Gaming resolution for 2020:
Beat more games. -which won’t happen.
Continue to not pay much attention to achievements.
I’m not a fan of scoring games so I give them a fun rating. Basically it means I rate my games based on my personal enjoyment. So it’s totally subjective and irrational. I still tried to give an explanation to each level of fun, click the spoiler if you’re curious to see.
1 = Really bad and/or boring.
2 = Not good enough, the game has flaws hindering my enjoyment.
3 = Okayish. I had my fair share of fun with the game.
4 = Really good, I enjoyed the game a lot.
5 = The best, I had a blast.
I wouldn't recommend buying the game, even at a discount. Though, if you got the Xbox Game Pass PC (and a friend to play with) then it might be worth a try.
What I liked
- The first world (or season) is fun since you discover everything.
- The art style is pretty cute.
- Building and Managing a camp is a nice idea overall.
- Building a roller coaster using the waypoints was fun as well.
What I disliked
- You can fairly easily get stuck thanks to some weird level design I guess? I had to restart the game a few times because I tried to explore or climb higher and ended up stuck on some stones, rocks or whatever...
- After completing the first world/season, you discover it's all the same.
- There's barely any point in building or maintaining a big village.
- The control when building stuff were a bit paintful. It really seems the game was made to be played on console first.
- It wasn't any better for the fighting controls, they weren't exactly exciting. One bouton for melee, one bouton for distance attack and that's it, no combo or anything, (there's 2 melee attack, regular and jumping for a ground pound attack...). And since a good part of the gameplay is fighting, having such a poor gameplay will bore you rather fast.
- The game is a TPS (so you can see your character) but you can't zoom out. The only option to zoom out is to press X but that's the "inspect mode" which goes away after you hit something... So it's quite a pain when there's lots of enemies on screen but you can't zoom out to properly see what's going on around.
But when a GOTY version goes on sale for like 15/20 bucks (80% off) then it could be worth it, if you want a satisfying shooter looter to play and got at least a friend to play with.
What I liked
- It's a fun game when you can get at least one friend to play with.
- I played three characters (siren, moze and the robot) out of the four and they all felt quite satisfying and interesting to play.
- Seeing so many loots is pretty satisfying, however...
What I disliked
- ... when you put so many variables in your loots (type, attachments, bonus, stats...) it soon turns into a nightmare if you're hunting for a particular weapon...
- Bland story, bland characters, bland villains.
- Why couldn't they craft a game on the same level as their first DLC? (Moxxi's Heist of the Handsome Jackpot)
- They just polished the original formula without adding anything new or noteworthy...
What I liked
- The style was really awesome with real pretty colours.
- A simple but impactful story.
- Experiencing and exploring the world was fun but...
What I disliked
- There's barely any challenge. Puzzles are all easy, it's all about exploring and relaxing which can be a bit boring at times.
- It's a pretty slow paced game.
- It's hard to explain what's interesting about GRIS without any spoilers!
What I liked
- The atmosphere was really heavy and scary all around. And the beautiful graphics really helped to put life into the game as well as the sounds and musics. It was a truly beautiful package.
- The normal difficulty is definitively great for "casual" players as well who want to enjoy the game and not go full hardcore. In normal there's no need for ink ribbons and there are some check points as well (at least it felt that way when I died). Which is something I totally enjoyed. You can still go hardcore to experience the true experience but it is really for hardcore players where saves are limited and you need to use ink ribbon items to save, also you get stronger enemies.
- Story wise, it is pretty accessible. I played the first one before going into this game just because I wanted to get back to the series from the start. But you really don't need to. It's easy to jump into this second Resident Evil game and enjoy it as a kind of stand alone.
- It's only a detail but I kinda enjoyed the cut-scenes. They were once again well executed.
- Not sure if it's because I played the first one before but this time around I kinda enjoyed the puzzle and rarely found myself stuck wondering what the heck I'm supposed to do next.
What I disliked
- Having to play the game twice to see the true end. Considering that the second playthrough (with the other character) doesn't really add that much sadly... Outside of a few differences here and there you basically go through the same stuff.
- Mr. X is a pretty annoying character...
- This game probably dethroned my favourite Resident Evil, RE4... Though I guess it should be a good point for RE2!
Resident Evil HD REMASTER
The goodIt is as I remembered it, beautiful and scary. Which is pretty funny considering they really polished the graphics but in my mind it always looked that way and I knew a bunch of their tricks as well but it was still scary to play! The atmosphere is really strong in the game. They also added a new control mode (go where your stick go) but I much prefer the original way (up to go the way you character faces). Works a lot better since the fixed plan can change your perspective and thus I didn't have to adjust anything to go the same way.
The badIt's an old game and it shows. Most of the game designs are from an other era. Some of the worst were the limited items you could carry (8 using Jill, only 6 with Chris!) and the door loading. They kept it in this remaster but from what I remember it was a trick to load the next room. However it's not needed anymore and it really gets boring fast to get stuck waiting for doors. It's also a really hard game to play without a walkthrough as there are no pointers. You have to be really good at brain game and remember the map very well as well if you ever wish to complete the game on your own. For the first half or so of the game I was good to go as surprisingly I still remembered most of it. But past a point it was harder to remember and that comes with a lot of backtracking because you missed a thing or forgot to bring something. Oh and the limited saves are a pain as well...
ConclusionIt was probably a good game back in time but it's hard to consider it a good game today. I finally beat the game but using a walkthrough to avoid frustration and a trainer to remove the door loading time and have unlimited saves. So I probably wouldn't recommend the game to everyone but under my condition it was fine and I finally beat the first Resident Evil!
Shadow of the Tomb Raider
The goodI loved almost everything. I already loved the previous one and this one just tops it. First, the graphics are gorgeous. It's a pleasure to discover the world of Tomb Raider when it's this beautiful. I wish I had taken more screenshots but I was too busy discovering the world! Also, they focused a lot more on exploration which is a big plus to me. Not that I disliked the combat but I enjoyed exploring more than fighting. The story was pretty entertaining too. It also ends the trilogy pretty well in my opinion and left me satisfied. And I hope they'll continue in this direction with the next game as I am still wanting and hoping for more!
The badThere are a few cons however but they didn't mean much to me. Still, I can say that it feels like they didn't exactly improve much or bring innovative things comparing to their previous game (but I didn't mind that at all). The scripted phase sometimes were a bit annoying to follow/execute. The voiced scripts also kinda got boring after a while. I mean, the line "Impossible, I can't carry any more" was repeated so much! And when you're in a tomb and use the special vision to spot clues, Lara will always repeat her hint every single time. But like I said, nothing major.
ConclusionDefinitively my game of the year. Too bad it released last year though. But It was a really great experience. I was curious about the game for a while now and seeing that its price didn't go down much I went ahead and caved in even if it was higher than what I wanted to pay (24€ for the complete collection) yet I feel like it was totally worth it! If you enjoyed the previous games, you will love this one as well.
Fire Emblem: Three Houses
The goodMy only other real experience with Fire Emblem was the musou game which doesn't exactly provide much in term of story. But you don't really need to be acquainted with the series as Three Houses works on its own which is a big plus for new players like me.
The game offers two modes, Casual (the one I picked) where units are revived if they die and Classic where there's permadeath. But really the game is split in two different games stitched together to form one. One side is a tactical turn-based battle game. And the other one is like a "The Sims" sort of game where you train your character and other units. Bond with them. Romance them. Do some fishing, gardening. And when you put these two parts together, you get one massive game that will keep you busy for a bit over 60h if you go through it while doing a bit of everything (my first playthrough is 61h24) and don't rush to the end.
The game also offers three different stories in one. I finished Edelgard side of the story (red cape) and started Claude (yellow cape). But I have too many game so I decided to drop my second playthrough for now and focus on beating more games!
The badCan't remember anything that I didn't like or that was annoying... I remember reading some con here and there comparing the game to previous main series entry but since I'm new to the series I had no particular expectation and thus didn't get let down by anything.
ConclusionMy favourite game of 2019. An awesome game, tons of play time, tons of fun. A must have even for new players. As long as you enjoy both side of the game (the tactical and "Sims" part).
The goodThis was the other game I managed to beat while subscribed to Origin Access and it is a pretty great stealth game. Lots of fun ways to tackle each level too and it can be played in coop which was the reason why I wanted to play it. When starting the game you are like the basic assassin. But soon enough you unlock various abilities to help you along the way. And since we were two and both had our own skill tree, we could pick skills complementing each other. Which made the game even more fun since we had to really cooperate if we wanted to succeed with our plan. Which usually ended up in failure anyway but it was still glorious!
Anyway, the story was fairly interesting as well. And I liked the art style. Despite the graphism being rather simplistic it still managed to be eye pleasing to me.
The badI honestly don't remember any real downside. Except maybe it's a bit too simple when played in coop. Same with graphism, a bit simplistic but I didn't mind it much.
ConclusionDefinitively worth a try. A stealthy game that can be played in coop is a total win already. It's not too long nor too short in my opinion. Pretty much the perfect game to have some fun with a friends over 2 or 3 afternoons and it's heavily discounted so all the more reason to give it a go if you're looking for a fun coop game to play with a friend!
A Way Out
The goodThe game features Fares Fares, an actor I quite enjoyed in the movie Kopps and he definitively left an impression so when I recognized him in A Way Out, I had to try the game!
The game is included in the basic Origin subscription, making it a good value (at least I thought it would be good value!). It was rather fun in term of co-op. Though it's not all awesome, we sure had our fair share of fun trying to time some QTE to get up or to catch fish. Basically, all the actions where we had to work together or play together were the best part. Even simply playing baseball or connect 4 was fun in game.