RikkiUW

October '20 Play Log I

Wow, it’s been a while since I’ve beaten enough games to have more than one update in a month!


Mad Games Tycoon

Mad Games Tycoon

6/10
38 hours playtime

I was highly intrigued by the idea for this game. Whether or not you use guides is extremely important for this game. If you do, it takes out most of the challenge, but if you don’t it becomes somewhat unrealistic in hard mode. The game is enjoyable overall but has some critical weaknesses:

  • Without using guides, which game topics match genres, what aspects to spend more time developing in a game, etc, are a complete mystery. In order to figure this out you need a QA report which tells you why your game did or didn’t do well. It’s not available right away though. It becomes available relatively quickly, but it takes a huge amount of resources to do, which isn’t realistic early game. Of course, you need the information to improve so your company survives, so it’s a catch-22. In hard mode, whether your company survives long enough to get over the hump comes down to whether or not your random configuration choices when developing a game are good ones. Perhaps this is realistic, and it certainly adds challenge, but IMO it adds challenge in a way that isn’t enjoyable.
  • Later in the game once you’re established and have researched most things, it ceases to become a challenge even on hard. You’re just waiting for the remaining years until everything unlocks doing more of the same: hiring and training staff, releasing 95%+ rated games, and updating them. Very occasionally something becomes available to be researched. The last third of the game until all technology is unlocked lacks any challenge or change and simply becomes a grind to finish.

Verdict: 6/10

I restarted this game for PAGYWOSG a few months ago but it took longer than I expected. Technically I didn’t beat it in so far as there are still research things that won’t unlock until future (in game) years. However, since it would take me about 50% as long again to get to that point, and there was no longer any challenge whatsoever and nothing that would change that, I opted not to bother just for the sake of a handful more achievements.


Forager

Forager

6/10
32 hours playtime

I have mixed feelings about this game. It’s quite addictive, but very grindy. The fact that you have to wait a while for things to be crafted is frustrating. It’s fine at the beginning, but once you’re a little way through you end up needing a significant amount of a resource, and it takes >10 minutes to do each one. There are some things that you can get to reduce the time, but in the end I ended up using a mod to decrease all crafting to 1 second and found the game much more enjoyable that way. The alternative would have been idling it regularly. Overall it’s cute and addictive, but if you’re not a fan of grindy/repetitive games, I’d suggest giving it a pass.

From a recent HB Monthly IIRC. One of these days I’ll figure out which games I should keep and which I shouldn’t. Waaay to grindy for me, which I should have known right from the start.


Bulb Boy

Bulb Boy

6/10
2 hours playtime

This game is… different. Not scary per se, but definitely a dark (but also cute) atmosphere.

Pros:

  • Good graphics and sound effects
  • Bulb boy and his dog(?) are pretty adorable
  • The bathroom scene is quite funny (if you appreciate toilet humour)

Cons:

  • There are certain parts where you roll around that would have been much easier with keyboard controls
  • Extremely short

Verdict: 6/10

SG win for PAGYWOSG. Cute, but it didn’t really do much for me.


Recent Acquisitions

Cece09

Huh thought forager would be longer to complete then that. Always struck me as a game that would need need like 100 hours to even get close.
I did read your more afterwords and yeah I totally get the whole idling bit. Like I know its coming up in my little inferno and I’m just not looking forward to it, like you put there’s ways to shorten it but it requires work and many hours. I just remember how much my youtuber wasted on the little 1 minute ones and its like well now you got to wait 10+ you happy with yourself

RikkiUW

Not if you mod it to reduce waiting time :P. I’m kind of morbidly curious how long it would take if you were to complete it without a mod. Based on HLTB time (26.5 hours) I suspect most people who complete it have modded it. Definitely have to wonder why any dev would think this is a good idea in a non-mobile game. I mean I’m not convinced it is a good idea in mobile games either but at least there it’s standard practice. I’ve never seen it before on a non-mobile game.

Cece09

That is so true it does just remind me of a mobile game. I remember also back on fb as a kid and there was just all these games like the smurfs and you are just there waiting for ages. When I got high school story back on my phone I just pushed my time around a whole day so I wouldn’t have to wait and could just enjoy the story

Oh I’m really glad in my mobile visual novel it wasn’t like that. Imagine just trying to read and it being like nope sorry your daily pass is up come back tomorrow

RikkiUW

Ugh yeah I’ve never seen it on a game with story, that’s pretty bad.

Cece09

yeah before I had a pc to play one I always had all these different phone stories. It would give me like 5 chapters a day so to read 1 story of a dude took me like a month. I had so many of them that it would take like 2 hours to go through them while only taking a couple of minutes for each. They also required you to buy certain items at times so if I failed that I basically lost out on whatever daily chapters I had all because I needed to grind more.

I got 1 right now called forbidden love which was on out steam. I was so happy to get it since I loved going through it every day and finally see everyone without having to spend the next couple of years on it

tubberware

I have 85/103 achievements (though couple of them are broken are not counted) with 34 hours of playing without mods. The game gets really grindy and economy and gameplay loop both break during the game. Was nice when it started, though.

RikkiUW

Agreed. When I first started i was thinking ‘why would anyone possibly need to mod the time down, it’s not that bad. I didn’t like the idea since it felt too much like cheating. But as it went on I eventually caved.

JaffaCaffa

Good grief I had no idea Mad Games Tycoon would take that long…figured it’d be in a similar ballpark to Game Dev Tycoon. That sucks that it becomes such a grindfest by the end.

RikkiUW

To be fair I originally started it years ages ago and spent ~11hours IIRC. When I picked it up again I figured it be easier to restart than resume. But yeah, I really didn’t think it’d take that long either.