Adelion

I have completed Teleglitch!

And if you don’t understand how awesome that is, you haven’t played that game (much). Also I have completed 140 (again) …. like 10 minutes ago:

  • Teleglitch: Die More Edition

    58 hours playtime

    39 of 39 achievements

  • 140

    12 hours playtime

    8 of 8 achievements

Teleglitch: Well, what to say here. Teleglitch has been sitting for the longest time in my Completion Rate Downer list. I had 24 from 39 achievements and didnt think I would some day get more because …. you know …. the game is hard. I played the game for over 20 hours and I have seen at best Level 7 from 10. The game itself is a rogue-lite top-down low resolution shooter in a dystopian future where different factions are developing new ways to kill each other and you are a scientiest in one of those lovely research institutes …. which had recently some kind of accident - the Teleglitch incident. You wake up with a pistol and a knife and a lot of stuff which wants to kill you. Each level you have to search for the teleporter to progress. Ammo is scarce in a sense that if you don’t know what you do, you will run out …. fast. If you miss to much … again. The game starts easy enough: Level 1 - Mutants, can be killed with the knife, melee only, Level 2 - Larger Mutants and Zombies, horrible moving pattern but still easy, Level 3 - First armed enemies, if you don’t have an armor 3 shots will kill you, Level 4 - 20 armed enemies, the game starts separating the casual player from the dedicated, Level 5 - Roboter bosses; yea you are screwed. With Level 4 the game really becomes difficult and failing means you have to replay previous level again. While there are unlockable shortcuts you need to beat levels further down the line to get them. For the starting point in level 3 you have to have reached level 5. For Level 5 it must have been Level 7 and so on. This means in order to unlock a new starting point you need to get at least past four consecutive levels. Luckily, past Adelion manage to reach Level 7 like …. once. And so I could start in Level 5 which was my starting point for most of my runs as it gives you quite a good selection of items and let you craft - yes there is crafting - powerlegs (faster movement) and a teleporter (second chance in case of death).
And so I played, and tried and tried. And I reached Level 7 again …. and died. I tried and tried again and found out that level 8 has another boss …. and died. I wondered how much farther I could get. Achievement wise I would be happy with 4-5 more achievements and beating Level 7 gave me already one. Reching level 9 would unlocked the arena. Usually another easy one, plus the achievements for beating the Level 8 boss and completing Level 8. And then it finally clicked, I could reproduce my games. I tried again. I’ve beated Level 8 boss and died. I tried again and reached level 10 and I died again. I found out that the Level 7 starting point is shit and kept the Level 5 one. Then, I managed to get to the last boss in the game - literally a rotating wall of death - and died again. And then ….. I survived the Teleglitch incident, the first time. And I become greedy. Teleglitch - in an odd similarity to Toki Tori 2+ (see previous update) - is a game where knowledge is power. The more you know the easier it gets. The game can still screw you over by placing three welders, 2 scientists and a squid directly at the start of a new level. But, it becomes manageable, reproduceable. And I started to go for the harder achievements - Surviving without Teleporters (can be done by starting from level 9, still difficult), completing the game starting from Level 1 (takes about 3-4 hours) which is easier if you know what you are doing. And then I had accumulated three wins and only one achievement remained. Beating the last boss in 10 seconds which took me ….. another 20 hours and 10 runs to finally get this done. But yea, I have completed the game which I never thought i could do. But most of the game becomes manageable once you get past the knowledge lock. Also the later levels feel easier, there is some kind of difficulty spike from level 4-7.

Stats

140: Euphorized, I decided to tackle another old burden. The last mirror level from 140. I completed the game before by beating all three levels and the respective three mirror levels and then the developer meant it would be cool to update the game with a fourth one. I have a different opinion about that. As the mirror levels have to be beaten in one go, I wanted to skip this one as the fourth level has a weird rhythm. Ah, yes. 140 is a minimalistic platformer where you unlock new level elements accompanied with new rhythms and the deadly elements move with the music.
Playing the fourth level over and over again - first in normal mode to get practice, then mirror mode - I started to wonder why the game has so many good reviews. And I think it is because most people don’t play the mirror levels. Because in there, a horrible design flaw gets visible. The game expects you to move anti-rhythmic. So the platform you are standing on will become deadly with the next beat. This means you have to jump prior to it which means you can’t use the beat as indicator but have to anticipate it. And in Level 4 this gets to a point where the music becomes counter-inuitive for the movement and you have to rely a lot on visual cues to solve the sections. In addition, the game has a kind of difficulty where a mistake means death, not repeting a section because you fell down, no …. death, repeating the whole level. And it doesnt set you to the beginning of the level but to the selection hub. You have to waste 10 seconds to restart the level, have to watch three seconds falling down. EVERY TIME. I sweared a lot but I managed to find reproduceable solutions for most selections. I feared that I would need several restarts caused by death by boss. But luckily I’ve beated him the very first time in mirror mode (non-mirror mode it always took at least 3-5 tries). So yea, right now I’m happy to have this annoying one completed to. If the developer makes another update I’ll get angry ….

So, two old burdes are done. One down from the Completion Rate Downer AND Unfinished list. And one more completed from my Steamgift Wins. Now, I will lock into what to tackle next. Maybe the euphorisation is enough for another no-death achievement …… Deadlight.

Trent

OMG, I struggled to beat 140 in Normal mode and gave a quick Nope even to attempting mirror mode. Then he added the fourth level and the struggle continued just to get back to 50%. You are a rare bird indeed.

And Teleglitch sounds like my personal hell. :p

Congratulations, though! Hugely deserved.

Adelion

Thanks. Well, for 140 Normal Mode the checkpoints are pretty frequent so I consider that one fair. But in retroperspective it is probably because they know that a lot of sections are just plain unfair. I think first level is still pretty easy, but with the second one you have to add more effort. Counting the seconds of reverse-gravity in level 2, timing the morphing squares in level 3 (plus the most annoying boss) and locking on visual cues in level 4.

Teleglitch can be kinda fun actually :P After the horrend learning curve. Also made it more difficult probably by using the controller which reduced the accuracy of my shooting.

Vito

Basically what Trent said :) Amazing to see you put so much effort in the games and definitely deserved reward. Personally I would loose my will to live playing those games, I’m pretty sure of that o.O

I hope you can keep up your dedication/motivation and I wish you good luck with the next achievements you are going to get!

Adelion

Thanks. I would say sanity is overrated :P And I still feel proud after getting stuff done, so it is okay. And I can still accept if stuff is outside my reach, although I take a peek back from time to time.

But yea, the what-getting-next question is a real tough one. Maybe I’ll take another look at Deadlight. It is a SG win after all and I want to complete most of them if possible.

Vito

Oh, I don’t doubt that satisfaction when you unlock the achievements. It must be pretty good. I’m just always impressed how good and dedicated people can be when it comes to things, that seem THAT far out of my reach :)

I never played Deadlight, but it looks challenging!

malabagaa

°O° congratz!
I’ve managed to reach level 3 once in Teleglitch, and died so fast it feels like I’ve never been there =P
Also, it was more luck than anything else, found the second teleport pretty soon. either was near the start or I didn’t open any wrong door.
Put it on hold for ..ehm.. a while :v

Adelion

Well, if you decide to go back give a call. I think I can at least provide some rudimentary help along the way. Although seeing through to the end needs probably more serious dedication:P

Formidolosus

Congrats! Seems like your process is similar to mine. Start a hard game, give up all hope of finishing it. Return to it later to try and get a few more achievements, find out that I’m ‘better’ at it than I was before. Grind away at it for a bit longer and next thing I know I’m one or two away from beating it completely. Good job for persevering.
Thanks also for the reminder that I need to return to 140.

Oh by the way, I saw a while ago you have chronicles of Teddy listed on your profile for the broken achievements. Have you tried the depot method to download the old version? I’ve been able to 100% a few games using this method now, and after installing chronicles of teddy, and seeing the broken achievements, I wondered if a depot download would fix them.

Adelion

I’m not sure if it preserving. I’m just to stubborn to accept defeat. Although there are games where I know: “Nope, not gonna do this.” I’m thinking at VVVVVV or Dust Force. Not sure how people found motivation there. Maybe I get braindead again and try VVVVVV another time. But it never went well. As for 140, I checked and saw you are missing four achievements. So it sounds like you still have some pain coming to you :P

Never heard of the depot method. If an older version exists, it probably means that my save game will not work there and I would have to replay the complete game first with all upgrades. In New Game+ I would have them with my current game. Also it always looks strange when the achievements appear broken for the rest. But I admit, chances are slim that it will be fixed. Am more pissed at Devil’s Dare because that should be REALLY EASY to fix. There is an ingame achievement list and I have unlocked it there. All they would have to do is add a synchronize button.
But as long as there are games where I cant get the last achievements skill-wise I have other worries.

Formidolosus

Haha yeah, I last played 140 ages ago, and hit the mirror levels and was just like ‘nope’. But I’ve got a few harder games under my belt now, so maybe it’s time for another crack at it.

I want to play chronicles of teddy sometime, so maybe I’ll test it out. The tracking sites are aware of the ‘depot’ method and like in the case of astats, it’s marked as ‘not counting’ but it’s not a black mark against you. The moderators are aware of the method, and have said they accept it:
http://astats.astats.nl/astats/User_Achievements.php?Type=14&SteamID64=76561198050400683&DisplayType=1

The top three on that list are all ones I got with the depot method. I was so pleased it worked with antisquad, because that’s a damn grindy game and I only found out once I’d started that the final achievement no longer worked. But then I grabbed a version from 2015, and it was fixed.

Anyway, like I said, I’ve got chronicles of teddy installed for ‘one day’, maybe once I get to that point I’ll see if an old version will work.

And yeah, I hear you. There’s a whole string of games in my backlog I know I’m never going to beat. I played ‘splasher’ recently, and it’s a nice little platformer, but then I discovered there are speedrun achievements for doing 100% clears and so on, where the timings are so tight even the best speedrunners battle. So yeah, screw that game.

Adelion

If you decide to go for 140 again, here a little tip. If you alt+tab out of the game it will stop, effectively working as a pause function. Admittedly, this doesn’t help you anywhere in the game with the exception of the third boss which degrades from being a horrible pain to an annoying headache. Not completely “clean” but the game is hard enough as it is. And those squares in Level 3 have a mean time window.

Formidolosus

Thanks for the tip, I do find sometimes being able to pause makes a big difference, especially in twitch style games where you have reached a point and then need to think about your next series of button presses.

Marpfie

I only beat the first Mirror Level in 140 and then somehow ended up pausing the game back in 2016. I’m glad I never finished the game seeing how they added a fourth level afterwards, so I can do it in (hopefully) one go

Adelion

That is one old post you found here O.o Yea, new additions is always a confusing feeling. It is nice that developers add something to their games so late, especially for free. But for achievement hunters it is a little screwover. Double this if the addition is actually quite difficult as for 140. From time to time I check in fear they might add another level to the game :P

Marpfie

Yea I just saw your latest post and decided to look at older ones from you :D

And yes, it’s nice but also always annoying when completed games are not completed anymore. Some bad offenders even just have one achievement first and then one day they have like 50. I guess they want to force you to play their game more as achievement hunter or something.. Never going to fall for those again lol