OC/DC

February 2024

Rhythmic violence and… economic commentary ?

Played: 12

Added: 4

Beaten: 7

Started: 7

Completion avg: 80.721% (-0.113)

Points avg: 4594 (+31)

Progress bar:

12% (145/1243)
24% (304/1243)
2% (28/1243)
55% (684/1243)
7% (82/1243)

Beaten:

Progressed:

Added:

Nicely productive month, and it's the shortest of the year! It's months like these that make me think killing the backlog is possible, but i try to avoid setting expectations like that. I'll just take the W and carry on as normal

For polishing this Feb, all i had was a weapon restriction achievement in Space Marine, and one to max out a character's level in Livelock. Also made two more runs in Final Station's DLC to (properly) beat that game. Aragami is practically beaten already, so that post should come soon, and i finally roped the partner in for Keep Talking and Nobody Explodes. Hopefully we stick with that enough to beat it soon

For the fresh beatens, i noticed most of them had a rhythmic and/or violent element to them - Thumper being the obvious poster child, but OlliOlli plays quite rhythmically after a while; Butcher is clearly has the violence, but its encounters often felt like a bit of a (gory) musical riff; Shadow Warrior just fits the violence; and Gonner is cartoonish violence, but has a soundtrack tied to the combos, so it gets both. It's just Wuppo and Spaceport Janitor that don't really fit the theme, and they both had an economic/societal commentary thing going on so.. i guess there's that... maybe the economy is violence ??

Anyway, for added games, i managed to avoid all Humble bundles this month, so only my weekly wishlist purchases. I can't remember how i stumbled on Arise, but it seemed cool, and was really cheap bundled with something i already had, so that was grabbed. Shadow Warrior 3 suddenly appeared with a deep discount (what coincidence i was playing SW2). The Solitaire Conspiracy was ridiculously cheap (and i like Solitaire games), and so was Slime 3K - I usually try and avoid Early Access purchases, but these devs seem to make okay games - i already own two - so not such a gamble

Well, that's me for the second month of 2024, hope you all had a good one (and year so far), and keep on fighting the good fight (the backlog).
A tiny bit early on this post, but i know i won't play any more before tomorrow, so off this goes

Zelrune

Congratulations on your assassinations!!!! ᓚᘏᗢ
I remember really liking Diaries of a spaceport janitor, it’s nice to see more people play it! Any games you are looking forward to playing in March?

OC/DC

Titanfall 2 for sure - been looking forward to that one for a while. Also Shenzhen I/O, because i always enjoy a Zachtronics game; and then i’m excited for a good narrative in Tyranny

Yekhus

Congratulations! I played the Butcher demo, and it was pretty fun, but I wasn’t sure it could hold up for a full game.

OC/DC

I would say it does hold up, except the final boss is a bit much. Check out my review if you feel like more info

Yekhus

Great review! I totally get what you mean about defining games by comparing them to others, but as long as one is aware of its limitations, I believe it’s a great device, both for categorising to yourself, and for communicating things to others. I totally got the “2D Doom” vibe, as strongly as I got a “isometric Doom Tarkov-like” in Quasimorph, for example.

Anyway, sounds like Butcher is as good as the demo shows. Might bite into it at some point. Thanks!

OC/DC

Thanks so much for the kind words :)
Quasimorph sounds (and looks) like a wild game

Yekhus

I loved the demo! You should try it out. But once again, I am doubtful about how well it holds up over the long-haul of a full game. Afraid it might lack variety or that the power/challenge curves be well balanced to evolve nicely. In fact, last level of the demo was a bit… abrupt, and weird, and didn’t enjoy it as much.

Warriot

Congratz, having Wuppo / Livelock / Aragami on my backlog.

Little curious why you have +10 hours on Butcher, since i completed it on my side on GOG in around 1.5 hours (only main campaign, no achievement and easy diffuculty)

OC/DC

Probably idling for cards was the first big chunk - most games i start have a bonus 3 - 5 hours already.
Judging by achievement timestamps it took me about 3 hours to beat the game on hard, and then another 2 hours finding collectibles and grinding out kill achievements

Yekhus

Oh, well spotted! That nudges a silly pet-peeve of mine: I’m somewhat fond of statistics, so I’m weary of inflated play times caused by idling. I try to avoid it, without taking it out of proportion. So it happens sometimes.