currently playing: stardew valley, roboblitz
i have my unplayed steam library categorized by which bundle they came from plus a general unplayed category for games i acquired by themselves. for the most part i choose my new games from the oldest bundles but i let some i’m more excited about skip ahead, and ignore some that don’t look interesting. i also tend to play point and click games on my lunch break.
roboblitz feels old. it uses an old version of physx (actually asked me to install it even though i install the latest physx with my video card driver) and the physics are noticeably strange. still, i had fun collecting upgradium and getting everything working again. until i got to the third round in each area, where there’s an almost zelda-style boss fight. not only do i find those fights tedious, but they’re buggy to the point of not actually working the way the hints tell you it should . . . unless you use a different program to limit the framerate to 60. there are 6 areas you need to visit 3 times each, and i did each area once before coming back for round 2 and then 3, which put all the boss battles in sequence. i think it would have been more palatable (and maybe the designer’s intent) to play all 3 for an area before moving on to the next.
while roboblitz might have made sense back when it was new, i definitely don’t recommend buying it today. i finished it in two 2-hour sittings though, so if you have it in your backlog it’s an easy one to move to completed, as long as you’re comfortable limiting the framerate so you can actually fight the bosses.
my first run to safe haven was quick but fun and i’m probably going to play more of this! i liked seeing one of the two games we were allowed to play on the computers at school reimagined as a zombie game. those who haven’t played oregon trail probably won’t get as much out of this as i did, but i think the things that made oregon trail great (besides being better than the lemonade stand game which was the only other option) still stand. it seems priced about right, so if your backlog is getting small i recommend picking it up!
finished the story mode campaign last monday. while it certainly feels like a mobile game in some ways, it only really got in the way after i came back to the game after a months-long break and tried to click the powerups where it showed how many were available instead of using right-click where i wanted to use a powerup and then picking the one i wanted. it also took me a while to re-learn what the powerups do.
i mostly ended up running the same squad of units through each map, but it was still satisfying to clear all of the enemy towers. while they do add new units and new towers and new powerups as you go, i don’t think it could have kept my attention for much longer than the story. i have possibly all the other anomaly games too, so eventually i’ll see if there’s more there. i probably wouldn’t buy this game by itself, but if you have it sitting in your library from a bundle like i did it’s worth checking out.
i probably played more like 60 hours of this game, but steam only reported the time i had the launcher open. it showed its age right away with needing compatibility mode to even run on windows 10. even with that it froze up on me 8 or so times, but it autosaves whenever you go through a door and load a new area and i quicksave a lot, so that wasn’t a huge setback. also it’s one of very few games that ignores that i set windows to use dvorak keyboard layout, so when it says press E and i press the key that’s labeled D but normally works as an E, that doesn’t work. of course i can just press the key labeled E, but this is one of 3 or so games i’ve seen ignore my keyboard layout.
coming from fallout 1 and 2 i appreciated hacking and lockpicking as minigames. hacking was a fun puzzle to solve to figure out which password is correct, but lockpicking as far as i can tell was just a random angle to put the bobby pin. also bobby pins seemed a bit scarce so i’d quickload and try again if i broke more than one on a lock.
i missed having to trade action points between movement and attacking (though maybe actions points came back faster if i was sitting still?) and i only got the option to have someone join me just before the ending. other than that it had everything i like about fallout games, and it was cool to see a 3d wasteland. definitely worth the sale price i paid for it on a site i’d never heard of before.
i love adventure games, especially the ones put out by wadjet eye games. when i first heard about unavowed i knew i’d buy it and play it as soon as i could, and i’m glad i did: it’s now my favorite adventure game!
most of the characters on your team were surprisingly deep and well-defined. while i’m not an addict myself, i do read and listen to a lot about addiction and the character who’s an addict fit amazingly well into my understanding of addiction. i’m also a father and my family is the most important thing in my life, so another character’s struggles with being apart from his family really resonated with me.
each chapter of the game presents a moral choice to resolve the chapter, but it doesn’t set it up as a clear good and a clear bad choice. what you choose has consequences later, and while i was happy with the choices i made my first time through i also enjoyed playing again and choosing the other way.
you get to set your character’s name, sex, and choose from three professions. your profession affects how you can progress through some of the chapters as well as setting your origin story. eventually you choose 2 teammates to take on missions, and depending who’s with you there are different solutions available. when playing again to get achievements for bringing certain characters along i got to solve the same puzzles different ways, which kept it feeling new.
since i was playing so soon after the game came out, i didn’t have much opportunity to look up solutions when i got stuck, but i think that only happened twice. both times were because i hadn’t noticed something i could interact with (a manhole cover, and then later a book on a table). the puzzles are logical and the missions are confined to a smallish area so you don’t have to worry about maybe running all the way across the map to get something you need.
the only thing i noticed that i didn’t like was that sometimes the story seemed to contradict what it had set up previously. the most obvious case is a character says “i will not allow that” but totally goes along with it if that’s what you choose.
i heartily recommend unavowed to anyone who appreciates adventure games or games with great story.
today i activated all the games from the september humble monthly and then canceled my subscription. my second annual subscription ended after this month and for the past few months i’ve been feeling like i’d do better just buying a single $10 indie game each month (or just playing stuff i already have) than getting a bunch of games i’m only marginally interested in and don’t have time to play anyway.
so maybe next month i’ll feel like something’s missing, but i expect i won’t really notice. at least if i decide to go back they’ll probably have a pretty good deal going for “new” signups — in fact they offered to only charge me $9 instead of $12 for next month because i was canceling!
i was excited for this game when they started working on it and when they abandoned it and took it out of early access and called it version 1.0 (same thing happened with gnomoria, but spacebase df-9 is even more buggy and incomplete). there’s still a lot of potential here and it’s sort of fun to start out before you start running into all the problems. they said they added a modding system, but it’s not steam workshop and i never tried it. it’s seriously amazing it’s for sale and isn’t marked early access, since it becomes obvious how unfinished it is as soon as you get past the earliest stage.
if you’ve had success with mods or an unofficial patch let me know and i might try it again.
i beat this fourth entry in the deponia trilogy probably a couple months ago, but then got to the 1001 jackalopes achievement and didn’t particularly want to put more time in to getting the rest of the achievements in my second playthrough. recently i got a clicker script to do all 243 combinations and then quickly finished the rest.
early in the game they introduced clicking really fast before the timer runs out, which i’d rather not see in adventure games. at first i wasn’t getting into the story either, but the clicking didn’t come up as often and as i got further into the story i started to really enjoy it! it’s the least like the other deponia games, but still a deponia game to the point where i recommend it to anyone who enjoyed the others.
not sure what it was, but i enjoyed goodbye deponia the most out of the first three deponia games. it’s well within the realm of what i’d expect after playing the first two, which is exactly what i wanted. so once again if you enjoyed the previous games i recommend checking out this one as well.
chaos on deponia is pretty much what i’d expect from a sequel to deponia, which is fine by me since i enjoyed the first one. this one is more heavy on the achievements, which is probably more fun if you’re not so concerned with getting all of them, but was a bit much for me. especially the one that meant i had to turn off steam cloud sync and delete my save files to reset enough to actually be eligible. while it’s of course different from the previous game, it’s similar enough that i recommend chaos on deponia based on whether you enjoyed deponia. now on to the next game in the series for me!