May 2026
After posting my Steam reviews it made me realize how much I need a sideways thumb recommendation. It could have saved at least half of these from being recommended against instead of giving them all a thumbs down. So, for overall games Goat Simulator 3 happens to be my most recommended game this month which is something I could not have predicted.
Note: This review is for someone just entering the game for the first time. This was played primarily on Intense due to need of an actual challenge.
At its most ideal, this is a fun challenging experience. Due to the dwindling and unreliable player base… you’ll barely get that experience and the AI companions are NOT a suitable replacement. The classes, customizable skills, and weapons create a fun replayable experience in the Aliens universe. However, due to the reliance on co-op and multiplayer it is a much hindered experience as time goes on.
These days when you get a lobby, IF you get a lobby, you’ll more than likely end up with over leveled players who will either leave right away because your setup, challenge level, or otherwise is not to their preference OR they will steamroll the entire level while you wonder if you are able to contribute anything at all. If you are lucky enough to pair with those at your level and experience, you still have to worry about potential ping issues as well as variable levels of co-operation to get through the much preferred hard mode. Why am I choosing hard mode over normal? Well for 90% of the campaign, the game is just a cake walk. Hard mode however provides a fun challenging experience, but DEMANDS co operation and competency.
You may then decide instead of rolling the dice on potential player lobbies, you’ll just go with AI teammates. You’ll be in for a rude awakening as not only can the teammates classes NOT be changed (they default to Gunner) but they absolutely INSIST on being the greatest hindrance. When they are not shooting you in the back they are purposely jumping and staying in your line of sight as you shoot ahead. They have no tactical abilities whatsoever and will often stand in the open and prioritize pickups over their own safety… often failing at both. It honestly would be better to just not have the AI option at all to at least wash away the illusion of them actually being viable.
I’d love to recommend this game and have had great moments with other players… but it’s too much of a gamble to give a genuine recommendation. Fingers crossed the sequel can at least provide genuine competent AI teammate options to increase the longevity of the game.
After being accidentally riddled with a plethora of cupid arrows, you find yourself loved by every woman in your vicinity. The problem is after the end of the day you’ll never be loved again unless you can secure the heart of your preferred love interest… who happens to not love you nearly as much (guess you still gotta work for it). With the help of the cupid who made this mistake, you will use arrows to send the onslaught of women into temporary euphoria as you try to woo your potential betrothed.
This game is awkward, and not just in the context of the story but in the gameplay itself. It’s a light gun game which I can appreciate but feels odd using a controller instead of… well a light gun. Since you are using a controller you will often have trouble getting all your shots in at the short windows you have to actually hit some of these speeding targets or your characters need to dart their eyes to other areas… let alone at the weak spots which aren’t well defined other than if you hover over it it gives a bit of text. Part of the gimmick is not only to ward off the wave after wave of recurring girls but to increase your own stats by going into a special mode that requires you to use a special gauge to pick a person in particular and build a staring gauge before piercing their metaphorical heart. This will have you zoom in on various body parts for extended periods of time before taking your shots. I get the fan service part of it, but even if I was into it… it gets old fast with how long it takes and becomes an incredible annoyance despite the benefits it brings which includes stats, character file notes, point to rank increase, but also a love bomb that takes out all nearby enemies. Which, by the way since they are all just women… they don’t have many identifiable ways to classify which stats they do give you so I’m often left guessing if I’m choosing right and I certainly am not remembering them by name. Some of the mini games you do during your love interest meet ups have some enjoyable bits though they aren’t always well explained.
In short, even understanding the fan service behind all of it.. The game is just tiring and it really expects you to replay it with the various file unlocks, endings, costumes, and character pairings. Maybe it’s because it’s the first that it is just so clunky and monotonous but I sincerely hope the other games get better as I couldn’t otherwise understand how this series could have continued on fan service alone.
First thing gotta mention is this game does not run (as in actually run) out of the gate. If you try to run it for the first time it will most likely immediately crash. This is due to the fact the installer does not include the necessary vcredist package. You’ll have to manually track down and install the correct version on your own. I ended up mass installing and then trying so I can’t even verify which version was actually correct. You may have to run even more fixes past that regarding windowed and such. So, the game DOES run… it just requires a bit of extra leg work on your end.
Gotta say, this is one of the UGLIEST big name semi-modern fighting game out there. Which is a shame considering KoF 93 had some incredibly slick pixel art that contended with the best of ‘em. It lacks any heart or style. Though there is a story mode… it really doesn’t do much of anything. A few rendered cutscenes all of which play no role when delivering the final boss who just sort of appears. There are some endings so long as you pick the pre-designed teams but again have no real play in the mentioned narrative. You MAY get some character interaction in fights depending on your team and who you match up with.
The actual gameplay is okay but felt like most actions had weird delays and with no way of customizing inputs such as negative edge or held it made it pretty hard to play to my preferred ability. This is maybe an issue with the convenience that comes with the customization of more recent modern games but I also never had so much of an issue with other fighting games around this time. By no means would this be bad (excluding the technical issues) it just doesn’t compare to other fighting games, let alone in the series.
Preferred characters: K’, Blue Mary, Kula(?)
Played using a leverless controller.
Subpar RTS. By no means am I particularly immaculate at any strategy game, but I can usually limp across the finish line at most at the bare minimum. This game, at least story wise, is so incredibly unfair in its design that it punishes you most steps of the way. Want to route a destination for your units? Watch as they fumble through in the most un-optimal pathing often veering off of it to who-knows-where. Do you want your units to just sit tight? You’ll be damned sure they will follow an enemy unit who so much as grazes their vision to the ends of the planet. Maybe you just need a bit of extra time to set up before you can launch a proper offense/defense… well the enemy just somehow had pristine control and amassed 3x the forces you ever could. This doesn’t even regard the forced mini-games in some sections that require you to build a turret defense against waves of enemies with limited and hardly recoverable resources, or sneak through an enemy base with a unit that does not want to follow the most simple pathing you set. Eventually I had to give up as the frustrations were not worth whatever uninspired story the game was trying to tell.
At best the game does okay in any one category but fails in most others, but I’m just a casual at RTS so I may not be the expert here.
What was originally just meant to be a quick session, to help ease the frustrations with some of the more challenging games I had been playing back to back, quickly ended up with me playing the entire base game in one day. This is due to a couple of key features. First and foremost it is a dumb little fun adventure with all sorts of stupid little jokes and enjoyable references. The next is that it is so easy to make progress on various challenges that interconnect that it had me thinking “well I finished this mini quest but also ended up making progress on this one as well” or “I’m in this area, so I may as well do this, this, and this” then end up in another area to repeat ad nauseam. Unlike the previous Goat Sim, there is a progress-able “story” (at least I don’t remember the first having much other than just being sand box). See, completing challenges and quests give you various items and reward points. These points will increase your home base’s level, unlocking new areas and eventually.. The final boss. Though you are free to continue after as such, it is a nice way to give a sense of progress and finality to the game without losing it’s sandbox-y nature. Also, the seamless moving between areas that were once gated by loading screens is such an incredible feeling and fast traveling reduces frustrations when going back and forth for challenges or secrets. Unfortunately some of the insanity can get too crazy and can even impede progress in other areas or causing issues with game performance.
Recommend? It is just nice to not have to worry about challenge or the pressure of deadlines sometimes and pick a game like this up. Will I invest into the DLC? Maybe the next time I need to relieve some built up backlog stress.
After taking some time to repair and refurbish some old consoles, I thought I’d give them a test run. One being the gamecube with a GBA adapter. Finally, after all these years I could figure out how to actually unlock more characters and proceed with this game both with more time and internet knowledge. It takes a lot of victories per character, having certain cards in or out of your deck, and a lot LOT of battles, but progress can be made. The AI may cheat (i.e. knowing exactly when to NOT attack a face down card or having cards they shouldn’t realistically have given the character) but you can get through it. Unfortunately, after several sessions I booted up the game again… this time all my progress was lost and the game only allowed for a new save file. The battery in the cartridge must have died and so did my will to ever give this game another minute of my time ever again.
Though I remember enjoying this game as a child (granted there were few I didn’t enjoy, especially with YGO!) I do see the considerable flaws of this title including unfair AI, very grindy unlock system, heavily RNG dependent and unsatisfactory card reward system, and very slow gameplay.
Other Completed Games:
Sex and the Furry Titty 2
Rating: 7.5/10 Steam Review



