Fnord

Akaneiro: Demon Hunters

3.0 hours, 41 of 41 achievements
SG win

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Akaneiro: Demon Hunters is an ancient SG win of mine. I thought the servers were down, but it turned out that whoever was responsible for paying for the domain forgot to do so, so the servers are up, but the game is not able to connect to them, without a bit of editing of system files. One of the devs posted on the forum that he had a fix ready to be rolled out, he just needed confirmation from the main guy behind the game, American McGee, to roll it out. Something that has yet to happen.

I doubt the servers will stay up forever though, so that's why I felt like I had to complete this game. Turned out though that this is not a good game. It's a hack & slash game with short levels, some rather nice graphics, and boring combat. The game is also a very obvious free to play game, with many of the drawbacks associated with that. For an example, you've got spirits that can follow you around. They disappear after a while, but you can spend some premium resources to make them follow you for longer, and give you a bonus. These spirits gain experience, and that experience is lost when they disappear. So ideally you want them to stick around for a while, so they can level up and buff you more. You've also got really high prices on permanent upgrades, which, of course, can be paid for with real money…

The game is weirdly balanced. Each level increases the expected player level by 1, so on level 1 you're expected to have a level 1 character, and on level 5 you're expected to have a level 5 character. But for some reason, towards the late game, the game skips levels, so you've got a level 26 and a 28, but no 27, which effectively creates grind walls. You can also replay levels on higher difficulties, which seems to be how you're supposed to do it.
I found a more efficient way of beating the game though. And that's suicideing. Run into a group of enemies, die, and then wait for the respawn timer to go down. There are no penalties for this, and every time you respawn, you deal damage to everything around you. The important part here is that you don't spend any currency on respawning faster, as that increases the cost of your next respawn, and the time it takes if you decide to wait, just die, wait, respawn, and die again. Isn't it great when the most efficient way of playing a game is to not play the game in the intended way?

So in conclusion, poorly thought out mechanics, pay to win, and the need to edit system files to even connect to the servers. Sounds like a great game, eh? It should be noted that this game still has a lot of intended features that were never implemented, and never will be.


Resident Evil 0

11.6 hours, 25 of 57 achievements

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I wrote a review for this game on steam
But if you don't feel like reading the whole thing, here's the short version of it:
I really liked Resident Evil 0. It does a good job at building a bit of tension, even if it's never outright scary. The puzzles in this game were quite good, even if they were not very challenging. Sadly the boss battles were lackluster, and the only one that was challenging was challenging for all the wrong reasons. Still, this game is great, and fans of the genre should absolutely give it a try.


Full Throttle

3.4 hours, 34 of 40 achievements

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Full Throttle is a classic point & click adventure game, by Lucas Arts. One I had not played before, but like all Lucas Arts adventure games, I've still heard a fare bit about it. Most of it was true, like how it's one of the easier Lucas Arts adventure games.

In Full Throttle you play as a biker named Ben, who's gang has been framed for a crime they did not commit, and you need to save them, and maybe also bikerdom itself!
The story is simple, but does the job well enough, but where this game really shines are with the moment to moment interactions with other characters. Lucas Arts had a way with dialogue which makes even their lesser P&C games memorable, and Full Throttle is no exception here. While this is not a laugh out loud slapstick game, like Sam & Max, everything and everyone is still a little bit "off", and Full Throttle has some funny moments that made me smile.
The remaster is also quite good. You can switch between the original pixel art graphics, or the new art on the fly, by just hitting F1, and while the old pixel art is indeed very nice (Lucas Arts were very good at pixel art at this point), the new art is also good, and I found myself sticking to it for my playthrough. A special mention should also go to the voice actors, who did a really good job in this game.


Spamlynguist

Oh man Akaneiro: Demon Hunters sounds terrible.

Fnord

It is :( A big problem with it was that it was meant to be a free to play multiplayer game, only they never implemented the multiplayer, but still left a lot of things in that seem to be built for MP. Playing with someone else would make the grind less annoying.
I feel sorry for anyone who backed the kickstarter for this one (yes, it’s a kickstarter game, so if things were not bad enough, they’ve also disappointed 2681 people who threw money at it that way)

Mskotor

Ha! Suffer.

MP game without MP mode sounds… weird.

Fnord

It was mostly sad. The game feels more like an extended proof of concept than a fully fledged game.

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