Unfurl

It only took half of my holidays

120 hours
Played on Playstation

So I just finished Cyberpunk 2077, and boy, what a game.

Disclaimer: I haven't read any of the reviews online and below is my subjective opinion after 120 hours of playtime. I wanted to see this game for what it is for ME, as I did before playing the Witcher series.

Notes: I did one very thorough playthrough, doing all accessible content, side gigs, full map clearance, you name it. I played on PS4 Pro, the graphics were beautiful and I identified only two bugs/issues throughout the whole playthrough: 1) game would sometimes crash but that happened usually after 4 or more consecutive hours of playtime, and it did not corrupt any save files or had any negative effect whatsoever, except for having to restart the game; 2) I had a bug with Regina Jones calling about wrong gig. I solved it by doing the gig she calls about (couple of times in a row) instead of doing the one I originally intended to do. It then fixed itself, only leaving one "?" on the map for the rest of the game, although the gig was done (it didn't have any consequences otherwise - I still got the achievement for clearing the map). I have enormous respect for CDPR for patching lots of stuff that apparently bothered other players, they did a great job even though the release wasn't ideal (name a game that's perfect on day 1, though). What I'd like to say to console crybabies for whom the game didn't run as smoothly as expected: you're playing a 2020 game on a console released in 2013. Buy a goddamn PC and shut up already. Now that all technical crap is out of the way, I need to lay down what I think about the game itself, and most importantly for me - the story.

Ending spoilers in this paragraph. So I had taken the time to use the save at "point of no return" and played out all possible endings, except for the secret one (I was friendly to Johnny throughout the game but probably botched one dialogue somewhere in those 100+ hours, well, next time). CDPR should be applauded for their talent to make a game, yet again, so similar to true life: where no ending is truly happy. I have to say I've grown attached to both my character, (female) V, and Johnny Silverhand. I might say I even liked Johnny more - as V would sometimes say shit that I wouldn't. That being said, I consider All Along The Watchtower and New Dawn Fades to be the endings I was the most happy about. New Dawn Fades was the one I got as my first and "honest" ending - by making choices I felt best about. It was sooo bittersweet, and probably what I most expected from early on in the game - it couldn't have ended good for V. Funnily, I also found that committing suicide was far less depressing than siding with Hanuko, operating Johnny out as a tumour, and living your last days as a void shell of a person or Securing Your Soul. Shooting yourself was at least something both V and Johnny could agree on. I didn't much like how things worked out in Path of Glory either - my V was never in there to pursue a penthouse, after all, but at least she went with a bang.
In any case, although some better than others, all endings are done in such a way it tore my heart out. I loved every minute of all the epilogues: they are all so different and so needed. Each gave me a different perspective and thoughts about the game, V, Johnny and, well, life itself. The credits where your friends call were also a great idea to sum up both your relationships in the game, and to show a different impact of V's final choice.

Now, the game was certainly not my type when I started it: I never enjoyed (or was good at) driving or shooting. This one, though, changed my mind (and skills) as Night City took me in. I learned to drive (a motorcycle, fuck cars), I learned to shoot, and most importantly, I did it because I wanted to play like that. I could have skipped most of driving by fast-traveling, and skip shooting by going full-stealth/hacking (instead of half-assing it) or slicing and dicing with katana through enemies. I didn't, however - I played all styles a bit, and I liked that I had an opportunity to do so, or change play-styles between different gigs. I liked driving through Night City which seemed alive, like an actual city - it even had traffic jams up in City Center.

The main and side missions were brilliant - filled with interesting characters (even minor ones), and made in a way that the choices actually matter. And you don't even have to make those choices outta your ass - you get a lot of background before making a choice if you care to read through computer files or exhaust all dialogue options. NCPD scanner hustles were of course just a way to earn money, XP and Street Cred, and they could have even been truly annoying if done all at once. But slide them in between gigs and side missions, do them as a drive-by, and it all comes into place.

And the last point I wanted to write about in this mumbo jumbo of a review: the music. What a score this game has - from background music during important moments, to variety of radio stations when driving around - it all fits and is done so well. The game's overall atmosphere was great (different languages spoken, different city districts) but the music stood out for me the most - I will certainly be listening to some tracks found on that radio long after I uninstall the game.

So to sum it up, for me it was a game of choices. From playstyle to radio station to the very ending, it allowed to experience the city and the story the way I wanted as a player. And I am glad I chose to experience it all - Cyberpunk 2077 is a masterpiece (don't try to change my mind, it's futile).


Cece09

Oh I hate cars in games to, whenever I played my saints row I always go for the motorcycle if possible since its just so much faster and while its more dangerous it also just feels easier to control

Its good to see you like it so far I haven’t seen much but complaints. Maybe one day I’ll splash out but I decided to buy some clothing instead giving me less to spend and my priority was on my wishlist items then a high end game that I cant be 100% on

Unfurl

Ah it’s always good to meet someone not fond of cars in games. Thanks for that :D I’m usually being laughed at by my friends for my lack of skills in driving cars in-game :D

If you’re not in love with CDPR as I am, I see waiting as a great choice here (I saw no choice for myself - Cyberpunk was the only Christmas gift I wanted or needed this year, sitting at home). They will certainly patch up all remaining bugs and I expect they’ll be adding extra content later on too, so the game will probably be enjoyed by more people than it is now. I am a bit sad and angry seeing the bad reactions all over the internet - I certainly think people overhyped the game for their own demise. I, for example, went in not even knowing what to expect (I didn’t watch any trailers or press conferences or anything) and I think it’s one of the reasons I was able to enjoy it to the fullest.

Cece09

I dont have trouble myself but I can totally understand, with motorcycles is fast no matter what one you pick. You can easier get into areas no matter what. Cars are the worst I cant stand how slow I feel in most, there’s so many missions involving not destroying the stupid car and while its good for bashing into cars they arent good in high speed situations when you dont want to hit every particle in sight.

Yeah I didnt even know about cyberpunk into this year and then I hear that its apparently been noticed for like 6 years. It completely blindsided me and I still havent properly looked at what it is. I agree that it was definitely hyped and because of the delays it just got such a bad rep, it can be amazing but with the beginning bugs and the delays thats all people care about

Unfurl

EXACTLY, Cyberpunk had couple of missions like racing or following another car, and god that’s annoying with a car, especially not knowing where you’ll have to turn in advance. Motorcycles are so smooth in comparison (also in a game with traffic jams by red lights they are a true saver).

I only knew something about CDPR developing a game under that name but saw nothing to hype about - I just knew I’m gonna play it once it’s released and that’s about it. It sounds like a cognitive dissonance, complaining about release bugs when two days prior to the release same people complained about CDPR delaying the game…sigh people never change

devonrv

What I’d like to say to console crybabies for whom the game didn’t run as smoothly as expected: you’re playing a 2020 game on a console released in 2013. Buy a goddamn PC and shut up already.

Now now, let’s be reasonable. With gaming PCs having blatantly better specs than consoles as well as regularly getting console ports and emulators, the only real advantage consoles have over PCs is the implicit guarantee that games released for the console will work on said console, no matter how far in the future the game is released. N64 games released in 2001 will work on N64s manufactured in 1996; SNES games released in 1998 will work on SNES consoles released in 1991; NES games released in 1994 will run on NES machines made in 1985…so why is it suddenly unreasonable to expect a PS4 game released in 2020 to run on a PS4 from 2013 without crashing in the opening title sequence? After all, each console has the same specs, so devs/publishers (should) know exactly what benchmarks to set; it’s not like PC where you’d need to watch your own hardware and keep up with minimum/recommended specs.

My point is: the visuals/visual effects/poly-count are what should’ve been sacrificed, not the performance.

Unfurl

Yes, I can certainly agree with you: if the bugs/glitches/other technical issues ruin the experience or effectively make the game unplayable, that’s not good and defeats the purpose of consoles that you just mentioned - I myself played the game on PS4 Pro because my PC does not meet the requirements. My comment is however directed to people (my friends sent me some videos) talking crap about the game just because “I cannot even read what’s written on this sticker when playing on PS4 and street lamps are not as bright as playing on PS5”. As for others, who had more serious issues, I still think there was some overreaction, especially considering how fast the patches started to come through. Of course the game could’ve been delayed a bit more to ensure it runs as intended.