UlverHausu

EARTHLOCK: Festival of Magic

Date: 2016 | 17 of 25 achievements |
★★☆☆☆ </a>

Neon










Wait for the remaster. I do think they can reach their intended vision for this game. This however, its more of a proof of concept than anything. The basics are here, everything that would be in a complete release is here. But in most cases they barely even started.
I think the situation im at, is that i get the idea of everything they presented, although nothing of it is actually polished. I'm surprised this game isn't swimming on bad reviews, and it might just be that some see potential in it.
Barely any story or character development, though you can imagine how it would be in other games, since its mostly made of tropes. The Dialogue is incredibly weak. Some mini games, crafting, collecting are there, represented with the simplest of tasks, that hide some particular item. I get the combat system, there is a risk and reward aspect to it. They try to make them spamming battles. Which is quite amusing until they get way out of hand later or. So much so that i needed to fully upgrade specific characters
when you see 3 lines of status afflictions, and you need to spam cure, heal, potions, resurrect. Thats when it starts to get annoying

Sleeping Dogs: Definitive Edition BASE

Date: 2014 | 25 of 59 achievements
Current State: Defunct
★★★☆☆ Screenshots

Neon












Base game, second time going through, first time on the definitive edition. Honestly couldn't care less aside from the fact that this came with the DLC included. Ultra settings look awful, shouldnt have assumed the textures would be any better, since the game does drop frames, during the wedding, just like the original release did. I probably would have issues with it one way or another.
So this is practically the original, some bugs and glitches are still here. some like being able to phase through walls are a bit lame, i mean you have to actively try, but really, jumping needs interactible walls, its odd that it still can happen
vehicles taken from missions where you have a passenger sometimes only have one working door. There are other issues, but i guess it's expected, i think the developer was defunct by the time this came out, so its more like a port for newer gen consoles
I still think its a solid game, very similar to yakuza, in recreating a certain location, era and culture. Though, i dont even think this is an unpopular statement, Yakuza is much more of a complete product while Sleeping Dogs does a good job selling you on something that isnt fully there
Speaking on something that isn't fully there, i can't believe they didn't either remove the girlfriend system, or rearrange them so you do those missions early on. By now everyone knows they serve as an introduction to mechanics, but my younger self was really appalled by how they used Emma Stone. Still if they are there to present a game mechanic, it makes no sense to introduce parkour later in the game. </p>

Jelly Killer

Date: 2016 |
14 of 16 achievements
★★☆☆☆ </a>

Neon












Normal with Halloween pumpkin Skin, also called Pumpkin Killer
Wouldn't call it Jelly killer, when humans kill less than they are killed. The levels are just made of traps, and humans are mostly used to do certain task a slime cant do, much less a pumpkin
Its not a bad idea, until you realize you have 50 something levels, all in the same location, all with the same traps and lazers. Its a more linear version of what Apogee used to do during the 90s. Not terrible, just incredibly repetitive

Zombie Derby II

Original Release: 2016 | 5 of 13 achievements | Brinemedia
★★☆☆☆ </a>

Neon












Actually i have to turn a review for this one in a few days
To keep it simple its a mobile port of a 2.5D platformer racer. You can play it for free right now, i think before that it was a browser game.
It has some key differences from the Trials. replacing tricks with resource management, and obstacles to overcome are now mostly obstacles to destroy. Its chaotic, that's alright, i do miss the speed and the constant necessity of having to fix the vehicle´s inclination. It has a few different levels, but has a mobile game mentality, even not being one with microtransactions, somehow, it still is a grinding fest, i dont understand why these games go for such lengths
It's also very linear in progression. Buy car, grind, upgrade...car is now useless, grind, buy car, grind, upgrade...

Ablepsia

Date: 2017 | 38 of 38 achievements
DEV: NedoStudio
★☆☆☆☆ </a>

Neon












It's not an achievement spammer, but it ain't much of a game either, it might have taken less than 30 min to complete.
An odd one, terrible for sure, but there is no pretense to be more than it is, and what it is might just be a +1 on your library. From what i've experienced on steam, it wouldn't be out of nowhere, if the developer had turn it into an endless runner. At Least it's not frustrating, and it calms me to think if i ever want to take care of my backlog i could just easily gather all these titles together and fix a good portion of it.
Ok, so...Ablepsia is a click based non randomly generated runner. Somehow that means it made a mess out of a simple game.
For once, the human element is that someone just randomly dropped the entire 4!!! hazards through the level, for you to click on before crossing over them. It's quite obvious that they are randomly dropped and not thought out, because it needs to give you a key to stop moving whenever you feel like for as long as you like. From there i dont even know what the difficulty is based on, aside from punishing impatience
The hazards themselves are just nonsense, you have these spikes and it doesn't matter if you stopped or waited before, but when they appear on screen their always on the wrong cicle, meaning you have to stop every single time
I do not understand. Nothing but random trash put together, every level is the same with a different colored city. The gameplay exists, but nothing is centered around anything, it's there...i guess.


Trilled Meow

That’s too bad about Earthlock. I was going to buy it a couple of times but was scared off for some reason. I might get it in a bundle, but probably not on its own after reading this. Thanks for writing about it.

stef

My boyfriend was going to buy Earthlock on sale but I convinced him to buy Dragon Age instead. I feel good about that now after reading your review. I hope they achieve their goal with the remaster.

Hyo

Yeah, that’s why after hearing about the re-release, I got it during the last sale, but, I’ll wait for the new release before playing.

Narayan

I played Earthlock before they announced the remaster. Had I waited a bit and learned about it, I would have skipped playing till new version is out. Sigh. That’s what I get for trying to finish games sooner rather than later T_T

On the other hand I never played the regular version of Sleeping Dogs, went straight for DE. And really liked it :) Girlfriends aren’t meant to introduce you to mechanics, they are meant to unlock stuff on map for you when you pass their easy challenge (like markers for shrines, zodiac statues, cameras, lockboxes, etc), so you have it easier to find them all for 100% completion.