Fnord

It’s been a bit over a month since last update. Playing longer games makes it hard to reach 4 games beaten in a month…

Avernum 3: Ruined World

44.2 hours, 22 of 35 achievements

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Avernum 3 is not only the 3rd entry in the Avernum series, but the third version (or second remake) of Exile 3: Ruined World.

If you've played either of the last two Avernum games, you know how this one works, because it once again changes very little. There's of course a new story, new characters and for once you're not spending all your time underground. But being above ground is not really all that different from being in a cave, not with this game engine.

The story and writing is, as always, quite good, but somehow I felt that the exploration bit felt a bit less rewarding in this game, compared to the previous ones. I guess that might have been because the setting felt a bit less alien. It also felt a bit easier, although this might be because I've previously played 2 very very similar games.


Castle Crashers

9.0 hours, 5 of 12 achievements
SG Win

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I won this game on Steamgifts ages ago, played it for a bit, and then got bored. It really felt like a game built for co-op first and foremost, and I did not know anyone who had it and wanted to play it. Now with the Remote Play Together feature, the barrier to entry for a co-op match was a lot lower.

In co-op, Castle Crashers is pretty nice. It's a 2D brawler, similar to the likes of Golden Axe, Final Fight or Streets of Rage, but with a light RPG element (your character levels up and gets stronger). There's also the humor element, which was very hit or miss, leaning more on "miss" for me, particularly early on where there was a lot of poop jokes. But the gameplay was still very solid it least.


Armored Brigade

9.0 hours, no achievements

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I wrote a review for this! This was actually a surprisingly hard game to review, because there's very little story (it's a basic cold war gone hot game), and most of what makes this game special lies in its game mechanics, which are great!


STAR WARS Galactic Battlegrounds Saga

30.7 hours, no achievements

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Star Wars Galactic battlegrounds is basically Age of Empires 2, but with a Star Wars skin. It really is incredibly similar, down to how most mechanics work. All the resources have direct equivalents, most of the buildings are the same, you've even got trebuchet counterparts that seems to work exactly the same.

The differences between Galactic Battlegrounds and AoE 2 are minor. You've got buildings that powers nearby buildings and make them work a bit faster, you've got flying units (which fly at very low altitude, can ignore terrain, and can only be hit with special anti-flyer weapons and there are shields, which adds a self-regenerating HP bar to buildings. And units are also shuffled around a bit, with more of a focus on ranged units than melee units. The other differences are really just details, like you can't put units in rams, and monks can actually fight in close combat (because they're Jedi) and so on.

One big issue is that the pathfinding seems to have taken a serious blow to the head. I don't know if they made the pathfinding better in the HD version, and that this one shares the same pathfinding AI with the original, or if they actually made it worse, but it can be really wonky. Units can also seemingly forget about orders, or do weird things, like I might tell 3 trebuchets to attack a castle, and then two will do that, and the third will unpack in some other weird place. That bit is kind of frustrating.

The campaigns are okay. Just okay. I would say that they're still marginally better than the ones in the base game for AoE 2, but worse than any of the expansions, but on the whole Galactic Battlegrounds just feels like a slightly worse AoE 2 with a Star Wars skin. It's still AoE 2 though, and AoE 2 is a good game.


Armored brigade review

EvilBlackSheep

The PC version of castle crashers doesn’t have online coop by default? (I remember playing it with friends on Xbox 360 and it was a lot of fun, but yes alone is a bit dull)

Fnord

It does, but then you need to convince people to actually buy it :P No-one in my regular group is all that fond of beat ém ups

EvilBlackSheep

Oh yes, I totally forgot that with the new steam coop feature only the host needs to own the game! Now that totally makes sense, i wasn’t understanding your comment about it right.

Vito

Very enjoyable read again!

I was keeping an eye on the Avernum games for some time now, it’s interesting to read a little review about (one of) them. 40-50 hours of gameplay seems like a decent amount. Not too long, not too short.

Armored Brigade sounds very interesting, but a bit too challenging for my taste. The review’s pleasant to read.

Lastly, when I was looking at SW Battlegrounds Saga in the past, it reminded me of AoE as well. Funny that that’s the case even down to gameplay :)

Looking forward to your next post!

Fnord

Glad you liked my post!

SW Battlegrounds is using the same engine as AoE 2, so the similarities are not a coincidence, although they do indicate that the developers were either kind of lazy, or on a very tight deadline. My guess is the later. But all the factions do at least have unique sprites for everything, so you don’t end up in situations like in AoE 2 where French, Ethiopian, Japanese and Aztec archers look identical, even if the units are still functionally the same. That does create some wonkyness though, as AT-ATs are huge compared to the equivalents in other factions.

Vito

Oh, it actually used the same engine? I did not know that! That explains a lot of course. Thanks for sharing the info!

Arbiter Libera

Star Wars Galactic battlegrounds is basically Age of Empires 2, but with a Star Wars skin. It really is incredibly similar, down to how most mechanics work. All the resources have direct equivalents, most of the buildings are the same, you’ve even got trebuchet counterparts that seems to work exactly the same.

Man, I love me some of that game. What always struck me as odd with how it was just AoE2 re-skin was the fact it’s mainly range-centric, right? And yes, I remember being blown away by the fact each faction actually LOOKED different and accurate to their representation so far. Not to mention playable Wookiees. Kind of a shame RTS is deader than dead because this is the kind of game that could also benefit from Age of Empires remaster treatment. New factions, new campaigns, etc.

Fnord

Future is starting to look a bit brighter for RTSs though, we’re getting an AoE 4, a remaster of AoE 3 (hope they put in an option to speed things up, I always found AoE 3 to be a bit too slow), and A Year Of Rain. Oh, and let’s not forget, a Homeworld 3! We’re also getting two games inspired by the somewhat obscure 90’s RTS Netstorm, Stratus: Battle For The Sky & Driftland: The Magic Revival. It feels like RTSs are making a small comeback. We’ll probably never go back to the glory days of the late 90’s, but much like we had an RPG revival a couple of years ago, we’re now having an RTS revival.