Aquilla

Finished in April (5-9)

I actually managed to finish my second long game - my old Steamgift win I couldn’t make myself play for years.

  • Woven

    7 hours playtime

    5 of 25 achievements

Woven

7/10

This is definietely game for people 20 years younger than me. I though it will be a 3D platformer, but it’s mostly collactable game, with some light puzzles. You are Stuffy - a plush toy, and you must save woolen kingdom from the machines. Stuffy can be rearanged, we can change his colours, and body parts, and soon enough instead of elephant plush you will play with cute frankenstein monster with legs of a donkey, body of a cat, one dog’s paw, one wing and head of a rabbit - and of course every part of the body in different crazy colour. Each part of the body can have some abilities, which are used to solve riddles - some paws can grabs things, some legs can jump, etc. Most of the game is focused on searching and collecting blueprints for new animals, patterns of materials, and some story bits. All in all - I had fun. My biggest concern was that sometimes I lost a collectable, because I went wrong way, and a cutscene played which locked me in the new area.

  • Path of Sin: Greed

    4 hours playtime

    15 of 16 achievements

Path of Sin: Greed

7/10

Nice HOPA. This one is focus on classic murder mystery, Agatha Christie style. Nice change of theme - I feel like every other hopa has to be supernatural.

  • The Almost Gone

    2 hours playtime

    7 of 12 achievements

The Almost Gone

7/10

A weird little adventure puzzle game in which every scene is a little diorama. The puzzles are simple, but quite creative. My biggest dissapointment is ending - the story is starting really nice, in one of those “trouble families and demons of the past” trope but it is ending abruptly and doesn’t really going in any meaningful direction.

  • Rusty Lake Paradise

    4 hours playtime

    25 of 50 achievements

Rusty Lake Paradise

8/10

I played Rusty Lake, and I get exacly what Rusty Lake games are about. It’s weird, it’s serreal, sometimes a bit sick, often cruel. Riddles are clever, story is convoluted although less than in Roots. Rusty Lake games are very specyfic, but I like their weird atmosphere. One more to go.

  • Dragon's Dogma: Dark Arisen

    45 hours playtime

    33 of 59 achievements

Dragon's Dogma: Dark Arisen

6/10

Booy, this game got old.I’m not sure if I shouldn’t give it a 5 instead of 6, but I managed to beat it so there’s that. It’s a classic big RPG, where you are playing as a hero with up to three AI controlled sidekicks, Dragon Age style. The fights are fine, everything is serviseable, but the story and world are so wasted. The world feels empty, there are only two cities there, and some outposts which are used mostly for quests. The dialogues and world building are awful, not because they are strictly bad, but because they are boring. I didn’t feel connection with anyone, including my character, who was completely silent and on most of the cutscenes looked bored. Most of the characters are there only to give you quests, no character building at all. The quests - most of them are barely related to your overall task, and the ending just happen. You have to kill a dragon, but most of the time you are running after some cultists and thieves, and I am pretty sure the dragon appeared near the end mostly because he get bored waiting for you. I particulary liked one sidequest, where I got trown by a Duke to jail, escaped, and then quest was finished, I went back to Duke and he casually chat with me about my main task. The worst thing is - this world is interesting, there are some cool ideas, especially with you companions, but everything is just told badly. Shame, I think I am a bit spoiled by Dragon Age, whose characters had tone of personality.

Cece09

Gosh since I couldn’t see dragon dogma I thought you were calling Woven your long game for a moment there
That almost gone looks nice to bad about the ending

Murder is Meat

Rusty Lake is a subseries of Cube Escape, most of which are free on Flash (need a workaround), mobile (they’re light on ads), or bundled together in one Steam release. It’s weird a very surreal, but becomes more understandable the more games of it you play. Fair warning, though: the early games do tend to have at least one crazy “logic” puzzle each.

Aquilla

I was playing them years ago. I barely remember them, but I remember the atmosphere = it was unforgettable