And so the slow year continues with not only another slow month, but even a near 2 week delay to posting this. But you know, sometimes real life takes precedence. Probably the biggest news is that my wife and I finally own a house. It's taken 6 months of lawyers and paperwork, but we're finally done. I didn't think it would actually make me feel as emotional as it did/does, but honestly, I did not think there would ever come a day where we would have a place to call our own. And on top of that it's in a really beautiful area. We have a big garden with so many trees, and plenty of wildlife that comes and visits. It's comforting to know that we're not just throwing away rent money every month.
Anyway, on to the gaming. Asides from the ones I beat, I also spent a fair amount of time playing Assassin's creed origins, which I think is fantastic. Looking forward to playing odyssey one day as well. And then a string of various other little games. Honestly, I think I'm in a bit of a 'down cycle' when it comes to games. I think any one who has spent years playing games knows what I'm talking about. Sometimes you just don't feel that much like playing, so you find yourself playing weird little games, trying to find something to hook you in again. I have lots of really good games on the backlog, but mentally I can't move onto them until I've cleared some more of the games I started as well. Anyway, I'll find something I'm sure. That's the thing about games, there's always something else new to remind you why games are great.
March is already looking to be on track to be better than the first few months, so hopefully I'll be back soon with more than 6 games to show for a month of work!
I love botanicula and samorost, so you better believe, I was just waiting for a sale to grab this. I know it was more like little vignettes than a complete puzzle game like their previous efforts, but the animation and sounds are just as delightful as ever. A bit on the short side though, so glad I didn't buy it full price.
This game had a mega $1 sale for a few weeks and suddenly people were clambering to play it again, so I jumped in to finish it. I enjoyed it back when I tried it, but honestly thought I'd never be able to grind my way to completion as no one else was playing it. So I was glad to find so many full servers here, filled with a lot of people who were worse than me, and the grind actually went by really quickly. Still needed to solo grind the flag achievement, as capping a flag when the servers are full is neigh on impossible. This is a fun MP game, so I hope it stays busy.
I don't know why developers think that having forced replays is a good idea. This is a prime example. Great little RPG game, with a whimsical story that pays tribute to the power rangers. Played it once and it was great. But to get all the achievements you need to do it all 3 times. Suddenly the story is not so whimsical and you start noticing how unimaginative enemies actually are. There's probably only about 5 enemy types who are repeated over and over. Playing on the hardest difficulty means episodes become so filled with these that is gets frustrating. If you feel a need to force 3 playthroughs, at least offer a bit more variety. Anyway, at it's core there is a nice little RPG, just maybe space out repeat playthroughs to avoid hating elements of it by the end.
Got to have a filthy casual game on the list somewhere. I like these kind of games because I can play them with a baby in one arm. I think this one was actually easier than the 12 labours of hercules series, but it could just be that I'm getting used to them?
Ignore the number of hours I spent on this. Most of the game time was my eldest son running around playing pretend with his made up characters. I have to play the bad guy and continually get flummoxed by his clever plots. There's a lot of bad voice acting and laughter involved. Anyway, this month happened to be the month I finally was allowed to chase the last of the collectibles we needed to get to 100. I have a feeling this might still stay installed for a while longer, as none of the others seems as interesting to him.
Further evidence, that critics and I don't always agree. Critics seemed to love this game for some reason. Look it was an interesting premise, and I loved the cinematic jump cuts they used. But the actual story and gameplay? MEH! I sometimes feel like some media is made just for the accolades. Like they are deliberately adding in all this symbolism and extra meaning in the hopes that critics will see this and because they feel clever for having seeing it, will then praise the film/game/whatever more. Anyway, I don't think this game was as clever as it thought it was. Yes there was a lot of allegory and random stuff, but it just came across as a bad David Lynch pastiche, rather than its own thing. Oh well, it was mercifully not too long to play through.