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    Fear & Hunger

    Fear & Hunger

    9/10
    23 hours playtime

    Talk about oppressive atmosphere. It’s a grimdark RPG with survival horror and strict resource management.
    This is probably one of the most ruthless RPGs out there. It’s as player-unfriendly as it gets. You don’t have levels, your save-points are only safe to use after you clear out the area (and even then later on they may still demand a coin toss, this game’s luck chess), and just as you can hack limbs off enemies, the same can be done to you (though engaging with the enemy isn’t worth it 90% of the time). Oh, and you also have to watch out for your Hunger and Mind stats, and treat your status effects (some of them are pretty deadly if left untreated). The resourses are heavily limited and there’s no room for grinding here. You can - and will - potentially screw up your playthrough if you take too much time or use your resourses in an unwise way. The only way you can up your survival chances are getting better gear or weapons, or aquiring skills through books and soul stones.
    Needless to say, you can’t just luck your way through the game, it takes trial and error to extreme. The only thing you can grind here is your (Player’s) knowledge.
    This game is downright brutal, nuff said. I only managed to finish it on the “””"”easiest””””” difficulty, reaching endings E, D and A. Getting an S ending is downright masochistic since it requires you to play on the hardest difficulty mode that forbids you from saving your game and getting the other characters as teammates (skeletons and ghouls teammates are allowed, thankfully).
    Secret mode was pretty hilarious and fun.
    I could go on and on about how hard is it, but I think you got the gist. Overall, it’s very dark and explicit (yeah, it really deserves the disclaimer it shows before the game), and I kinda loved it?.. Anyway, I think I’ll definitely play it again, and I’m sure as hell waiting for its’ sequel, Termina.

    Deadly 30

    Deadly 30

    7/10
    12 hours playtime

    It’s a simplistic side-scrolling base defence game featuring art by Gonzossm. I always loved this guy’s games and videos, so I was wondering why did I left this one rot in my backlog for 6 years.
    I guess I found it kinda hard then? At least it’s gonna be hard on your first try, when not every thing is yet unlocked. I found it pretty manageable on my second try.
    Nothing too mind-blowing here, you protect the house from zombies during the night and scavenge for scrap metal during the day. You can install boxes and turrets, and upgrade your walls and gear, buy new weapons, the usual stuff.
    This game is pretty humorous and features funny clips animated by Gonzossm.
    Overall, good ol’ fun.

    Silence

    Silence

    8/10
    13 hours playtime

    This is a sequel to The Whispered World. It’s quite a different game though. The most glaring difference is that it’s more of a cinematic adventure game. The puzzles are simplified, there’s no inventory management. Now it provides two dialogue choices once in a while during cinematics (which don’t affect the gameplay 99% of the time).
    Despite that (or thanks to that) the game is very pleasant to play. It’s also gorgeous to look at. Oh, and I also think they handled the storytelling way better, even if the plot is almost the same, if you think about it. It spoils the ending of The Whispered World right at the beginning, so be wary about it.
    And, being a Daedalic point’n’click, it features the usual achievements bull. There are some of the most tedious kind here - the ones that demand you to interact with certain things the certain way throughout the whole game, do X thing Y times, but now there’s one that takes the cake - the achievement for not skipping any line of dialogue during your playthrough. If you played an adventure game before, you should know how psychologically hard it is to not skip the line you’ve read before the voice actor finishes it. So my second playthrough was pretty tedious, yeah.
    Overall, I still really liked that one.

    Neighbours back From Hell

    Neighbours back From Hell

    8/10
    7 hours playtime

    This is a remastered version of Neighbors from Hell, puzzle-ish game from my childhood I have fond memories of. It combines both games in one, and features various qol changes. I find some of them weird, like having 3 lives per level. I think every level is passable with one try as it was in classic versions, but oh well.
    I still had fun with it, just like many years ago. It’s as silly as I remember.

100 Completed Games Marathon progress: 86/100

Backlog progress status:

15% (386/2655)
5% (125/2655)
5% (141/2655)
72% (1914/2655)
3% (89/2655)
Zelrune

Congratulations on your assassinations and for completing Silence!! I’m glad you didn’t seem to run into as many bugs as anticipated!

Amitte

If you played an adventure game before, you should know how psychologically hard it is to not skip the line you’ve read before the voice actor finishes it.

I… can’t relate. Unless the voice acting is in another language or the line takes thrice as long to be performed as I took to read it, I don’t really get that feeling.
Still, that is one hellish achievement. You never know when you might missclick, and what, you have to start all over again? That’s like the tank controls achievement in Grim Fandango, if not worse…

petpasta

Actually you can’t even manually skip the lines spoken in cutscenes and some of the “free play” lines, but it’s still really stressful. Worst part is, this is a somewhat bugged achievement, so you technically can miss it even if you really didn’t skip anything, so you’ll just be left wondering if it’s game’s fault or yours. Probably one of the worst achievements I’ve ever seen, not Final Fantasy III’s Jack of All Trades level, but still.

I… can’t relate.

The main problem is missclicking part yes. You have to remember it’s an adventure game, so you’ll be going around and click on stuff. And there might be a time when you click on the same thing again, hear the same lines, go “oh yeah already clicked that” and skip the lines without even paying attention. I think you might save your, uhm, “run” if you alt-f4, but I wasn’t going to take any chances and just kept myself as concious as I can about even touching the mouse buttons.

Amitte

WTF… I can’t with these kinds of achievements, seriously. Not only do they come up with something that’s perfectionist to the point of absurd (and I say this as a perfectionist myself), they don’t even bother to check it… I almost said it’s good that it’s a Daedalic game, since they keep a good amount of saves for a bunch of their games, but then again… yeah.

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