Arbiter Libera

Foreword

If we had no winter, the spring would not be so pleasant: if we did not sometimes taste of adversity, prosperity would not be so welcome.

~ Anne Bradstreet

On the short side this one, but I got some reviews this time around so it feels legit. No Quizzical seeing as I don't want to spam it on the regular and I put off some non-video games stuff I didn't feel was quite ready for a review or first look. Maybe in the future? We'll see. Oh, I also get to cheap out with the cover art because INTERNET. Have fun reading.

Also, you can now subscribe to people on BLAEO so you never miss their updates. I know I made good use of it.


Chronicles & Ventures

Considering the merger of what were previously two categories into one, the single most important change this time around is BLUE now signifies PC reviews while GREEN has been assigned to game reviews from other platforms. Be they from consoles, mobile, etc. Also made some changes to Steam covers by actually using, but availability of such beyond bigger titles remains to be seen. I guess it's ironic I'm committing to this in the final update of the year so I'll have to give it some time to stretch legs in and see how it pans out, though. As usual my tl;dr summaries are at the bottom if you don't feel like reading the good old wall of text.

If you can't find Call of Chtulhu anymore on my account that's because the game was revoked during the whole Humble Bundle pricing shenanigans fallout. I was never more thankful for Steam's offline mode. Humble Bundle gets a big demerit, though. Honor your price mistakes.


Epilogue

The way it tends to go every year this one has also run its course. 2018's end is almost upon us and what a run it's been. Hectic job schedule and even more responsibility has left me with barely any time to actually play games or read books in the second half of the year. Which makes it even stranger when circumstances conspire in order to allow me to binge on a game in just two-three days.

In any case it's one more year I've survived on BLAEO. Shame some people aren't active on the site any longer, but there's been a ton of new faces who joined so you might say it balances itself out. My output had dropped significantly to less than half of what I put out last year yet hope remains things will change for the better.

Best wishes for 2019!

JaffaCaffa

Very nice reviews, both in content and appearance. :) Lovely setup. Best of luck in 2019, hope whatever books/games you can squeeze in are enjoyable!

Tail Concerto looked quite endearing for its age, shame about the sudden difficulty spike - particularly when it’s due to camera/factors out of your control. I’d say I’m pretty masochistic but patient when it comes to platformers and pushing thru my own incompetence..can often surprise myself at completing difficult games. But there’s nothing that will burst my bubble of enjoyment towards a platformer and lose all patience, than when I feel like I’m failing due to the game ON TOP of my own (lack of) skill. haha It’s just too much fighting against and becomes a relief to beat, crossing fingers that the stars align. I glanced at a playthrough on youtube and the first thing I noticed was the sound made whenever you walk. It’s like a bird is constantly cheeping at you, think he needs a bit of oiling up. :P

Happy holidays!

Arbiter Libera

Thanks, I appreciate it. :D

I think a lot of it just comes with the territory when you consider the game’s age. Things weren’t exactly figured out yet and I just think no horizontal camera control really hurts it. Combined it with slowdowns you get during the very last platforming section and it’s maddening.

Forsaken

Also, you can now subscribe to people on BLAEO so you never miss their updates. I know I made good use of it.

This made checking the feed very tolerable during my rare visits to my profile to update gaming progress.

Thanks for a detailed review on Call of Cthulhu. Lost the already little interest I had in it.

Arbiter Libera

I mean, it’s not a BAD game. It just felt like a decidedly modern game. The kind that wanted to do a particular genre blend, but considering Cyanide I can only assume budget got tight, expectations to handle the license loomed over them and ultimately you also had to sell the game to the mainstream as well. Result is essentially an adventure horror game that’s weak in both departments with a sprinkling of RPG and stealth that you can just barely taste.

I feel like committing to one or two aspects in a major way would’ve been the way to go.

EvilBlackSheep

Another great post! I’ll be back later to read the Call of Cthulhu review as I’m currently playing it and don’t wanna get spoiled, but sorry your key got revoked.

Best wishes for 2019 and I hope you have a great holiday season.

Arbiter Libera

Absolutely. I’m looking forward to your own take on. :D

Same right back at you.

EvilBlackSheep

Sooooo I’m back. And done. And I lost my sanity, but at least Cthulhu is still asleep.

I think I enjoyed the experience more than you did, mainly because I didn’t go in expecting neither a stealth game nor an adventure horror game, but a detective adventure adapting a pen & paper game, with a good lovecraftian universe. Don’t get me wrong, the game has some flaws, i’m never gonna deny this. At time it even felt a bit outdated compared to most games nowadays (particularly the impossibility to redo a lock skill check once you failed it), but I actually didn’t mind that must. My major satisfaction point is that there is no game I can remember that did Lovecraft so well.

I also think people often forget this is not an AAA (I’m not talking about you, just friends who didn’t like because “but it looks like a game from 10 years ago”), and I doubt they had an AAA budget for that. I felt that people were expecting something of the quality of the artworks they showed previous to the game release (like the ones in the menu). Character models still look better than in Skyrim, JUST SAYING. ;)

I guess I’ll have to revisit the game at some point to see the alternative endings and all the stuff I’ve missed.

BTW, regarding medecine I’m not sure how but I almost maxed medecine and I know for sure I’ve missed some books in at least one chapter (I interacted too fast with a certain puzzle and it forced me to advance in the story).

Arbiter Libera

Was it the counter ritual ending? I love how it comes out of nowhere, like “JUST DO IT, DRAKE”. :D

I think that was really my problem with the game - it’s just a melting pot of things that should work together better had they all been expanded just a bit further. Game definitely blew me away visually with its last level, though. I seriously stopped and stood amazed there. Regarding medicine my skill bugged out for sure. I remember reading at least five or six books that did nothing for me when they should have given me the boost. Oh well.

What was your worst part?

EvilBlackSheep

Yes it was. I kinda thought it came out of the conversation with him in the mansion where you find the protective amulet and talk about a way to banish them back, but it got me confused by the after credit complementary scene, even tho that fits perfectly with Lovecraft universe. Also, it was my only option except to invoke Cthulhu, which i didn’t wanna do. I couldn’t access the 2 other endings.

Sadly, I don’t think they had more budget to expand further, even a bit. I really loved all the visuals and the references to the mythos in general, not just Call of Cthulhu.

If you mean my least favourite part but from a personnal POV it was the shambler’s scene in the gallery. Just because i don’t like horror games that are too scary. If you mean on a technical game mechanics pov, then when i unlocked the globe puzzle in the manor’s office, i wish i could still have looked around in the room because there was a lot to inspect there but i stupidly clicked on the globe first. I don’t like to be forced to go forward.

Arbiter Libera

I meant the way it was executed. You’d expect some kind of buildup to it, but you two just pull it off like you should. I wonder if that ending actually locked behind talking about it first. And yeah, going crazy is a proper CoC ending. Either that or a meat grinder. :D

Man, the Shambler. That part was annoying because while you can actually inspect daggers beforehand, and it’s obvious something will go down because the entire exhibition is set up like a boss arena, there are multiple that look similar so that put me off. And stealth is on the wonky side. I love how you cannot hide in the closet forever and the Shambler will just pull you out if he was near when you hid. Second encounter when you have to work with Drake and banish the Shambler was better in my opinion because you had to learn to navigate the level.

EvilBlackSheep

Yeah I was actually thinking I wouldn’t be offered the counter ritual option because I only had the talk about it during the mansion scene but then it wasn’t mentioned again and Sarah turned out to be against us. I liked the ending, it’s supposed to be the “good” ending (or at least i assume so) and it’s still fucked up. I’d be really disappointed in the game if there was a “happily ever after” ending to a CoC game. That made me wanna rewatch In the mouth of madness.

For the shambler i guess I was lucky that I spotted the correct dagger before knowing what would happen or touching the painting. I can’t imagine having to find the correct one while the shambler is trying to murder your guts. I actually liked the second shambler confrontation because it was less stressing to me, so I strongly agree with you.

devonrv

Oh hey, Tail Concerto. That’s one of the hundreds of games I should probably get around to playing at some point. Didn’t expect it to show up here. I do have a couple questions:

1) You say the controls are “archaic,” but don’t go into any detail as to how they are archaic. Is it tank controls, or is it something else?

2) I also have a question with the way you worded this particular statement:

nothing really changes from the beginning to the end. You’ll rely on your trusty swipes and bubble gun…but that’s it. There’s no progression involved and [the] game only gives you a jetpack for [one] level

The way you worded it, it just makes it seem like the game didn’t keep introducing gimmicks like Celeste or Iconoclasts did. In my opinion, a game doesn’t need to do that to be fun, and I would actually prefer if a game could use level design alone to increase difficulty without having to keep introducing new things throughout the game (which is why I like Sutte Hakkun so much). You know, the “easy to learn, hard to master” kinda games. In other words, my question is “Is your issue really one of gimmick variety, or does the difficulty actually stagnate throughout the game until that timed platforming escape?”

3) Do you plan on playing its sequel?

Arbiter Libera

You see, that’s what happens when I don’t revise my reviews. :D

  1. Surprisingly, no. I can only explain controls in a sense that they’re a relic of their early 3D time. They’re functional, but very loose when it comes to steering/jump control and if I had to say probably far more suited for bigger arenas versus more corridor-based locales and, god forbid, accurate platforming game pulls on you later. It does give you some leeway the way Waffle will grab onto the ledge and momentary “float” if you flap his robot arms when falling but that honestly rarely came into play.

  2. True. You say gimmicks, I say variety, though. In my opinion it’s not really a case of increasing difficulty occurring naturally because game really is a cakewalk for 85% and then it’s just clumsy mechanical side that gets in the way. I think the toolset was just ill suited for the kind of challenge they decided to put on the player in the later section. I’m not gonna channel modern journalists and say it suddenly turns into “Dark Souls of platforming”, but you definitely run into a cliff that’s largely a challenge derived from fighting camera angles, performance slowdown and such.

  3. I plan to someday. Despite keeping it simple I rather liked the setting with the whole blasted world, people living on sky islands, the Iron Giant myth, etc. Lost Concerto simply gives you a very brief snippet into it.