Skatrzoo’s profile

I am Skatrzoo.

ABC Challenge - 15/26

Skattered Fragments - #3

The start of my ABC Plan and some other stuff
I finally got around to starting an ABC Plan of my own just to have an extra push for some of the longer games in my backlog. Naturally, I started with some of the shortest ones on the list to kickstart the progress…… ¯\_(ツ)_/¯

Little Witch Academia: Chamber of Time

22 hours, 16 of 25 achievements
[August 2019]


This was a weird one for me. I started this game back in february and I played it for about 2 hours combined within a week or so - ended up dropping/postponing it for another time. This was probably a result of reading that the gameplay is trash prior to starting the game.

Fastforward to August's "Unfinished Business" monthly theme, I decide to give this game another shot - the result? I play another 20 hours within 3 days and end up beating the game - I was absolutely hooked. Looking past its gameplay flaws, the game perfectly recreates the charming, lighthearted atmosphere from the anime, which is exactly what I wanted from a LWA game. Sure, it's pretty difficult to recommend this to someone that isn't a fan of the anime due to fairly lackluster combat - but if you do want some more LWA after finishing the anime, you should consider picking this up at some point (especially since it's getting fairly deep discounts by now)

Japanese School Life

4 hours, 6 of 6 achievements
[ABC Plan]


Played this mostly because it was the only game I had for "J" on the ABC Plan. Felt more like a visual wikipedia rather than a visual novel, honestly. It wasn't bad, but it's pretty much just experiencing random japanese culture throughout a school year. If you're into anime/VNs, you probably know 90%+ of the stuff they teach you too, so it's not particularly useful either. And if you're not into this media, you probably aren't interested in the culture either so… I have no idea who the target audience for this VN is supposed to be ¯\_(ツ)_/¯

Shikhondo(食魂徒) - Soul Eater

1.5 hours, 7 of 7 achievements
[ABC Plan]


Maybe the most unsatisfying bullet hell on the market at the moment.

I got this one because I sometimes feel masochistic enough to play a bullet hell game despite being pretty bad at them in general and the artstyle looked gorgeous, but that's about where the praise stops for this one. The dev completely missed the entire point of this genre by allowing unlimited continues and always having your character fully powered up. As a result, you literally cannot lose and you will 100% the game on your first attempt. With only 2 characters available, this doesn't offer much replayability either - I was done with all the content in 1.5 hours (2 runs + boss rush). Unless you like making up challenges for yourself, this is very much a hard pass - there are much better games in this genre. Actually, no - this might be something you could pick up if you want to see what a bullet hell is like if the challenging aspect was completely removed from the game.


15 hours, 31 of 45 achievements
[September 2019]


One of the weird things about having a comically small wishlist on Steam is that everything on it is doomed to infinite delays I often wonder if there's any real reason not to buy games on release. In an alternate world where I hadn't bought Blasphemous right away, I would have probably acquired it in some bundle 2 years later and wondered why the hell I've waited so long. Luckily for me, in this world I did decide to buy it on release with some store credit I had, and also got a certain friend hyped enough to do the same.

There have been many attempts at recreating the "soulslike" atmosphere ever since the first game came out, with most of them being fairly unsuccesful. In the metroidvania scene, I would argue that only Salt & Sanctuary managed to properly nail the aspects that make a soulslike both horrifying and rewarding - that is, until Blasphemous came out.

This game holds nothing back in terms of visual design - they wanted to have a twisted world and they fully committed to it. Brutal mutilations from finishers, malformed enemies, bosses and so on - it's all in there. What the game lacks in terms of combat due to its simplicity, it more than makes up for when it comes to map design. While it may not be on the same scale as something like Hollow Knight, exploring the world of Cvstodia was far more satisfying for me just based on the shortcuts you may find, let alone other items and upgrades.

All in all, it's definitely one of my favourite games of 2019 and I'm glad I decided to pick this one up.


18 hours, 13 of 43 achievements


I'm almost done customizing my character now - really looking forward to playing the game!

Other games played/beaten:

  • Metro: Last Light Redux

    16 hours playtime

    31 of 49 achievements

  • NieR:Automata™

    59 hours playtime

    47 of 47 achievements

  • War of the Human Tanks

    17 hours playtime

    25 of 61 achievements

  • Kathy Rain

    5 hours playtime

    20 of 20 achievements

  • QP Shooting - Dangerous!!

    6 hours playtime

    6 of 36 achievements

  • eden*

    7 hours playtime

    no achievements

  • Metal Gear Solid V: Ground Zeroes

    2 hours playtime

    2 of 16 achievements

  • Dishonored 2

    12 hours playtime

    9 of 50 achievements

  • The Shapeshifting Detective

    6 hours playtime

    15 of 21 achievements

  • Wolfenstein: The New Order

    55 minutes playtime

    5 of 50 achievements

  • Ni no Kuni™ II: Revenant Kingdom

    30 hours playtime

    20 of 63 achievements

I’ve decided to join in on this ABC Challenge as well. I’ve been meaning to do it for a while now but it was bugging me that I was missing several letters so I kept postponing it. For now I’m missing only “X”, so I replaced it with a numbered game I knew those math problems where I had to find x would come in handy one day.

The reason for starting this plan is that I have a bunch of really good long games that I never even started, so this will very likely take forever to complete. Of course, I didn’t have such games for every letter but yeah ¯\_(ツ)_/¯

Priority of choosing was mostly as follow: Good, lengthy games -> SG wins -> Random games where I didn’t have anything better.


  • All of the games must be untouched (idling from forever ago does not count, of course)
  • I will be playing other games during the challenge
  • I may swap a game if I acquire a better title for a certain letter (Up to a total of 10 times*, will keep that updated in a separate comment)
  • No time limit, although I would like to finish this within 2-3 years at most.
  • Order of the games does not matter
  • Achievement completion is irrelevant, but I might take ending credits screenshots for the ones without achievements.

*The reason I would like to avoid swapping too many games is because it would go against the reasoning behind this particular plan. I only allow limited swapping due to certain letters having some not-so-great games.

That being said, I will probably start including progress for this challenge in my ‘Skattered Fragments’. Of course, the list below will be the first thing to get updated.

31% never played
12% unfinished
23% beaten
35% completed

The list

Skattered Fragments - #2

I had another roguelite/roguelike craze for the past couple of months so I somehow ended up beating fewer games than during the golden month alone but hey, any progress is still progress I suppose. I’ve also fixed my lack of VNs during the summer sale as I now backlogged another ~200 hours worth of reading or so yeah, that wasn’t a very bright idea :blobdogsweat:. Anyway, moving on to the actual games:

June 2019:


26 hours, 24 of 33 achievements


I bought this more or less on impulse as it happened to be one of the featured 48-hour deals on steam a while ago, and it might just be the very first time steam helped me discover a game I liked.

This is pretty much my favourite deck-building roguelite since Slay the Spire - it does a few things quite differently that reward a more calculated approach to every fight which I greatly enjoyed (marked as spoiler just in case you wanna discover them yourself) You get a skill point for "precisely" killing an enemy (e.g doing 6 damage when the enemy has 6 hp left), you get a "block" if you defend a precise amount of damage (e.g 5 shield vs enemy doing 5 damage) which stuns the enemy for 1 turn, there's a combo system where using varied cards in a specific order gives you a "next card deals double damage" bonus, and there's a "mission" system rather than choosing your next path which you can complete at any given time during the rest of the run while being able to turn it in when necessary, so you won't be wasting that healing reward when you're at full health. Oddly enough, if I had found this game when it initially entered early access, I probably wouldn't have played it for more than 3-4 hours, as all the new things I enjoy in this game were added in a patch like a week prior to me buying it.

Unfortunately, this game also reignited my roguelite passion so I went back to replay some other roguelites and doing a pretty minimal amount of work on the backlog.

Danganronpa 2: Goodbye Despair

49 hours, 44 of 47 achievements


An improvement in pretty much every way compared to the first one (except that one "improved" minigame… you know who you are). If you played and enjoyed the first game, there's no reason not to get this one as well - and if you haven't, well… you definitely shouldn't be starting with this one.

I also liked the postgame minigame for some reason, which took up more time than I would've liked - not enough to play through it another 3 times to 100% the game though.

Fun fact: After the first trial, I figured I should play my own game and make a list of survivors to see how many I can get right. The results? Out of the 5 picks I had, 4 were killers and 1 was a victim. Whew, way to go, dumb Skatrzoo.

The Secret of Monkey Island: Special Edition

6 hours, no achievements


Gotta admit, I haven't played this when it was originally released so it was a "fresh" experience for me. I don't usually play point n clicks (I played less than… 5?), but I enjoyed the humour in this one.

Now the sequel on the other hand…

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

6 hours, 12 of 12 achievements


…was ruined by having that stupid speedrunning achievement. Really? A speedrun achievement in a point n click? I had no intention of going through this game twice and not having that one achievement would've mildly annoyed me (I'm not even an achievement hunter…), so I ended up using a guide throughout this whole game. So much for discovering stuff on my own, I guess…
Anyway, the game itself was still just about as good as the first one, but my personal experience with it was, well, pretty much the complete opposite of what a "game" should be.

July 2019:

Danganronpa Another Episode: Ultra Despair Girls

17 hours, 28 of 35 achievements


If you know anything about Danganronpa, you know they generally have a pretty messed up story. This one somehow manages to be a lot more messed up, to the point where it would've likely not been on Steam if it had the actual graphic content instead of just text describing certain things.

Still, I liked the story as you can see what happens to various characters that you've been told about in the first game, so if you have questions in regards to events that happened after Danganronpa 1, this game will answer some of them for you. Do note that you should absolutely not touch this if you haven't played through both Danganronpa 1 & 2, as this spinoff pretty much spoils everything from both games.

The gameplay itself isn't anything to write home about, as it's a fairly basic third person shooter with some puzzles here and there. My biggest gripe with it wasn't that, though, it was the fairly annoying save system they put in place (I once had to replay about 35-40min because there was a massive gap between save points - no, you can't save anywhere you want if that's what you were wondering)

All in all, it's still a Danganronpa game, so if you've played the main games and want some more, you should consider this one as well.

Our World Is Ended.

5 hours, 5 of 40 achievements


In terms of production value, this is one of the better VNs I've tried out. A unique and vibrant aesthetic, animated sprites (talking, blinking, various other misc animations), a good soundtrack, renown voice actors (including people such as Ayane Sakura, Kirito of course he couldn't miss being in another isekai game, Eri Kitamura and many others)

In terms of the actual game… boy, oh boy…

I've managed to finish the prologue and a couple of chapters so far, and I have about 0 reasons to recommend the story for now. In the first 5 hours, I've probably seen the same recycled interaction between characters at least a dozen times, it's full of perverted "jokes", it has one of the most cliche and boring "trapped in a VR" settings I've seen, and they somehow managed to make even the choice picking annoying as hell. By which I mean, you don't get to just choose an answer and see the outcome, you have like 5 seconds to pick one from the various options scrolling off the screen. Took you more than 2 seconds to decide that the first option was probably the best? Tough luck, better choose another one that's still on the screen or reload your save.

All in all, this is one of the bigger disappointments I've had when it comes to VNs. I'd love to recommend this based on aesthetic alone, but unless you wanna read about 20-25 hours of "haha I like tiddies and I won't stop telling you about it xDDDDDDDD", I don't think you should be going anywhere near this. Probably doesn't help that the market's over-over-oversaturated with isekai garbage at this point. I'll probably give it a couple more chapters to see if there's any real story, but I doubt I'll end up reading this all the way through.

Also, achievements are semi-bugged in this one too (it's one of those games where they unlock only after you close the game)

Other games played / beaten: Nioh: Complete Edition, Wizard of Legend, Dead Cells, Darkest Dungeon, NieR:Automata, Dishonored 2

Skattered Fragments - #1

The first of.. who knows. I seem to have problems writing about the games I play finding these fragments. ¯\_(ツ)_/¯
Anyway, hi there. I’m Skatr, some people might know me from discord, others might know me from that one little group, and most won’t know me at all :3<
I’ve been told about the Golden Month theme a.k.a the month where I realize I’m running low on visual novels worth reading - time to stock up this summer sale, I guess. so I figured I might as well make a post about it while I’m at it. It looked like a good time to go through some of the shorter games I’ve had installed since forever ago, so I ended up making some decent progress.
Anyway, enough blabbering - let’s get to the games.

Flowers -Le volume sur printemps-

20 hours, no achievements


Easily my favourite yuri vn as of now - heck, one of the better VNs I've read on steam, period. Gorgeous visuals, amazing voice acting (with talents such as Ayane Sakura and Kaori Nazuka), a decent OST (although admittedly, it does get a bit repetitive due to the low number of tracks and length of the game) and a fairly wholesome story. Would've bought the sequel straight away if summer sale wasn't so close (and the last 2 games actually had an English translation)

Noel The Mortal Fate

14 hours, no achievements


Not often do you see a mobile game ported to steam and sitting at 'Overwhelmingly Positive' reviews, but I'd say this one is justified. Although the gameplay itself is fairly simple (just move around for the most part - even combat is just "walk into the enemy" and sometimes avoid attacks), the story is worth playing for. I personally played it with keyboard, but you can play this with mouse-only as well (the downside is that the mouse behaves like a "touchscreen", so you'll see the "water ripple" effect with every click). However, the story isn't complete, so if you're not fine with cliffhangers, this game probably isn't for you.

Fatal Twelve

20 hours, 31 of 31 achievements


Fatal Twelve - a game that has made its way in and out of my wishlist several times until someone decided I should maybe read this. The game was made by aiueoKompany, the same devs behind Sound of Drop, a game which I've never gotten around to finishing as I didn't really enjoy it all that much. Fatal Twelve, however, was a major improvement in pretty much every aspect compared to said previous title. Better visuals, well-written characters and story, with enough plot twists to keep you going (although most of them are rather predictable). If you enjoy mystery visual novels and want a 'battle royale' themed one, you should consider snagging this one.

Oh, also - since I know some people dislike this, do know that one character suffers from 'transparent hair syndrome'

Highway Blossoms

7 hours, 20 of 20 achievements


While the game itself was pretty good (considering I expected, uh.. something else, when I started reading), I've probably been a lot more bothered by the English voice acting than I should. The characters are from the US, so it makes perfect sense - but I just can't get over not having japanese voice acting in my weeb content :')
At the same time, I couldn't get myself to actually disable voices either so… guess I'm just weird either way ¯\_(ツ)_/¯

Idol Magical Girl Chiru Chiru Michiru Part 2

5 hours, no achievements


A lighthearted, pure comedy-based spinoff of a much more serious vn (Grisaia no Kajitsu). While I was dying of laughter throughout the whole thing, I'm not sure if it would be as good for people that don't know the original characters/setting. Regardless, you should start with the first part if you do decide to read this.

Cursed Sight

3 hours, 9 of 9 achievements


I've been following InvertMouse ever since reading the first Without Within (which is free, btw). The Without Within games aren't exactly the best kinetic novels in the world, but the minor gimmicks added in the sequels turn something mediocre into something I personally enjoyed. Cursed Sight on the other hand, eh… not too sure about this one, honestly. Can't say I regret reading it, but it's not something you'll see me run around recommending either - then again, it does go on sale for a couple of bucks so there's not much to lose either way, I suppose ¯\_(ツ)_/¯


1 hours, 8 of 8 achievements


A fairly short "escape room" point-n-click with a counter-intuitive way to use items. The artstyle was nice, story was okay, but I'm glad it wasn't any longer than this personally.

Confess My Love

2 hours, 21 of 21 achievements


A game that doesn't really respect the player's time at all. Sure, you might think it's not that bad considering it takes less than 2 hours to get all the achievements - until you realize that most of that time is spent looking at the paint drying on the wall. Personally, I have no idea how this managed to get 94% rating out of almost 3.6k reviews but well, I guess I'm obviously in the minority here ¯\_(ツ)_/¯


3 hours, 7 of 7 achievements


Just… no.

Crystal City

2 hours, 6 of 6 achievements


Also no, but without voice acting.

Jigoku Kisetsukan: Sense of the Seasons

4 hours, 8 of 21 achievements


A surprisingly good f2p touhou clone, but apparently I'm too bad at these games to complete so I didn't bother playing much longer after beating it once.

Blade Kitten (Episode 1)

4 hours, 7 of 20 achievements


Another mediocre platformer. It wasn't that bad for the most part, but the final boss fight really showcases the wonky physics of the game - I ended up dying maybe 15-20 times, with most of the deaths resulting from sliding off a platform or just straight up teleporting off of it due to weird collision detection.

Danganronpa 2: Goodbye Despair

10 hours, 5 of 47 achievements


Wanted to get a few achievements out of the way (no retries/concentration/damage taken) so the first chapter took much longer than expected, but this certainly started off… interesting, to say the least. I'll probably continue playing it this month.