Fnord

Mini-rant number 4.

Quick time events, or QTE for short. Don’t you hate them?
Well, I don’t. I don’t actually hate QTEs, I think they can be done well, the issue is that they’re more often than not not handled well at all. And here’s a big no-no when it comes to quick time events:

Don’t make quick time events that you automatically fail, particularly not if the punishments for failing are harsh, if you press the wrong button if it’s during gameplay where you’re expected to press buttons. Getting blind-sided by a QTE when you’re attacking, dodge-rolling or otherwise doing “stuff” and then taking a large chunk of damage is not fun, it just feels cheap and frustrating.
I’ve now played two games in a row that had this problem. Resident Evil 5, and Prototype. RE5 did not have a whole lot of these instances, though it still had some, but Prototype had plenty. It was always fun to try and do a jump attack, only to then be blind-sided by a big soldier, and instantly failing the QTE because I had just hit the attack button, thus getting suplexed into the ground and losing most of my remaining HP.

Cece09

I really hate the qtes in bayonetta. The fact you just die instantly and completely screw over your whole grade for that level sucks. Even when I know they are coming I somehow screw them up. I’ve died more on the second level boss then I have the entire game

Games designed around them though like telltale, quantic dreams are fine. Failing can even be entertaining!

EvilBlackSheep

I only hate QTE when they’re done badly. Which is most of the time sadly. I agree with your whole point of view actually. If QTE make you fail the sequence or have a massive punishment, and if they’re a huge sequence of buttons on top of it, they really frustrate me.