PLANTS franplants’ profile

I like playing games!

I also like buying games… bargain-hunting… buying bundles… organizing and admiring my Steam library…
and daydreaming about the day that I no longer have a backlog (let’s be real, I’ll die before that happens).

I’m looking forward to using BLAEO’s more visual tools to track the games I play and finish!
(I love a good pie chart.)

You can check my achievement stats here:

Currently Playing (March 2023):

  • Cozy Grove (Steam Deck)
  • Higurashi Ch. 2 (Steam Deck)
  • Patch Quest (Steam Deck)
  • The Case of the Golden Idol (Steam Deck)
  • Meteor World Actor (non-Steam game on Deck)

A list of games I’m looking forward to playing this year.

a stylized image of various houseplants

(Image by upklyak on Freepik)

2022 Year In Review

Y'all, it took me a MILLION years to put this post together (and I learned a lot about HTML along the way). I figured out how to make my own collapsible review boxes! Kinda. It didn't end up quite how I was imagining, but it works. Yay, me!

I've been wanting to make a year-in-review post for a while, but kept putting it off because for some reason trying to write concise reviews always makes me feel anxious! I was going to post it on r/12in12 (some of you may be familiar with that subreddit), but now that I've joined BLAEO, I'd rather post here instead. Because (a) pretty post-making tools and (b) there is much more engagement from the community!

2022 was a weird year for me in the gaming realm. In January, I returned from living overseas for a year and ended up setting up my laptop (which I normally used for gaming) as my work computer, since I didn't really have space for my whole desktop PC. This resulted in me not playing anything for the first few months of the year, because I had no desire to sit at my computer all day and then continue doing so to play games in the evening. So I just lazed around and watched Xena: Warrior Princess and a lot of Elden Ring streams for a good while.

Around March, thanks to a friend who planted the idea in my head that I should maybe buy a 3DS due to the announcement of the eShop closing (glares at friend), I plunged headfirst into an extremely sudden and rather expensive retro game-collecting habit. I didn't just buy a 3DS. I ended up getting almost every different model of 3DS/DS (for science, ya know, I had to see how the design evolved over the years), as well as multiple GBAs, a Wii, a WiiU, and many, MANY physical games for 3DS, DS, GBA, Wii/WiiU, and Switch. And accessories too, like carrying cases and all that.......yeah, I'm kind of an all-or-nothing person XD I never owned any of these game systems as a kid, so it was a sort of rectification of my missed childhood, lol.

At some point during the summer, I also finally caved and got myself an Xbox Series S, so I started using Game Pass much more regularly. And then my Steam Deck came in August and everything else was pretty much left in the dust. Truly, the Steam Deck has been a game-changer for me. I love that thing!! As you'll see once I get into the games list, I tend to "dabble" a lot and often find it difficult to finish games. In no small part, thanks to choice paralysis and getting distracted by my absurdly large library. The Deck has really helped me focus on playing just a few games at a time and actually finishing them. I officially completed the longest game I've ever played!

ANYWAY! Here we go. I promise most of my posts won't be this long, lol. I sorted the games I played in 2022 into 3 categories:

  • Finished: Games that I either 100% completed, or finished the story, or otherwise felt I had a complete experience with
  • Played: Games that I played more than "a little while," but didn't finish
  • Sampled: Games that I only tried briefly

amazing— 5 really good— 4 good— 3 okay— 2 bad— 1


176.1 hours
70 of 86 achievements

Review: I loved every single thing about CrossCode. If I had to pick just one favorite game, it would be this one.

You play as Lea, a woman who has lost her memory, and she's been logged into a super high-tech MMORPG called CrossWorlds in the hopes that it will help her recover. The way the devs handled the "game-within-a-game" trope was, in my opinion, brilliant. They created an engaging sci-fi story full of twists and some of the best characters I've ever encountered in a game—they truly feel like real people who are other players in this MMO. The puzzles are clever and challenging, and so often look absolutely impossible—but once you figure them out, you feel like a genius. The combat is equally fun, with many options to accommodate different playstyles, and each enemy has its own specific weaknesses that you can figure out to make defeating them much easier. It gets even better when you start unlocking the higher-tier combat arts. My personal favorite is the giant ice turret that pummels your enemies full of ice shards and slows them down >:-D

And the music! The pixel art! The exploration! The collectibles! The massive skill tree! The side quests! The extensive statistics section that lets you track almost anything you could want to track! Well, like I said... I absolutely adore this game, and I'm probably going to spend the rest of my life trying to chase down other games that feel anywhere near as special.

I played for about 150 hours to complete the full storyline (I like to take my time and explore every nook and cranny, so this is almost certainly longer than the average playtime). The game won't be for everyone—the puzzles in particular seem to be something that people either love or hate. But the entire experience as a whole just made me feel some type of indescribable way. Luckily, I still have the DLC to finish!


59.4 hours
26 of 39 achievements

Review: I really hit it out of the park last year with randomly picking games to play on a whim, because that led to me playing CrossCode and Spiritfarer back-to-back. And just like CrossCode, Spiritfarer quickly shot to the top of my favorite games list.

In the game, you play as Stella, the new Spiritfarer, who is accompanied by her cat, Daffodil. The job of the Spiritfarer is to help lost souls fulfill their final wishes, and when they are ready, to ferry them to the Everdoor on a magical houseboat. Why has Stella taken up this role? It's a mystery and you have to play the game to find out ;-)

First off, I have to say, the art and animation in Spiritfarer is ABSOLUTELY TOP-NOTCH and GORGEOUS. I personally think it should be played by everyone just for that reason alone. The characters are wonderful, each distinct in their own right, and you will definitely feel Emotions about at least some of them. (I stan Giovanni and Stanley is my son, never speak to him or me ever again.) Even the "generic" NPCs you meet throughout the game are so full of character.

There's plenty of other stuff to do as well—meet new souls to bring onboard, upgrade your boat and add buildings, explore the entire map, find collectibles, fish, farm, craft, cook, change your clothes, or just give everyone a hug.

Aside from the platforming/gliding/ziplining sometimes being a bit finicky, I don't think I can find a single fault with the game. Well, aside from the fact that it doesn't last forever. I never wanted to stop exploring that world—it was truly a beautiful experience.

Swords & Souls: Neverseen

37.2 hours
27 of 39 achievements

Review: Swords & Souls: Neverseen is one of those simple games that's just fun. It's a follow-up to a flash game called "Swords & Souls." In S&S: Neverseen, your ship crashes onto the shore of a distant land and you are immediately enlisted into training by a strange being named Sir Pupset. You need to become a hero to save the Neverseen from the Evil Witch Queen! And fast!

The most unique aspect of S&S: Neverseen is the training mini-games. Instead of passively leveling up abilities, you actually "train" in them yourself. There are skills for melee and ranged attacks, defense, magic, and agility. In addition to leveling up the overall abilities, each mini-game has its own "sub-goals," like "get a combo of X length" or "don't make any mistakes for 30 seconds." It's a lot of fun, but can also get very challenging, especially at the higher levels. I was playing on Steam Deck, but notably, at higher tiers, training the ranged skill is nearly impossible without a mouse and keyboard.

When not training, you go out into the wilds and fight a mostly-linear set of battles until you ultimately reach the "boss" for that chapter and get one step closer to the Witch. The combat is a sort of real-time/turn-based auto-battler hybrid. Your basic attack goes off automatically at certain intervals (same with the enemies), but you can also actively manage a wide array of other skills, such as shooting your bow, casting spells, drinking potions, blocking/dodging attacks, etc. Each melee weapon has its own manually-triggered special attack, as well. You can also eventually recruit mercenary companions and pets to fight alongside you. I found this sort of hybrid combat to be really enjoyable. It made me feel like a powerful badass ;-D

The graphics are colorful and lighthearted (some may feel they have too much of a cartoonish or "mobile game" look), the characters you meet are funny and charming, and the gameplay loop is rather addictive. Between training and fighting, you can also fish, upgrade your gear, and fill in collections at the museum (always gotta have a museum).

You won't find complex mechanics or an intricate story in this game, but if you are more of a completionist or collectathon-type player, and don't mind a bit of a grind, then I recommend checking it out!

Luna's Fishing Garden

5.8 hours
14 of 14 achievements

Review: Luna's Fishing Garden is an adorable casual game about a little girl who gets caught in a storm and finds herself on a set of mysterious and magical islands. From here, she embarks on an adventure to help restore the islands to their former glory, in the hopes that it will allow her to get back home. Gameplay consists of cultivating various plants and animals on the islands, fishing, and completing simple quests. There is a small cast of delightful characters to interact with, and I thought the dialogue was great—very clever and sometimes even laugh-out-loud funny. It's a short and sweet game that I'd recommend to anyone who enjoys a wholesome slice-of-life experience or lovely pixel art.

fault - milestone one

15.9 hours
9 of 12 achievements

Review: I found this science-fantasy visual novel to be rather fascinating. Although the writing isn't always that great, the lore of the world is incredibly rich, and once I started reading I really wanted to know more.

The story starts by throwing you right into the action. The princess (Selphine) of a kingdom being taken over by a coup has been cornered by those sent to kill her, and in a moment of desperation, her extremely loyal bodyguard/friend (Ritona) uses some sketchy teleportation magic to get them both to safety. Unfortunately, now they have no idea where they are. Upon reaching a town, they find out they are in the area of the world where mana is extremely scarce. The people here have managed to harness the small amount of mana they can access to basically create "electricity" and other things that we would consider to be modern scientific advancements. But there's a dark story behind how this all happened.

Soon after arriving in the town, the two travelers meet a sweet but mysterious girl who shows them around and is incredibly helpful. But when they try to meet up with her again the next day, she's nowhere to be found. Selphine and Ritona decide to stick around and figure out what's happening.

The structure of the story is a bit odd, as it really becomes focused on unraveling the story of this mysterious girl and her family, and almost nothing happens to actually move forward the story of the two main characters, who urgently need to find their way back home. Nevertheless, I found it interesting and enjoyable, and I'm looking forward to playing the second game in the series. I just hope that one focuses a bit more on the fates of Selphine and Ritona!

AI: The Somnium Files GAME

62.7 hours
30 of 45 achievements

Review: Oh man, I'm not even sure where to start with AI: The Somnium Files. It was a wild ride and one of the best games I played last year. It's essentially a murder mystery VN set in the near future, but it also has a sigificant gameplay element where you can enter a memory, or "Somnium," of someone else in order to find clues that might help solve the mystery. Each Somnium is timed, in a way, but time only passes when you take an action, and each action takes up a certain amount of seconds. So it's more of a time-management puzzle than anything that requires quick reflexes or fast thinking. I personally found the Somniums to be a little stressful (thanks, choice paralysis anxiety), and I was always enjoying the story so much that I didn't want to interrupt it with a Somnium event. But that's just me being weird, and they were still really fun. There are also some quick-time-ish events like shooting a bullet or punching someone at a certain time, and there are interrogation scenes where you ask people questions.

You play as Kaname Date, a rough-around-the-edges detective with a prosthetic eye that houses a snarky AI named Aiba. The banter between Kaname and Aiba throughout the game is hilarious (and full of puns). Honestly, I loved almost every single one of the characters (especially Mizuki <3). The voice acting is phenomenal (everything is voiced), the story is brain-melting, the art is beautiful. I had a blast with every second of it, and it kept me guessing till the end. There are multiple routes/endings, but the game takes you through them in a relatively structured way (e.g., having to reach a certain ending to unlock a different route), and it's all shown to you in the form of a flowchart, so there's no guesswork involved in experiencing every part of the story (which I appreciated).

This game comes highly recommended from me if you're interested in sci-fi, murder mysteries, or something a bit off-the-wall and experimental. Or if you enjoyed other Spike Chunsoft games like Danganronpa or Zero Escape. I recently bought the next game in the series (nirvanA Initiative), and I'm super excited to play it!

Beacon Pines GAME

12.1 hours
10 of 10 achievements

Review: I was really looking foward to Beacon Pines after playing the demo on Steam, and the full game did not disappoint. Sometimes described as "Winnie-the-Pooh meets Stranger Things," this charming-creepy-cute storybook adventure ended up being one of my favorite games of the year. The characters and writing are fantastic, and the hand-painted style of the art is really beautiful. The game's main mechanic is a branching storyline with multiple endings (literally "branching"—it's a tree). You unlock new branches by finding objects in the game world that provide a word you can plug into the story, which actually gets "written down" into a storybook as you go. There is also a voiced narrator who does an excellent job of setting the mood throughout the game.

Beacon Pines is relatively short, but the experience is well worth it. I also loved that it came out at the end of September last year—it was the perfect way to usher in the autumn season. Anyone here want to start the Rolo Fan Club with me? XD

Echo Generation GAME

21.5 hours
50 of 50 achievements

Review: I initially didn't pay much attention to Echo Generation, thinking that I didn't like the graphics (it's made by the devs who created Riverbond, and uses that same Minecraft-y voxel style). But when it was announced to be leaving Xbox Game Pass, I decided to give it a try—and I'm really glad I did! Turns out I just didn't like the model for the main character that was used in all the key art (I dunno why, he just looks annoying lmao), and in-game you can choose your character's appearance. Glad we were able to get past that stumbling block, lol.

Anyway, here's another game that gives "Stranger Things" vibes (I should mention, I haven't actually watched the show, but I'm saying this based on what I know about it XD). You start off just running mundane errands with your little sister, but things quickly spiral out of control into a grand adventure involving...well, I'll just say "the supernatural." It's not the world's the most creative story, but I think it's a lot more fun to be surprised by what happens, so I won't say too much :-)

The game makes use of that familiar mechanic of "chaining" quests together, e.g., you need a bus pass to get downtown, but in order to get that, you need to obtain some other object, the person who has that object needs you to do something for them, etc. Some people may not like this quest-dependency sort of thing, but I rather enjoy it. There's a handful of different areas to explore, with lots of interesting and funny characters to talk to (the dialogue is very clever), some puzzles to solve, enemies to fight (including bosses), and more.

The combat will probably be the most engaging part of the game for many people. It's turn-based, but each character gets a handful of moves (more are unlocked as you progress), and each move has an associated mini-game. Your success in the mini-game determines how much damage you do. I had a lot of fun with this, although eventually it's pretty clear that some abilities are strictly better than others, so there's not much incentive to mix it up once the "good ones" are available to you. Different moves use up differing amounts of your action points, so there is some level of strategy involved when it comes to orchestrating actions for your entire team. I really got a kick out of watching the various goofy attack animations.

I will warn that there is a quite of bit of walking back-and-forth through places you've already been, and the game can also get a little grindy—monsters respawn in certain areas, and there were times when it was literally impossible for me to win a fight that was necessary to progress until I fought those respawning enemies for a while in order to level up. I personally did not mind this, but I'm mentioning it because I know it could be a turn-off for some players.

All in all, I had a great time accompanying my character and her lil sis on a wholesome yet spooky retro adventure and I'm definitely going to be following what these devs do next! (How did this end up being my longest review??)


10.2 hours
21 of 21 achievements

Review: Omno is a pleasant game with no dialog in which you play as someone going on a sort of "spiritual journey." It's interesting to see how the devs were able to relay a story without any characters speaking (though there are some little lore entries that help make up for it). The gameplay essentially consists of traveling through several different biomes, recording new creatures (and plants, I think? It's been a while lol), solving some relatively straightforward environmental puzzles, and finding collectibles. The scenery in each biome is quite pretty, the creature design is unique, and you eventually get a cute little companion that looks like some kind of flying squirrel.

I did enjoy the game, but I'm giving it a 3 out of 5 because, relative to other games I've really liked, it doesn't particularly stand out in my mind. I won't be raving about it to anyone, but it was good. My favorite part by far was skiing around on my little magic light staff. That brought me a lot of joy :-D

  • Nobody Saves the World

    35.1 hours playtime

    21 of 41 achievements

  • Lost Nova

    1.5 hours playtime

    2 of 18 achievements

  • Melvor Idle

    410.7 hours playtime

    11 of 86 achievements

  • Pixel Puzzle Makeout League

    16.7 hours playtime

    10 of 22 achievements

  • Chicken Police

    20.1 hours playtime

    12 of 31 achievements

  • Boneraiser Minions

    15.1 hours playtime

    62 of 159 achievements

  • Baba Is You

    16.3 hours playtime

    1 of 18 achievements

  • Cookie Clicker

    670 hours playtime

    152 of 583 achievements

  • Pokemon Brilliant Diamond

    5+ hours playtime

    (n/a) achievements

  • Link's Awakening

    5+ hours playtime

    (n/a) achievements

  • Kirby & the Forgotten Land

    5+ hours playtime

    (n/a) achievements

  • Rune Factory 4 Special

    10+ hours playtime

    (n/a) achievements

  • Citizen Sleeper

    7 hours playtime

    0 of 27 achievements

  • Eiyuden Chronicle: Rising

    2.4 hours playtime

    3 of 50 achievements

  • Immortality

    3.3 hours playtime

    6 of 27 achievements

  • Octopath Traveler

    9 hours playtime

    7 of 88 achievements

  • Hades

    18.7 hours playtime

    4 of 49 achievements

  • PowerWash Simulator

    7.1 hours playtime

    1 of 40 achievements

  • Disney Dreamlight Valley

    9.2 hours playtime

    0 of 15 achievements

  • Bugsnax

    2.8 hours playtime

    3 of 30 achievements

  • Raji: An Ancient Epic

    5 hours playtime

    5 of 21 achievements

  • Garden Story

    11.7 hours playtime

    6 of 21 achievements

  • Ooblets

    79 hours playtime

    (n/a) achievements

  • Final Fantasy XIII

    (idk) hours playtime

    (??) achievements

  • Phoenix Wright: Ace Attorney Trilogy

    11 hours playtime

    (n/a) achievements

  • Radiant Historia: Perfect Chronology

    4.5 hours playtime

    (n/a) achievements

  • Yokai Watch

    2 hours playtime

    (n/a) achievements

Xbox Game Pass
  1. Legend of Tianding: Cool beat-'em-up platformer set in Japan-occupied Taiwan that I'd like to play more of. Awesome art style.
  2. Little Witch in the Woods: Wanted to play this around Halloween, then realized since it's in early access it's still missing story content, so I decided to wait.
  3. Unsighted: Tried briefly before it left XGP, and while the combat might be too challenging for me, I still kinda want it. Reminded me of CrossCode.
  4. Assassin's Creed Odyssey: Tried it on a whim, but let's be honest, I'll probably never actually play an AC game. Esp not the later ones.
  5. Flynn: Son of Crimson: Cute Zelda-ish(?) 2D side-scroller about saving the world (naturally). You also have a dog!
  6. The Outer Wilds: I KNOW, this game is AMAZING (says everyone). Tried to start it but it didn't really click. Already have it on Steam so I'll definitely go back to it.
  1. Strange Horticulture: Cats? Plants? Witches? This game is, like, made for me. So why haven't I played it yet? The human brain works in mysterious ways.
  2. Dome Keeper: Got caught up in the hype, bought it around release, played it once, and then somehow psyched myself out of playing anymore. For now.
  3. Portal: Thought it would be fitting to play this as one of the first games on my Steam Deck, but I just...wasn't into it. I'll try again someday.
Other Platforms
  1. Elden Ring (XBox): Again got caught up in hype and wanted to try it even though I knew I'd be terrible at it. Spoiler alert: I am terrible at it.
  2. Super Mario Galaxy (Wii): One of the few games from my summer retro rampage that I actually played for more than a few minutes. I liked it a lot!
  3. Shin Megami Tensei 3 Remaster (Switch): Never played an SMT game before this, but I dig the weirdness and will definitely play more.
  4. Fire Emblem: Three Houses (Switch): Really like this one too, but there is aLOT to digest here. Played for like 5 hours and barely got out of the tutorial.
Top Games of 2022 Honorable Mention
1. CrossCode 6. Echo Generation
2. Beacon Pines 7. Ooblets
3. Spiritfarer 8. Chicken Police
4. AI: The Somnium Files 9. Hades
5. Nobody Saves The World 10. Boneraiser Minions

Progress Report #1: January 2023

Time for my first monthly progress report! :-)

86.3 hours

I only finished one game in January, but it was a big one (for me)... Vampire Survivors!! I had played it for about 10 hours previously during early access, so that means I spent ~76 hours playing the 1.0 release. NOT too shabby for a game that only cost me about $5 total for base+DLC. I was starting to get a little frustrated toward the end, as I had to grind a bit to finish out the achievements, and was also trying to unravel the dev's esoteric riddles for unlocking the secret characters (some of them are pretty ridiculous)—so I think it hit 100% completion at just the right time.

It was a blast playing through the full release and getting to experience all the new content, and I had a few really memorable runs. Like somehow getting over 100k kills on my first run with Menya, a new DLC character. Or getting trapped in a cave in the new Mt. Moonspell and being completely overrun by Oni, but through sheer force of will and some nimble maneuvering, my pal Yatta Cavallo managed to survive to the very end. And of course, I'll never forget my very first win! For a while, I thought I'd never hit that 30-minute mark.

There are tons of "VS-likes" out there now capitalizing on this newly popularized genre, and I've played a handful of them (Boneraiser Minions, Brotato, 20 Minutes Till Dawn, and Spellbook Demonslayers so far). While these are all shaping up to be great games in their own right (and to be fair, all of them are still in early access), playing the full release of VS really impressed upon me how truly polished and creative it turned out to be. Every music track is an absolute banger, a steady pace of unlocks keeps the dopamine flowing, and the dev's wonderful sense of humor is the cherry on top. For me, only Boneraiser Minions comes close right now to the fun I had with VS.

All in all, I had a great time playing Vampire Survivors 1.0, and any additional DLC that comes out will likely be a day-one purchase for me. And I didn't finish finding all the secret characters in the end, so that will give me a little something extra to look forward to whenever new content comes out.

, 10/10, 100% recommend, go buy this game RIGHT NOW if you haven't already!!!! Or else!

After completing Vampire Survivors, I started a few other games and also played a bunch of demos (the demo backlog in my Steam library is a whole other thing lol). I did a mass redemption of unclaimed game keys, so my library grew quite a bit (I made a list of games added to my library in Dec/Jan here) (don't judge me).

I've been playing Return of the Obra Dinn with my dad (a FANTASTIC game), and also started Meteor World Actor, a science-fantasy detective VN. I had tried the demo for its sequel on Steam, so I decided to look into getting the first game. Turns out it's not available on Steam because (long story short) it was rejected due to "adult content." It's only available on a website called Johren. Apparently there are some romance/sex scenes between the protagonist and several of the female characters. From what I read, most people don't feel it adds much to the story. I was interested enough in the setting from the demo that I decided to go ahead and give it a shot. After navigating a veritable obstacle course of payment issues, I finally secured my copy and have been playing it via Steam Deck as a non-Steam game. The translation so far has been excellent, and it's pretty highly praised for its unique jazzy soundtrack. I'm kind of hoping I can skip quickly through the h-scenes as I'm not really interested in that stuff, but I'm a sucker for a good detective story! Although I'll be honest, the protag is shaping up to be quite insufferable and I'm really curious as to how he's going to get anyone to sleep with him.

I also checked out Live A Live on Switch from my local library (I know, right? That's a thing!) and was pretty quickly able to finish the "Near Future" chapter. I really enjoyed it and the story hooked me! It involved giant mech robots, a god, mad scientists, an orphanage, and a gang of street thugs. In a typical fashion of Japanese games, it's completely over-the-top and goofy, but honestly I love that. The combat brings some fun and unique features to standard turn-based battles, and I thought the voice acting was good too. I started my next chapter (Wild West) but have since gotten distracted by other games, so I hope to get back to it soon. Apparently the characters in the distinct chapters all turn out to be linked together somehow, and I'm curious to see how that plays out.

Earlier in the month, I was playing Yonder: The Cloud Catcher Chronicles for a while. But for some reason I suddenly lost interest, even though I was enjoying myself! I don't really know why that happens, haha. I'm content to set it aside for now, and maybe I'll go back to it when the right mood strikes. Although it does shows its age a bit (it was released in 2017), it's truly a lovely and relaxing experience, and you get to explore some surprisingly beautiful landscapes. There's also nearly unlimited inventory space, which, as a hoarder, I very much appreciate.

Finally, I also played a bit of Luck Be A Landlord. It was a pleasant surprise to find it had released from early access, since for some reason I thought the 1.0 version was already out. I got a good 8 hours of fun, but burned out on it pretty quickly and will set it aside for now. I feel it's best played in short bursts every now and then.

That’s all for January! See you next month.

Hello BLAEO!

Hi everyone! I just set up my account here a couple weeks ago and don’t really have any game progress to report yet, but I’m way too excited to play around with these beautiful post generator tools and make some pretty lists :-D So I figured I’d make my first post about the games that I’d like to play in 2023. I don’t really think I’ll end up getting through all of them, and I won’t feel bad about it if I don’t. I’ve learned that my interests and tastes change frequently, new games will get added to my library, and sometimes my drive to finish a game will peter out quickly even if I’m enjoying myself. But as long as I’m having fun, I’m happy!
secret blank line bc I don’t know how to code
I love talking about indie games and giving recommendations based on a person’s tastes or genre interests, so please leave a comment if there’s any game-things you’d like to chat about! I think the coolest aspect of BLAEO vs. other backlog tracking sites is that there’s a ready-made community here and we can all just share whatever thoughts we have and join in the cozy discussion environment at our leisure :-)
I’ll figure it out later
With all that said, I made a list of Games I’d Like to Play in 2023, and here they are (I kinda tried to sort them vaguely by genre):

From this list, I’m currently playing through Return of the Obra Dinn with my dad, but it’s slow going because he only comes over 1-2 times a week. It’s truly an amazing game, though. We’ve solved 15/60 fates so far! I hope to potentially finish it in February. I’ve got a few games going on other platforms as well, so I’m not sure yet which one of these I’ll focus on next. Might try to knock out some of the shorter ones first.

Okay, now maybe I should stop making lists of games and get around to actually playing them! Thanks for reading!