels like a co-op game where your partner is the ball. that’s actually pretty cool and they do some interesting things with it like sometimes lock the ball out of reach and suddenly you’re defenseless and just really want it back. it doesn’t feel mean or anything; you just solve the next puzzle either without the ball or by guiding it indirectly and then you get it back.

the puzzles don’t appear to have multiple solutions and the gameplay felt mostly linear, but the puzzles were still satisfying. i recommend checking out the ball to anyone who likes puzzle games and doesn’t mind if they don’t really have a story.

  • Anodyne

    12 hours playtime

    5 of 6 achievements

i had some playtime in anodyne because it was one of the first games to get steam trading cards. hadn’t actually gone beyond the main menu until recently though. i always thought it looked interesting as it stared at me from the top of my badges page, so i finally decided to actually try it out. it felt like what i wanted the original zelda to be for me, which i never really played because i couldn’t save (maybe i should try it through an emulator though).

anodyne does great with storytelling, graphics / sound, and exploration. there’s even some extra exploration at the end to find additional cards using the last tool you get, but that was a bit too much exploring for me so i just used a guide. the only achievement i didn’t get is one about doing it again but within a time limit. i’m not much of a speedrunner.

while the length felt right to me, it might be a little short for $10. if it’s in your backlog though i definitely recommend giving it a shot, and if you’re in a position to buy more games i’d watch for a sale on this one.

  • Lexica

    10 hours playtime

    13 of 13 achievements

i installed lexica because it showed up in the steam spring cleaning event. apparently i got it free from failmid, but i don’t even remember what that is. while i couldn’t try it on my touchscreen laptop because it doesn’t support linux it sure feels like it’s designed for touch, and the size and shape of the window definitely make it feel like a mobile phone game. it doesn’t have ads or microtransactions though, so you can just keep going through the puzzles as fast as you can solve them.

the worst part is how obscure a lot of the words are. as far as i can tell i have a larger-than-average vocabulary and approximately every other puzzle i found myself thinking, “is that actually a word?” there was only ever one per puzzle though so i could at least make the other words and if what was left seemed at least pronounceable it might be right. i found myself enjoying lexica more than i thought i would for a casual puzzle game, so if you’re looking for something along those lines to play through steam instead of on your phone, this is a solid choice.

  • Return NULL - Episode 1

    33 minutes playtime

    no achievements

this sounded like it could be an interesting point & click so i had it on my wishlist for a while . . . and then episode one became free! i played through it a couple days ago and it’s not a complete story. it all just felt like the lead up to something, but i don’t know what that is because i don’t have episode two . . . and now it just feels like too much to get the next episode based on what i got out of episode one. if you’ve played episode two and think i should keep going though, definitely speak up! my impression for episode one is that there wasn’t enough story to split into multiple episodes but they did it anyway, so this is just the beginning. looks like they plan to have 3 episodes total and episode 2 is the middle of the story with the conclusion in episode 3, which isn’t out yet. i’d definitely recommend getting the whole thing before you start . . . but maybe you don’t need to play it at all.

  • Putt-Putt Saves The Zoo

    3 hours playtime

    no achievements

i’m continuing to play the putt-putt games with my kids. this time we put it on the htpc and my 5-year-old daughter used the trackball on the wireless keyboard to control it. they were able to figure out almost all of it without my help. they continue to improve a little with each new game — this one added a quit option you could click on and included a fun song about the zoo. had to run up the playtime to get all the cards to drop after the kids had beaten it, and they got at least halfway through the first time but then had to go to bed and started over next time because there’s no save.

this one was about what i expected after playing the first 2, which is what i wanted it to be. we’ll keep playing these every so often.

  • Putt-Putt Goes to the Moon

    65 minutes playtime

    no achievements

for this one i tried letting my kids (3 and 5) control it on my touchscreen linux laptop. it’s fairly similar to the other putt-putt game we played together (putt-putt joins the parade) where near the beginning it sets you up with a list of things you need to collect, and once you collect them and turn them in you win. my kids were a little more into the moon story than they were for the parade story, and this time it was clear we had actually reached the end since there were credits.

i noticed a couple issues trying to play the game with touch. the first is that you don’t get the visual cues about what you can click by hovering because there isn’t really a hover without a click. second, something happened (maybe due to an operating system notification or maybe from looking at the list of things we needed to collect) that made taps not hit the part of the screen we actually touched. ended up needing to finish using the touchpad. the emulator doesn’t allow switching out to a different application and i’m not aware of any way to save (though my kids finished in just over an hour, so not normally that important) or i might have tried to fix it.

just like probably all of the putt-putt games, this is pretty boring if you’re not a child or playing it with a child. my kids and i had a lot of fun with it and i recommend it for anyone looking for games to enjoy with their children around age 5.

  • Portal Stories: Mel

    13 hours playtime

    28 of 28 achievements

i’m pretty sure i saw a recommendation for this free mod on steamgifts. i wanted to check it out because i got pretty into both the puzzle-solving and storytelling in portal 1 and 2. for a community-made mod, it gets impressively close to the experience i got out of the official portal games. it doesn’t have an awesome glados song, the voice acting consistently mispronounced “aegis,” and the style of one of the voices was more overtly ominous than i could see valve using in a portal game. none of those really affected my enjoyment though, and overall it gave me everything i expected and more. if you’re a fellow portal fan and haven’t checked this out yet, you definitely should!

  • Putt-Putt Joins the Parade

    60 minutes playtime

    no achievements

i bought the humble humongous entertainment bundle without having ever played or heard of any of the games. i have two kids ages 3 and 5 though, and i thought the three of us could enjoy the games together. i picked putt-putt joins the parade first and put it up on the tv and let the kids decide what to try next. they had fun solving the puzzles and i enjoyed listening to them think it through. since it’s a dos game from the 90s, it doesn’t have a menu and it’s not clear how to quit when you’re done (it also wasn’t entirely clear the game was actually over), but i remembered enough from my dos gaming days to try ctrl-x (pretty sure that was the one that worked).

if you’re not somewhere around 5 years old i wouldn’t bother this game, unless you’re going to play it with kids who are. in that case go for it – my kids loved it and i expect the other games from the bundle to get even better.

  • The LEGO® Movie - Videogame

    25 hours playtime

    48 of 48 achievements

first of all, the lego movie is amazing and you should watch it if you haven’t seen it yet. i should probably watch the sequel sometime. it follows the lego game formula as i expected it to, which was mostly what i wanted. i played through all the levels in story mode and then went back to play them in free play to collect all the things and get into the areas that were inaccessible in story mode. i liked the instructions-based building mode where you had to find the correct piece to keep going, but i had some trouble finding the levels from the hubs when i was going back for story mode. the flying characters were a lot of fun but there are a lot of invisible walls when you do that, even in the levels where you have a superhero in story mode. in other lego games i’ve made a custom character that combined my favorite abilities and a cool look, but when i tried that here i couldn’t tell what i was getting for abilities. it was more fun to just use the many unlockable characters. there’s a dlc available for this game but reading what’s in it sounds like it wouldn’t add much. if you’ve enjoyed other lego games and / or the lego movie i recommend this game.

  • 10,000,000

    10 hours playtime

    12 of 14 achievements

i don’t usually enjoy match 3 games, but somehow 10,000,000 got me to keep going until i beat it. most of the match 3 i’ve played have been mobile games and the match 3 part has felt more like a chore i have to get through to be able to do the part i enjoy. here the matching was enjoyable: partly because the tiles have different meanings so you have to match the right type for what you’re up against and partly because even bad runs still get you closer to the next upgrade. it certainly helps that there are no microtransactions so there’s no general feeling that they’ve made it almost impossible to continue without buying powerups.

since i got this game from a humble android bundle, i was also able to install it on my phone. i actually enjoyed it more there even though it doesn’t have achievements on the phone and i often had to hard-close the app if i switched away to a different app and then came back (sometimes losing a little progress). when i played through steam it was on my linux touchscreen laptop and it worked great! since i was fully upgraded before i pulled off a full 10,000,000 run and my two remaining achievements don’t appear to be within reach, i’m probably not going to play it anymore. i enjoyed it while it lasted and it’s nice to cross another game off my backlog!