Fox's lair Kyrrelin’s profile

This little Fox hoarded many games over the years. She wants to play all of them, but her negative point is that she ends up playing the same games over and over again... Yes, Mass Effect, Witcher and Dragon Age, we are talking about you!
Also Steamgifts wins deserve her bigger attention!


Let's do something about it, so even other games get equally played.

Stats of completed games

2013 7 Completed 6 Beaten 2014 5 Completed 10 Beaten
2015 7 Completed 7 Beaten 2016 15 Completed 7 Beaten
2017 9 Completed 8 Beaten 2018 15 Completed 9 Beaten
2019 48 Completed 10 Beaten 2020 63 Completed 14 Beaten
2021 53 Completed 6 Beaten 2022 36 Completed 11 Beaten
2023 51 Completed 6 Beaten 2024 Completed Beaten
My first post on BLAEO was made in December 2018 soon after I joined the site. My second post came on the last day of the year.

2019
January Dishonored 2 ~ Little Farm ~ Space Legends: At the Edge of the Universe
February Ken Follett's The Pillars of the Earth ~ Silent Age ~ Eventide: Slavic Fable ~ Samantha Swift and the Hidden Roses of Athena ~ 12 Labours of Hercules
March Kholat ~ CAT Interstellar ~ Lost in Woods 2 ~ Mass Effect
April A Plot Story ~ Samantha Swift and the Golden Touch ~ Virginia ~ Mata Hari ~ Fahrenheit: Indigo Prophecy Remastered ~ LOOM™ ~ Mass Effect 2
May & June Mountain Crime: Requital ~ The Journey Down: Chapter One ~ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ ~ Plastiland ~ Vampire Legends: The True Story of Kisilova ~ Faces of Illusion: The Twin Phantoms ~ 9 Clues: The Secret of Serpent Creek ~ The Whispered World Special Edition ~ Glass Masquerade ~ The Journey Down: Chapter Two ~ LEGO® Marvel™ Super Heroes
July Glowfish ~ Lumini ~ Ricky Raccoon 2 - Adventures in Egypt
August Velvet Assassin ~ Tesla Effect: A Tex Murphy Adventure ~ Guild of Dungeoneering ~ Luxor HD ~ 7 Wonders: Treasures of Seven ~ Adam Wolfe
September & October & November >observer_ ~ Never give up! ~ Lost Chronicles of Zerzura ~ 7 Wonders of the Ancient World ~ Satellite Reign ~ Tropico Reloaded ~ Sins Of The Demon RPG ~ Abyss: The Wraiths of Eden ~ 12 Labours of Hercules II: The Cretan Bull ~ The Walking Dead: Season Two ~ Path of Sin: Greed ~ Merchants of Kaidan ~ Midnight Mysteries
December Under Leaves ~ Midnight Mysteries: Salem Witch Trials ~ The Secret Order 2: Masked Intent ~ Gardens Inc. – From Rakes to Riches ~ Gardens Inc. 2: The Road to Fame
2020
January Aurion: Legacy of the Kori-Odan ~ Heart's Medicine - Time to Heal ~ 12 Labours of Hercules III: Girl Power ~ The Journey Down: Chapter Three ~ Costume Quest ~ Trine Enchanted Edition ~ 7 Wonders: Magical Mystery Tour ~ Hand of Fate ~ Nihilumbra ~ Mass Effect 3
February Alien: Isolation ~ Pikuniku ~ The Darkside Detective ~ Solstice ~ Cataegis: The White Wind ~ J.U.L.I.A.: Among the Stars ~ LEGO® Star Wars™ - The Complete Saga
March Beyond Eyes ~ Warhammer 40,000: Space Marine - Anniversary Edition ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ fault - milestone one ~ The Dreamatorium of Dr. Magnus 2 ~ Solstice ~ Cataegis: The White Wind
April Murdered: Soul Suspect ~ Degrees of Separation ~ Weird Park Trilogy ~ Twisted Lands Trilogy Collectors Edition ~ Cyrano Story ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ My Jigsaw Adventures - Roads of Life ~ The Emerald Maiden: Symphony of Dreams ~ Plantera ~ Life is Strange
May Machinarium ~ Lara Croft GO ~ Midnight Mysteries 3: Devil on the Mississippi ~ Midnight Mysteries 4: Haunted Houdini ~ In the Raven Shadow – Ve stínu havrana ~ The Secret Order 3: Ancient Times ~ The Secret Order 4: Beyond Time ~ Cook, Serve, Delicious! ~ LEGO® The Hobbit™
June Mary Le Chef - Cooking Passion ~ Alex Hunter - Lord of the Mind
July Full Metal Furies ~ LEGO® The Hobbit™ ~ Dark Arcana: The Carnival ~ 7 Wonders: Magical Mystery Tour
August & September Transistor ~ Cook, Serve, Delicious! 2!! ~ Hellblade: Senua's Sacrifice ~ Alter Ego ~ Lost Legends: The Weeping Woman Collector's Edition ~ Shadows: Price For Our Sins Bonus Edition ~ Nancy Drew®: Curse of Blackmoor Manor ~ Black Mirror III
October & November Prey ~ Skautfold: Shrouded in Sanity ~ Someday You'll Return ~ Stories: The Path of Destinies ~ Fairy Tale Mysteries: The Puppet Thief ~ Fairy Tale Mysteries 2: The Beanstalk ~ Lost Grimoires: Stolen Kingdom ~ Lost Grimoires 2: Shard of Mystery ~ Spooky Cats ~ Alan Wake's American Nightmare ~ Robinson Crusoe and the Cursed Pirates ~ Eroico ~ Black The Fall
December & January 2021 GRIS ~ Summer in Mara ~ Super Chibi Knight ~ The Incredible Adventures of Van Helsing: Final Cut ~ Cinderella Phenomenon - Otome/Visual Novel ~ Slime Rancher ~ Enigmatis: The Ghosts of Maple Creek ~ Enigmatis 2: The Mists of Ravenwood ~ Grim Legends: The Forsaken Bride ~ Detention ~ Discovery! A Seek & Find Adventure ~ Ghost Pirates of Vooju Island
2021
February & March SKYHILL ~ Ara Fell: Enhanced Edition ~ Ryse: Son of Rome ~ LUXOR: 5th Passage ~ Guild of Dungeoneering ~ Small Town Terrors: Livingston ~ Small Town Terrors Pilgrim's Hook Collector's Edition ~ Small Town Terrors: Galdor's Bluff Collector's Edition ~ Voodoo Garden ~ 911 Operator ~ Leviathan: The Last Day of the Decade
April Shadow Tactics: Blades of the Shogun ~ The Technomancer ~ Cooking Academy Fire and Knives ~ My Jigsaw Adventures - A Lost Story ~ Mystery Masters: Psycho Train Deluxe Edition
May Might & Magic: Clash of Heroes ~ The Fog: Trap for Moths ~ Lost Civilization
June Draugen ~ Pixel Puzzles: Japan ~ Nightmares from the Deep: The Cursed Heart ~ The Walking Dead: Michonne
July Love Alchemy: A Heart In Winter ~ Grim Legends 2: Song of the Dark Swan ~ Grim Legends 3: The Dark City ~ Time Mysteries: Inheritance - Remastered ~ Crazy Plant Shop ~ Time Mysteries 2: The Ancient Spectres ~ Time Mysteries 3: The Final Enigma
August & September Republique ~ Heart's Medicine - Season One ~ Season of Mystery : The Cherry Blossom Murders ~ Burly Men at Sea ~ Sea Legends: Phantasmal Light Collector's Edition ~ See No Evil ~ Gobliiins ~ Gobliins 2: The Prince Buffoon
October Remothered: Tormented Fathers ~ Eventide 2: The Sorcerers Mirror ~ Haunted ~ BioShock Remastered ~ Pyre ~ Goblins 3
November Pyre ~ The Walking Dead: A New Frontier ~ Dreamscapes: The Sandman - Premium Edition ~ The Secret Order 5: The Buried Kingdom ~ The Secret Order 6: Bloodline ~ The Secret Order 7: Shadow Breach
December Old Man's Journey ~ Tiny Echo ~ Gone Fireflies ~ Bionic Heart ~ Seasons after Fall
Summary of 2021 Just statistics
2022
January Shadow Tactics: Aiko's Choice ~ Greyfox ~ 16bit Trader ~ Shadwen ~ The Blackwell Legacy ~ NAIRI: Tower of Shirin ~ Kentucky Route Zero
February
March Spirit of the North ~ The Last Campfire
April Middle-earth™: Shadow of Mordor™ ~ Enigmatis 3: The Shadow of Karkhala ~ Eventide 3: Legacy of Legends ~ Nancy Drew: Secret of the Old Clock ~ Nancy Drew: Last Train to Blue Moon Canyon
May Tiny Tales: Heart of the Forest ~ The Last Dogma
June Mad Max
July AER Memories of Old ~ Silence ~ Jotun: Valhalla Edition ~ Little Nightmares ~ Batman: Arkham Asylum GOTY Edition
August Wuppo - Definitive Edition ~ Sherlock Holmes: The Secret of the Silver Earring ~ State of Mind
September LEGO® The Lord of the Rings™ ~ Tales of the Orient: The Rising Sun ~ The Secret Order 8: Return to the Buried Kingdom ~ Left in the Dark: No One on Board ~ Sherlock Holmes: The Awakened (2008) ~ Möbius Front '83
October Sherlock Holmes: Nemesis ~ Sherlock Holmes: The Mystery of The Persian Carpet
November
December Spellcaster University ~ Sherlock Holmes versus Jack the Ripper ~ DISTRAINT: Deluxe Edition ~ Yono and the Celestial Elephants ~ Sherlock Holmes and The Hound of The Baskervilles ~ Postmortem: one must die (Extended Cut) ~ Starfighter: Eclipse
Summary of 2022 Just some stats
2023
January Carto ~ Cats Organized Neatly ~ Blackwell Unbound ~ Wolfenstein: The New Order ~ Airscape: The Fall of Gravity
February Heaven's Vault ~ Unium ~ Last Day of June ~ Little Misfortune ~ The Turing Test
March The Testament of Sherlock Holmes ~ Sherlock Holmes: Crimes and Punishments ~ Dracula: Love Kills ~ Indivisible
April Momodora: Reverie Under the Moonlight ~ Endless Fables: The Minotaur's Curse ~ Chronicles of Mystery: The Scorpio Ritual ~ Faerie Solitaire ~ Unsung Heroes: The Golden Mask ~ Firewatch
May LEGO® Batman™: The Videogame ~ My Brother Rabbit ~ Memories with my Kitten ~ Dead Hungry Diner ~ Someday You'll Return
June Persian Nights: Sands of Wonders ~ Behind the Frame: The Finest Scenery
July Keepsake
August Spiritfarer®: Farewell Edition ~ Samorost 1 ~ Samorost 2 ~ Samorost 3 ~ Endless Fables 2: Frozen Path ~ The Legend of Kyrandia: Malcolm's Revenge (Book Three)
September Teacup ~ My Memory of Us ~ Modern Tales: Age of Invention ~ The Myth Seekers: The Legacy of Vulcan
October System Shock: Enhanced Edition ~ Sherlock Holmes: The Devil's Daughter ~ A Short Hike ~ TOEM ~ The Suicide of Rachel Foster ~ FRAMED Collection ~ Little Nightmares ~ Dreamwalker: Never Fall Asleep
November Absolute Alchemical Potion ~ Figment ~ 11-11 Memories Retold
December Detective Di: The Silk Rose Murders ~ Mystery of Unicorn Castle: The Beastmaster
Summary of 2023 Just some stats
2024
January Sleeping Dogs: Definitive Edition ~ Ghost Files: The Face of Guilt
February System Shock ~ A Story Beside ~ Endless Fables 3: Dark Moor ~ Simon the Sorcerer
March
April
May
June
July
August
September
October
November
December

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
October 2021
9% (13/152)
4% (6/152)
7% (11/152)
80% (122/152)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)
December 2023
9% (15/175)
3% (6/175)
6% (11/175)
82% (143/175)

Uplay

May 2021 - the list was made
4% (1/23)
13% (3/23)
83% (19/23)

Origin

May 2021 - the list was made
33% (7/21)
14% (3/21)
52% (11/21)
Year Steam game Status Post GoG game Status Post
1988 Gold Rush! Classic unfinished - Zak McKracken and the Alien Mindbenders - -
1989 Tex Murphy: Mean Streets - - Sword of the Samurai - -
1990 Commander Keen unfinished - Worlds of Ultima™ : The Savage Empire - -
1991 Tex Murphy: Martian Memorandum - - Might and Magic III: Isles of Terra - -
1992 Cosmo’s Cosmic Adventure - - Lure of the Temptress - -
1993 X-COM: UFO Defense unfinished - Simon the Sorcerer Completed February 2024
1994 Tex Murphy: Under a Killing Moon - - The Legend of Kyrandia: Malcolm’s Revenge Completed August 2023
1995 X-COM: Terror From the Deep - - Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe - -
1996 Tex Murphy: The Pandora Directive - - The Settlers® 2: Gold Edition unfinished -
1997 Fallout: A Post Nuclear Role Playing Game - - Blade Runner unfinished -
1998 Tex Murphy: Overseer - - Sanitarium - -
1999 System Shock 2 - - Caesar 3 unfinished -
2000 Soulbringer - - Vampire: The Masquerade - Redemption - -
2001 Desperados: Wanted Dead or Alive - - Atlantis 3: The New World - -
2002 Mafia - - Battle Realms + Winter of the Wolf - -
2003 KnightShift - - Prince of Persia®: The Sands of Time - -
2004 Deus Ex: Invisible War - - Prince of Persia: Warrior Within - -
2005 Psychonauts - - Prince of Persia: The Two Thrones - -
2006 Warhammer® 40,000: Dawn of War® unfinished - Eschalon: Book I unfinished -
2007 Death to Spies unfinished - S.T.A.L.K.E.R.: Shadow of Chernobyl unfinished -
2008 LEGO® Indiana Jones™: The Original Adventures - - Broken Sword: Director’s Cut - -
2009 STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition unfinished - The Secret of Monkey Island™: Special Edition - -
2010 Blade Kitten - - Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ - -
2011 CAFE 0 The Drowned Mermaid - - Treasure Adventure Game - -
2012 LEGO® Batman™ 2: DC Super Heroes - - Warsow - -
2013 Bionic Heart 2 - - Spelunky - -
2014 The Banner Saga - - Consortium - -
2015 System Shock: Enhanced Edition Completed October 2023 Invisible Inc. - -
2016 Sherlock Holmes: The Devil’s Daughter Completed October 2023 Hyper Light Drifter unfinished -
2017 Dies irae Amantes amentes - - Cuphead - -
2018 Skautfold: Usurper - - Ghost of a Tale - -
2019 GreedFall - - Daymare: 1998 - -
2020 Hades - - Iratus: Lord of the Dead - -
2021 The Darkside Detective: A Fumble in the Dark - - Narita Boy - -
2022 1428: Shadows over Silesia unfinished - South of the Circle - -
2023 The Symbiant - - XXX X X

Original post

ABC Screenshot Challenge

Anton Sokolov ; Aliena Bilbo Baggins Carto Damocles Enzo and Erine Kori-Odan Frodo Baggins
Grimm ; Garrus Vakarian Hornet Isildur Jack Kurt Legion
Mata Hari Nyreen The Outsider Pippin Quirrel Ronan O’Connor
Saren Arterius Tex Murphy U V Wrex Urdnot X
Yono Z        

Games used:

Hollow Knight
Dishonored 2
Ken Follett's The Pillars of the Earth
Mata Hari
Mass Effect (1,2,3) - playing on Origin so pictures are posted on Imgur
Tesla Effect: A Tex Murphy Adventure
Aurion: Legacy of the Kori-Odan
Murdered: Soul Suspect
LEGO: The Hobbit
Ryse: Sone of Rome
Carto
Yono and the Celestial Elephants
LEGO® The Lord of the Rings™
11-11 Memories Retold

March 2024 report


March was wild! It’s the most successful month of my gaming history. Only possible thanks to playing shorter games and rushing the 8 to infinity challenge though. ^_^

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

29.9 hours
5/5

You are awakened by an old robot and led into an infected world. He pinpoints the final destination, but the journey is for you to take. Hob is a charming game about restoring a broken world to its former glory. All alone you will roam across the land, fight off enemies and wild animals, open new paths, and ultimately heal the land.

The gameplay consists of exploration, platforming, environmental puzzles, and occasional fighting. They aren't perfect but in combination with beautiful visuals and charming music, it creates a memorable experience.

The world is beautiful with various landscapes be it forests, barren lands, reservoirs, or dark caverns. Besides the main story route, you can find secret doors leading to archives, outlook points, or items to upgrade your health, energy and weapon. The lands aren't completely lifeless though and you can encounter a few peaceful animals, if you are careful enough you may be able to pet them (one thing to note, it takes some time to find the right position for the petting ability to trigger)! Navigating around can be a little problematic and I have felt lost and unsure where to go next in some moments, especially after reshaping the world. You can check the world map any time, there you can see your position, collectibles, or important points but it can be hard to orient in it… it gets better with more hours in the game.

Platforming is an important part of the game. I am not exactly a fan of 3D platformers, but I have found the execution rather well done here, even if it slightly suffers from camera problems - when the angle changes right as you jump you can't do much about it. Luckily there are a lot of checkpoints where you respawn in case of falling to your death. Playing with the controller felt more natural and more intuitive than on the keyboard although it would be also possible.

The path isn't clear and you need to overcome many obstacles, be it enemies or environmental hazards. Usually, you need to pull some boxes, push some buttons or levers, move big structures and the world will reshape right before your eyes. Your artificial arm will be quite helpful with these tasks as it can pull, push, and even smash! The puzzles are pretty straightforward leading you from one point to another. Slight confusion may strike after completing the puzzle as you are not certain where to go next.

Fighting isn't a completely mandatory part of the game, but some fights are unavoidable. So it's quite advisable to invest your funds into new skills and modify your weapon, all of that can make your life easier. The enemies are varied from agile to slow, ranged to heavy attackers. They can kill you rather quickly so having a little tactical approach against them never hurts.

The story is somewhat obscure and hidden in all the short cinematic intros and archive rooms. It is told completely without words so one can be a little bit confused. But it should become clearer as you progress through the game.

As I said at the beginning, Hob is a charming, and rather relaxing game with beautiful graphics and soundtrack. The problems I have described were not too serious for me and didn't destroy my enjoyment of the game. So I can safely recommend it further.
Also, some moments in the game reminded me of Laputa: Castle in the Sky, a beautiful movie by Hayao Miyazaki. <3


Half-Life 2

Pinstripe

4/5
5.5 hours
12 of 12 achievements

Even in the afterlife, Ted doesn't have peace. His little daughter Bo was kidnapped by evil Mr. Pinstripe who has taken her deep into his lair. Getting there wouldn't be easy and Teddy has to navigate through the hell, fight off hordes of enemies, and operate devilish machines to be able to progress. He won't be all alone though as his daughter's dog George will be his trustworthy companion. There are also many other souls suffering in their own inferno. Some of them will help him directly, others will just comment on hell and Mr. Pinstripe, but all of them will shed light on Teddy's previous life… the deeper he goes down the rabbit hole the uglier the truth becomes. But leaving Bo alone is not an option and Ted has to face up to his demons—will he be strong enough to surpass them? Well, that depends on you.

The journey to the depths of hell will take you through frozen hills, dark underground caverns, or a small town full of miserable existences. The overall burdensome atmosphere is greatly portrayed by unique graphics of both the environment and characters. The soundtrack is also very good and helps to set the right mood. I have found the voice acting exceptional, especially Mr. Pinstripe who was truly fearsome!
As you interact with the characters you can influence Ted's attitude towards them and like that his personality, which will then have an impact on the ending you get. Your behavior will also show in his visual appearance, which is a nice touch!

As for gameplay, it's a 2D platformer with a few environmental and classical puzzles. They aren't overly difficult and were quite enjoyable, well maybe except for the last lockpicking which was quite frustrating. There are also enemies in the form of black balloons that drop bombs to fight off, for that you have a slingshot at your disposal. With enough "cash", you can even get a better weapon! But that's only possible after completing the game once as with the AdventurePlus mode you will gain access to previously locked secret rooms with a lot of cash in them.

The whole game is quite short, fast-paced, and can be easily completed in one session. Three playthroughs are required for 100% achievements, but thanks to the shorter length and smooth gameplay it doesn't turn into a chore. Beware that there is also a slightly grinding aspect as you need to collect a certain amount of cash for a story progression, the bad thing is that there isn't exactly a reserve so if you missed any you need to backtrack and search the locations again. I wasn't bothered by it, but other players can be. I have sadly encountered a bug when a collectible disappeared after accidentally leaving the screen, but it didn't count as collected and couldn't be obtained again. Like that, I was unable to enjoy the Vintage mode. Seems like there are some problems with achievements, but I luckily haven't encountered any.

All in all, even with a few small problems I think Pinstripe is a very good game, with nice visuals and an emotional story. An easy buy during a sale. ;)

Half-Life 2

Asphyxia

2/5
7.9 hours
8 of 8 achievements

So, this one is hard to rate. I got it from my first bundle ever and at that time I activated all games from it… in other words, I wouldn't have bought it on its own, because I know it isn't exactly my cup of tea. I enjoy visual novels, but I can't pretty much stand an all-girl ensemble. The second thing is I am not a real fan of poetry and my knowledge about these gender-swapped poets is rather scarce so I wasn't anyhow connected to them and they were just a bunch of teenage girls to me… annoying teenage girls. And I suppose I am way too cynical for it.

The game isn't long as it only covers one day of a field trip, but even that is quite enough as the alpha and omega of the story is Samantha and her unrequited relationship with her (formerly) best friend Lillian. The only things we will be talking about are Samantha's depression and self-loathing or absolute admiration towards Lillian. Oh, Lillian is so unearthly beautiful. Oh, I feel so sad. Oh, she is a genius! Oh, I am so miserable… one can get fed up with it pretty quickly.
I know that the game deals with heavy and serious themes, be it depression or suicidal thoughts… but I found the main heroine pretty much annoying and her constant whining was rather tiresome. Nothing of what the other characters said (like her next close friend Roberta) had any impact on Samantha and she was only Lillian this, Lillian that… The story isn't exactly positive and neither are the endings, the true one is at least hopeful. But that is mainly because of the inspiration in the real lives and relationships of the poets as you can later read in the summary that opens after you get to the end. I have found it more interesting than the story to be honest.

The art is pretty but the girls look younger than 17 years old, which was a little bit off putting (especially De Quincy with all her drugs). The music fits the story nicely. There is luckily a skip, so getting through the remaining story paths is quick. The writing is fine with some good moments that made us laugh, but it can also be verbose and lengthy with a lot of things repeating instead of quickly getting to the point making it a chore to read. There are also some typos and even completely missing words. Although the theme suggests a heavy emotional invention I stayed quite passive about Samantha and her problems with Lillian/life/you name it.

I wonder if my hostile approach towards Samantha has something to do with the fact that I have found a few small similarities with myself in her attitude… my partner said I am not so terrible though… Anyway, for my (unwanted) psychological analysis I have to recommend the game, it would be pretty much alibistic otherwise. Just beware that it isn't for everyone.

Half-Life 2

The Crew™

4/5
36.7 hours
25 of 50 achievements

Yep, I have also played it before the server's shutdown. ^_^ It's a shame really, the game is quite enjoyable. The graphics are pretty good, I liked how the car got dirty or destroyed. The soundtrack works well with the driving, but it isn't Raiders on the Storm. ;) The story is fine, nothing groundbreaking but works well. There are hundreds of driving challenges that put your skills up to the test. You can find parts of secret cars or simply buy a new one from a wide selection. The options for modifying cars, be it cosmetic or performance, are vast. The best thing is the map! It's huge and full of sightseeing spots. I will never travel around America in such a complexity and this was a great way to enjoy visiting all the significant places.

I can imagine playing some more, getting better in the races, and upgrading my car. Maybe even joining with some other players… well, no more.

Half-Life 2

Endless Fables 4: Shadow Within

2.5/5
3.4 hours
30 of 30 achievements

Grande finale to the endless saga! ;D Our heroine needs to come back home, stand up against the Nightmares from her childhood, and save her long-lost friend Hans from their devilish clutches!

From the whole series, it has the most boring and weirdest story. It is also very hectic and most of the development doesn't make much sense. Although it does have a mythic creature, Sandman, it doesn't have a solid ground in some myth tales and that's probably why it is the weakest part of the series.
The visuals are traditionally colorful and pretty to look at. The music is fine, I suppose… nothing extra. On the other hand, the voice acting is bad. The puzzles and hidden object scenes are of good quality and difficulty, nothing to stuck on. However, there were some moments of slight frustration during the game where I wasn't certain what to do next and had to search every available location to be able to move on.

Overall an okay HOG, good for short and relaxing gaming.

Half-Life 2

King's Heir: Rise to the Throne

3/5
3.8 hours
18 of 18 achievements

Conspiracy against the crown ends up with our false accusation of murdering the king. The process of cleansing our name will uncover a big secret from the past - our brother is a truthful heir of the late king! His heritage could be proven by the legendary crown of the first ruler, so that's what we need to find… Well, let me tell you, our brother is good for nothing and was mostly standing there looking pretty. All the time I was thinking we would make a better king. xD

A standard short hidden object game with nice visuals. The puzzles are mostly good and varied, with just a few frustrating ones. Hidden object scenes are also nice, although some item descriptions are rather unclear. Voiceovers were a little bit strange, sometimes our character spoke and sometimes he did not.

I think they are slightly pushing it with the achievements with time limits though… 30 seconds, really what would be next… 15 seconds? But looking aside from completionist problems it's an okay game, suitable for killing off some time with it.

Half-Life 2

Tengami

4/5
1.2 hours
4 of 4 achievements

Tengami is a cute, serene, short game where we follow a lonely man through a paper world in a search for lost petals of dying sakura. The inspiration in Japanese culture is visible in every aspect of the game, be it visuals, music, or overall mood, and it works pretty well.

Moving around is slow, but thanks to the shorter length of the game (you can complete it in one sitting) it doesn't turn into frustration. You will feel like you are actually reading a book as you need to flip the paper all the time. With it, you will change scenes, and perspectives or solve clever puzzles. Sometimes the speed of your flip can be crucial as you can uncover hidden clues with a slower motion which is neat!

I remember pop-up books from my childhood and how mesmerized I was by them, Tengami does a great job of recreating this feeling. Thanks to the calm atmosphere it's a great game to relax with, I can safely recommend it.

Half-Life 2

Memoranda

3/5
5.8 hours
11 of 11 achievements

Memoranda is a very strange game about a young lady suffering from severe insomnia who has lost her name and now is searching around the town for it. It's hard to rate as there are up to three layers that influence the overall experience.

1) The story is, according to the store page, inspired by Haruki Murakami and his short stories. I can't relate to it much as I am not familiar with his work. The game felt to me very surreal with hints of magic realism making it somewhat hard to comprehend. After one bizarre encounter following another, I stopped trying to understand it and just went with the flow. We encounter a lot of various characters, some of them are ordinary and some of them are quite un-ordinary. Interacting with them is mostly fun, but in the end, it doesn't lead anywhere. At least for the main heroine because I still don't know what to make off of the ending.

2) The graphics are hand-drawn, rather unique but still very pretty. The soundtrack is also very specific but suits the mood of the game. The voice acting is… fine, again in terms of the surreal feeling. My only problem was with the voice of our heroine as she lisps and it was somewhat unsettling.

3) As for gameplay, it's a standard point-and-click adventure game. We have inventory, a logbook, and a map at our disposal. We have to go around the town, collect and combine items, and help our fellow citizens with their burdens. There are also puzzles to be solved. Although they can seem quite obscure, they are still logical. If they prove too challenging you can use a built-in hint system. Through the game, one can easily become stuck as most situations are resolved by nonsensical solutions so don't be surprised when you end up going in circles and tearing your hair out in despair from how the hell was I supposed to know that? tantrum.

Each of the layers has its ups and downs. It's not perfect and I struggled with it, but I suppose I will recommend Memoranda. If you are a lover of adventure games you can enjoy it, even more, if your mind is open to the surreal, absurd, and nonsensical storytelling.

Half-Life 2

Yomawari: Night Alone

3/5
50.3 hours
27 of 27 achievements

In Yomawari we are playing as a little girl searching for her lost dog and big sister. Our search won't be easy though as the town gets pretty much dangerous during the night. And even if the title suggests that we are alone it's not exactly right and truly lonely moments will be something you are gonna cherish.

The gameplay is fairly simple. We are running around the town equipped with only a flashlight, our best friend, and a few other, more or less, useful items. The streets are full of ghosts/monsters and we need to safely navigate through them. As we progress in the story we open new city locations with a new kind of monster to hunt us down, yay! xD Be prepared to die a lot as the enemies will easily catch up to us… don't forget, we are playing as a little girl with short legs who gets slower the closer the monsters are. Also, their hitboxes are sometimes pretty strange and we can get killed even though we should have been safe. Some parts of the game (especially the last two chapters) are extremely frustrating thanks to it! Every chapter ends with a boss fight. Sometimes it can be rather unclear on what to do, but one thing is certain - you need to run and get to safety.

I enjoyed the graphics and music even if it's nothing extra, but the combination of cuteness and morbidness creates a nicely unsettling atmosphere (some scenes were really emotional). There is a peculiar saving system when our progress is saved only at the girl's home. So if you want to close the game, don't forget to go home and save it otherwise all of your progress will be lost. Making offers at one of the Jizo statues around the town serves only as a checkpoint in the case of your death. There is always enough money lying around so don't be afraid to use them as you see them. You can even use them for fast travel!

There are also a lot of collectibles hidden around the town. The good thing is that once you grab it, you are gonna keep it even if you die in the next second! Also, there is no need to search for them right away as once you complete the story you open the free roam. Like that, you can visit all of the locations and find the remaining items, just beware of the monsters (luckily no bosses).
One thing about the collectibles to note is that some are hidden behind a certain task you need to perform, but it can be quite obscure and even luck-based as you need to repeat a certain action until you trigger the event (you need to come back home to reset the town) and then you need to do some other action to successfully get the item… a lot of hard work to simply realize what you are required to do. So feel free to consult the walkthrough for any of such items!
As for achievements, there are three types - straightforward (for completing chapters and collecting items), grinding (repeating some task), and luck-based (just one, but can take some time to trigger). Oh and then there is the one for 50 hours of playtime which is just ridiculous and absolutely unjustified.

The game is rather short (the story can be completed in 6-7 hours) and can be actually quite enjoyable even if you die a lot. Some parts are designed in a pretty bad way and can easily turn into frustration leading to rage quitting… my patience was pushed to the verge a lot of time. But if you like to spend the night alone running from the monsters lurking in the shadows, I'd say grab it during the sale, you will have fun!

Half-Life 2

TSIOQUE

5/5
4.1 hours
31 of 31 achievements

When the Queen leaves the castle to fend off new dangers threatening the kingdom an evil wizard will seize the opportunity and usurp the throne! He locks down the young princess Tsioque in the dungeons and summons devilish creatures to roam the castle. But even though the princess is young she is determined to break free and show the wizard who's gonna rule here!

TSIOQUE is an absolutely adorable, funny, and charming game with beautiful hand-drawn graphics and pleasant music. Gameplay-wise it's a standard point-and-click adventure where we have an inventory in the form of a small bag for the few items lying around that we will need to use throughout the game. There are a few logic puzzles and even quick-time events but most of the time we will just use items on the characters or environment itself. Some item combinations or actions are just red herrings, but as they lead towards funny moments it's a good thing to play around a little to see what could possibly happen!

The game is pretty short, my playtime stands for two complete playthroughs. You can get all of the achievements in the first one, but if you miss some (like right before the end) you need to replay the whole game. But even for the second time it was funny and enjoyable.
The story reminded me a lot of The Whispered World. The ending is somewhat bittersweet and I would maybe enjoy a different one more. One thing I don't understand though is why the princess looks so pissed all the time. xD

If you want some game to cheer you up, look no further and grab TSIOQUE!

Half-Life 2

Flashback

4/5
6 hours
8 of 12 achievements

I maybe stumbled upon this game as a kid, but it was just a brief interaction for sure as it was pretty hard. Playing it now, I can say that I have quite enjoyed it even though it's still pretty hard. xD Anyway, I can't really compare the original and "remastered" versions.

We assume the role of Conrad on a run from his enemies who kidnapped him for knowing too much. His memories got wiped out, but luckily a backup exists! The truth is pretty scary though and the future of humankind depends solely on Conrad's agility… and on how quickly he can draw the gun.

Flashback is an old school platformer that reminds me a lot of Prince of Persia - the movement and jumping especially, it is also one of the reasons I struggled with it at some moments. xD The story takes place in a futuristic universe where we visit Titan moon, Earth, or an alien spaceship. There are hordes of enemies waiting for us and fights with them can be pretty hectic with every mistake quickly punished. However, most of my deaths were caused by my misclicks that led me to jump from a cliff instead of slowly climbing down and other similar scenarios. During fights we can sometimes gain a nice advantage thanks to the teleporter and shields.

I liked the graphics, even if it’s older, each level also has a nice distinctive style. The game isn't anyhow long and can be completed in a few hours, it mostly depends on your skill. The rewind system is a great utility for getting to know the levels. Beware though that on the expert difficulty you get 10 minutes of rewind for the whole game! You can also play it without this feature and make do with standard checkpoints. I am not sure yet how much I wanna suffer, but I will try at least the normal difficulty. ^_^

Gifts <3

  • Kitaria Fables

    0 hours playtime

    0 of 41 achievements

  • F.E.A.R. 2: Project Origin

    0 hours playtime

    no achievements

February 2024 report


47.9 hours
3.5/5

I am not sure if I can call myself a fan of the original game if I have played it only recently but I have really enjoyed it and even though the remake tries hard the original still remains superior to the later. But even if my heart belongs to the (enhanced) original the remake is well-made and worth playing even though it suffers from some bad design choices.

The remake stays true to the original and most of it remains the same, so I will be comparing these two versions a lot.
The layout of the Citadel Station remained (mostly) as it was with a few exceptions (the Storage level underwent a huge overhaul, also Groves got somewhat bigger even though they turned out to be a disappointment in terms of setting - lush greenery and sounds of the nature of the original are gone). You can find items in familiar places and even ambushes happen in the exact spots as before, but this time the enemies got shuffled a lot and you can meet some of the stronger ones sooner or in completely different spots than in the original game. In comparison to the original game, I have found their overall numbers lacking sadly. The puzzles are completely new, which is a good point on one hand as the original were rather hard. On the other hand, the conditions for completing the new puzzles are pretty vague so you can spend a lot of time figuring out exactly what you are supposed to do. But I have found them fun even though I was just shuffling around.

You can also now collect trash items and recycle them for coins which you can then spend on various vendors. It's an okay feature except that it's rather tedious as you have limited space for said items in your crowded inventory and an extremely small recycle station where you can put three items at most! Hilarious if it wouldn't be sad. So yeah, we have now a classic inventory with little space which isn't the best improvement, to be honest. The biggest difference between the games is that the ammo and med/stimulant patches are no longer unlimited instead they take up a precious spot in your inventory in the forms of separate stacks - the maximum for patches is 10; each ammo has a different count but it's rather hard to maintain more of the weapons at the same time thanks to it. Maybe the desired attitude is for you to throw the weapon away after you get out of ammunition, which isn't very logical as now you can upgrade your weapons! Why would you throw it away anyway? In the original, you swap better weapons with the weaker ones, but in the remake, I haven't seen such a clear distinction and my most used weapon was the simple pistol you get at the beginning. Oh, and another thing I have enjoyed very much (irony) is the fact that most of the weapons are bigger after the upgrade so you can reshuffle your inventory yet again…

The weapon arsenal is big and you have classic firearms or energy guns at your disposal. Energy weapons don't require ammunition but you need to maintain your energy as without it they are useless. Shooting around is all right although I remember some guns being stronger (I look at you Magnum). And don't let me start on the laser rapier, the ultimate weapon that turned in the remake into a most useless thing under the sun! The biggest problem with it is that you can't see or hear the impact. You don't receive any indication that you have landed a hit (same as when shooting, but that isn't so problematic), so you just stay there waving around with the rapier merrily dying at the hands of your enemy. Argh, in the original you killed even the strongest enemies at three strikes most, now you can't kill a fly with it… This was one of the biggest disappointments in the remake and both the long-range and close-range combat needs a lot of improvements.

Everyone's favored cyberspace is back! To be fair, it is better than the original as that one was terrible. xD But surprisingly even the new isn't without flaws. The good thing is that there is no longer a time limit, three hurrays! Also, you can now more clearly see where you are in the space and you don't move involuntarily forward. Fighting with enemies is fast-paced and quite fun although it can be pretty challenging as you are usually facing a lot of them in a closed space. Now for the bad things. There are more mandatory cyberspaces required to complete than were in the original game. The enemies can spawn right on you making it harder to maintain a safe distance from them thus quickly dying and that means redoing the whole level. Usable items are absolutely useless. There are two of them - decoy and recall. In the original game they were stackable, so the more you collected the more you had of them. In the remake, you have only one. I repeat, you have ONE decoy and ONE recall! If you use them and there are none of them in another cyberspace level, well bad luck, you have to surpass it on your own… a pretty bad and frustrating design if you ask me. There is also no upgrading your cyberspace weapons, so there is no hope for a quicker way to kill your enemies. At least you have a dash now…

The visuals of the remake are nice, modern with a touch of pixel blurriness. At first, I thought that it was some kind of graphic bug, but no, it's intentional and I quite like the nostalgic touch of it. But to be honest the modern look seems slightly rigid to me. In the original, every floor had its own clear visual setting, now it all feels the same even if they are diverse. I am also rather disappointed by the soundtrack which is now almost non-existent and the station is mostly silent with just some environmental sounds. The floors no longer have their typical music playing all the time and the exploration thus felt somewhat empty (the exception is the Executional level which is my favorite in the remake). Even the fighting music is absolutely off as it tends to start long after the fight is over.

As for now, the game is playable and can be easily completed although be prepared for some problems. A few examples. I have experienced a serious lag during fights with flying enemies. The keybindings don't work in the QWERTZ layout and you need to switch your computer language. Map markers are useless as you can't add your descriptions to them (which you could do in the original). The Security level will trap you inside as you can't leave from there anymore and there is no indication that something like that would happen (in the original it was normally accessible). One collectible is hidden in the wall. Steam cloud and some achievements don't work… Most of these things should be corrected with the upcoming patch… which was announced around August last year? Seems like we are waiting for the release of the version for the consoles… pretty lame.

All of those are still minor problems and they don't worry me much (just frustrate me a little), but my biggest problem with the remake is the atmosphere… it's simply lacking and can't compare with the original. SHODAN is still talking to you, yeah, but she lost her omnipresent feeling. She no longer randomly appears on the many screens around the station, there is just the spinning logo, so you are no longer under the pressure of being hunted which is a pity. The final boss fight is also… well, something out of this world. xD I was also rather sad that there was no ending summary with your stats of deaths and killed enemies as was in the original.

But I still enjoyed it don't get me wrong, so if you are not brave enough to delve into the (enhanced) original go for the remake! It offers the same excellent story and many quality-of-life improvements like better jet boots or devastating grenades that are easy to use and so on. It's an honorable successor to one legendary and groundbreaking game!


Half-Life 2

A Story Beside

4/5
18.2 hours
16 of 16 achievements

This is such a precious gem!

A Story Beside tells a story about a girl named Lyric living in a peaceful secluded village, Pyreside, with her family - parents, sister and grandma. Life there is idyllic and her childhood is full of happiness. Sadly, nothing lasts forever and on the eve of a big celebration everything changes. Ancient danger is slowly creeping back into the world and threatens everyone's safety. In this atmosphere, Lyric has to keep on living and try her best to preserve her family's inn, find love and against all odds keep the village running.

Usually, when some ancient evil tries to destroy our world we assume the role of heroes and go on a quest to defeat it. Not this time though. Lyric doesn't have such ambition as she knows there are better ones for such a task. She wishes to remain in the village offering her services to the heroes in need - that is the meaning of her life. The main line is thus set, yet we can shape Lyric's life through many choices over the life. But as she is deeply connected with her town and the people living there they are all going to be affected by them for the better or worse. There is no crying over spilled milk though and all decisions need to be carried over proudly and then see what effect they will have in the future (or you can load it up if you have saved it before).

The game is visually very pretty and I enjoyed exploring around to see all of the little changes through the years and seasons. The piano score is just phenomenal and greatly complements the story, I could listen to it over and over again (sadly there is no soundtrack to buy). I have enjoyed the other perspective we get to experience in the game - seeing the mercenaries coming and going on their quests was strangely compelling. The story is nicely written with believable and likable characters, there is no one that wouldn't grow on me. Following Lyric's life is rather emotional, both the sad moments and happy events brought tears to my eyes. I have made three playthroughs and each time I cried pretty hard in the end. Even though there are some weaker parts in the story and some plotlines could have been more developed it stayed with me for a long time, I can wholeheartedly recommend it! <3

Half-Life 2

Endless Fables 3: Dark Moor

4/5
3.2 hours
31 of 31 achievements

So, we have already visited Greece and Sweden in the Endless Fables series. Now we will investigate mysterious supernatural happenings in the moors of Scotland! Peaceful visit of distant relatives and birthday celebration turns into a race against time as our niece is kidnapped by an angry banshee. Her steps lead us to an abandoned family manor full of dark secrets ready to break through and plague our world.

Dark Moor is much better than the previous game (Frozen Path) even though the story isn't about some specific mythology legend instead it's only inspired by universal myths. The whole game is, thanks to the setting, rather dark, gloomy and grim, but the visuals are still very pretty and colorful. Thanks to the ghosts, specters, possessed items or other supernatural entities the overall atmosphere is rather spooky! There are even a few jump scares that work pretty well as you wouldn't expect them in a HOG! Sadly, the final villain doesn't have enough space to shine and the finale is a little bit lackluster.

Both the puzzles and hidden object scenes are of good quality with nothing too hard standing in your way. There is a slight backtracking, but the game has a good pace so it doesn't turn into frustration. I liked the visualization of the extras, especially for the collectibles (you can read more about the pumpkins you find) and skill achievements (which are in the form of letter stamps - I collect stamps).

The whole game is rather short but still quite enjoyable. After you are done with the main game you can help little tree spirits in the bonus chapter. Can easily recommend it.

Half-Life 2

Simon the Sorcerer

5/5
9.3 hours
no achievements

The last time I played this classic adventure was many, many years back. So even though I have a few fond memories of it (termites, Swampy, dragon, ladder in Simon's hat…) I don't remember the exact solutions for the puzzles so I have more than often wondered what the hell am I supposed to do now?. xD Add to it pixel hunting, large open area, red herring items, verbal commands, obscure solutions and you are one step closer to insanity! Good old times. 😂

I love the humor and many pop-culture references. I think I have caught much more of them now, being older and all of that comes with it. If we look aside from pixel hunting the graphics are pretty and I consider myself lucky to have the original version and not that abomination they call a 25th anniversary! I have enjoyed watching all those little things that can happen on the screen - like a snake slithering from a tree or a hawk catching a mouse… and there is much more! The music is nice and varied, although the more time you spend in the same location the more you can become easily overfed with it. The game can be played with voices or without them (we picked this one as we are more familiar with it), just beware that there are no subtitles in the voiced one.

Not sure what to say more. It's a classic that doesn't disappoint. We are going to play the second game, but no one will force me to play the 3D game… why does it even exist? 😅 On the other hand the announced prequel looks very promising!

Humble

January 2024 report


Sleeping Dogs: Definitive Edition is an excellent game with a great storyline, likable characters, brutal fights, fast cars, various clothes to wear, karaoke songs to sing… you can do just about anything you can think of! Please note that this is the only version I have played and I can't compare it to the original game. I didn't have any serious problems with the game and I have thoroughly enjoyed it!

We assume the role of Wei Shen, an undercover cop on a mission to bring down the dangerous Triads by infiltrating them… and maybe to settle a score or two from his past with them. The job ain't gonna be easy though. The Triad members aren't a trustful bunch and Wei needs to be ready to prove his worth and loyalty in many aspects. His two lives will collide together the more he succumbs to his role and climbs up the bloody steps in the hierarchy. As the world isn't dyed only in black & white colors the boundaries between good or bad tend to blur together and one has to dirty his hands to get the justice done… well at least in games, don't try it in real life. ;)

The story takes place in the bustling streets of Hong Kong. The whole city is an open world and you can go almost everywhere you want. Missions, side-quests, favors, challenges, races… all of it has its starting point, so before you activate it you can roam around completely freely. Like that, you can take a break between missions to buy some new clothes, get a few decorations for your flat, add a new car to your collection, lose/win money in gambling dens, search for collectibles or take some girl up for a date. All of these optional encounters open up with your progress in missions, so there is always something fun to do!
Moving around the city is thanks to the lively streets rather dangerous… not for us mind you, but for every person, car, hydrant, sign or traffic light brave enough to stand in your way! xD I tried driving safely most of the time, but during heated chases with enemies or police you can't really consider the safety of others. So you will often leave the city in a state of havoc while slowly watching your car getting destroyed with every hit you make (I liked that). But fear not, even if the demolished car was from your collection once you take it from the garage it will be like new again! If you wish to protect the good people of Hong Kong from your driving skills you can catch a taxi (you really have to catch it) and fast travel to a specific location. Driving around the city is best done on a motorcycle as you can zigzag closely between cars even in tight spaces.

Your enemies understand properly only one language - the pain - so you are going to talk with your fists a lot. Sometimes even with a knife, cleaver, fish or guns. And as the Triads don't play fair Wei is gonna be outnumbered most of the time, so mind your enemies or you get a surprise stab in your back. To better fight off the hordes Wei can learn new moves that can send shivers of fear even among the sturdiest of them. You can also use your surroundings during the fights for extra brutal finishers! Some clothes give you sweet bonuses to damage, defense or even weapons to fight with so don't forget to update your style regularly. Aside from small bonuses Wei can obtain new skills by leveling up in three trees - Police, Triad, and Face.
More than a few situations will require a quick withdrawal to safety so be prepared to drive fast and furiously. The enemies won't be easily shaken off and will chase you down relentlessly. Aside from ramming into them, you can shoot their tires or even cause them to explode! Sometimes you maintain only the firepower, but most of the time you have to also mind where are you driving so the chase can become pretty wild, especially on the full streets. xD Other than that you can join illegal races with some of your cars. The traffic is considerably lower during them, but it's not uncommon for a head-on crash with a random car appearing suddenly in the curve. The races are awesome, I have quite enjoyed them (reminded me of Need for Speed Underground). Most of them are pretty challenging and some require even a little bit of tacticizing.

The visuals of the characters and environment are pretty good, it's a joy to watch all of the animations. The voice acting is perfect, especially the combination of English and Chinese language. I liked that. The soundtrack is quite good too and creates a great atmosphere. During my playtime I haven't encountered any game-breaking bugs, only a few visual ones - falling barrels out of the blue sky etc. Nothing that would break my immersion in the game.

I am a fan of bad boys/cops, Wei is a great guy and I enjoyed my time with him. The story was intense and captivating, I just couldn't stop pushing for more. The fights can be pretty brutal (but it depends mostly on you) and I often shouted in pain for my enemies. xD If you'd play only the main story mission you can be quickly done with it, but there are so many things to have fun with that it would be a shame to miss them! After completing the main game you can play around in two separate stories which are also pretty fun!

All in all, I have only two big complaints. First, leveling up the Triad skill tree is a terrible pain. As the experience for it can be collected basically only in the main missions - you need to wear clothes with a boosting bonus and even then you have to replay some missions to raise the level - and like that, you can't enjoy much of other clothes which is a shame. Second, buying new cars is costly so you wait until you have the highest discount, but at that moment you don't need those cars as the best of them you (luckily) get from side-quests, but you still have to buy them for the achievement.

And lastly… driving… oh god, everyone is driving in the reverse direction! I had a hard time keeping on the left side of the road and often found myself just driving right against them hoping they would dodge in time. XD I loved the game, can't recommend it enough!


Half-Life 2

Ghost Files: The Face of Guilt

2/5
3.9 hours
22 of 22 achievements

The city of Boston is plagued by a series of murders and our task as the detective is to find the culprit, nicknamed The Guilty Man! Mysteriously all the clues point to a long-dead criminal. When the chief detective starts to hinder our progress it's clear that something fishy is going on! The hunt for the killer is dangerous and our own life will be at stake… but we can't back down in the pursuit of justice!

Ghost Files: The Face of Guilt is a short, standard hidden object game with nice visuals and not-so-good voice acting (our protagonist looks to be in late twenties and speaks like an old granny, on the other hand, other older women talk as a young maiden… ridiculous). Puzzles and hidden object scenes are fine, varied and not so hard. We also get to use forensics utilities when examining the collected evidence, which is neat, but only for a brief time. The game takes place in two "realms" - our normal world and the supernatural afterlife world.

The weakest point of the game besides the voice acting is the story which is too far-fetched (a good theme for a Hollywood movie not for a HOG, reminds me of Face/Off). It feels very rushed as we jump from scene to scene without a proper feeling of development.

The full price is too high, grab it during a sale if you need another HOG in your collection. ;)

Beaten during January, report will follow once I complete it.

Christmas gift! <3

Winter Sale

  • Skautfold: Knight's End

    0 hours playtime

    no achievements

  • Commander Keen: Keen Dreams Definitive Edition

    0 hours playtime

    no achievements

Fanatical

Summary of 2023

It has been already five years since I joined BLAEO. I am really enjoying it here - I find a lot of new interesting games, I write reviews about all the games I play and I try to fight against the backlog with more or less luck. :D
I am happy about the progress we made on my Steam backlog in 2023 - 51 games were completed and 6 games were beaten. The total time in Onmyoji surpassed 2000 hours, but most of the time it runs on auto mode and we do other things - like watching, reading or playing visual novels, so it’s not a totally wasted time. ^_^

Steam replay stats are yet again very nice and you can see what I have played over the year.
Also, here is a list of all my 2023 reports.

2023
January Carto ~ Cats Organized Neatly ~ Blackwell Unbound ~ Wolfenstein: The New Order ~ Airscape: The Fall of Gravity
February Heaven's Vault ~ Unium ~ Last Day of June ~ Little Misfortune ~ The Turing Test
March The Testament of Sherlock Holmes ~ Sherlock Holmes: Crimes and Punishments ~ Dracula: Love Kills ~ Indivisible
April Momodora: Reverie Under the Moonlight ~ Endless Fables: The Minotaur's Curse ~ Chronicles of Mystery: The Scorpio Ritual ~ Faerie Solitaire ~ Unsung Heroes: The Golden Mask ~ Firewatch
May LEGO® Batman™: The Videogame ~ My Brother Rabbit ~ Memories with my Kitten ~ Dead Hungry Diner ~ Someday You'll Return
June Persian Nights: Sands of Wonders ~ Behind the Frame: The Finest Scenery
July Keepsake
August Spiritfarer®: Farewell Edition ~ Samorost 1 ~ Samorost 2 ~ Samorost 3 ~ Endless Fables 2: Frozen Path ~ The Legend of Kyrandia: Malcolm's Revenge (Book Three)
September Teacup ~ My Memory of Us ~ Modern Tales: Age of Invention ~ The Myth Seekers: The Legacy of Vulcan
October System Shock: Enhanced Edition ~ Sherlock Holmes: The Devil's Daughter ~ A Short Hike ~ TOEM ~ The Suicide of Rachel Foster ~ FRAMED Collection ~ Little Nightmares ~ Dreamwalker: Never Fall Asleep
November Absolute Alchemical Potion ~ Figment ~ 11-11 Memories Retold
December Detective Di: The Silk Rose Murders ~ Mystery of Unicorn Castle: The Beastmaster

Although I was able to keep 0 new games in some months, in others I was struck by a shopping fever… so, in the end, the amount of new games is 116. Oh well. >_>

My New Year resolution would be to enjoy my games, don’t stress myself about playing something specific and pick whatever I wish in the moment. : 3 And also to work some more on my other libraries… as always. ^^

Happy New Year!

Joining stats - December 2018

9%
7%
8%
76%
0%

December 2019

13%
7%
8%
73%
0%

December 2020

18% (172/952)
6% (61/952)
7% (65/952)
69% (654/952)

December 2021

20% (222/1095)
5% (59/1095)
6% (69/1095)
68% (745/1095)

December 2022

22% (257/1187)
6% (67/1187)
6% (68/1187)
67% (795/1187)

December 2023

24% (309/1299)
5% (64/1299)
5% (66/1299)
66% (860/1299)

Joining stats - December 2018

5%
0%
8%
91%
0%

December 2019

38%
4%
6%
52%
0%

December 2020

56% (83/147)
7% (10/147)
5% (8/147)
31% (46/147)

December 2021

69% (110/160)
7% (11/160)
5% (8/160)
19% (31/160)

December 2022

71% (119/167)
8% (13/167)
5% (9/167)
16% (26/167)

December 2023

74% (127/171)
8% (13/171)
5% (8/171)
13% (23/171)

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)
December 2023
9% (15/175)
3% (6/175)
6% (11/175)
82% (143/175)

December 2023 report


I had some bold plans for December… didn’t exactly work out. ^^ Even though my progress with the Steam games slowed down we started working on our Visual novel backlog and we are quite enjoying it. So the fight still continues! :)

(Caught up with the reports! Yay me. :D)

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

7.9 hours
4/5

Detective Di: The Silk Rose Murders tells a story about Di Renjie a newly appointed investigating magistrate on a trail of horrid serial killer. He has to stay open-minded and vigilant because the mysterious clues left behind by the killer are leading him down a path from which there may not be a return!

I am not familiar with the character of Di Renjie, but apparently, he is a true historical figure from Ancient China. But no previous knowledge of his endeavors is required for full enjoyment of the story. He is a brilliant detective who uses his sharp mind, observation skills and deduction to resolve the crimes. He is also very righteous, lawful and would do anything to uncover the truth. Even if it would cost him his position… or life.
The story is pretty interesting and well-written. Through it, we also learn about Ancient China although only briefly. Detective Di is a sympathetic character and playing as him is enjoyable. Most of the other appearing characters have only minor roles and are mostly tied to a specific case.

The pixel graphics are nice and some of the scenes are beautiful (like sunset in the throne room). The screens are mostly static - there is no idle movement of characters. The music is oriental and suits the game perfectly. But in some moments, mostly during conversations, there was just silence and I found that rather disturbing to say the truth. There is no voice-acting and there are no accompanying sounds during the text unfolding so you need to pay good attention to the text. And as with any good detective game, there is a lot to read!
Other than searching for clues at the crime scenes Detective Di needs to interrogate suspects and witnesses, so be prepared to uncover their darkest secrets. There are also puzzles to be solved, usually one for each case. As you aren't given precise instructions they become pretty challenging, but they are also quite logical and I have enjoyed solving them.

Detective Di is a very nice detective game from Ancient China times. The story is clever, dark, mysterious and even though you can see where it is leading, it remains captivating till the end. Wouldn't mind playing more games about Di Renjie.


Half-Life 2

Mystery of Unicorn Castle: The Beastmaster

4/5
12.2 hours
no achievements

Very good hidden object game with a male detective as a protagonist - quite unusual! The story isn't anyhow groundbreaking, but still enjoyable. A young girl went missing and her trail leads to an abandoned castle where overgrown rats serving an evil wizard have their nest. The wizard wants to absorb her life energy to become immortal and the only way to stop his evil plans is to free the magical Unicorn from his stony prison! As we search for the missing girl on the castle grounds we get to learn more about its history - especially about the gruesome end that met the previous owners. Their ghosts are still bound to this place unable to leave so they ask for our help and in return they will provide us with the necessary means to save the poor Sophie!

The visuals are very pretty with a lot of additional effects, like when there is a fire in the castle you can see it even from far away, which is a nice touch! Also, hidden object scenes often have living items, flickering lights or moving shadows, which makes them more lively. The scenes get repeated two or three times, but never in close succession so it doesn't become boring. The puzzles are nicely varied and of good quality! Few of them are truly challenging, but still solvable (on the highest difficulty they can't be skipped). At your disposal is a journal, where everything important gets noted down and through it, you can even replay cutscenes! You can also freely use a map where you can see active tasks even on the highest difficulty (not sure if you can fast-travel through it, as I always went on my own). As the area is quite big and there is a lot of backtracking it's advisable to consult the map - it will save you from wandering around and searching for what to do.
Through the game, you will have to make karmic choices that will influence your character and the ultimate ending of the story! After completing the game you can play a bonus story that serves as a prequel.

There are in-game achievements and to get them all at least two playthroughs are required. The game isn't long and has a good pace, you can also choose from four difficulty levels. My playtime is equal to three whole playthroughs (yeah my fault, my partner did say to play it on the highest difficulty right away ^^'). We have enjoyed it very much and can easily recommend it to all lovers of HOGs!

Thank you very much for my win and gifts! <3

Humble

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

November 2023 report


We slowed down a little bit with gaming in November, but still we managed to get some games down. Enjoying Sleeping Dogs very much!

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

Half-Life 2

Absolute Alchemical Potion

3.5/5
9.4 hours
32 of 32 achievements

Exiled scientist-alchemist Celsia had enough of living in complete seclusion in Barren Lands. Her ticket back into civilization is her newest and the most brilliant creation - Elixir of Immortality! With it, she will show all those ignorant old men, who had the guts to banish her into a wasteland, who's the best in the world! There is just a small problem, tiny really… the potion isn't ready yet. And what's worse, her latest attempt didn't go as expected and she ended up with sealed-up powers. Oh, and she also shrank in size! If word of this disaster reaches the Ministry of Mages it could mean her ultimate demise so there is no time for idle!

Absolute Alchemical Potion is a standard otome game with three romanceable boys. What isn't much standard is the role of the main heroine - she is in a higher position than her suitors. Gestalt is her former assistant (and lover), Sitri is her familiar and Glem is her servant. Their interactions are influenced by this position and although I am not exactly a fan of this, it wasn't that bad. At least it was a change from the mostly naive and useless heroines. ;)

The writing is rather good and most of the time engaging. At your disposal is even a logbook that describes the important facts about the game world. The visuals oscillate between pretty and average. There are a lot of additional visual effects that make the screen more vivid, but sometimes they can prove bothersome - like when the screen is shaking even with the text you want to read! The music is fine. There is no voice acting, but I don't take that as a bad point.
I liked the look of the interface but totally hated the save system - it's done vertically and every time you want to save/load you need to scroll down… unbelievably bothersome. Searching for a specific save in the growing pile can also be rather confusing as you can only see the date and time of the saving - it's hard to recognize the scene just by that.

The endings are influenced by affection and (Celsia's) character choices. I liked that you can check on your status anytime you want. The game is quite linear and you shouldn't have any problems with going through all possible lines. You can even see the conditions for each ending!

All in all, it's a nice otome game, good for a short relaxing gaming time. The characters are sympathetic and the story is rather interesting with quite a lot of funny moments. The quality of sprites and more importantly of CGs isn't consistent, but it isn't something that would put you off. The endings are pretty good and surprising!

Half-Life 2

Figment

4/5
6.8 hours
23 of 23 achievements

Something bad is happening in the mind! Heavy thoughts full of darkness cloud the world and from them emerge three fearsome nightmarish creatures. Their presence leaves the mind in a state of chaos and it slowly crumbles away! The only hope for the mind world is its former courageous protector Dusty! But his most famous days are long over and he now wishes only for a good iced drink. But not always can we have what we desire and instead, we have to go and face the most unpleasant things in our lives… like Dusty and his joyful friend Piper!

In the surreal world of Figment we will explore the recesses of the human mind via The Cerebrum City which serves as the center for our adventures. Through there we can access Freedom Isles, Clockwork Town and finally The Pathway. Our goal is to defeat the Nightmare at each location and free the mind from its fearsome presence. The path isn't easy though as the Nightmares are doing all they can to hinder our progress and pollute the mind the best way they can. Dusty needs to sharpen his fighting skills as their dark minions make regular surprise attacks against us. But not only the enemies are slowing us down. To be able to progress we need to find panels for repairing elevators and colored batteries for operating switches or windmills. Like this, we will be running back and forth quite a lot.

The fighting is rather simple - we have a normal or strong attack that needs to be charged first. Enemy attacks are best avoided by rolling away. If you don't get surrounded by a larger group of stronger enemies the fights shouldn't prove too hard. There is no penalty upon dying and the checkpoints are luckily frequent. After defeating the enemies we are rewarded with gray balls that raise our maximum health bar. Green balls that are often growing around are used for healing. Different cases are the boss battles. The Nightmares can't be hurt by our attacks. Instead, we need to turn their attacks against them with the help of our surroundings. It doesn't take long to realize what to do to defeat them, but the fights are still rather challenging.
The game is also full of puzzles - pushing boxes, memorizing and then recreating patterns, replaying melodies… nothing too hard and they are fun to solve.

The hand-drawn graphics are very pretty. Each world is different from colorful and lively to gloomy and dangerous. The music is also very good. It accompanies us at our every step as most of the things around us play some music - like trumpet trees or guitar grass! The Nightmares love to sing and boss battles are accompanied by a song. Here comes my complaint - I am unable to concentrate on fighting, avoiding enemy attacks and listening to the song lyrics - moreover to be able to read them! Like this, I can't properly enjoy it. The voice acting is heartfelt and funny, but I have found Dusty to be lacking sadly.

There is no quick travel and if you missed a collectible memory or some puzzle-related achievement you have to navigate through the locations yet again. It's fine that you can get back freely but the backtracking is horribly slow like this, luckily the game isn't long so it doesn't turn into frustration. The overall mood is cheerful with hints of serious themes. I liked that, but the story didn't in truth touch me much. Most of the time I had a feeling of playing Bastion combined with Dust: An Elysian Tail, which isn't per se a bad thing as those belong between my favorite games. In terms of design and gameplay, I have enjoyed it and can safely recommend it.

Half-Life 2

11-11 Memories Retold

3/5
15.7 hours
50 of 50 achievements

I am rather torn apart on this game. On one hand, it's almost an artistic piece full of emotion, on the other it's a lengthy walking simulator with an extremely blurred view.

11-11 Memories Retold brings us a story about World War I. It's told through the eyes of two simple men who both end up in the hell of war. Harry - a young, naive and hopeful Canadian photographer joins the army to become a hero and win the heart of a girl he loves. Kurt - an older, devoted and kindhearted German technician joins the army to find his son who went missing on the front. Although they are enemies they are bound to meet and even to establish a peculiar friendship. But as the war is nearing its end their characters will be tested, for the better or worse.

We have two main heroes and our decisions are shaping both their characters and lives. At the beginning of each chapter, you select whose story you will start first and after completing it you get automatically switched to the other one. I have enjoyed this switching perspective as you get to see the same place through the eyes of the Allies and then as a German! You always have a goal that you must reach, but before doing so you can explore your surroundings. You can find collectibles that describe true historical items and events, you can talk with your comrades or you can take some photos (as Harry). Sometimes though it isn't exactly clear what will trigger the switch and you can end sooner than you wanted and like that miss a collectible or some achievement. This can be a little frustrating because even though you can select a "main chapter" for a replay, you can't select from "little chapters" and have to play through both Harry's & Kurt's stories yet again.

The visual style of an oil painterly is… strangely beautiful, it adds to the game a different kind of feeling. Some scenes are, thanks to it, very emotional. But you can become fed up with it pretty quickly, especially if you are searching for collectibles that are in some cases practically invisible. The orchestral soundtrack is exceptional and helps to create the right atmosphere. Without this music, the whole game would be empty. Very important is also the voice acting as only through it we can properly connect with our main heroes. Harry is voiced by Elijah Wood and Kurt by Sebastian Koch. Both have done a great job of portraying their emotions and characters with their voices.
I enjoy multi-language games (apparently only games about World Wars are like that, right Wolfenstein?) and their interactions when they can't understand each other are nicely done. However, I was disappointed that Kurt was speaking in German only in the story, his thoughts and summaries were all in English. Even the letters from his wife were voiced in English. I don't really understand why it wasn't all consistent.

The story of two men and their fates unfolding in the background of a horrible war is interesting and I was rather captivated by it. I wanted to know how it would continue, but sadly a believable story became slightly ridiculed toward the end. I have also found Harry a little bit annoying over time and I cheered mostly for Kurt. Also, playing as the cat is a simple joy.
It is important to remind us about our history and the game manages to portray the distress of the war very well. Just, if it wasn't made as a game with achievements and collectibles that distract you from the story and like so interrupt the immersion, it would be much better.

  • Made Marion

    0 hours playtime

    no achievements

  • Half-Life

    0 hours playtime

    no achievements

Humble

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

October 2023 report


October was crazy! I suppose that’s to be expected when one joins Cj’s challenge. ;) But thanks to it we played a lot of great games this month, so no complaints. :D

A small milestone of completed games was surpassed. :3

Enough of small talks and now to the actual assassinations!

39.6 hours
| 5/5

What can I say? An amazing game! I have never played the original although I have heard a lot about it… but just hearing can't compare to experiencing it for yourself! Now I can truly understand why System Shock is considered to be groundbreaking. It's fascinating that an almost 30-year-old game does some things better than some of the newer ones. Sure, I played the Enhanced Edition from 2015, but the core ideas, story, and overall design are still the same… so my statement holds!

I won't lie, the first moment in the game was accompanied by a shock (pun intended). Oh god, it felt so weird! I had problems with just moving around and keeping my sight straight. And what the hell is with the interface?! I don't know if I have ever seen such a complicated one, it's crazy! But with more time inside the game, it all became clear, and controlling it felt almost natural.

We are playing as a nameless Hacker stranded on a space station that is now controlled by a rogue AI - S.H.O.D.A.N. that wants to create a dominance of cyborgs and ultimately kill all humans. As the Hacker is the only one capable of stopping her, we have no other choice than to fight against her! SHODAN isn't powerless though and will do anything to dispose of us so be prepared to die a lot!
That's the story in a nutshell and let me tell you that it's absolutely perfect! It's told through calls from the Earth, SHODAN's threats, and messages found all around the station. These notes hold information crucial for survival so it's important to pay close attention to them. There is no "quest book" so it can happen you forget/miss another required step toward the next goal and get lost… luckily the space station isn't that big. Also, all of the messages can be replayed anytime.
The game basically consists of getting from point A to point B. After that, you need to go to point C, back to point A… you catch my meaning. Like this, you will go through the whole station. But the degree of the overall exploration is just yours to decide. You can go only through the necessary points or you can explore every crack! It's fun and rewarding as you can find a lot of ammo, weapons, consumables or upgrades! Not all routes are open right away though. For some, you need to obtain the right access card or you need to hack yourself through or lastly, you need to lower SHODAN's security level (so smash every security camera you see).

SHODAN will send against us hordes of minions consisting of robots, cyborgs, and mutants. As we get deeper into the station new enemies with a stronger punch and harder defense are introduced so it's important to be well-equipped. Luckily, there is a huge variety of weapons to be found. But it's not that easy, every enemy is resistant to different ammunition so you need to switch your weapons accordingly or you risk wasting your precious ammo! Fighting is fast-paced and you can be dead in a second, but if you are clever and don't rush into hordes of enemies you usually may have an advantage. Also, some of the weapons are quite powerful - like the laser rapier, with it you are almost invincible! At your disposal are also various types of grenades and mines, with them, you can prepare some nasty surprise for the enemies… or yourself, so watch your steps!
Aside from first aid kits (heals a certain amount of life) or medicinal patches (heals over time) you can find stimulants that give a boost to your stamina, reflexes or strength for example. Their stack is rather limited so make good use of them! If you don't want to waste your healing supplies you can search for a surgery machine that can completely heal you in a moment! Every floor (except for the last two) has a restoration bay that will revive you upon your death. But don't forget that you need to activate it first! I have found them quite useful during my hardcore run. ;)

As a Hacker, we are going to invade SHODAN's main domain - cyberspace. This "mini-game" is absolutely insane! You are floating around in a space without clear boundaries where finding the right way out can turn into a lot of pain. There are nodes to collect, guard dogs to fight off, mines to avoid, shields to breach… and for all of that you have a time limit! If you are unable to get out before the timer ends, SHODAN might find your position and send there more enemies. My tactic was to save before entering cyberspace, learn the route properly, then load it up and make a clear run for it. Also, it's good to know that only two are obligatory, so you don't have to struggle with it more than is necessary… but I am a masochist and did them all. ;D

The visuals are old of course, but it still looks great! Overall it's very colorful, but still grim. You can feel the danger seeping out from the walls. The dead bodies in the halls don't make you feel any safer. Even in the older graphics the atmosphere is full of tension. Every floor of the station looks completely different, I loved that! The soundtrack is very intense. I was nervous in the beginning as even during calm moments played the most dynamic music that made me expect an attack and yet nothing happened. XD Also, the music playing in the elevator is superb.. especially when you are fighting off dozens of mutants! Sweet memories. The whole sound design is very well done. SHODAN's voice acting is excellent!
When you start a new game you set a difficulty level in four different categories: combat, mission, puzzle and cyber. Its range is from 0 (veeeery low) to 3 (hardest). Like that, you can create a fitting experience for yourself. When you put a mission on level 3 you have 7 hours to complete the game. I was quite scared if it was doable… then I made it in five! :D I have enjoyed both of my playthroughs. First one took me over 20 hours and I was everywhere and collected everything. The hard run was a speed run following just the main line with a more head-on attitude against the enemies.

So, I loved it. Very, very much. The way SHODAN talks to us through the game, at the beginning haughtily and above the case, later she gets frightened and threatens us, that belongs to one of the best game experiences I ever had. It's old, hard to learn and even harder to master, but it's so damn rewarding that I can easily recommend it! Now I am curious how the remake ended up. ;)


Sherlock Holmes: The Devil's Daughter is a combination of two previous games. It takes the gameplay from Crimes and Punishments which means that we don't follow one specific case, but instead, solve four independent crimes that require the expertise of our dear Sherlock and his friend Doctor Watson. Nevertheless, there is a connection between these cases… and that would be a character from The Testament! The final fifth case then serves as the outcome of The Testament storyline, so I'd say play that one first, but on the other hand, it's not exactly necessary I suppose…

As I said, it feels very similar to Crimes and Punishments with a heavy concentration on observation and deduction. Every crime scene needs to be searched thoroughly for any possible clue, you need to pay good attention to details during conversation and after that connect all the dots to find the right culprit! But this time there is a lot more action in the form of quick-time events which can become a little bit confusing (and frustrating) thanks to unclear "instructions". Other than that you are also gonna need to lockpick a few doors, crack some ciphers, examine mysterious substances, take on a disguise… just standard detective work if you ask me. We are gonna play as Doctor Watson, our four-legged companion Toby and even as young informant Wiggins!
The loading screen during traveling can be changed between the view of the cab and its passengers or a standard static image. Also, the loading time seemed to be quicker and didn't interrupt the flow as much as before.

The visuals are yet again very pretty and detailed. It was nice to see the streets getting so lively. The music fits the atmosphere nicely. Both Sherlock and Watson underwent a change in their appearances… they got younger and more rascal. With it came new voice actors of course. They did a good job, but I still like Kerry Shale in Sherlock's role more. Aside from my personal preferences, I'd say the quality of voice acting was pretty good! What bothered me a little was the bad lipsync which was always slightly off.

All in all, I think it's a good game, different yet again but quite enjoyable. The cases are nicely varied and have a good pace so there is no space for boredom. There are some weak spots, but overall it was fun! Although I am not a fan of The Testament storyline and I found the said character rather annoying, the final case was pretty emotional and served as a good conclusion to the game.
Crimes and Punishments remains the best in the series for me. ;)


Half-Life 2

A Short Hike

5/5
8.1 hours
12 of 12 achievements

Welcome to Hawk Peak Provincial Park! Here are some tips for your visit!

As the park is a popular place among visitors you can meet a lot of curious characters here - some will challenge you to a race or to play a game with them; others will ask to find lost items or to help them with other stuff; and some will just talk about the weather… everyone can find their best friend here! With their help you can even obtain new fashionable hats and that’s always a sweet bonus!
Hmm, or you would rather have some peace of mind away from noisy people? Fear not! You can chill out in the warmth of a campfire, just put it out once you are ready to leave ok? Ready for more seclusion? You can go fishing in the calm lake waters, on the open seas or even in the rapid flow of mountain rivers! There are even talks about rare fish variations to be found here… nonsense if you ask me… but please, let us know if you found anything golden. Ehm, anyway… if you fancy more action during your vacation what about some geocaching, oh sorry, treasure hunting? You can find buried chests all around the island, but some of the places are unmarked and a bit hard to notice, so pay attention to details on your travels!
Did nothing pick your interest yet? Well, you can always go swimming in the ocean, but for visiting the other islands I suggest using a boat as it will surely be more comfortable… and quicker. If you wish to stretch yourself more you can hike our monumental mountain! The route gets harder and harder so don't forget to carefully prepare, but don't worry, our Mountain rescue service won't let anyone overestimate their strength. And if you get so high up don't forget to jump into nothingness and enjoy the simple soaring in the winds… that can always bring peace to a troubled mind.

Without further ado, I wish you a pleasant stay. Your other possible questions will be answered by the on-duty ranger. Don't forget, if you find some garbage, pick it up and throw it in the bin - Thank you for keeping our Park clean!

One last thing… the sight is just phenomenal on the peak, so be sure to visit it in the end!


This game is cute, funny, peaceful, heartwarming, beautiful and simply a joy to play! <3

Half-Life 2

In TOEM you set out on an adventure to experience the TOEM phenomenon for yourself, but before reaching the final destination you need to visit other locations full of peculiar silly characters that require your help: Oaklaville - a lonesome hotel in the vicinity of a mighty Oak; Stanham - seaside with a lot of bridges and boats; Logcity - the busy city with skyscrapers, cars and a lot of workers; Kiiruberg - a ski resort in mountains with snow and freezing winds! At each location, you need to obtain enough stamps from the locals to get a free ride on the bus and then you can get to the next location. You can also freely choose to solve everything at once or just the needed amount for the progression and come back later for the rest. The quests will challenge your ability with the camera, so prepare to take a lot of pictures!

The cartoon visuals in many shades of gray are adorable and the music is sweet. The events tied up to the various characters are funny and most of the time you will run around with a big smile on your face! I enjoyed the ability to change your clothing and accessories, some of them are only fashionable, but others provide even some bonuses (or denuses). Taking pictures of different kinds of creatures, items or just your surroundings with your little camera is so much fun! As you progress you can even add filters and make those photos even more rad (although I would love to play with the filters after you take the picture and not set it before). ;D There is enough free space in your photo album so do not worry about snapping everything you find interesting!

After completing the main story you get to visit Basto island with a new cast of characters, creatures and more funny events! I enjoyed playing with the day/night system.

TOEM is a cute little game that will fill you with happiness. The final credits are a pretty emotional recapitulation of your adventure. It was a beautiful experience. <3

Half-Life 2

The Suicide of Rachel Foster

2/5
7.2 hours
11 of 11 achievements

The story you are about to live is shaped by its details. Observing everything with care will lead you to the truth. - That's the first line you get after starting the game (well, after the warning about game sensitivity) and it couldn't be more wrong! Don't waste your time with details as you won't find anything there.

Okay, so where have I seen it before? Oh, I know… Kubrick's Shinning! The whole game is filled with references to the famous movie and I am not sure if it was a good idea (or intention) to make it so openly similar, because the well-known feelings of uncertainty, discomfort, and deepening insanity aren't very apparent in the game. You can of course argue that the story isn't the same, which is right, but if the game starts in the same way as the movie, happens in a secluded hotel in the mountains during winter or the hotel has almost the same carpet, the missing axes etc., I just can't simply Overlook little comparison between them.

But back to the game. Ten years ago Nicole and her mother Claire left their family business and home at Timberline Hotel in Helena National Forest to start a new life somewhere else, especially somewhere far, far away from her father who cheated on her mother with a 16-year-old girl, Rachel Foster. After the death of both of her parents, she inherited the hotel and now needs to deal with this burden. Her mother's wish is for the hotel to be sold. So Nicole comes back to the place she once called home and asses all the necessary things to finally forget all about it. But as she returns old memories begin to resurface and she learns that grudges and love never completely leave our world.

So that's the premise for the story, which is actually rather good. Sadly it's very poorly written with many contradictions and blind spaces so the overall experience isn't anyhow compelling or satisfying. The story is happening over nine days in a vacant hotel that is supposedly haunted by none other than Rachel's ghost (but we don't know that at the beginning). Due to a heavy snowstorm, Nicole has to spend a few days completely alone in the hotel. The only person she will be in contact with is Irving, the kind voice on the other end of a cell phone - the new hot product of technology! Their interactions are fine, but sometimes totally random and you can miss some of them because they are apparently tied to a specific place at a specific time! Sorry, I haven't explored the same whole hotel every damn day! You know, right on your first day you can get almost everywhere. Some rooms open with a story progression, but everything else is opened right away or closed forever. I admit that it might be my fault for exploring everything before the story even begins, but I like to know my surroundings, and therefore it seemed mundane to explore it again some other day… As for exploration itself, it's rather pointless. There isn't much to learn about the rooms as Nicole barely comments on them if it isn't part of a storyline. Nothing much happens if you don't visit them - like the museum, locker room, or dining hall… You can also closely check on many items… on many totally uninteresting items that bring nothing to the story like a sponge, various cleaning tools, dishes, pencils… But there are also interesting items like photos, artifacts, various books about mathematics, psychology, esoteric, philosophical studies… and all these items are just silently stared upon!!! Not a single word is uttered about them! That's just a huge disappointment. We don't get to know if Nicole enjoyed growing up in such a place, what was her father's opinion on some of the books he read, or what her mother liked in the hotel… you know, to become somewhat familiar with them, learn about their relationship… it's about a family breaking apart after all, no? No, nothing, it feels so empty, pointless even.

To make it even worse there are factual mistakes that bring the whole story down. Quick example - Nicole arrives at the hotel in December 1993, 10 years after her father's affair was uncovered and Rachel Foster committed suicide - that would be 1983. Wrong! From newspapers we learn that it all happened in 1981… so what was it? Next we learn that Rachel was 16 years old at the time of her death (1965-1981). Scandalous! If we follow the suggested year 1983 it would mean that she was 18 years old, that isn't so shocking, right? Also, let's not talk about how both of Nicole’s parents died of some deadly sickness in just ten years. Yeah, it's possible, but not probable. Her father was 49 years old - that would make him 59. About mother we know nothing, just that she died even sooner than father… that's so strange, from the few past "memories" nothing suggests that they were closing in on their graves. The Father of Rachel Foster is a priest, so one would expect some story progression in this way as suicide is a terrible offense in God's eyes. But no, not a single word, so why is it important that her father is a priest and not a damn cook?! Oh, and I love that Nicole is visiting the hotel in the mountains right on 23rd December with an incoming snowstorm. You know, I think that selling such a property can wait until someone can get there without the risk of getting trapped there for a few days! Stephen King had at least enough reason to put the start of his story at the end of October, just before the winter truly began.
Ah, and don’t get me started about the chaos in the years… Well, as classic says: shit happens, but it certainly shouldn't in a story-focused game. Poor job.

The visuals of the surroundings are rather well done, although every room in the hotel feels the same. There isn't any noteworthy place that would sink into your brain with a big impression (well maybe the toilets, but their design is rather predictable and they are totally optional so you can miss them). In some moments the view of our heroine got slightly dizzy, not sure why as there wasn't any reason for it, which disturbed the immersion. Also, zooming on documents isn't working well and most of it remains blurred and unreadable. Again, I believe that if the game prompts you to "observe the details" one would expect the observation would be good for something!
The sounds are pretty good actually. You can hear the hotel creak, wind howling through the broken windows, water leaking from the pipes, or some footsteps on the stairs, sights right behind your shoulder… it helps to create a tense atmosphere. In some situations, it all works pretty well together, but sadly there are only a few such moments.
As for the voice actors - Irving won the prize, I really liked him, it was easy to connect with him and the story development made through him a nice impact. Nicole is fine, but I really didn't like the way she laughed. Our father is completely off.

Not sure why, but I thought the game was really good before playing it, so now I am a little bit disappointed. Every aspect of it has so many flaws and there is nothing that would outweigh it to the side of favor. You can be done with it in 3-4 hours, depending on how much you wish to explore. Through my two playthroughs, I have uncovered that you can miss some conversations if you take a different way toward your goal, which is yet again a huge oversight. I am wondering if any of the developers actually played the game… or what the playtesters were doing. Not sure about the sensitivity warnings as I really wasn't shocked by any of it and I'd say they don't go anyhow deep with the theme to make any impact. And the ending is totally stupid, pointless, and doesn't make any sense - BIG SPOILER it would make sense if Nicole was the killer.
You have been warned.

Half-Life 2

FRAMED Collection

5/5
4.2 hours
18 of 18 achievements

FRAMED Collection consists of two excellent puzzle games that offer a Noir-styled story wrapped up in pretty innovative gameplay, a catchy jazz soundtrack and comic book graphics!

I have found the gameplay very fresh, innovative and a lot of fun! Each screen is separated into panels (sometimes just a few, sometimes a lot) and you need to rearrange them in the right order to progress. Wrong solutions lead to miserable ends, the right solutions lead you through the story and both variants are accompanied by fitting animation! Sometimes it's just fun to try something silly out and see what will happen to our hero on the screen. XD
The puzzles are nicely varied even though they are bound to repeat and new obstacles are introduced with the progression. Also, puzzles can't be skipped as they tell the story, but the vast majority of them are pretty straightforward and easily solvable. The pace of the game is thanks to it smooth and quick.

I also liked the stylized visuals, a little bit simplistic with all the charm concentrated on our black & white heroes! Their movement animations are simply perfect and a joy to look at. The music is excellent and creates a great atmosphere throughout the whole game - gonna grab the soundtrack!

We had a lot of fun with FRAMED and I can easily recommend it! :3

Half-Life 2

Little Nightmares

3.5/5
18.6 hours
22 of 22 achievements

I completed the main story in 2022, so this time I played only the DLCs - I liked that it was still the same yet different experience. The DLC's don't clarify much of the story, only a few things, but most of the important questions remain unanswered. Apparently, the second game makes it all crystal clear… As for the whole game, well my statement still holds - "Little Nightmares is what would Sen to Chihiro no Kamikakushi by Hayao Miyazaki look like if Tim Burton decided to film it." And I am still not sure if it's a good thing or a bad thing.

The DLCs consist of three chapters with a different hero and run in parallel to the main story, which is a pretty interesting aspect that pushes the immersion to a higher level. 1) The Depths felt the weakest and shortest of the three. Even though the level design is good with an ugly monster it doesn't have a powerful impact. More or less it quickly turned into a chore - there was only a tiny moment to escape the monster and it seemed to me almost luck-based because a few times I got caught even though I was already at the safe spot; another thing was that sometimes you need to prepare the scene for progression, which takes time and if you get killed, booyah push the boxes yet again… argh. 2) The Hideaway was the best for me. I enjoyed it very much! This time it's not only about hiding and running away from something, this time you need to be creative! The reference to Sen to Chihiro no Kamikakushi is particularly strong here, for the better or worse. 3) The Residence offers yet again a different kind of approach, it's more about solving puzzles, which I have enjoyed. The second part of the level felt like Alan Wake and thanks to BAD controls it easily became the most frustrating part of the whole game…

So I have enjoyed Little Nightmares and can recommend it further, although it's certainly not for everyone - the experience is rather bizarre and thanks to an obscure story you know nothing for certain in the end.

Half-Life 2

Dreamwalker: Never Fall Asleep

3/5
3.2 hours
27 of 27 achievements

When a young girl ends up in a coma and no conventional cure can help then the only hope for her is a Dreamwalker - a psychiatrist with the ability to enter other people's dreams! Searching for the reason why she doesn't want to wake up will uncover many dark secrets in the small village and its citizens.

An OK hidden object game with a darker, almost horror setting, which isn't very typical. The story got a little bit wild and confusing toward the end though. I liked the dream sequences as they had a nice surreal visualization. Puzzles were nicely varied and of good difficulty, nothing to get stuck on. Hidden object scenes were also fine - colorful and full of things. Just searching by the shapes was somehow painful.
The game is short and pretty straightforward with almost no backtracking. Just beware that if you miss a collectible you can't come back to it and have to replay the whole game, but you can see if you have already collected everything on the screen so you should be safe!
The visuals are nice to look at, music is standard. Voice acting is mediocre, but there are even worse.

All in all, it's a good game for a quick casual playing session.

Beaten during October, the report will follow after completion.

Crazy was even my shopping fever! O_O

  • Cattails: Wildwood Story

    0 hours playtime

    no achievements

Fanatical

Humble

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

September 2023 report


September was good for my backlog!
I have completed Dishonored 2 - it’s a really great game with enjoyable and memorable level settings, but I still like the first game more. ;P
I have also beaten System Shock: Enhanced Edition and that was a wild ride! Absolutely amazing game! <3 Review will follow in the October report.

Enough of small talks and now to the actual assassinations!

2.4 hours
5/5

Teacup is a very cute game about a young frog named Teacup who enjoys her time with a good book and a cup of hot tea (oh, how can I relate ^^). But as the day of the Tea party with her friends approaches, Teacup realizes that she is completely out of the tea! Disaster! So, young Teacup has to get out of her shell… ehm, I mean a cute little house and search for tea leaves. Some of them can be found growing wildly in nature, but to get the other more special varieties she will need to ask her fellow neighbors. Nothing to worry about though as they are a good bunch and for a good deed they will happily share with her. The Tea party is saved! And what's more, Teacup will have new stories to share with her friends thanks to her search for tea.

As I said, Teacup is a very cute (trust me), charming little game that will fill you with a warm feeling, exactly like drinking hot tea would. There is no haste and you can nicely relax when playing it because it's full of positive energy. You can meet a lot of inhabitants in the small town to interact with and speaking with them is pleasant and quite funny. Some of them will offer more than jokes and you have to solve a few puzzles to get the desired tea leaves. They are nicely varied and very easy, which only corresponds with the relaxing vibe of the game. Both the visuals and music create a cozy atmosphere.

I can only recommend Teacup, it was a heartwarming experience. When we visited Teacup's grandmother I was hit by such a nostalgic feeling that my heart ached at the memory of my grandma… <3


Half-Life 2

My Memory of Us

4/5
7.4 hours
23 of 23 achievements

Bookstores, not just fictional ones, hold many interesting books inside. Every book is filled with various stories - fantastical adventures, romantic encounters, thrilling investigations, tremendous battles… But some of them are filled with stories that are hard to imagine, and even harder to believe. And such a book is found by a young girl in an old bookstore, hidden in the attic, almost forgotten. When she brings it to the shop owner all the memories hit him with full power and he begins to tell a story…

To tell a story about two kids, a boy and a girl, caught up in dark times when an army of evil robots begins an assault on their country. With them comes an overall oppression. People are selected, marked as unworthy, separated, and then… taken away. In all this turmoil the kids do their best to survive, to keep a little part of their childhood intact. It's hard, but they try. When people rebel against the robots, the children are there to help with the fight in their own way. But as the situation gets direr with every month, they need to hide or for the best get somewhere safe. There could be a way, but maybe only for one of them… it's still worth the risk though.

My Memory of Us retales a horrific part of our, not so long ago, history - World War II, more precisely that of the events in the Warsaw Ghetto. Although the game itself doesn't refer to our world (Nazis are robots etc.) the parallel is pretty clear. Collectibles open short bios from which you can learn about the real people or events that occurred and were an inspiration for the game.
The stylized cartoon visual in 50 shades of black with a touch of red is very powerful in portraying the overall sorrow. The contrast between cute graphics, funny moments and the seriousness of the events occurring on the screen is with you every second of the game.
There is only one voice that accompanies you through the story and that is the narrator (Sir Patrick Stewart). It works well.

As for the gameplay, well you control two characters and because they have different abilities you need to often switch between them. The boy can sneak around and has a mirror at his disposal. The girl on the other hand can run, jump over holes and has a slingshot. By holding hands they become one and you control both of them, with the leader's abilities influencing the other member. The good thing is that you can quickly switch their positions without breaking their bond, which is mandatory in some chasing sequences. But to be honest I was even slightly annoyed by it - I understand that the boy can't jump over a large hole even when the girl is leading the way and stops before it, but I can't understand why they can't both climb over a box! Anyway, sometimes multitasking felt rather overwhelming. I wonder why the game wasn't made in co-op because I believe that it would make a bigger impact on the audience - especially children, as the need for their mutual help through the story would prove even more emotional. But yeah, both of the characters aren't always together on the screen…
Otherwise, it's a logic game where you need to overcome obstacles with your skills and items. Failing means only getting pushed back to a checkpoint. Only if you aim for an achievement you have to be extra careful. There are also various minigames - rhythm, labyrinth, "bullet-hell", etc. I'd say their difficulty is of a higher level and I have quite struggled with some of them, which can sadly interrupt the immersion (like the final battle, which was a pain honestly).

My Memory of US is certainly worthy of your attention. It offers you an opportunity to look at the dark moments through children's innocent eyes… although I am sad to say that I have felt somewhat detached and not very much emotionally struck by the story. I suppose I am not their targeted audience as it seemed very oriented toward younger children. The Valiant Hearts worked better for me.

Half-Life 2

Modern Tales: Age of Invention

3/5
4.2 hours
24 of 24 achievements

Quite a standard hidden object game, this time with a scientifically themed story full of historical figures - it felt rather refreshing from all of the fantasy settings in these games, but still better to be prepared for some silliness. The visuals are very pretty to look at, voice acting is fine.

I got stuck a few times throughout the game, unsure of what to do next and searching every screen for something interactive that would help me to progress, which was a little bit frustrating. The difficulty of puzzles or hidden object scenes wasn't particularly hard.

All in all, we have enjoyed it.

Half-Life 2

The Myth Seekers: The Legacy of Vulcan

3/5
3.2 hours
18 of 18 achievements

It's going to be pretty hot in Italy! A member of the secret order of Myth Seekers went missing during an important investigation of a powerful ancient artifact - the Hammer of Vulcan. If it should fall into the wrong hands the safety of the world would be threatened! As Amelia, a new member of the order and an expert on Roman mythology, we have to uncover the secret of the Vesuvian codex and prevent another disaster like what happened to the village of Pompeii in the past… and maybe find the true culprit of the event! She won't be completely alone on this task though as even the Gods themselves will offer a little helpful hand.

Quite a nice hidden object game with an interesting mythological setting, although a bit short. The story is pretty dramatic at the beginning but gets wild rather soon. XD We travel a lot, even through time, so we don't spend a lot of time in one place. The locations are nicely varied and connected to the mythology.
Puzzles and hidden object scenes are of good quality, nothing that would make you suffer. Supposedly some bugs can prevent you from completing the game, luckily we haven't encountered any.

Overall, we had a good time with it (reminded me a little of Endless Fables: The Minotaur's Curse).

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

August 2023 report


I am quite happy about our progress in August. We completed the whole Samorost trilogy and we really enjoyed it! We have also said our last goodbye in Spiritfarer.
I was in the mood for a stealth game so I picked up Dishonored 2 - this time playing as Corvo on high chaos! Oh, and with Kyrandia done I got one game down in my Lifetime challenge. ;)

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

When Charon decides that his time has come someone needs to take over his duties. That someone is a young woman with her fluffy cat companion - Stella and Daffodil. After Charon gives them the symbol of their Spiritfarer status, the Everlight, their journey through the afterlife in a search for lost souls in need of guidance may begin.

Spiritfarer is visually beautiful and you can spend hours just watching the sunset or stars or fields under the mountain… pick a scenery that suits you the most. It's very colorful and the main locations are nicely varied. Watching Stella and Daffodil performing their duties or your Spirits walking around the ship is a joy. The music is also exceptional and corresponds with the game very well. All of it can quickly fill you with various emotions.

There are three different gameplay levels - resource management, metroidvania-like platformer and "visual novel" with deep emotions; and most of the time all of them work pretty well together. Also, my experience is heavily influenced by the fact that I have played it fully in co-op with my partner, and we have enjoyed it very much, but for one player some of the things can be too overwhelming.

Resource management game
As a true Spiritfarer Stella has a ship on which she must ferry the Spirits to the Everdoor. But it doesn't serve only as a means of transport, because your passengers are a bunch of demanding individuals and you need to take proper care of them by building suitable houses and serving their desired food. All of it requires a lot of resources and even though many can be found floating in the sea/river or on the scattered islands, it's best to be self-sufficient and for that you need to build a kitchen, field, chicken coop, sawmill, foundry and other utility buildings. At first, your ship is rather
small, and positioning everything on the deck takes some skill - felt like playing Tetris. ;) With story progression and more resources at your disposal you can expand your ship so more buildings can fit there. As your ship gets bigger finding the right space for everything isn't such fun any longer as you have a lot of space available. You just need to decide which look of your ship you like the best.

The vast majority of buildings can be further upgraded - utility buildings give (mostly) a boost to their production, decorating Spirit's homes gives a boost to their mood. Except for the decorations (which are inside) the buildings don't change in any way, they only receive a golden plate on the doors. Most of the upgrades make your life easier, but I wasn't a fan of upgraded field and garden - their yield is quicker but not higher (disappointing with the vegetable that gives you only 1 specimen), which makes caring for them rather tedious in the long run. Add to it a long animation sequence that can't be hastened in any way and you have a great combo for growing frustration.

Creating your own products is great fun and there are a lot of things you can do around the ship - fishing, harvesting crops, smelting metal into ingots, crushing stones to dust or sunflower seeds to oil, spinning fiber or yarn etc.! You also need to take care of your animals - sheep, cows and chickens! And you can't forget about your passengers - give them food, talk and hug with them regularly! The more happy they are, the more benefits you get from them. Time sure flies fast when you have to manage all of it and if you have a little bit of OCD inside of you, you will be trapped! ;D But! You don't have to do all of these things repeatedly as there is no penalty, even if you allow your passengers to be starving and unhappy.

Metroidvania-like platformer game
In Spiritfarer you will be exploring in two ways - on sea and on land. New sea locations are locked behind ice, rocks and mist borders. You need to upgrade your ship to be able to cross them. For that, you need to bring some of the Spirits to the Everdoor. That means some of them can't be with you for a longer time, because without releasing them you can't proceed. Aside from islands, you can stumble upon shipwrecks with crates holding random loot, travelling merchant, or even bus stops, which can be used for fast travel. The seas also give many exceptional resources that can't be found anywhere else. Harvesting such items takes the form of an extra event that is closely tied to a specific Spirit on your ship. Because of that, you can't harvest something before you get the Spirit that teaches you about it. When they are gone you can activate the event through symbols on doors of their homes. These events, like catching falling stars, are also a lot of fun! And we have spent a lot of time just riding around and seeking them out!

On land, you will be exploring small and bigger islands for resources, curious characters and lost Spirits. Some places will be inaccessible until you
get a new ability though. For that, you need to have enough Obols, payment for the ferry, and to find the required shrine. Like this, you can learn for example double jump or how to glide. With these skills, you can further explore the land and they are even pretty helpful during sea events!

"Visual novel"
Spiritfarer is about death and this simple statement holds in it a premise for a deep story filled with heavy emotions. Your main goal is to find Spirits, take them on your boat, listen to them, fulfill their wishes and accompany them on their last journey to the Everdoor. There are 14 Spirits that you need to take care of and as you interact with them they share bits of their past lives with you - their fears, hopes, misfortunes, happy events… and this is where the game lost me. Most of the time I have felt confused about what is going on. The story started to make some sense once we got to Jackie & Daria and that happens in the last location that you can access, which means that we have spent most of our time guessing - that doesn't help in connecting with the Spirits. They are a fine bunch, but I can't say that they had enough time to grow on me. It's just so quickly over, so when I took them to the Everdoor I didn't feel any deep emotions. Yeah, I was sad that they had to go (it will be more empty without them around and they won't give out free items any longer), but that was it. No tears for them (and I have cried during Pyre mind you).

Anyway, even if I am not sure where the game missed its point with me and the story felt like the weakest part, I still recommend Spiritfarer. I think it's a great game with funny, sweet moments and with a lot of hugging that would brighten your day! If you are gonna play alone beware of the many tasks that you need to perform as you can be quickly overwhelmed by them and play instead in shorter sessions. Oh, and lastly, the controller is more suitable for some tasks than the mouse/keyboard… luckily my co-op partner was doing those for me!


Half-Life 2

Samorost 1

5/5
0.2 hours
no achievements

Veeeeeeery short, but cute little game that serves as a free introduction to the style of Amanita Design games which are known for their peculiar graphics, beautiful music and funny stories told without the need for words.

Half-Life 2

Samorost 2

5/5
0.9 hours
13 of 13 achievements

The second part in Samorost trilogy. This time a little bit longer than the first game, but still fairly short. The graphics are yet again very peculiar, it's a combination of real photographs and hand-drawn images – the world has thanks to it a mysterious and surreal atmosphere. The music is very charming. There are no voices, only various sound effects which are pretty funny.

The story is simple. The little gnome, Samorost, whom we met in the first game, is taking a nap, and at that moment mischievous aliens steal fruits from his orchard… and also abduct his dog! Samorost won't abandon his friend in need and bravely follows the aliens to their home planet! On his journey, he needs to be rather resourceful and use every wit to get both of them safely home.

Puzzles are pretty straightforward although some can be a little bit obscure to realize (also the final puzzle with seals can be sadly somewhat tedious). There is no penalty if you do something wrongly, so if you don't know what to do next just try clicking on everything on the screen!

All in all it's a very pleasant game and I can only recommend it. :3

Half-Life 2

Samorost 3

5/5
5.8 hours
30 of 30 achievements

The final part of the Samorost trilogy. Also the longest one and with the most complex story about restoring lost balance back to the Universe.

The visuals are still beautiful, colorful and mesmerizing with almost everything you see on the screen being interactive! Some of those things are part of clever puzzles, others are just for your enjoyment (and achievements). The music greatly accompanies the surreal visuals and helps to create a fitting atmosphere with many funny situations. The story is traditionally told without any words, accompanied only by charming vivid images and "cutscenes", but it's easily understandable.

Overall difficulty isn’t particularly hard, some of the puzzles can prove challenging and require a little bit of out-of-the-box thinking, but the satisfaction upon solving them is even bigger! :D Also the musical puzzles are simply ingenious!

The third *Samorost* is a great closure to the charming series, I can totally recommend it!

Half-Life 2

Endless Fables 2: Frozen Path

3/5
4.5 hours
28 of 28 achievements

Another short HOG from Artifex Mundi, this time with a Nordic mythology setting. The story is a little bit excessive, but that is normal with these games I suppose. ;)

The visuals are yet again nice and colorful, and the music is fine. Puzzles and hidden object scenes are of good quality, nothing too hard or frustrating. There are also collectibles and morphing objects to be found.

All in all, it's good for a relaxing evening playing session.

Half-Life 2

The Legend of Kyrandia: Malcolm's Revenge (Book Three)

4/5
13 hours
no achievements

In the third game of The Legend of Kyrandia series we assume the role of the main villain - Malcolm, a former Court Jester who is responsible for the death of previous rulers of Kyrandia, usurps the throne to himself and after a final showdown with Brandon, the royal heir, he ends up petrified on the castle grounds. His stony imprisonment is one day broken by a lightning strike. Now, free again he needs to disappear from Kyrandia or risk ending up in jail. But as Kyrandia is his true home he keeps coming back again and again. To have hope for a somewhat peaceful life he needs to clear his name from the horrible accusations though… because all might have happened in a completely different way! Who could have known?!

If you have played the first Kyrandia you know what you are getting, although Malcolm presents some new elements - for the better or the worse. It's a classic point-and-click adventure where you mainly combine items to use them on something else. There are a lot of possibilities on what to do and what route to take - for leaving Kyrandia there are at least five options on how to do it, which is absolutely amazing if we consider the year it was made (1994)! However, the game doesn't exactly hold your hand and you can easily become stuck as you wonder which thing to combine and use in the right way that helps you to proceed. The following sentence holds a lot of truth in it: Definitely not a game for the beginning or impatient player. Can only agree so don't feel bad about consulting the walkthrough!
To add even more complexity to the game we have a personality scale at our disposal. That means we can switch what way Malcolm acts (truthful, normal, and deceitful), which will then influence the outcome of some conversations. So, if you find yourself stuck in some situations try changing your attitude, it can save you a lot of headaches. And ultimately you will have to choose which one of the three Malcolms you will become!

One of the main aspects of the story is Malcolm's bad conscience Gunther who comments on (almost) everything he does - like that, he provides a hint, a sharp remark upon his death, or just simple encouragement. For your actions, you collect points that are completely useless on one hand, on the other they nicely show how many things you have tried to do. And there is a lot to do!

Let's look aside from the fact that the game is old. The visuals are fine, they tried for a modern 3D-ish look, but I am a bigger fan of the first game graphics for sure. The music is also okay with some catchy tunes. As for voice acting, well, you can switch every voice into a high-pitched mode which brings a lot of laughable moments even outside the scripted jokes… let's be honest, some of the jokes are rather lame so with the silly voices it's actually more enjoyable. Especially the head warden lady whom we nicknamed Smurfette! Also, you can switch on something like a sitcom laughter which will be played during something funny, well sometimes it works and sometimes it doesn't. Luckily all of it is optional so you can adjust it to your liking.

Although I am not a patient player and got thanks to it into some frustrating moments I have enjoyed the third Kyrandia. I liked that you are not tied up by only one right solution and can in some moments choose which way to proceed. The execution isn't completely top-notch, but they certainly deserve respect for trying such innovative gameplay.

Big thank you for the gifts! :3

Humble

Although I have them on GoG the deal was too sweet for me to miss it. ^_^

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)

July 2023 report


July shrinked to just four games. ^_^

I have yet again beaten Witcher 2 and although I like it, I really hate how the fighting works in this game - especially the potions are totally useless! When I play it next time I will hopefully complete Roche’s line. That will leave only one achievement, Madman, for playing the whole game on insane difficulty. The catch is that you can’t die, because if you do your saves get disabled and you start from the beginning… crazy, such achievement doesn’t belong to story driven RPGs.

I have also experienced a meltdown during my playthrough of Keepsake. After 12 hours in it I have accidentally deleted all my saves… that truly left me in tears. ^^ As I was dying of despair under the blanket my partner had recovered them for me and after some tweaking to force the game to recognize them again I was able to continue!!! Merci, my love. <3<3<3

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

19.4 hours
3.5/5

Lydia's first day in wizard school isn't exactly going as she imagined. Instead of a warm meeting with her childhood friend after many years of separation, she is welcomed by silence. The gates are closed shut and even after successfully opening them the school grounds are vacant. The only living soul she finds is a talking wolf who is supposedly a turned dragon! With him by her side, she has to navigate through abandoned halls, overcome many obstacles to become a full-fledged wizard and hopefully find her friend. And also ultimately find the answer to what has happened to everyone.

I have fond memories of Keepsake in terms of an interesting and emotional story, beautiful graphics and nice music (those points are still valid). The voice actors of our main duo are fine and do a good job in their roles, but other mostly supernatural characters are talking very slowly to the point it can be annoying (played in English, can't speak of other language versions). On the other hand, it seems like I have completely shut out the unpleasant things about it and I don't even remember how I felt when I played it long ago… as for now I for sure felt heavy frustration in the second half.

The game is practically divided into two acts. The first is taking place in the lower grounds of the wizard academy and although the area is quite big with a lot of places to visit orienting in them is quite well-arranged and you usually know where to go next. Some locations are closed off and require additional action to be performed to get open, so be prepared to do a lot of backtracking. But it's not so horrible. After getting to the upper part of the school it's not so easy anymore. The area is probably even bigger, but every location is accessible, so the biggest problem is that you can go wherever you want and do whatever you wish, which can be pretty frustrating if you don't know what exactly you are supposed to do at the moment - because you can be struggling with some puzzle but no one will tell you that you are doing it too soon and you don't have proper requirements for it! To make the navigation around the school even worse you can't use any means of fast travel. You have a map at your disposal, but it only serves to crosscheck your whereabouts. Add to it teleportation platforms in the second act, which is a puzzle by itself, and the "fun" is complete. The game would be a lot quicker without the constant roaming through the halls for sure.

The puzzles are interesting, varied and most of the time rather hard. There is a built-in hint system, which will give you a hint three times on how to solve the puzzle and if you still don't know it can be automatically solved. Sometimes the hints aren't useful much as they describe what you are supposed to do (which you know) but don't say how (which you seek from the hint). What annoyed me was that later in the game you can't tell if the puzzle you are trying to crack you should be solving at the moment - so when uncertain check the hint, if you are too early it will tell you that you miss prerequisites and you can stop wasting your time and go somewhere else! Another problem is connected to translation (again talking about English) because sometimes the assignment doesn't make any sense or point to a completely different solution than is required. And both of that can pretty much spoil the fun of the puzzles.

The game sadly has yet another frustrating problem - it can crush on you so save often! Luckily there are only three places where it can happen (at least for me). Two times during a bigger puzzle, which you have to complete under a certain number of moves to prevent the crush, and finally during the credits so if you wish for a corresponding achievement you need to switch the language to French and you are clear to go.

Sounds horrible I suppose, but even with all that was said I still recommend it to lovers of good adventure games, the story is powerful and emotional, the graphics are rather good and the puzzles are challenging and mostly fun. Be wary of the flaws though and don't hesitate to use the hints!


Beaten during July, report will follow once we complete other endings.

  • The Legend of Kyrandia: Malcolm's Revenge (Book Three)

    10.3 hours playtime

    no achievements

Thank you for my win. :3

Humble & Fanatical

SSS… Steam Summer Sale

GoG

April 2021 - the list was made
6% (9/149)
4% (6/149)
6% (9/149)
84% (125/149)
December 2021
8% (13/154)
4% (6/154)
7% (11/154)
81% (124/154)
December 2022
8% (13/164)
4% (6/164)
7% (11/164)
82% (134/164)

Uplay

4% (1/23)
13% (3/23)
83% (19/23)

Origin

33% (7/21)
14% (3/21)
52% (11/21)