2025 November update
Most Enjoyable
Most Looking Forward To
Edgar's Poetical Nightmare
1.1 hours of playtime, no achievements
Personal rating: 1/10, Date of finish: November/07
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It really only takes a single bad game to ruin a genre, and platformer is sort of that genre for me. There's so many shitty platformers that frustrates me so much that I used to avoid them at all cost. Thanks to a few good platformers tho, I'm not avoiding them like a plague now. This one, is the exact kinda platformer that gave me the bad impression on them.
It starts out fine enough, simple jumps, easy enemies and the "ghost" ability seems like a cool thing. I didn't like how it's used to justify drops that you can't see beforehand tho, but the art is charming, the music is pretty ok and I love the vibe. I don't really know anything about Edgar, and the starting paragraph of a level goes by way too quickly for me to read them so I'd have to exist the game and relaunch multiple times to read it fully. But, it was alright, up until level 8. Level 8 introduces an obstacle. A black cat that can't be killed, moved or get past with the ghost ability. You can only jump over it, and if you land on top of it you die. You can kinda see where it's going. The location is a checkpoint leading up to two moving logs, you have to jump onto one, walk with it because for some reason it doesn't move the character with it, and jump dash to the next moving log before jumping off onto a platform. Simple enough. Then comes the part that got my attitude from "slight positive" to "overwhelmingly negative". There's a black cat on a slope of a log. It should be simple, I just run on the log and jump it, but no. The cat's kill zone is ever too high for me to jump that casually. It almost felt impossible at first, but then I tried to use my ghost ability to test if it is, and I actually made it through! Except there's a second cat on the slope right after it. >.> Ok no big deal I can just practice with my ghost ability and...except the freaking log comes to push you off every second try so I have to keep jumping on the log and off when that happens. I got soooo frustrated, but for some reason I'm stubborn on this and want to beat it. What did I get in return? There isn't even a proper end screen. It's just a short "animation" of a rat, that's it!? I hate it, thanks for ruining my Friday night I'ma go play an actual good game now, fuck you.
A Short Hike
5.7 hours of playtime, 12 of 12 achievements
Personal rating: 9.5/10, Date of finish: November/20
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This game is amazing. Can't believe I didn't played it earlier cuz it's just the coziest little game I've ever played. The vibe is just so soothing, the visuals are charming, the characters are really cute especially since you get little snippets of their personality with side quests, and the music oh the music. I've actually listened to the soundtrack way before playing this game, I believe cuz it was used in an essay video or something, and I had the habit of going through the entire album of something when I find a song that I like, so I've listened to almost the entire ost multiple times since it's just *that good*. But that was a while ago, and now hearing it I'm like "omg, it's the songs, and it's fantastic and so fitting".
The gameplay is not bad at all. You start as just a lil guy on the ground only able to walk and hop, but then with finding golden feathers you can start climbing and hop onto new places. Soon enough you're soaring and gliding through the sky at ease. It feels great to do that especially since the song picks up when you go for long flights. Tho I will say that there's no real middle part when I played it, it's either at the start when I had to feathers and felt grounded, or once I get feathers it's like I'm basically unstoppable. That's not a negative tho given the game is short, just something I felt when playing. The only little gripe I have with the gameplay is the fact that camera changes perspective when you get to certain places on the island, and when you're flying fast it can get disorienting and a little nauseous, especially one time when I wanted to drop down on a place that's right at the perspective change threshold and as I glide front and back it keeps rotating the camera, not a great feeling. xD
Overall, I had a great time with the game, and would highly recommend it. :3 Play it if you own it!! You won't regret it.
A Little to the Left
16.6 hours of playtime, 62 of 65 achievements
Personal rating: 6.5/10, Date of finish: November/30
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I actually had high hopes for this game, since it seems like a cozy little puzzle game that I bought it during Steam sales. It's not bad per say. The art style is very charming, the "ding" sound effect is satisfying(kinda like in Powerwash Simulator), and the kitty that seemingly messes up our OCD having protagonist is so cute that we can't really scold them for it. Cuz kitty's gotta do what kitty does. The main problem with this game is the fact that everyone's sorting logic is different. For ones where solution is straight forward and simple, it is very satisfying to tidy thing up. But others where it's either single solution that's not easy to think of, or one of the multi-solution where when I saw the solution I was like "Ok why", especially because there's sometimes red herrings with design of items. It is most obvious on the compass level in Seeing Stars DLC. It's a compass that has different size/amount of rings on it, different squiggly engraving when you open it, the compass hand moves when you change the position, different colored compass faces and the compass face has different amount of directions. Out of all of that, there's 3 solutions. Sometimes in other levels sorting just based on 1 criteria is not enough, you need to match multiple at the same time. So you can imagine with a level like this, it is very confusing what actually matters and what doesn't. That is all fine if there's an actual good hint system. The hint system in this game sucksssss big times. It's basically not a hint system, but straight up tells you solution to the level. That is horrible as most of the time I just need a nudge into the direction that the dev actually wants this level to be solved in, not getting the entire solution spoiled to me.
In terms of level quality I would say I like Cupboards & Drawers DLC the most, since for most of these it's single solution and about putting things to its place, which is very satisfying. Then it's base game which can be hit or miss but generally are fine. Seeing Stars DLC I had the most problem with. I also want to briefly talk about the Daily Tidy which is daily randomized levels. I quite like them! It's a nice replay-ability thing, and actual require some thought since the hints only tell you the logic instead of actual solution. The only levels I don't like are the snowflakes ones, since it is just tedious and not fun. Despite all that, I'd still say this is a neat little game that if you can accept some flaw, it's worth a play.
Graveyard Shift
3.1 hours of playtime, 16 of 16 achievements
Personal rating: 4.5/10, Date of finish: November/30
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This is a pretty neat FPS horde shooter where you chug mushrooms with different elements to hit ghosts. Ghosts have different colors which correspond to the elements, and there's elements one is strong/weak against. You can also combine elements, tho from playing I can't really tell how the combination works, as what ghosts are resistant/weak to to them seem quite random? Or maybe there's a set rule to it, I just couldn't figure it out amidst the chaos since you kinda have to keep moving. It's a nice game as it is, but there's one achievement about getting 10k points in endless mode that is just an absolute slog. The ghosts are slow, slower than your walking speed and you can shift to sprint, so there's practically no threat to get hit if you keep moving. And at the end of my run I still got down to half health purely because I'm bored out of my mind I stood still to hit ghosts and one of them snuck up behind me. It's beyond me why the devs would make such an achievement.
| Time played | 272 hours 35 minutes ↑ |
| Achievements gotten | 3381 |
| Games 100% completed | 7 |
| Games discontinued | 3 |
Lots of finished games tho a couple are either idled or very short. Actually finished 2 wins for December pagywosg already, so can chill a lil bit and play some backlog games next month. :3 Haven’t been having the best sleep tho mostly cuz I just go to bed too late, but I don’t really know how to make myself go to sleep earlier… Tbh feels like what I need the most is therapy above everything. lol Easier said than trying to find one. Anyhow, I hope everyone’s had a chill November~Almost the end of the year now, time flies. :3














Ouch the ratings are harsh but fair ! Congratz for your month, especially finishing low rating games !