Arbiter Libera

Isn't it great when you're on leave for two weeks and can't muster enough willpower to finish a single game despite essentially not being able to do all the normal things like going outside? Well, Steam to the rescue once again this time with LudoNarraCon event where indies get to showcase what they've been up to and we get play some demos on offer. Going by name alone I expected it would be more about story-driven narratives, but I biggly underestimated just how many developers shared singular fascination with detectives. So much so I played four demos about such adventures... in a row. Demos should be up until May 1st.

Beyond that I saw a few movies in my downtime and decided to chime in on those. I've finally included links to respective trailers because those will probably get you interested more than my scribbling could. Such linking could potentially be used in the future for other purposes as well. If I ever had to provide panel samples for comics or such.

She Never Died ( Drama, Action, 2019, 89 minutes ) + TRAILER

I don't know what's current status of the mini series that was supposed to be released after He Never Died, but I recently saw She Never Died which is more or less the same idea except roles are gender-bent. Considering who the main character is, and who the main character from the last movie is superposed to be, they might as well exist in the same universe. Not really a movie I'd recommend because it took hindsight to realize how much Henry Rollins added as the previous lead compared to this new STRONG WOMAN protagonist who rarely comes off as more than just loudly posturing and not as someone who would've blended into society well enough to last this long. Lack of budget and personal story investment also comes through. Antagonists were despicable enough with their ludicrous snuff premise and matter a fact behavior, though.


Color Out of Space ( Horror, 2019, 111 minutes ) + TRAILER

Sat through Color out of Space yesterday. Man, this must've been one hell of a trip to watch in movie theaters, but it only emphasized what a weirdly unfilmable story they chose to adapt out of Lovecraft's entire library. This is one of those cases where advancements in digital technology certainly help in getting surreal imagery across and movie really ramps it up along the way before it overloads the visuals in the finale. Even if it boils down to "color pink started causing trouble in my neighborhood" I think movie's faults come down to uninteresting human stories and how it seemingly HAS to explain what's going on to dumb audience or they won't get it. It's not a 1:1 adaptation and there's quite a bit of expanded content here, but I have to give them credit for appropriate ending even if surprise survivor stayed sane. What a ripoff! Cage definitely brought his unsettlingly manic performance, but I couldn't really tell how much of it was acting before shit hits the fan and how much was his low energy self. I think I expected more from Color out of Space because I'd probably rate Mandy higher.


Aniara ( Science Fiction, Drama, 2018, 106 minutes ) + TRAILER

I'm not sure how a Swedish movie even got on my to-watch radar, but I saw Aniara. In a way it's exactly what I'd expect from Sweden these days: Earth's climate got screwed up and humanity embarks on massive exodus to Mars where they're making a new life for themselves. Movie follows passengers aboard the eponymous Aniara and shenanigans that ensue after a freak stellar accident leaves them without the ability to control the ship. There's a plan how to turn around, but it's expected to take two years and that's a long time for things to go wrong. Things are made even worse because there's this VR reality sort of technology called Mima that lets people relive imagery from what Earth "was like before" and people begin relying on it more and more as form of escapism which puts stress on our protagonist as she's the sole operator of said technology. There's undoubtedly some social commentary going on here and not having a female protagonist be a lesbian would have shocked me. My biggest problem with Aniara is how it manages to be on the somewhat dull side despite an interesting premise and escalating stakes. I think it's just how stoic everyone is and subdued atmosphere that only occasionally gets interjected with tense scenes. In true Nordic fashion it's more utilitarian and minimalist than anything else.

devonrv

If Legend of Zelda is your jam check out Garden Story.

Quick question: according to the Steam page, the game is also part “Social Simulator.” How much of the game is focused on that compared to the action? While I do still have a fondness for the combat and dungeon exploration of traditional Zelda games, I have no interest in simulator games like Harvest Moon and Animal Crossing, and not knowing the ratio between the two is part of the reason I’m hesitant to check out Rune Factory. Basically, I want to know if I can mostly ignore the town and just focus on the dungeons.


Wait, that game isn’t even out yet, and you only played the demo! I don’t know if it’s a good idea to make sweeping recommendations like that when you haven’t even played 1/4th of the game.

Arbiter Libera

How much of the game is focused on that compared to the action?

I honestly don’t know where they get the social simulator part. You talk to NPCs and gather some ingredients, but it’s not really “half the game is filling up reputation meters” or anything like that.

Basically, I want to know if I can mostly ignore the town and just focus on the dungeons.

Dungeon itself was only part of the package, but rest was going through the world itself where you get to fight enemies, collect stuff and talk to occasional NPC. My impression was that dungeons are not the meat of the game.

and not knowing the ratio between the two is part of the reason I’m hesitant to check out Rune Factory.

Rune Factory is definitely balanced in that it was made for people who wanted things like combat and gear on top of managing a farm, socializing with villagers, etc. Then again even in Harvest Moon you could, essentially, ignore farming and get everything you want from mining so you had time to fool around.

If you can’t make a judgement call based on official demos you’d be hard pressed to find a better source of information. Like I said all of these impressions are based on demos. Somehow, I don’t see any of them pulling a 180.

Vito

You’ve indeed been busy looking in a lot of different games for us. I’ve only glimpsed at LNC, but I was certainly impressed with all the different and lovely art styles there are. At the same time I have to admit, that the sheer number of games wa sos overwhelming that I gave up on looking into them in more detail. Definitely an interesting “event” nonetheless.

Arbiter Libera

It’s handy there are these events particularly because developers have been complaining how hard it is to get your game noticed. One trend I noticed is art style and writing are much greater focus over actual gamePLAY. You get the impression a lot of teams are running with already existing software or they have a programmer friend they conned into making the framework while they’re really focused on the presentation side. Nothing really impressed me as innovative.

Vito

Understandable. With the plethora of new releases in the recent years, it’s hard to make a name for yourself. On the other hand, some of the most successful releases are from small indie developers, so it has to be possible somehow nonetheless.

I could imagine that a lot of people going into game development are not necessarily interested in doing the “boring grunt work” of coding a new framework but want to express themselves in a more creative manner. Coding a new framework is also way more time consuming. At least from my – very limited! – experience. But I’m not knowledgeable enough in this subject, so I might very well be mistaken.

Arbiter Libera

For sure. I’m just surprised no programmers are trying to make their presence known. Hell, Bethesda and Obsidian both hired from modding pool of talent back in the day. Making your own game should be a step up when it comes to getting noticed. Not that you have to make next Minecraft or anything.